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Joined
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Days Won
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Posts posted by w0wZukuBg
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~~ 4th class update ~~
Egnigem - Wickebine - Laurell - Errende - Josephina - Kavach - Armeyer
Seyren - Eremes - Kathryne - Margaretha - Cecil - Howard & Madogear
Randel - Gertie - Celia - Chen - Trentini - Alphoccio - Flamel
The main idea behind sprites with two types of attack is that they can be used as:
1. different ordinary monsters with only one type of attack initially
2. monsters with the ability to transform one into another depending on the use of
skills by players or randomlyMain examples of use for such sprites:
1.1. Celia / Laurell with a staff / book has a casting time and normal delay when using one of the types of magic bolts from a distance and near
1.2. Celia / Laurell with a knife uses instant magic bolts on melee attacks (as if she / he had Auto-Spell enabled)
2.1. Margaretha with a staff can cast protective spells on monsters around her and attack with normal speed (like supportive priest)
2.2. Margaretha with the book casts protective spells only on herself and attack way more faster (like battle priest)
3. Wikebine / Gertie / Josephina / Trentini / Kavach / Alphoccio with the ability to melee attack and carry a bow can randomly change the type of attack from ranged to melee and from melee to ranged to prevent players using Pneuma (Cecil is the exception, as a professional archer only)There is an example of a sprite naming system:
Spoiler1_2_2a_3_3j_4_ means class of sprite (a - advanced, j - japan version)
monstername(2) means a different type of attack
_alt means an alternative official sprite in the given class
_b, _r stands for blue#969F9EE7 or red#96FF9696 color paletteEXAMPLE:
2_trentini2_alt_b means 2nd class (2_) Trentini with a bow(2) in an alternative(_alt) dancer sprite of painted blue(_b)[jobtbl.JT_2_TRENTINI_BOW_ALT_BLUE] = "2_trentini2_alt_b",
["JT_2_TRENTINI_BOW_ALT_BLUE"] = ????,1_trentini
2_trentini
2_trentini2
2_trentini_alt
2_trentini2_alt
2a_trentini
2a_trentini2
3_trentini
3_trentini2
3j_trentini
3j_trentini2
4_trentini
4_trentini2
1_trentini_b
2_trentini_b
2_trentini2_b
2_trentini_alt_b
2_trentini2_alt_b
2a_trentini_b
2a_trentini2_b
3_trentini_b
3_trentini2_b
3j_trentini_b
3j_trentini2_b
4_trentini_b
4_trentini2_b
1_trentini_r
2_trentini_r
2_trentini2_r
2_trentini_alt_r
2_trentini2_alt_r
2a_trentini_r
2a_trentini2_r
3_trentini_r
3_trentini2_r
3j_trentini_r
3j_trentini2_r
4_trentini_r
4_trentini2_revilpuncker reacted to this -
A map inspired by the mobile game from 2004 made for a small quest in a medieval setting.
The brave citizen Anry sets off in search of the princess, the daughter of the king.
On his way, townspeople and fabulous creatures will help him.
And in the end, after the great battle with the dangerous dragon, a feast in a local
tavern and maybe a wedding.
I was still lazy to do the quest itself, and I won’t be able to do it 100% myself because I don’t have my own server and I can only code eAthena.
But a little later I can outline the text, the variables and the main points.Mobile game from 2004 lets play in 2019 omg: https://www.youtube.com/watch?v=ebMonUEzFNA
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anrydrago
SpoilerThe times have come to the northern kingdom.
One year have passed since the dragon holds Princess Leona captive.
You decided to save the princess from the dragon's clutches.
To tell you the truth, you are not even a knight, skipping the fact that you are not even member of the gentry. You are a regular citizen.
You know that it's not that easy to defeat the dragon.
Almost each month there appeared another vain knight which was eaten by the dragon in no time.
What can be done? In childhood you heard that the dragon can be defeated only with the help of magic...In-game screenshots:
1. Start location
Warp to the Town Square.2. Town Square
Warps back to the Start location, to the Tavern, to a Narrow Street and to the Garden Grounds near the castle.3. Narrow Street
Warps back to the Town Square, to the House Rooms 1 & 2.4. Tavern
Warps back to the Town Square and to the Tavern Cellar.5. Tavern Cellar
Warp back to the Tavern.6. House Room 1
Warp back to a Narrow Street.7. House Room 2
Warps back to a Narrow Street and to the Secret Passage.8. Secret Passage
Warp back to the House Room 2.9. Garden Grounds
Warps back to the Town Square and to the Forest.10. Forest
Warps back to the Garden Grounds, further into the Forest and to the Dragon's Cave.11. Dragon's Cave
Kill the Dragon, save Princess Leona and win the game.Please rate it if the map is good enough
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A mysterious frozen lake in the midst of forests and mountains in the sunshine.
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ice2xlake
SpoilerThe location size is 300x300 cells, includes 1000 objects and 3 types of texture.
The view of the frozen lake is made in one custom texture to give uniqueness to the surface and lighting.
The depth of the lake is sufficient to almost raise the camera up without graphic blackness at the bottom.
The entire central zone and most of the land around is free to move.- The bright part of the lake
The shaded part of the lake -
Please rate it if the map is good enough
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It's time to show the true power of mapping! : D
The main skill of a real map maker wizard is the ability to make candies out of the impossible, so...
ONLY 6 BLOCKS ! ONLY 1 WALL TEXTURE !! 16 BIT !!!
(this is a screenshot from one old game with the interior of the castle belonging to the main hero LOL).•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
chwd_cas1
Spoiler
The space in the game is made in 2D, so I had to mirror some lonely objects.
Also, for the castle in the screenshot there are not enough columns,
I had to add a couple so that everything would not fall apart.
It was decided to make the blocks exclusively in the form of a relief,
because the logic of the game involves their constant piling up,
which makes it impossible to make them as objects.
Also, you can walk on all the flying blocks,
you can get there through the jump skill or through a script,
or just by going there it doesn’t really matter...Please rate it if the map is good enough
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Super-Novice (Diego)
Ninja - Oboro (Cheril)
Gunslinger - Rebellion (Weikath)
Taekwon - Soul Linker - Soul Reaper (Keytar)
Taekwon - Star Gladiator - Star Emperor (Rachel)
evilpuncker and Naruto reacted to this -
Welcome
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mystvil
SpoilerPlease rate it if the map is good enough
mralchemia and bWolfie reacted to this -
advanced_maps_project
New warp code lines and all the information you can find here:
The project is still in progress, just sharing what we have at this moment now. Reports about bugs, etc are welcome.
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Submitter
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Submitted09/02/18
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Category
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prt_filds_restyling
Prontera filds restyling (only 00, 04, 05, 07, 08 and half of 06 are ready)
Project in progress, just sharing what we have at this moment.
All information here:
Just add this as grf or install files in your data (make a backup!). After installation in client make new map_cache with updated prt maps.
Or you can just take the textures instead of replacing maps, as you wish.
(!) You may need New Prontera 16 ep, Lasagna, Malaya or Dewata staff
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Submitter
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Submitted09/02/18
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Category
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Hello, Herc! I'm sharing this funny project now )
[Download Link: https://www.mediafire.com/folder/pwcyadczve81h/sample_music_project]
All code lines for @ solo command are in the main post and in .txt format from the link above (tested only on eA)
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New_zone01
File Name: w0w_new_zone01
File Submitter: w0wZukuBg
File Submitted: 31 August 2018
File Category: Maps & Textures
Download Link: Click here to downloadSpoilerThe video is too outdated, just added for clarity. It's just a zone for
beginners, made in the style of the 16th episode with the Lasagna.
A little more open places, added a ship, fountains, hung decorations.
Experimented with the sounds of Ragnarok in a fruity loops,
kind of fun, added to the archive. -
Just a small update to show)
We continue to expand!
Over the Mini New World, some improvements have been made.1) The Gates
Now the appearance of the gates in the new world corresponds to the original:Spoiler2) 1@mist
There was added a new space simulating a 1@mist location:Spoiler3) Shining crystals
Now all the crystals in the snow zone are highlighted by the corresponding color:Spoiler -
On 12.08.2018 at 9:23 AM, Ridley said:I'm always excited to see maps. How did it go along with the round textures? If i recall correctly there were several issues with them?
All textures are square) For example, for the background, I simply
duplicated the default texture of the grass many times and then
added a dark blur around the edges in the graphics editor. -
In Mexico there is an interesting beach called the Love Beach or Playa del Amor.
I found it after the Navagio and it seemed to me that it can serve as an inspiration
for a small closed map in the RO world. Here it is, cool, sunny and grassy.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
lv_beach
SpoilerThe beach itself is not crowded with objects to provide maximum event space for
such a small map, so I decided to fill in the background more. Thanks to the lighting,
the plants turned out to be juicy and it was enough to cover the screen with the standard
zoom of the character. Here you can hide together with your only love (or with the whole
friendly party) and hang out, or it can be a good place for an arena with big open water
for a water ball, or here you can make an instance to destroy the water monsters and MVPs : )- Actually, on the beach so far is only this rock and awesome hot sand.
Hide yourself - - if you can!
Dude, get out! This is my swamp! -
Please rate it if the map is good enough
Ridley and mralchemia reacted to this -
... I have long had an idea to make a location like a pop-up book ... to tell a story ...
... now I have a book ... even 4 ... and I'll tell the story let's seat and listen to ....•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
The Legend of the Great, Wise and Four Battle Books
The legend has it that a long time ago a great, but very lonely wizard lived away from people who thought about creating four magic books of elemental magic: earth, wind, fire and water. Ordinary people feared his wonders as a fire, tried to address only the most hopeless cases and always walked around his house, but the great magician believed that thanks to his books people would learn to live in harmony with magic and in harmony with nature. He hoped that with the help of these books people would learn to control nature, use resources wisely, and he himself would receive the post of chief wizard of Rune-Midgard and become a respected man. Half a century of life, he spent writing his main manuscript. And then came the day when he created and endowed all four books with power, and set out on his journey to the king. On his way to the capital, he met a poor sage, who also went to the palace to present to the king amazing boots-speeders, capable of allowing him to instantly survey his huge possessions (these boots were even sewn specially to the size of the king's feet!). All day, the sage imagined what a great reward from the king would be for the invention of speedboots, and our great wizard only smiled back, because he knew that one pair of boots could not eclipse the glory of his manuscripts. And the sage walked and thought to himself that boots-speed are a reward at a time, but with magic books, more wealth will come out. And then came the evening. The sage waited until the great magician fell asleep, and, that is, pulled out the wizard's books and ran as quickly as he could to his native capital, the city of Juno. There, in the guild of sages, he, dressing his boots-speeders on his hands for agility, spent the whole night casting spells on empty scrolls to copy the texts of incantations from the books of the great magician. Gathering a heavy bag of parchment, he rushed all the way to Alberta town to his familiar influential merchant. This trader did not understand anything about magic, but he knew perfectly well where to make money. At first he did not want to get up for a long time (especially for a man wearing speed boots!), then he did not want to go to open the door, but as soon as he heard that there was a big gain, he himself dragged the sage to his house and closed all the doors and shutters . The merchant had a network of his shops and tents all around the Rune-Midgard, so he immediately sent a servant to order the sending of scrolls of magic in the morning as an exclusive to his stores (and especially valuable ordered to put in premium ones). To the sage he gave for start a large bag of gold coins and promised to reward him with a bunch of money and a new pair of good boots when their business is working. On that and decided. And he was not mistaken with new shoes. When the wise man reached the great wizard in the morning and returned his books to the place, the once shining polished boots-speed skates turned into scrapes and rags that are not capable of overtaking even Mi Gao. The great wizard did not notice anything, and for a week they walked together, as if nothing had happened, arguing about which of them would receive the title of chief magician from the king. Only when the gleaming gates appeared on the horizon, the wise man reported that he was heading to Izlude port to see his old friend and give in to the first visit to the wizard, because the sage was firmly convinced of his own victory. In fact, he wanted to hurry to hire a ship, ready to go to Alberta, take his share stake from the merchant and hide away from the wizard. The great magician said goodbye to the sage and headed across the pavement of the capital straight to the palace, clutching the books in his hands. Imagine his surprise when he saw the strange magic scrolls that had clogged the tents of Prontera. People around were discussing new-fangled scrolls, children were running around and playing with small lightning. The pleasant girl-saleswoman cheerfully invited him to try the magic of the scrolls and offered one for the trial. As soon as he touched the paper, the great wizard recognized his incantations and realized that the whole matter of his life had been stolen! But by whom?! In a fit of anger, he tore up the ill-fated scroll, and rushed for the dishonest sage. He knew that this wise man would not wear the speedboots, because they did not fit the size of his legs, but to be sure, the great wizard gathered air around him, and the wind lifted him above the ground, sweeping away everything in his path. So the magic of the wind became the magic of a hurricane. Flying over Izlude town, the great wizard noticed his old wise friend walking along the dock to the ship, which was about to sail. Then the great wizard took the power of the earth in his hands and began to destroy the white stones of the quay. So the magic of the earth became the magic of stone. The dishonest sage, seeing that the abyss was about to open, put on the remnants of the short boots-speeders, and barely had time to scatter and jump to the deck of the hastily raising anchor ship. Then the great wizard summoned the ghosts of the sea and froze the water around him to stop the ship. So the magic of water turned into the magic of ice. Having reached the ship, the great wizard began to search the cabins and in the last of them he found the sage, who was shaking in a corner, hovering in fear, "O great magician, now I see how powerful you are! If I had at least a little of your mind, it would never have occurred to me to steal from you! I was poor and dishonorable, and now I am rich and again dishonorable! Please take all the gold, just leave me alone!" With these words, the sage tossed a bag of coins to the great wizard. In his hands the coins were heated up to white and the fire spilled on the planks of the ship, so the magic of fire turned into the magic of lava. Returning through the air, the great wizard observed the terrible results of magic, he wanted to give to people. The flaming ship, the ice spikes that grew on the surface of the sea, the destroyed port of Izlude town, and the roofs of houses that had been torn down by the hurricane. He was horrified and broken, people pointing at him and shouting, "What is this awful wizard? Why did you cause us all this horror? We send an eternal curse on you, as you directed your magic against us!" So the great wizard became a terrible wizard. From that moment, now, wherever people notice his magic, he was always rebuffed and expelled from the settlement. From grief, he went mad and disappeared from the human eyes in the wild forests among the orcs, who became his only close demi-human creatures. From his books, people were left with only scattered scrolls with a bit of knowledge, copies of which are carefully stored in the Library of Juno and tirelessly reprinted by the sages word for word. Unfortunately the mystery of the boots-speed skates died with that wise man. It is rumored that sometimes the terrible wizard steals lost travelers with his magic and imprisons them in his magic books, forcing them to fight with each other for the sake of the orcs' pleasure. Although this story happened a long time ago, but even now if someone else enters these forests... no, no, he will go back... and she will go back... sure...
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b_book1
SpoilerThe 1st Battle Book consists of Earth Element Magic.
Here, two teams can fight each other using castle fortifications.
The location is illuminated by a green, "natural" hue.
Here is a screenshot from BrowEdit : )b_book2
SpoilerThe 2nd Battle Book consists of Wind Element Magic.
Here, two teams can fight each other using different paths.
The location is illuminated by a yellow, "warm" hue.
Here is a screenshot from BrowEdit : )b_book3
SpoilerThe 3rd Battle Book consists of Fire Element Magic.
Here, two teams can fight each other using different paths.
The location is illuminated by a red, "dangerous" hue.
Here is a screenshot from BrowEdit : )b_book4
SpoilerThe 4th Battle Book consists of Water Element Magic.
Here, two teams can fight each other using a high trail.
The location is illuminated by a blue, "cold" hue.
Here is a screenshot from BrowEdit : )Please rate it if the maps are good enough
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You know, I just could not take and not make
the full version of the map ja_yavin01 released earlier.
So look and be surprised.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
yavin1b
SpoilerThe map is based on the starting location of the game JK:JA.
I extended the territory, made a vicious circle, added new ideas
and came up with the technique of creating enclosed spaces.- screenshots of the original map "yavin1b" from this game
To the location did not look completely boring, I diversified
the road with traps, bunkers, defenders and other stuff.Also, nature was seriously worked out, corresponding
to the spirit of the original, but more lively and colorful.
When creating, modified textures from the game JA were used.Due to the circularity of the map, as well as the presence
of various hidden places and places suitable for defense,
it is quite possible to use it for an alternative mode of BG
or pvp death match. The last screen from BrowEdit:Please rate it if the map is good enough
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Just a ladder to nowhere... or is it somewhere?
The original idea is taken from the mini-game SPC-087.
You can watch the gameplay of this game on YouTube,
I do not know which blogger you are more interested in,
so here's the link to the teaser: Click here to go.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
1@scp087
SpoilerI think this is a new record - an endless staircase on a 60x60 map
against four 200x200 maps of an endless tower! It took a little work
to make the location as depressing and gloomy as possible. And when
one night I suddenly got scared of the result, I somehow immediately
realized that it's time to stop sitting at night and traumatize the psyche- For a better effect, you need a constant camera position as in the video
At the end of the staircase, a climb to the top floor -
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You can believe, you can not believe, but the idea for my next map
was found by randomly clicking on Google maps in search of inspiration!
So there was Navagio - an incredible beach on the coast of Zakynthos,
in Greece, hidden between the rocks with a mysterious ship in the middle of it.
I fell in love with it at first sight.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
Navayo
SpoilerThis is my favorite map And my first attempt to create a small settlement,
where you can place the NPC for the quest for access to the beach. The upper
and lower parts are divided into two different maps, which excludes accidental
entering of the player in the quest area. The beach with a competent approach
can be turned into a competitive place for lvling for 3-5 people or to place a MvP.
It is worth noting that the island can be reached by an airship.
I think that 10.000z will be enoughPlease rate it if the map is good enough
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Probably my most ambitious and personal project. I often met on my way
interesting places in the world of RO, to which it was impossible to get.
Then I began to find such places with the help of the BrowEdit program
and make them available for visiting. As the project expanded,
I decided to allow shooting and use skills from the hills on the maps,
where this feature was disabled (or Gravity was toolazybusy),
add plants and trees, create comfortable climbs and so on.
I suggest you watch a promo video that clearly explains my idea..•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
there is a reserve for many other locations. Since the appearance of the video, there have been
some changes, so the final result may be different. Below I attach screenshots from BrowEdit
"before" and "after" and gif files with changes of territories on the finished mini-maps.Some screenshots of my work:
SpoilerFrom the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
Mini-maps changes (if any map is missing, it means everything is fine with it):
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P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
a small comic video showing progress in its honor:SpoilerCODE: Warps lines below:
//===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }
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Ja_yavin01
File Name: ja_yavin01
File Submitter: w0wZukuBg
File Submitted: 03 July 2018
File Category: Maps & Textures
Download Link: Click here to downloadSpoilerA medium map inspired by the starting location of the Jedi Academy game.
The main feature is that the bottom and walls of the lake are completely
made of objects. Also, specifically for this location, the concept of tall
trees with lianas was developed. Finally, here you can find the X-wing
assembled from default objects, which attentive viewers could notice
in my previous work: Crystal- A small fountain is located here
I believe that it will be able to fly -
- A walk in the river
Beware of wild animals! -
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short description
There are 3 different generations of laboratory monsters:
1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
I collect them, correct mistakes, add every possible class to each monster,
recolor them in 3 official color sets and improve their aura.
As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
If you compare the following kRO sprites with corrections in the changelog you will notice
that the logic has ceased to be respected and the sprites do not even have sounds![DONE]
1st classes
2nd class
advanced class
3rd class
3rd japan edition class
4th class
previous versions of some classes
custom extended classes
The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 spriteschangelog:
Spoiler1. In all files, unused sprites were removed, which made their weight a little less
2. All sprites have Walk stage speed 75ms and Attack stage speed 50ms, other stages have speed 100ms
3. All sprites have sounds in Attack, Receiving damage and Die stages
4. All classes that can carry a bow are now also added with a bow type weapon [even Eremes as a thief]
5. Manually drawn a bowstring and corrected the missing pixels of guitars
6. Both the old type of aura and the improved one are available
7. All classes have auras
8. All auras are fixed in one position in Idle stage
9. All auras are white transparent 96FFFFFF
10. All sprites have three different transparent color sets: blue 969F9EE7, red 96FF9696 and white 96FFFFFF
11. Changed the aura of the advanced Eremes from the blue to white transparent [check eremes file in kRO]
12. Corrected the disappearance of 2nd class Egnigem sprite by the 5th frame, south-east, Idle stage [check l_ygnizem file in kRO]
13. Returned the red hair to all sprites Trentini and blonde hair to Alphoccio ones [check v_trentini and v_alphoccio files in kRO]
14. All Alphoccio classes, except archer, uses a guitar instead of a knife as a weapon
15. Added Harword in two mecha exoskeletons, old 3rd class Seyren, old 3rd class Magaleta, old 3rd class Katrinn, old 2nd class Josephina & Trentini sprites
16. Added The Last One and King of the Alley sprites
17. Added all custom extended classes
18. Added all 4th class
In progress ~~(!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved auraSeyren Windsor
Eremes Guile
Kathryne Keyron
Margaretha Sorin
Cecil Damon
Howard Alt-Eisen
Randel Lawrence
Gertie Wie
Celia Alde
Chen Lio
Trentini Ilaria
Alphoccio Basil
Flamel Emure
Egnigem Chenia
Wickebine Tres
Laurell Weinder
Errende Ebecee
Josephina
Kavach Icarus
Armeyer Dinze
SpoilerSuper-Novice (Diego)
Ninja - Oboro (Cheril)
Gunslinger - Rebellion (Weikath)
Taekwon - Soul Linker - Soul Reaper (Keytar)
Taekwon - Star Gladiator - Star Emperor (Rachel)
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On 30.06.2018 at 6:08 PM, Begin said:So cool!
On 01.07.2018 at 0:31 AM, luizragna said:Very cool!
On 01.07.2018 at 4:14 AM, Hidekitakase said:Bro, congrats. Nice job!!
23 hours ago, Myriad said:wow looks really cool. somehow it reminds me of lunar base from final fantasy 8 and ratchet gladiator for some reason.
Thnx, it's cool that you found it cool
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I liked the idea of @vykimo, that these maps can turn into a project.
I would say that these were supposed to be a project, but there's still a long way.
While I'm working on expanding the mini world, all information on progress will be here..•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
Rune-Midgards
Youtube Link: https://www.youtube.com/watch?v=u2xDTdNBmOQNew World
Youtube Link: https://www.youtube.com/watch?v=z819j_6QvwUPvP Arena
Youtube Link: https://www.youtube.com/watch?v=A928NksS0y4.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
A few questions, if you know the answers, please help : P
1. In fact, the island of Lasagna is almost ready, and it could have been added to
New World, but since I was stuck in 2012, neither my Brow nor the client
see most of the objects from the last episodes, unfortunately.
Brow 620 is alright, but 586 can't open map file to save
it and fix the problem points on this island : C2. Also after the 13.2 episode I'm not very good at new cities.
How many of them and in which worlds should they be located? -
We continue to experiment!
This is my first attempt to send my imagination into space.
Not open, but still distant and mysterious..•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
ttmoon
SpoilerThe main feature of this map is that its active part is completely
made of objects. Due to the lack of textures, there are no shadows
on it. Moreover, the lighting is selected specifically to illuminate
each room. And finally a gift for perfectionists - the layout of the
space station's rooms is as symmetrical as possible.- Plant observation room
Probably a useful manipulator arm -
- A small moon rover for landing on ... guess what?
Zuku misses the Earth :C -
The map turned out to be rather small and close, but
it is quite possible to hold some mini-event or fight in space pvpPlease rate it if the map is good enough
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You did not think that I would stop at the mini Rune-Midgards?!)
Yes, you are absolutely right, this is it!) A series of mini locations
continues with a mini New World, corresponding to the 14.2 episode.
So cute, so mini, like in mobile rpg games ^^).•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
nw_miniSpoilerThe outlines of the world are quite equivalent to the original New World presented
in most sources. The map requires a shining-star atmosphere because of Bifrost
and Eclage. You can notice that the map is more detailed, it's all because the
number of territories and cities is much smaller, which allowed me to play
a little with the map filling. Despite a large number of objects, nothing slows
the FPS, unless of course tilting the camera by 90 degrees, like this:The space and stars are added on top of the picture just for the w0w effect,
in fact they are at the bottom and above just a violet background = )
A lot of objects are available for moving, for example, you can go
to the ships. Also, all visible edges of the map are covered
by objects, so as not to spoil the impression.In such small fields, even the standard size of the bosses really seems huge
in relation to the size of the players. Look at this, the dragon is
already preparing to eat defenseless Zuku °.T_T°.Please rate it if the map is good enough
[Showcase] Magma Dungeon Lvl 3
in Map Showcase
Posted · Edited by w0wZukuBg
Full size dungeon for the location of fire monsters.
Also an attempt to make a map in the official style of magma dungeons.
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
*The character in the video and the monsters lag, because this is an overlap of two locations,
because in my version of the emulator there is no more convenient mapcache,
and I was too lazy to deal with the setting =P
I don't like the original 3rd level, because it's just copy-paste,
so I tried to combine the styles of the 1st and 2d levels,
made the overall look more aggressive,
also added elements of architecture, which ruins were visible on the original levels
and made the maximum size of the map, where all the monsters of magma dungeons can fit.
But there can be any fire monsters.
Please rate it if the map is good enough