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Content Count
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Joined
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Days Won
35
Reputation Activity
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w0wZukuBg got a reaction from KirieZ in [Showcase] Navayo + Nav_in01
You can believe, you can not believe, but the idea for my next map
was found by randomly clicking on Google maps in search of inspiration!
So there was Navagio - an incredible beach on the coast of Zakynthos,
in Greece, hidden between the rocks with a mysterious ship in the middle of it.
I fell in love with it at first sight
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Navayo
Please rate it if the map is good enough
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w0wZukuBg got a reaction from wOni in [w0w] Ja_yavin01
Ja_yavin01
File Name: ja_yavin01
File Submitter: w0wZukuBg
File Submitted: 03 July 2018
File Category: Maps & Textures
Download Link: Click here to download
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w0wZukuBg got a reaction from evilpuncker in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family
short description
There are 3 different generations of laboratory monsters:
1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
I collect them, correct mistakes, add every possible class to each monster,
recolor them in 3 official color sets and improve their aura.
As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
If you compare the following kRO sprites with corrections in the changelog you will notice
that the logic has ceased to be respected and the sprites do not even have sounds!
[DONE]
1st classes
2nd class
advanced class
3rd class
3rd japan edition class
4th class
previous versions of some classes
custom extended classes
The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites
changelog:
(!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura
Seyren Windsor
Eremes Guile
Kathryne Keyron
Margaretha Sorin
Cecil Damon
Howard Alt-Eisen
Randel Lawrence
Gertie Wie
Celia Alde
Chen Lio
Trentini Ilaria
Alphoccio Basil
Flamel Emure
Egnigem Chenia
Wickebine Tres
Laurell Weinder
Errende Ebecee
Josephina
Kavach Icarus
Armeyer Dinze
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w0wZukuBg reacted to bWolfie in [w0w] Mini World Project
nice idea remind me of classic final fantasy games
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w0wZukuBg reacted to bWolfie in [Showcase] Ttmoon
wow looks really cool. somehow it reminds me of lunar base from final fantasy 8 and ratchet gladiator for some reason.
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w0wZukuBg got a reaction from Fratini in [Showcase] Ttmoon
We continue to experiment!
This is my first attempt to send my imagination into space.
Not open, but still distant and mysterious.
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ttmoon
Please rate it if the map is good enough
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w0wZukuBg got a reaction from bWolfie in [Showcase] Ttmoon
We continue to experiment!
This is my first attempt to send my imagination into space.
Not open, but still distant and mysterious.
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
ttmoon
Please rate it if the map is good enough
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w0wZukuBg got a reaction from bWolfie in [w0w] Mini World Project
I liked the idea of @vykimo, that these maps can turn into a project.
I would say that these were supposed to be a project, but there's still a long way.
While I'm working on expanding the mini world, all information on progress will be here.
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Rune-Midgards
Youtube Link: https://www.youtube.com/watch?v=u2xDTdNBmOQ
New World
Youtube Link: https://www.youtube.com/watch?v=z819j_6QvwU
PvP Arena
Youtube Link: https://www.youtube.com/watch?v=A928NksS0y4
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A few questions, if you know the answers, please help : P
1. In fact, the island of Lasagna is almost ready, and it could have been added to
New World, but since I was stuck in 2012, neither my Brow nor the client
see most of the objects from the last episodes, unfortunately.
Brow 620 is alright, but 586 can't open map file to save
it and fix the problem points on this island : C
2. Also after the 13.2 episode I'm not very good at new cities.
How many of them and in which worlds should they be located?
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w0wZukuBg got a reaction from Fratini in [w0w] Mini World Project
I liked the idea of @vykimo, that these maps can turn into a project.
I would say that these were supposed to be a project, but there's still a long way.
While I'm working on expanding the mini world, all information on progress will be here.
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
Rune-Midgards
Youtube Link: https://www.youtube.com/watch?v=u2xDTdNBmOQ
New World
Youtube Link: https://www.youtube.com/watch?v=z819j_6QvwU
PvP Arena
Youtube Link: https://www.youtube.com/watch?v=A928NksS0y4
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
A few questions, if you know the answers, please help : P
1. In fact, the island of Lasagna is almost ready, and it could have been added to
New World, but since I was stuck in 2012, neither my Brow nor the client
see most of the objects from the last episodes, unfortunately.
Brow 620 is alright, but 586 can't open map file to save
it and fix the problem points on this island : C
2. Also after the 13.2 episode I'm not very good at new cities.
How many of them and in which worlds should they be located?
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w0wZukuBg got a reaction from bWolfie in Adel's Sprite Showcase
very Very VERY Awesome work especially the New Year's collection ...
I can't imagine how to celebrate without these cute <3
P.S> but I'm not a fan of wings, sorry =C
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w0wZukuBg got a reaction from Hidekitakase in [Showcase] Ttmoon
We continue to experiment!
This is my first attempt to send my imagination into space.
Not open, but still distant and mysterious.
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
ttmoon
Please rate it if the map is good enough
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w0wZukuBg got a reaction from luizragna in [Showcase] Ttmoon
We continue to experiment!
This is my first attempt to send my imagination into space.
Not open, but still distant and mysterious.
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
ttmoon
Please rate it if the map is good enough
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w0wZukuBg got a reaction from Begin in [Showcase] Ttmoon
We continue to experiment!
This is my first attempt to send my imagination into space.
Not open, but still distant and mysterious.
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
ttmoon
Please rate it if the map is good enough
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w0wZukuBg reacted to San in Stalker & Assassin Animation Issue
Hello Everyone
I'll be brief. I'm not sure if It's a clientside issue or source issue so I ask the moderators to move this topic if here is not the aproppriated place!
Issue#1 - Stalker Animation
Information: Stalker become completely invisible for a few miliseconds after using North Wind or Wind Blade ( ninja skills ) ( not only clientside as you lose the target if mouse if pointed to the stalker.) Also, it only happens to FEMALE stalker.
How to reproduce: Copy North Wind ability ( or Wind Blade ) and use it. After the cast completes and char uses the skill, the female stalker will get invisible for some miliseconds, avoid being seen and targeted by other players.
I thought it could be Sprite issues but i've been trying 4 or 5 different sprites packages and still happening, so I'm considering asking for help.
ScreenShots of the issue can be found on my imgur account ( since I can't up more than 0.01mb imagens in here ) : https://imgur.com/gallery/UBNff
Issue#2 - Assassin Animation
Information: Assassins look like they are using only one dagger even when they are using TWO of them. Also, only other players can see this issue.
How to reproduce: Dual login, equip two diferent daggers on ann assassin ( like knife and main gauche ). Then start attacking any mob and watch it though the other RO Windows ( another character ). It will look like the assassin is using only one dagger when it's really using two.
I thought it could be Sprite issues but i've been trying 4 or 5 different sprites packages and still happening, so I'm considering asking for help.
Considerations:
I'm using 2015-11-04 Client version; I DID NOT make any custom modification which could generate those issues; I've already checked lua files, sprites files and nothing got fixed; Any help is welcome,
Thanks <3
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w0wZukuBg got a reaction from San in [Showcase] New World Mini
You did not think that I would stop at the mini Rune-Midgards?!)
Yes, you are absolutely right, this is it!) A series of mini locations
continues with a mini New World, corresponding to the 14.2 episode.
So cute, so mini, like in mobile rpg games ^^)
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nw_mini
Please rate it if the map is good enough
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w0wZukuBg reacted to Juan Meissner in [w0w] Prt_Filds Restyling
Very nice map editions, i liked so very much.
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w0wZukuBg reacted to luizragna in Custom Unit HP Bar System
Hello guys, i'm making a custom hp bar system for mob units.
The command show the HP of the mob for all players in the map.
I am using the cutin command, the problem is that I do not think so many files are necessary. In the case 1 image for each percentage of hp I would like your opnion and help to improve this system and make it lighter.
Test yourselves :).
HP Bar System:
payon,147,229,4 script Test#HPbar 1_F_MARIA,{ if (.HP_Bar == 0) { .HP_Bar = 1; .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); setunitdata .mobGID,UDT_MAXHP,4000; setunitdata .mobGID,UDT_HP,4000; .@count = getunits(BL_PC, .@units, false, "payon"); for (.@i = 0; .@i < .@count; .@i++) addtimer(0,strnpcinfo(0)+"::OnHPBar", .@units[.@i]); } end; OnDie: .HP_Bar = 0; end; OnHPBar: .U_MAXHP = getunitdata (.mobGID,UDT_MAXHP); while (.HP_Bar != 0) { .U_HP = getunitdata (.mobGID,UDT_HP); .P_HP = (.U_HP*100)/.U_MAXHP; cutin(""+.P_HP+"", 1); sleep2 100; } cutin("0", 1); sleep2 5000; //Delay to hide HP Bar cutin("", 255); end; }
Donwload of the data folder files: HP Bar System (2018-06-26).rar
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w0wZukuBg got a reaction from luizragna in [Showcase] New World Mini
You did not think that I would stop at the mini Rune-Midgards?!)
Yes, you are absolutely right, this is it!) A series of mini locations
continues with a mini New World, corresponding to the 14.2 episode.
So cute, so mini, like in mobile rpg games ^^)
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
nw_mini
Please rate it if the map is good enough
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w0wZukuBg reacted to Habilis in Campfire to regenerate HP/SP
Here is the pre-releae version.
anyone, who feel like it, can contribute!
prt_fild08,138,364,0 script Camp Fire#CF 4_BONFIRE,{ end; OnRefill: getmapxy(.@map$, .@x, .@y, UNITTYPE_PC); getmapxy(.@npc_map$, .@npc_x, .@npc_y, UNITTYPE_NPC); if (.@map$ != .@npc_map$ || distance(.@npc_x, .@npc_y, .@x, .@y) > .refill_distance || !(issit())) { @camp_fire_regen = 0; @camp_fire_tick = 0; end; } if(@camp_fire_regen == 1) { heal(.refillHP_rate, .refillSP_rate); } else { if(@camp_fire_tick >= .camp_fire_delay) { @camp_fire_regen = 1; @camp_fire_tick = 0; dispbottom("You are feeling warm and cozy."); } else { @camp_fire_tick++; } } end; OnTimer500: getmapxy(.@npc_map$, .@npc_x, .@npc_y, UNITTYPE_NPC); .@count = getunits(BL_PC, .@units[0], false, .@npc_map$, (.@npc_x - .refill_distance), (.@npc_y - .refill_distance), (.@npc_x + .refill_distance), (.@npc_y + .refill_distance)); for (.@i = 0; .@i < .@count; ++.@i) { addtimer(rand(.refill_timer), strnpcinfo(NPC_NAME) + "::OnRefill", .@units[.@i]); } initnpctimer(); end; OnRemoveDup: deltimer(strnpcinfo(NPC_NAME) + "::OnRefill"); stopnpctimer(); duplicateremove(strnpcinfo(NPC_NAME)); end; OnInit: .refillHP_rate = 15; // number of HP to give every refill .refillSP_rate = 5; // number of SP to give every refill .refill_distance = 3; // max distance from fire HP/SP regeneration will work .camp_fire_delay = 5; // Skip how many ticks before feel warm ;) .refill_timer = 300; // wait rand(X) ms before refil initnpctimer(); } function script F_CreateCFDup { .@nofire_distance = 5; // How far from other NPCs allowed to make fire. .@fire_duration = 60000; //180000; // 3 minutes (How long will the Camp fire last) .@curr_char_id = getarg(0); attachrid(.@curr_char_id); getmapxy(.@mapname$, .@mapx, .@mapy, UNITTYPE_PC); if(getmapxy(.@dupe_mapname$, .@dupe_mapx, .@dupe_mapy, UNITTYPE_NPC, sprintf("Camp Fire#CF_%d",.@curr_char_id)) == 0) { deltimer(sprintf("Camp Fire#CF_%d::OnRemoveDup", .@curr_char_id)); duplicateremove(sprintf("Camp Fire#CF_%d", .@curr_char_id)); } if(getunits(BL_NPC, .@units[0], false, .@mapname$, (.@mapx - .@nofire_distance),(.@mapy - .@nofire_distance), (.@mapx + .@nofire_distance), (.@mapy + .@nofire_distance)) > 0) { dispbottom("A fire cannot be started here."); } else { soundeffect ("strike-matchstick.wav",0); duplicatenpc("Camp Fire#CF", "Camp Fire", sprintf("CF_%d", .@curr_char_id), .@mapname$, .@mapx, .@mapy, 0); addtimer(.@fire_duration, sprintf("Camp Fire#CF_%d::OnRemoveDup", .@curr_char_id)); } return(); }
Here is in the
intem_db.conf
{ Id: 7035 AegisName: "Matchstick" Name: "Matchstick" Type: 2 Buy: 100 Weight: 10 BuyingStore: true Delay: 15000 Script: <" callfunc("F_CreateCFDup", getcharid(CHAR_ID_CHAR)); "> },
There is still some work to be done.
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w0wZukuBg got a reaction from Adel in Adel's Sprite Showcase
very Very VERY Awesome work especially the New Year's collection ...
I can't imagine how to celebrate without these cute <3
P.S> but I'm not a fan of wings, sorry =C