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kerbiii

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Everything posted by kerbiii

  1. gusto ko kasi sana asia with anti-DDOS, kaso wla ako makitang nag ooffer ng gnun pag US kasi yung hosting d sya gnun ka smooth
  2. kerbiii

    MAC IP Address

    so i need the diff and the script and the sql code for this?
  3. read the above post its already posted there
  4. gusto ko sana mag pa host sa singapore for faster and smooth gameplay kaso wla silang inooffer na anti ddos protection, may iba bang way pra malabanan ang ddos attack?
  5. kerbiii

    MAC IP Address

    then i guess you need to make an agreement on players before implementing this?
  6. why not use sc_start? use stat buffs
  7. add this to your mapflags gef_fild10 mapflag pvp
  8. solved i use my old quest lub
  9. __LOCAL_QuestList = {}__EP_QuestList = {}QuestTable = {}function makeLocalQuestList(Quest_list) for episodeId,episode in ipairs(Quest_list) do episodeId = getTableSize(__LOCAL_QuestList) + 1 __LOCAL_QuestList[episodeId] = episode episode.id = episodeId for chapterId,chapter in ipairs(episode.list) do __LOCAL_QuestList[episodeId][chapterId] = chapter chapter.id = chapterId for questId,quest in ipairs(chapter.list) do __LOCAL_QuestList[episodeId][chapterId][questId] = quest quest.id = questId end end endendfunction makeEPQuestList(Quest_list) for episodeId,episode in ipairs(Quest_list) do episodeId = getTableSize(__EP_QuestList) + 1 __EP_QuestList[episodeId] = episode episode.id = episodeId for chapterId,chapter in ipairs(episode.list) do __EP_QuestList[episodeId][chapterId] = chapter chapter.id = chapterId for questId,quest in ipairs(chapter.list) do __EP_QuestList[episodeId][chapterId][questId] = quest quest.id = questId end end endendfunction queryEpisode(tabid,episodeId) if( tabid == 3 ) then if(__LOCAL_QuestList[episodeId] == nil) then return nil,nil,nil,nil end return __LOCAL_QuestList[episodeId].id, __LOCAL_QuestList[episodeId].name, __LOCAL_QuestList[episodeId].imagefile, getChapterIterator(episodeId,__LOCAL_QuestList) elseif( tabid == 2 ) then if(__EP_QuestList[episodeId] == nil) then return nil,nil,nil,nil end return __EP_QuestList[episodeId].id, __EP_QuestList[episodeId].name, __EP_QuestList[episodeId].imagefile, getChapterIterator(episodeId,__EP_QuestList) endendfunction queryChapter(tabid,episodeId,chapterId) if( tabid == 3 ) then if(__LOCAL_QuestList[episodeId] == nil) then return nil,nil,nil,nil end if(__LOCAL_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil end return __LOCAL_QuestList[episodeId].id, __LOCAL_QuestList[episodeId][chapterId].id, __LOCAL_QuestList[episodeId][chapterId].name, getQuestIterator(episodeId,chapterId,__LOCAL_QuestList) elseif( tabid == 2 ) then if(__EP_QuestList[episodeId] == nil) then return nil,nil,nil,nil end if(__EP_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil end return __EP_QuestList[episodeId].id, __EP_QuestList[episodeId][chapterId].id, __EP_QuestList[episodeId][chapterId].name, getQuestIterator(episodeId,chapterId,__EP_QuestList) endendfunction queryQuest(tabid,episodeId,chapterId,questId) if( tabid == 3 ) then if(__LOCAL_QuestList[episodeId] == nil) then return nil,nil,nil,nil,nil,nil end if(__LOCAL_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil,nil,nil end if(__LOCAL_QuestList[episodeId][chapterId][questId] == nil) then return nil,nil,nil,nil,nil,nil end return __LOCAL_QuestList[episodeId].id, __LOCAL_QuestList[episodeId][chapterId].id, __LOCAL_QuestList[episodeId][chapterId][questId].id, __LOCAL_QuestList[episodeId][chapterId][questId].name, __LOCAL_QuestList[episodeId][chapterId][questId].scrfilename, __LOCAL_QuestList[episodeId][chapterId][questId].questID elseif( tabid == 2 ) then if(__EP_QuestList[episodeId] == nil) then return nil,nil,nil,nil,nil,nil end if(__EP_QuestList[episodeId][chapterId] == nil) then return nil,nil,nil,nil,nil,nil end if(__EP_QuestList[episodeId][chapterId][questId] == nil) then return nil,nil,nil,nil,nil,nil end return __EP_QuestList[episodeId].id, __EP_QuestList[episodeId][chapterId].id, __EP_QuestList[episodeId][chapterId][questId].id, __EP_QuestList[episodeId][chapterId][questId].name, __EP_QuestList[episodeId][chapterId][questId].scrfilename, __EP_QuestList[episodeId][chapterId][questId].questID endendfunction getEpisodeIterator(__QuestList) local pos = 1 return { hasNext = function() return __QuestList[pos] end, value = function() temp_pos = pos pos = pos + 1 return __QuestList[temp_pos] end }endfunction getChapterIterator(episodeId,__QuestList) local pos = 1 return { hasNext = function() if(__QuestList[episodeId]==nil) then return nil end return __QuestList[episodeId][pos] end, value = function() temp_pos = pos pos = pos + 1 return __QuestList[episodeId][temp_pos] end }endfunction getQuestIterator(episodeId,chapterId,__QuestList) local pos = 1 return { hasNext = function() if(__QuestList[episodeId][chapterId]==nil) then return nil end return __QuestList[episodeId][chapterId][pos] end, value = function() temp_pos = pos pos = pos + 1 return __QuestList[episodeId][chapterId][temp_pos] end }endfunction queryQuestID(tableName , questID) returnTable = QuestTable[tableName] if(returnTable[questID] == nil) then return nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil end return returnTable[questID].NPCFromName, returnTable[questID].NPCFromMap, returnTable[questID].NPCFromSpr, returnTable[questID].NPCFromX, returnTable[questID].NPCFromY, returnTable[questID].NPCToName, returnTable[questID].NPCToMap, returnTable[questID].NPCToSpr, returnTable[questID].NPCToX, returnTable[questID].NPCToY, returnTable[questID].Item, returnTable[questID].PrizeItem, returnTable[questID].Title, returnTable[questID].Info, returnTable[questID].Hunt, returnTable[questID].Time, returnTable[questID].Lvend-- Ç׸ñ Äù½ºÆ® ÆÄÀÏÀÌ Ãß°¡ µÉ¶§¸¶´Ù ÀÌ°÷¿¡ Ãß°¡ ½ÃÄÑ ÁØ´Ù. makeLocalQuestList(LOCAL_MalayaQuest_List)makeLocalQuestList(LOCAL_DewataQuest_List)makeLocalQuestList(LOCAL_BeginTuTorialQuest_list)makeEPQuestList(EP_141Quest_List)-- °³º° Äù½ºÆ® ÆÄÀÏÀÌ Ãß°¡ µÉ¶§¸¶´Ù ÀÌ°÷¿¡ Ãß°¡ ½ÃÄÑÁØ´Ù.QuestTable.malayaQuest = malayaQuest_ListQuestTable.epsoid141Quest = epsoid141Quest_ListQuestTable.DewataQuest = DewataQuest_ListQuestTable.BeginTutorialQuest = BeginTutorialQuest_List-- ³¡ its in .lub
  10. i got an error using yours,
  11. the towninfo.lua and other lua in System folder I decompile it into lub.. but i leave the inteminfo.lua
  12. done but i still got errors from other missing lub files like towninfo.lub etc etc i decompile it and make it lub, and leave the iteminfo.lua
  13. i only have the option [ ] Load ItemInfo.lua before lub how about the other lua i got from translation project?
  14. i got an error it says cannot find System/itemInfo.lub i got many errors
  15. which one is better lub or lua?
  16. last update by the author is June 1 2013. Client translation Project is now on Rev. #73 so I guess its obvious oh okay! thanks how to change the lua into lub? im using lub files
  17. which one is more updated? http://herc.ws/board/topic/398-client-translation-project/ or http://herc.ws/board/topic/901-basic-complete-renewal-data-english-folder/
  18. thanks! will try this edit: oh its a bit hidden
  19. help in adding a menu that will tell you how many points you have
  20. where can i get the latest? can you post the link?
  21. Just edit the battlefieldinfo.lub in the lua files folder i see the 5 vs 5 part but the win draw loss is no where to be found, oops sorry i mean the entryqueuelist.lub ^^ does this use the server npc/battleground files?
  22. for got edit some line, its working now, does the sleep part really needed? because sometimes its giving the wrong numbers
  23. everytime i use an item with delay, like ygg it says Content has been saved in [saveData_ExMacro%d]# i think it supposed to use this one: %d seconds left until you can use # how to fix this? is this client or server side?
  24. Just edit the battlefieldinfo.lub in the lua files folder i see the 5 vs 5 part but the win draw loss is no where to be found,
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