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kerbiii

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Everything posted by kerbiii

  1. herculesdbremap_zone_db.txt add it on this line
  2. if you are using windows you can use this guide from the wiki http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC if you are using Linux you can follow this guide http://herc.ws/wiki/Building_HPM_Plugin_for_gcc be sure to place the .c file in the SRC/Plugin folder and add the plugin to the conf/plugins.conf file ../conf/plugins.confplugins_list: [ /* Enable HPMHooking when plugins in use rely on Hooking */ //"HPMHooking", //"db2sql", //"sample", //"other", "CUSTOMPLUGINNAME",] one last question do i need to add something here? NVM i got it, it was /* */ thanks!!
  3. if you are using windows you can use this guide from the wiki http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC if you are using Linux you can follow this guide http://herc.ws/wiki/Building_HPM_Plugin_for_gcc be sure to place the .c file in the SRC/Plugin folder and add the plugin to the conf/plugins.conf file ../conf/plugins.confplugins_list: [ /* Enable HPMHooking when plugins in use rely on Hooking */ //"HPMHooking", //"db2sql", //"sample", //"other", "CUSTOMPLUGINNAME",] im using centos5 and it is a running server
  4. i want to add plugins what do i need to do? is it just simple as making a DesktopHerculessrcpluginsautoattack.c then recompile?
  5. yes the new revision of hercules includes jobmaster.txt script for rebellion changejob, its what sevenzz23 post
  6. the new rev already have support for rebellion
  7. kerbiii

    bindcommand

    pls complete my script or teach me
  8. kerbiii

    @item npc

    oh now its working i got multiple script because i was unloading the npc but not the script, but how to make it that only gm lvl 99 can delete the logs?
  9. yes it was that before but i try to change it to input ID and input ammount instead of fixed prize i want my event gm to choose any item they want
  10. kerbiii

    @item npc

    @quesoph my event gm cant use it, only lvl 99 can use it, but i set the gm level at 4 = event gm
  11. kerbiii

    @item npc

    im using it right now but only admin can use it even thou set .gmlvl, 4; im trying to fix it
  12. yes it was now, but i think my script is wrong can you take a look at it?
  13. excuted it properly but still nothing appears on my npc it gives me a blank menu and not asking for input ID and input ammount i think i miss something on my script but i cant find it, and when i check the logs i get stuck
  14. edit the srccharint_guild.c change the max member
  15. i change the max guild member into 6 then + 1 member every 1 skill of guild extension but i got this error [Error]: Guild 1:MADNESS has capacity for too many guild members (76), max supported is 16
  16. kerbiii

    @item npc

    requesst with @item npc 1. can only be used with gmlvl 4 2. with 30 logs (every @item made will be put into logs) 3. npc menu: *reward item > Playername or Partyname > ItemID or Zeny > Amount > Announce the player and what item is given *check reward logs *delete item logs - can only be use by gmlvl 99 4. Only 30 items can be given until gmlvl 99 reset the logs then you can use the npc again ty
  17. please make one for @warp /@rura /@mapmove
  18. kerbiii

    set_cell nopvp

    i think i saw a script same as this and it was made by emistry not sure tho
  19. thnx its working now! /no1
  20. ooo thats an interesting idea. Update: https://github.com/HerculesWS/Hercules/commit/fbd043f22a4b7ffa5eb6244897f923198200056fhttp://herc.ws/board/topic/559-about-adjust-skill-damage-mapflag/ any new instructions for this? same as before, except it works the reverse. I updated the description for skill_damage_cap in the map_zone_db.conf files. sir Ind i hope you can add zone "ALL" disable_skill: MG_Sight: "Player" disable_item: red potion zone "PvP" enable_skill: MG_Sight: "Player" enable_item: red potion so sight and red potion will be usable only on pvp zone and disable in almost every other zone
  21. kerbiii

    set_cell nopvp

    i was looking for this script to and if posible another script that makes the cell glow and change position every 10secs
  22. it makes the clone now a pet, how to make it just a normal monster that wander arround the town?
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