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x13th

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  1. Upvote
    x13th got a reaction from Begin in Single Strip FCP Bypass Help   
    replace this code
    // Nothing stripped. if (sd && !rate) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); to
    // Nothing stripped. if (sd && !rate){ int item_id = 7139; // Glistening Coat int ii; ARR_FIND(0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id); if (ii < MAX_INVENTORY) { pc->delitem(sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); } clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); }
  2. Upvote
    x13th got a reaction from vBrenth in Best hosting   
    Visit this site
    http://www.webhostingtalk.com/
     
    if you're looking for better hosting don't pick those ragnarok hosting because most of them are just reseller.
  3. Upvote
    x13th reacted to Haziel in [Freebies] Haziel's Graphics   
    Hello, I'm Haziel, and, after years of absence, I'm back.
    I'm up to Freelances, you can PM me anytime.

    I'm a Spriter, Scripter and I have some skills as a Mapper and Model Converter.
    I'm also a volunteer helper in this forum.

    Since there's a limit on images per post, I'll have to split my threads.

    • Freebies •

    NPCs & Monsters
     
              
    Download (13kb)             Download (21kb)            Download (12kb)              Download (47kb)              Download (6kb)

    Maroll Flags are a edit from Gravity Original Sprites to fit better events like Capture The Flag. (2 Flags)
    Crystal is based on Final Fantasy Tactics and Legend Zelda crystals, intended to be used as a Rune or Emperium. Can be used as a Mob. (4 Colors)
    Valkyrie was a version of Sigrun, which I designed for her own questline.
    Treasure Chest is an idea of replacement on that ugly Ragnarok 3D Chest. Can be used as a Mob. (9 Colors)
    Tiny's were versions of the jRO exclusive Tiny pet, NPCs I made to context the existence of it's own race, there is a Merchant and a Wizard.
     
            
    Download

    This is Icering, was made in collaboration with rAthena Commissions Project.
    AzuraSkyy ordered it to be a public release in order to add new contents for the community.
     
    When first contacted me, AzuraSkyy thought about this Poring as an Ice Cube, so I made it the best way I could.
    On the end of it, I've added Alpha Frames, and the result is: a 7mb monster file.

    Headgears & Robes
     
      
    Download (1.6mb)                                     Download (57kb)

    Crossed Swords is an adaptation of the Oficial Gravity Sprites for all angles and all Classes. It's a Custom Robe, not a Headgear.
    GM Sign is an option for whom may want to have a better way to identify the GMs. It was once a Paid Download with many variations and recolors but,
    since rAthena had shut down Paid Downloads, I'll give the GM one for free. Contact me if you want to commission me any variation or modification.

    • Rules •

    1. DO NOT steal my work, it take hours, days, to be made, don't claim it yours.
    2. DO NOT redistribute, mirror or redistribute my work, support me clicking on my own links.
    3. DO NOT edit my work without my permission, It includes recolors.
    4. DO NOT remove my discreet signature on Collection files and Sprite files, pay that respect.
    5. YOU CAN use my works as Donation Rewards as long you ask me first.

    • Additional Information •

    1. As I said, I do make Freelancer jobs, contact me by PM.
    2. I do make Model and Sprite conversion from other sources.
    3. I, sometimes, do Recolors, but, mostly, for my own work, I'll not make recolors for other Spriters' works unless you have his/her authorization.
    4. I do, sometimes, take basis on Sprites from TalesWeaver, Trickster and other sources, but I'll not redistribute raw materials or teach how to get it.
    5. I did work as Spriter before, but It was a really bad time on my personal life, if I owe you anything, I'm really sorry, contact me so we can figure it out.
    6. I can speak English, Spanish and Portuguese, but I do prefer English conversations, but feel free to contact my on any of these.
    7. I'm not a master or a know-at-all, but I can share my knowledge without any problem, but this is an act of kindness.
    8. It is possible to find on my work inspiration, fragments, pieces and conversions from various games, but it's always edited to fit RO style, colors, size and also, most of them needed new frames to work on RO.

    That's all, folks.
  4. Upvote
    x13th reacted to Mystery in November Digest 2016   
    November Digest 2016
    The following digest covers the month of November 1st - November 30th 2016
     
     
    Team Changes
    None  
    Development Highlights
    Several Packet Fixes & Additions: Add packets CZ_GANGSI_RANK and CZ_JOIN_BATTLE_FIELD Fix version for packet 0x0a28 ZC_ACK_OPENSTORE2 Add packet size 0x097d ZC_ACK_RANKING into packets.h Fix version for packet 0x097e ZC_UPDATE_RANKING_POINT Fix version for packet 0x08e2 ZC_NAVIGATION_ACTIVE Add packet 0x08b1 ZC_MCSTORE_NOTMOVEITEM_LIST int packets.h Fix version for packet 0x08b3 ZC_SHOWSCRIPT Add packets 0x08b4, 0x08b5, 0x08b6 into packets.h Add packets 0x2f3-0x2f6 into packets.h Fix version for packet 0x08c0 ZC_ACK_SE_CASH_ITEM_LIST2 Add packets 0x08c1, 0x08c2 into packets.h Add packet 0x08c7 ZC_SKILL_ENTRY3 into packets.h Add packet 0x08c8 ZC_NOTIFY_ACT3 into packets.h Fix version for packet 0x08c9. Fix version for packet 0x08ca ZC_ACK_SCHEDULER_CASHITEM Add packet 0x08cb ZC_PERSONAL_INFOMATION into packets.h Add packet 0x09dc into packets.h Fix version for packet 0x08cf ZC_SPIRITS_ATTRIBUTE Add packets 0x08d0 ZC_REQ_WEAR_EQUIP_ACK2, 0x08d1 ZC_REQ_TAKEOFF_EQUIP Fix version for packet 0x08d2 ZC_FASTMOVE Add packet 0x08d3 ZC_SE_CASHSHOP_UPDATE into packets.h Fix version for packet 0x08d6 ZC_CLEAR_DIALOG Re-generate libconfig with Bison 3.0.4 (still using Flex 2.6.0) Re-generate libconfig with Flex 2.6.2-1 (still using Bison 3.0.4) Fix a compiler warning from libconfig on gcc-6 and -O3 Fix a compilation warning in test_spinlock Add fixed-size versions of the _int64 libconfig getters/setters HPM Hooks Update Fix a 'make test' failure caused by a wrong linker library order Extend the previous linker library order fix to other makefiles Fix various uninitialized objects in the test_libconfig suite Removed support for apostrophes in constants Removed support for apostrophes in libconfig key names  
    Database Highlights
    Corrected an issue causing WZ_HEAVENDRIVE to be ineffective Correct some wrong item types for certain items (#90068b1e) Fixed several broken or incorrect AegisName values Propageted the AegisName fix to scripts and pre-re database Fixed various minor issues in the item DB Synchronized the AegisName between re and pre-re item databases Synchronized the AegisNames to the in-source ITEMID_ constants Corrected item type for Gymnastics_Ribbon and Floral_Mic_Of_Igu Fixed various broken AegisNames Replaced some unsupported symbols in AegisNames (step 1) Replaced some unsupported symbols in AegisNames (step 2) Added validation for the AegisName while parsing the item db More item_db fixes (#e0bff9d)  
    Scripting Highlights
    Fix wrong command usage at sign quest  
    November Statistics
    During the period there were 32 Commits. 6 Commits from Pull Requests with 1 Bug(s)* fixed from merged issues.  
    *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.
  5. Upvote
    x13th reacted to Dastgir in Char server stopped   
    Hercules accepts any kind of contribution, since all the projects of RO are GPL licensed, you are free to modify/Share it , provided that you give proper credit to them. So you don't need to be the author to share it, you just need to provide proper credit of where you have taken the source from... And everything else is fine.
  6. Upvote
    x13th reacted to Aeromesi in Char server stopped   
    -Cough- should totally bring the Clan System to Hercules x13th with a nice ole PR...

    We're so behind on actual content it's not even funny, and I love Hercules..
  7. Upvote
    x13th got a reaction from DoriTos Nacho in Warper npc   
    change to getgmlevel() to getgroupid() in the warper script
  8. Upvote
    x13th got a reaction from DoriTos Nacho in Warper npc   
    add this function below Restrict function
    function VIP { // getarg(0) is the level of the vip that can access the map if ( getarg(0) > getgmlevel() ) { if (getarg(1,0)) { @vip_block = 0; for (.@i = 1; .@i < getargcount(); .@i++) @vip_block = @vip_block | (1<<getarg(.@i)); } else { message strcharinfo(PC_NAME),"Only VIP have access in this map."; close; } } return; }  
    replace function Pick with this
    function Pick { .@warp_block = @warp_block; @warp_block = 0; .@vip_block = @vip_block; @vip_block = 0; .@select = select(@menu$); if (getarg(0) == "") { .@i = .@select; .@map$ = getarg(.@i); } else { .@i = .@select-getarg(1,0); .@map$ = getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal."; end; } if (.@vip_block & (1<<.@select)) { message strcharinfo(PC_NAME),"Only VIP have access in this map."; close; } .@x = @c[.@i*2]; .@y = @c[.@i*2+1]; deletearray @c[0],getarraysize(@c); Go(.@map$,.@x,.@y); } How to use?
    Call the function VIP before the warp function.
     
    Example
    For town warps:
     
    VIP(1) = the number 1 is the level that can access the map
    T1: VIP(1); Go("prontera",155,183); For fields and dungeons:
    F5: VIP(1,2,9); Restrict("Pre-RE",5); setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); As you can see we have 3 argument, ( 1, 2 , 9 )
    1 = the number 1 is the level that can access the map
    2 = is the second comodo field that have restriction
    9 = is the 9th comodo field that have restriction
     
    You can add more arguments. VIP(1, 1,2,3... )
     
    Hope this will fulfill your request
  9. Upvote
    x13th reacted to Sanasol in DSRO - Yet another server top   
    Hi,
    Pleased to present work of my life last 4 days. 
    Decide to remake my old server list, which were used by nobody actually
    I believe that it's next-gen top in comparison with other like xtremetop100 and etc.
     

    https://top.dsro.ru
     
    So actually almost nothing special.
    Player side:
    Search servers with any set of parameters(max lvl, stat, etc). Like or Dislike servers once per 12 hrs And ofc V4P  
    Admin side:
    Add your server(s) Upload few banners Download and install FluxCP addon (hercules, rathena, eathena supported).  
    Why DSRO/top.dsro.ru
    Just my very old domain, like it
     
     
    Sorting
    Sorting algo is one of most interesting parts(at least for me).
    Since we have up and down votes, we need something more than just sorting by total votes.
    Server rank calculated with algo that called: Lower bound of Wilson score confidence interval for a Bernoulli parameter
    Max rank is about 95(%).
     
    FluxCP Addon
    You can easily install addon to any of FluxCP version.
    Then you need just put your server ID in config file(/dsro/config/addon.php).
    And configure reward type and amount(#CASHPOINTS or FluxCP internal credits)
    And most interesting part - players will not leave your site even.
    Addon makes integration through iframe.
    So players voting inside your site and get reward instantly.
    Notice: player get reward only in case positive vote
     
     
     
     
    So you reach end of post, thank you.
    I'm still working on it and will try to make it better.
    And i believe that you will use it for your own servers and help me distribute it over players
     
    Feedback is very welcome.
    Skype: sanasol2008 Telegram: @Sanasol (https://telegram.me/Sanasol) Email: [email protected] Hope it will help find some players for your server
  10. Upvote
    x13th got a reaction from Tio Akima in Doubts - src -skill   
    Hi. What's now working? Is it the increment of "ataq" or your printf? I suggest to change printf to sprintf
     
    char output_message[128]; sprintf(output_message, "basic hit number: %d",ataq); clif->messagecolor_self(sd->fd, COLOR_DEFAULT, output_message); And can you please explain more.
     
    Edit:
    ataq++ won't really work because you're just simply adding + 1 with your declared ataq integer. Instead, try using the val1 or any value of sc->data[YOUR_SC_SKILL] that you're not using.
     
    Sample
    if(t_bl->type==BL_MOB){ sc->data[YOUR_SC_SKILL]->val1 = sc->data[YOUR_SC_SKILL]->val1 + 1; sprintf(output_message, "basic hit number: %d",sc->data[YOUR_SC_SKILL]->val1); clif->messagecolor_self(sd->fd, COLOR_DEFAULT, output_message); }
  11. Upvote
    x13th reacted to Dastgir in [Question] Plugin   
    You could pretty much do many things, you only need to figure out which function to hook and which new functions to add.
    You can view all my plugin for examples and get the idea of how to do it: https://github.com/dastgir/HPM-Plugins/tree/master/src/plugins
    You can also view more plugins from downloads section by various other authors
  12. Upvote
    x13th got a reaction from Prourhildr in [Flux Addon] View Equip   
    I'm planning to release this add on for free. Leave a comment Thanks.
     

  13. Upvote
    x13th got a reaction from Legend in [Flux Addon] View Equip   
    I'm planning to release this add on for free. Leave a comment Thanks.
     

  14. Upvote
    x13th reacted to goddameit in Change Critical Damage on Emperium from 1 to 2   
    Request from x13th
     

     
    battle.c.patch
  15. Upvote
    x13th reacted to malufett in Skill effect/animation gone   
    try this
    clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, 2040, skill_lv, 6);
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