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banhelba2019 last won the day on June 28 2023
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About banhelba2019
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actually this wall is double sided and flipped on other side, Im gonna re upload another batch of single sided glass walls in a bit
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View File Semi Transparent Glass Set Figured out how to get these alpha channels w/ tga files to work.... dont ask me how if you dont know how to use photoshop You can easily change the color just by picking any texture and changing the hue/saturation and re saving it this is my browedit : newyork/newyork\glassblue.tga|newyork\glassblue.tga newyork/newyork\glassgreen.tga|newyork\glassgreen.tga newyork/newyork\glassyellow.tga|newyork\glassyellow.tga newyork/newyork\glasspink.tga|newyork\glasspink.tga newyork/newyork\glassred.tga|newyork\glassred.tga RO/newyork/glassblue|data\model\newyork\glassblue.rsm RO/newyork/glassgreen|data\model\newyork\glassgreen.rsm RO/newyork/glassyellow|data\model\newyork\glassyellow.rsm RO/newyork/glassred|data\model\newyork\glassred.rsm RO/newyork/glasspink|data\model\newyork\glasspink.rsm Submitter Sakurada Submitted 04/25/19 Category Maps & Textures
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Version 2.0.0
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Figured out how to get these alpha channels w/ tga files to work.... dont ask me how if you dont know how to use photoshop You can easily change the color just by picking any texture and changing the hue/saturation and re saving it this is my browedit : newyork/newyork\glassblue.tga|newyork\glassblue.tga newyork/newyork\glassgreen.tga|newyork\glassgreen.tga newyork/newyork\glassyellow.tga|newyork\glassyellow.tga newyork/newyork\glasspink.tga|newyork\glasspink.tga newyork/newyork\glassred.tga|newyork\glassred.tga RO/newyork/glassblue|data\model\newyork\glassblue.rsm RO/newyork/glassgreen|data\model\newyork\glassgreen.rsm RO/newyork/glassyellow|data\model\newyork\glassyellow.rsm RO/newyork/glassred|data\model\newyork\glassred.rsm RO/newyork/glasspink|data\model\newyork\glasspink.rsm -
Ill keep my reserved post for other things. Working on the entrance to my subway Trying to not get sued, so i still have to use my own imagination No issues with textures or models... I wanted to try and get a hand at animated models for the lettering but ill probably save that for another day and just lay this out now issues : street corners, I can make them half transparent but light doesnt pass through the floor so even if i fill in the holes with models with the same texture as the ground, there is no light so i cannot make it darker. Maybe if I stick a light bulb in the floor... hmm Glass, I havnt experimented much with transparent sprites with a bit of reflection.... i really dont wanna just leave it open "That looks like it probably takes awhile" - its ok, personally i cant just sit down for 10 hours only working on maps... but I usually have something ro related open on my desktop... general process is gather the models i wanna work with + find all their textures... after that its easy really. "What do you do with the other 14 hours?" -Sleep trying to make models i can reuse and not just make every setting unique...
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Actually after a bit a playing around I figured that you can just use pc->checkskill and even if you dont wanna seperate the skill that you wanna edit... You can create a NEW skill that acts as a check............................... this is in regards to my , can i have an aura that freezes and use the same one but to stun ? Yeah just make a new passive and use it as your check..... now you can have 2 completely new skills that use the same animation "what?" At first i thought id have to have it like this AURA_01 at level 1 this aura freezes at level 2 it stuns.... Nah now i can use the check to make it a bit more complex and effects can easily be swapped with just by checking if you have this new passive..........
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Yep thats the plan, Lightmaps are actually one of my "issues" and still learning how to exploit them as much as I can. Ill have to check, Thanks but I dont think I can use this I dont wanna waste anything :/
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