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Helena

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Posts posted by Helena


  1. Also looking for this. The current message says "Weapons upgraded: %s"

    Although that is a entry from the msgstringtable file and it isn't possible to put a script in it. So the src mod we need is the same as the refine NPC, first temp. take the weapon and then return it.

     

    Anyone willing to help us?


  2. Hello everyone!

     

    I've been wanting to add the aura or auraset command but all the patches i could find (and paid for) left me with with many source errors. I'm looking for someone who could properly add it for me in exchange of money; I'd send you my src folder and you'll implent it.

     

    Now, what i specifically want is the following:

     

    - The aura/auraset command its self (attachable to an item. I.e: atcommand "@auraset 1" ;)

    - Supports a special aura automatically set for the top 3 PvPers (I have a ladder script).

     

    Since there are free patches on the forums, I'd prob go as far as paying ~$20.

    I'll pay you a part before and a part after. Refund is not optional if you can't get it done.

     

    Please PM me if you are willing to do business. :)

     

    Someone is currently working on it. Thanks!


  3. Hey Hercules. :)

     

    I was curious if someone has a NPC like this:

    http://www.eathena.ws/board/index.php?s=&showtopic=211510&view=findpost&p=1159005

     

    Unfortunately the link posted in that thread is down. :(

     

    It's an option NPC that allows you to set your commands preference. Say, if you want @autoloot, showexp, etc to always be enabled, you can set it like that.

     

    Does someone have or can someone make a script like that? Thanks! :)


  4. Sorry to double post. >.<

     

    Annie do you know how i can make it so when they want to pick a room, it shows up as "[unavailable]"

     

    Something like this, but doesn't work xD

     

    "Rentable Room 1 ["+ getmapusers("06guild_01") +"] if(getmapusers("06guild_02") > 0){ [Not available!] ",


  5. Hello.

     

    I am using annie's MVP room rental script.

     

    What i want is for players to just rent the room for 30 minutes and not offer a MVP/Miniboss spawn option. So players can spawn/use their own dead and bloody branches. :)

     

    Here's my script, thank you so much!

     

     

    //	....... if your server has { Overwriting user function [int__] } don't blame me ..........function	script	int__	{	set .@num, atoi(getarg(0)+"");	if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);	set .@l, getstrlen(.@num+"");	for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {		set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;		if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;	}	return .@num$;} //===== eAthena Script ======================================//= Private MVP/Branch Room//===== By: ===============================================//= by ~AnnieRuru~//===== Current Version: ======================================//= 1.4a//===== Compatible With: ===================================== //= rathena 16819//===== Description: ========================================= //= Player can rent MVP room for the player him/herself, for party or for guilds//===== Topic =================================================//= http://www.eathena.ws/board/index.php?showtopic=187654//===== Additional Comments: ================================== //= 1.0 //= ---- break the tradition which a script only for a player, or only for a party.//=      now 1 room can be use for party and another room can use for guilds.//= ---- timeout feature to prevent player owns the room indefinitely,//=      by create a new account and sit/@at'ing inside overnight.//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.//= ---- a double check to prevent players rent all the rooms for himself.//= 1.0a//= ---- fix a critial bug that the time count too fast -_-"//= 1.1//= ---- added item cost to rent or to summon//= ---- added a config to limit summoning per session//= ---- added flood control option//= 1.2//= ---- rewrite the waitingroom counter//= ---- optimize the script in a way can add custom summon group//= ---- add config to kill the monsters if the room just being left empty//= ---- add GM can kick room in use//= ---- add able to spawn in numbers//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one//= 1.3//= ---- fix chatroom countdown issue due to rev13269//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room//= ---- add a feature so the GM can know how long the room has rented or abandoned//= 1.4//= ---- update with new mvp and mini bosses//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room//= ---- players die inside mvp room shouldn't lose exp//= 1.4a//= ---- fix this to use in rathena//======================================================== //	This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.-	shop	MVP room#branch	-1,604:100000,12103:1000000   -	script	MVP Summoner	-1,{	goto L_Start; OnInit:	getmapxy .@map$, .@x, .@y, 1;	if ( .@map$ == "" ) { //	Config ---------------------------------------------------------------------------------------	 // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0	set .timeout, 30;	// if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0	set .nobodygiveup, 5;	 // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.	 // the cost to rent a room	set .rentcost, 2500000; // otherwise, zeny cost to rent a room	 // limit each room can only summon 1 monster at a time. (only the Summoning option)	// Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs	// Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1	set .floodcontrol, 0;	 // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs	// so what is the maximum input to limit your players summon too many ?	set .inputlimit, 30;	 // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?	set .killmonster, 1; // Default is yes	 //	Options menu setting for MVP Summoner NPC.	set .@menu[0], 1; // Turn Heal option On/Off	set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP	set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss	set .@menu[3], 0; // Turn Group 3 summons On/Off	set .@menu[4], 0; // Turn Group 4 summons On/Off	set .@menu[5], 0; // Turn Group 5 summons On/Off	set .@menu[6], 0; // Turn Group 6 summons On/Off	set .@menu[7], 0; // Turn Group 7 summons On/Off	set .@menu[8], 0; // Turn Group 8 summons On/Off	set .@menu[9], 0; // Turn Group 9 summons On/Off	set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )	 //	set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc	set .respawnmap$, "prontera2"; // Note : "SavePoint" does NOT work	set .respawnx, 150;	set .respawny, 174;	 // The minimum GM level can kick a room in use	set .gmlvlkick, 80;	 // .limitspawn in previous revision changed to .grouplimit .	// it is for limit each monster spawn per session, prevent them only killing same monster again and again	// Now you can configure one group has limited summon, and another group has unlimited summon	// Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session	// .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited	 // ---------	// Group 1 -> MVP	 // ---------	set .group1name$, "MVP"; // Group 1 name	set .group1cost, 500000; // if no item is specify, zeny cost to summon a Group 1 monster	set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again	setarray .group1id,		1511,//	Amon Ra		1647,// Assassin Cross Eremes		1785,//	Atroce		1630,//	Bacsojin		1039,//	Baphomet		1874,//	Beelzebub		2068,//	Boitata	//	2238,//	Champion Chen	//	2240,//	Clown Alphoccio	//	2236,//	Creator Flamel		1272,//	Dark Lord		1931,//	Dark Valkyrie		1719,//	Datale		1046,//	Doppelgangger		1389,//	Dracula		1112,//	Drake		1115,//	Eddga		1418,//	Evil Snake Lord		1871,//	Fallen Bishop		1252,//	Garm		1768,//	Gloom Under Night	//	2165,//	Gold Queen Scaraba		1086,//	Golden Thief Bug		1885,//	Gopinich	//	2241,//	Gypsy Trentini		1649,// High Priest Magaleta		1651,// High Wizard Katrinn		1832,//	Ifrit		1492,//	Incantation Samurai		1734,//	Kiel D-01		1251,//	Knight of Windstorm	//	2202,//	Kraken		1779,//	Ktullanux	//	1980,// Kubkin ( I think this mvp is still new )		1688,//	Lady Tanee	//	2156,//	Leak		1646,// Lord Knight Seyren		1373,//	Lord of Death	//	2131,//	Lost Dragon		1147,//	Maya		1059,//	Mistress		1150,//	Moonlight Flower		2022,//	Nidhoggr's Shadow		1087,//	Orc Hero		1190,//	Orc Lord		1038,//	Osiris	//	2235,//	Paladin Randel		1157,//	Pharaoh		1159,//	Phreeoni		1689,//	Pink Lady		1502,//	Pori Pori	//	2237,//	Professor Celia	//	2087,//	Queen Scaraba		1623,//	RSX 0806		1650,// Sniper Shecil	//	2239,//	Stalker Gertie		1583,//	Tao Gunka		1708,//	Thanatos		1312,//	Turtle General		1751,//	Valkyrie Randgris		1685,// Vesper		1648,// Whitesmith Harword		1917,// Wounded Morroc		1658;//	Ygnizem	 // ---------	// Group 2 -> mini boss	// ---------	set .group2name$, "Mini-Boss"; // Group 2 name	set .group2cost, 250000; // if no item is specify, zeny cost to summon a Group 2 monster	set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again	setarray .group2id,		1096,// Angeling		1388,// Archangeling		1795,// Bloody Knight		1830,// Bow Guardian		1839,// Byorgue		1309,// Cat O' Nine Tail		1283,// Chimera		1302,// Dark Illusion		1582,// Deviling		1091,// Dragon Fly		1093,// Eclipse		1205,// Executioner		1783,// Galion		1592,// Gangster		1120,// Ghostring		1929,// Great Demon Baphomet		1259,// Gryphon		1990,// Hardrock Mammoth		1720,// Hydro		1090,// Mastering		1289,// Maya Purple		1262,// Mutant Dragon		1203,// Mysteltainn		1870,// Necromancer		1295,// Owl Baron		1829,// Sword Guardian		1991,// Tendrillion		1705,// Thanatos Despero		1707,// Thanatos Dolor		1706,// Thanatos Maero		1704,// Thanatos Odium		1204,// Tirfing		1089,// Toad		1618,// Ungoliant		1092,// Vagabond Wolf		1765,// Valkyrie		1200;// Zherlthsh	 // ---------	// Group 3	// ---------	set .group3name$, "Poring-Family"; // Group 3 name	set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box	set .group3itemamount, 1; // amount of items to summon a Group 3 monster	set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster	set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again	setarray .group3id,		1002,// Poring		1113,// Drops		1031,// Poporing		1242,// Marin		1062,// Santa Poring		1613,// Metaling		1784,// Stapo		1090,// Mastering		1096,// Angeling		1120,// Ghostring		1582,// Deviling		1388,// Arc Angeling		1502;// Pori Pori	 // ---------	// Group 4	// ---------	set .group4name$, ""; // Group 4 name	set .group4itemid, 0; // item id use for summon any Group 4 monster	set .group4itemamount, 0; // amount of items to summon a Group 4 monster	set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster	set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again	setarray .group4id,		1001,		1002;	 // ---------	// Group 5	// ---------	set .group5name$, ""; // Group 5 name	set .group5itemid, 0; // item id use for summon any Group 5 monster	set .group5itemamount, 0; // amount of items to summon a Group 5 monster	set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster	set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again	setarray .group5id,		1001,		1002;	 // ---------	// Group 6	// ---------	set .group6name$, ""; // Group 6 name	set .group6itemid, 0; // item id use for summon any Group 6 monster	set .group6itemamount, 0; // amount of items to summon a Group 6 monster	set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster	set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again	setarray .group6id,		1001,		1002;	 // ---------	// Group 7	// ---------	set .group7name$, ""; // Group 7 name	set .group7itemid, 0; // item id use for summon any Group 7 monster	set .group7itemamount, 0; // amount of items to summon a Group 7 monster	set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster	set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again	setarray .group7id,		1001,		1002;	 // ---------	// Group 8	// ---------	set .group8name$, ""; // Group 8 name	set .group8itemid, 0; // item id use for summon any Group 8 monster	set .group8itemamount, 0; // amount of items to summon a Group 8 monster	set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster	set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again	setarray .group8id,		1001,		1002;	 // ---------	// Group 9	// ---------	set .group9name$, ""; // Group 9 name	set .group9itemid, 0; // item id use for summon any Group 9 monster	set .group9itemamount, 0; // amount of items to summon a Group 9 monster	set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster	set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again	setarray .group9id,		1001,		1002; //	Config Ends ------------------------------------------------------------------------		 if ( .timeout == 0 ) set .timeout, 60;		if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;		if ( .inputlimit < 1 ) set .inputlimit, 1;		 if ( .rentitemid && .rentitemamount ) {			if ( getitemname(.rentitemid) == "null" ) {				debugmes "Private MVP Room: Rent a room is using invalid item id.";			}		}		set .@i, 1;		while ( .@i <= 9 ) {			if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {				if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {					debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";				}			}			set .@i, .@i +1 ;		}		set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";		 set .@i, 1;		while ( .@i <= 9 ) {			setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );			if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {				set .@j, 0;				while ( .@j < getd(".group"+ .@i +"idsize") ) {					setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";					set .@j, .@j +1 ;				}			}			set .@i, .@i +1 ;		}	}	else {		sleep 1;		mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;		mapwarp .@map$, .respawnmap$, .respawnx, .respawny;	}	end; L_Start: // I hate gotos ... but ...	set .@dif, strnpcinfo(2);	if ( .remind[.@dif] == 0 ) {		set .remind[.@dif], 1;		initnpctimer;	}	mes "[MVP Summoner]";	mes "Hi, what can I do for you ?";	next;	switch ( select(.menu$) ) {		case 1:			mes "[MVP Summoner]";			if ( mobcount("this","") > 0 ) {				mes "I cannot offer heal service when there are monsters around.";				close;			}			sc_end sc_stone;			sc_end sc_slowdown;			sc_end sc_freeze;			sc_end sc_sleep;			sc_end sc_curse;			sc_end sc_silence;			sc_end sc_confusion;			sc_end sc_blind;			sc_end sc_bleeding;			sc_end sc_decreaseagi;			sc_end sc_poison;			sc_end sc_hallucination;			sc_end sc_stripweapon;			sc_end sc_striparmor;			sc_end sc_striphelm;			sc_end sc_stripshield;			sc_end sc_changeundead;			sc_end sc_orcish;			sc_end sc_berserk;			sc_end sc_ske;			sc_end sc_swoo;			sc_end sc_ska;			percentheal 100,100;			specialeffect2 7;			mes "You have completely healed.";			close;		default:			set .@group, @menu -1;			if ( .floodcontrol && mobcount("this","") > 0 ) {				mes "[MVP Summoner]";				mes "I cannot summon another monster when there are monsters around.";				close;			}			else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {				mes "[MVP Summoner]";				mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";				if ( getd(".group"+ .@group +"limit") < 0 )					mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";				next;			}			else if ( getd(".group"+ .@group +"cost") ) {				mes "[MVP Summoner]";				mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";				if ( getd(".group"+ .@group +"limit") < 0 )					mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";				next;			}			else if ( getd(".group"+ .@group +"limit") < 0 ) {				mes "[MVP Summoner]";				mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";				next;			}			if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {				mes "[MVP Summoner]";				mes "I'm sorry, but you can't summon any more monster for this group.";				close;			}			else if ( getd(".group"+ .@group +"limit") > 0 ) {				for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )					set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";				set .@menu, select(.@menu$) -1;			}			else				set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;			mes "[MVP Summoner]";			if ( .floodcontrol == 0 && .inputlimit > 1 ) {				mes "Input an amount of monsters to summon.";				next;				input .@amount;				if ( .@amount == 0 ) close;				else if ( .@amount > .inputlimit )					set .@amount, .inputlimit;				mes "[MVP Summoner]";			}			else				set .@amount, 1;			if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {				if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {					mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";					close;				}			}			else if ( getd(".group"+ .@group +"cost") ) {				if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {					mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";					close;				}			}			if ( .floodcontrol && mobcount("this","") > 0 ) {				mes "I cannot summon another monster when there are monsters around.";				close;			}			else if ( getd(".group"+ .@group +"limit") > 0 ) {				if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {					mes "I'm sorry, but you already summoned that monster too much. Try summon another.";					close;				}				else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {					mes "The amount you input is more than the limit you can summon. Try reduce the amount.";					close;				}			}			else if ( getd(".group"+ .@group +"limit") < 0 ) {				if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {					mes "I'm sorry, but you can't summon any more monster for this group.";					close;				}				else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {					mes "The amount you input is more than the limit you can summon. Try reduce the amount.";					close;				}			}			mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";			mes "Ok, get ready ?";			close2;			if ( .floodcontrol && mobcount("this","") > 0 ) end;			if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {				if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;				delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;			}			else if ( getd(".group"+ .@group +"cost") ) {				if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;				set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;			}			if ( getd(".group"+ .@group +"limit") > 0 ) {				if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;				setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;			}			else if ( getd(".group"+ .@group +"limit") < 0 ) {				if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;				setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;			}			monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;			end;		case 11:			if ( mobcount("this","") > 0 ) {				mes "[MVP Summoner]";				mes "I cannot offer this service when there are monsters around.";				close;			}			close2;			callshop "MVP room#branch", 0;			end;		case 12:			mes "[MVP Summoner]";			mes "Are you sure you want to leave this room ?";			mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";			if ( select( "Yes:No") == 2 ) close;			warp .respawnmap$, .respawnx, .respawny;			end;		case 13:			mes "[MVP Summoner]";			getmapxy .@map$, .@x, .@y, 0;			if ( getmapusers(.@map$) > 1 ) {				mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";				close;			}			mes "Are you sure you want to give up this room ?";			if ( .rentcost )				mes "You will need to pay again to enter this room.";			next;			if ( select( "Yes:No" ) == 2 ) close;			warp .respawnmap$, .respawnx, .respawny;			set .remaintime[.@dif], -1;			end;	}	close; OnEnterMap:	set .@dif, strnpcinfo(2);	set .remind[.@dif], 0;	for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )		deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");	set .nobodycounter[.@dif], 0;	getmapxy .@map$, .@x, .@y ,1;	set .starttime[.@dif], gettimetick(2);	do {		set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);		set .@hour[.@dif], .remainTime[.@dif] / 3600 ;		set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;		set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;		delwaitingroom strnpcinfo(0);		waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;		if ( getmapusers(.@map$) )			set .nobodycounter[.@dif], 0;		else {			set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;			if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;		}		sleep 995;	} while ( .remaintime[.@dif] > 1 );	set .remaintime[.@dif], 0;	delwaitingroom "MVP Summoner#"+ .@dif;	mapwarp .@map$, .respawnmap$, .respawnx, .respawny;	end; OnTimer100:	stopnpctimer;	npctalk "Welcome into the MVP arena. The bubble above my head is the countdown for using this room.";	sleep 2000;	npctalk "Once the timer hits zero, you'll be warped back to town.";	sleep 3000;	npctalk "Have fun!";	end;} //prontera2,165,159,3	script	MVP Room Rental	403,{	mes "[Private MVP Room]";	mes "Are you interested in renting a MVP Room? It is great if you want to gather Boss Cards!";	next;	mes "[Private MVP Room]";	mes "The price I charge is 2,500,000 Zeny to rent a room, but keep in mind the following though...";	next;	mes "[Private MVP Room]";	mes "Once you are inside the room, the Summoner NPC will charge 500.000 for each MVP and 250.000 for each Mini Boss.";	next;	mes "[Private MVP Room]";	mes "If this sounds appealing to you, please select a MVP Room:";	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )		mes "Remember, the cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is a "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";	else if ( getvariableofnpc(.rentcost, "MVP Summoner") )		mes "Remember, the cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";	else		mes "Remember, you can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";	mes " ";	for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {		if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {			switch ( .type[.@i] ) {				case 1: set .@color$, "^EE8800"; break;				case 2: set .@color$, "^70CC11"; break;				case 3: set .@color$, "^0000FF"; break;				default: set .@color$, "^000000";			}			mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";		}	}	next;	set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",		"MVP Room 2 ["+ getmapusers("06guild_02") +"]",		"MVP Room 3 ["+ getmapusers("06guild_03") +"]",		"MVP Room 4 ["+ getmapusers("06guild_04") +"]",		"MVP Room 5 ["+ getmapusers("06guild_05") +"]",		"MVP Room 6 ["+ getmapusers("06guild_06") +"]",		"MVP Room 7 ["+ getmapusers("06guild_07") +"]",		"MVP Room 8 ["+ getmapusers("06guild_08") +"]");	if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {		if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {			if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )				killmonsterall "06guild_0"+ .@room;			warp "06guild_0"+ .@room, 0,0;			end;		} else {			mes "[Private MVP Room]";			switch ( .type[.@room] ) {				case 1: set .@color$, "^EE8800Party "; break;				case 2: set .@color$, "^70CC11Guild "; break;				case 3: set .@color$, "^0000FFPlayer ";			}			mes "This room is reserved for ";			mes .@color$ + .whoinuse$[.@room] +"^000000 .";			if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {				mes "Please select another.";				close;			}			mes " ";			mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";			mes "in that room.";			set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");			mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";			set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");			if ( .@nobodycounter )				mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";			mes "Kick them ?";			next;			if ( select ( "No:Yes" ) == 1 ) close;			set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;			mes "[Private MVP Room]";			mes "Room#"+ .@room +" is empty now.";			close;		}	}	mes "[Private MVP Room]";	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {			mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";			close;		}	}	else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {		if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {			mes "You don't have enough zeny to rent a room.";			close;		}	}	mes "You reserve this room for...?";	next;	set .@type, select("For my party members", "For my guild members", "For personal account use" );	if ( getcharid(.@type) == 0 ) {		mes "[Private MVP Room]";		mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";		close;	}	else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {			mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";			close;		}	}	else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {		mes "[Private MVP Room]";		mes "I'm sorry, somebody else has already register this room faster than you.";		close;	}	for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {		if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {			mes "[Private MVP Room]";			mes "You already rented Room#"+ .@i +". Use that room instead.";			close;		}	}	set .type[.@room], .@type;	set .inuseid[.@room], getcharid(.@type);	set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;	}	else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {		if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;		set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");	}	warp "06guild_0"+ .@room, 0,0;	killmonsterall "06guild_0"+ .@room;	donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";	delitem 20000,1;	end;} 06guild_01,49,49,4	duplicate(MVP Summoner)	MVP Summoner#1	11606guild_02,49,49,4	duplicate(MVP Summoner)	MVP Summoner#2	11606guild_03,49,49,4	duplicate(MVP Summoner)	MVP Summoner#3	11606guild_04,49,49,4	duplicate(MVP Summoner)	MVP Summoner#4	11606guild_05,49,49,4	duplicate(MVP Summoner)	MVP Summoner#5	11606guild_06,49,49,4	duplicate(MVP Summoner)	MVP Summoner#6	11606guild_07,49,49,4	duplicate(MVP Summoner)	MVP Summoner#7	11606guild_08,49,49,4	duplicate(MVP Summoner)	MVP Summoner#8	116  06guild_01	mapflag	nowarpto06guild_02	mapflag	nowarpto06guild_03	mapflag	nowarpto06guild_04	mapflag	nowarpto06guild_05	mapflag	nowarpto06guild_06	mapflag	nowarpto06guild_07	mapflag	nowarpto06guild_08	mapflag	nowarpto06guild_01	mapflag	nomemo06guild_02	mapflag	nomemo06guild_03	mapflag	nomemo06guild_04	mapflag	nomemo06guild_05	mapflag	nomemo06guild_06	mapflag	nomemo06guild_07	mapflag	nomemo06guild_08	mapflag	nomemo06guild_01	mapflag	noteleport06guild_02	mapflag	noteleport06guild_03	mapflag	noteleport06guild_04	mapflag	noteleport06guild_05	mapflag	noteleport06guild_06	mapflag	noteleport06guild_07	mapflag	noteleport06guild_08	mapflag	noteleport06guild_01	mapflag	nosave	SavePoint06guild_02	mapflag	nosave	SavePoint06guild_03	mapflag	nosave	SavePoint06guild_04	mapflag	nosave	SavePoint06guild_05	mapflag	nosave	SavePoint06guild_06	mapflag	nosave	SavePoint06guild_07	mapflag	nosave	SavePoint06guild_08	mapflag	nosave	SavePoint06guild_01	mapflag	nopenalty06guild_02	mapflag	nopenalty06guild_03	mapflag	nopenalty06guild_04	mapflag	nopenalty06guild_05	mapflag	nopenalty06guild_06	mapflag	nopenalty06guild_07	mapflag	nopenalty06guild_08	mapflag	nopenalty

  6. Aw, why write from scratch? This is a great script and works with all emulators. :o

     

    ...hmm.. is it possible to attach the reset to the jobmaster

     

    For example:

     

    "Do you want to reborn?"

    - Yes

    - No

    (If yes)

                    mes "Congratulations, you are reborn. All previously accepted missions have been dropped.";

                    "#1 "+( ( @ms_b_m_1[0] )?"^0000FF"+ getd("$ms_b_m_"+ @ms_b_m_1[0] +"$[0]"):"^000000",
                    "#2 "+( ( @ms_b_m_2[0] )?"^0000FF"+ getd("$ms_b_m_"+ @ms_b_m_2[0] +"$[0]")"^000000",
                    "#3 "+( ( @ms_b_m_3[0] )?"^0000FF"+ getd("$ms_b_m_"+ @ms_b_m_3[0] +"$[0]")"^000000",
                    "#4 "+( ( @ms_b_m_4[0] )?"^0000FF"+ getd("$ms_b_m_"+ @ms_b_m_4[0] +"$[0]")"^000000");
                    close;
     
     
    obviously not the right code. idk the code for it... >.<

  7.  

    http://upaste.me/6a67109559565b02b

    - fix when players when finished a daily type mission on previous day, on the next day talk to npc will cause infinite loop (already fixed)
    - fix a bug the players can submit the quest outside the level range limitation

     

    Wow thanks annie!

    Although, I like that they can submit their mission at any level. The only thing that I don't like is that a novice high can submit a previously accepted (high level) mission, hence why the reset on reborn request. >.<

     

    Is that possible? 

     

    (On a different note, because you fixed the infinite loop, does the goto count still need to be increased? Just curious~)

     

    Anyway thanks annie, you're the best scripter! :)


  8. Hello annie and other scripters~

     

    This is the problem with the script. I have missions with level brackets, but my players have discovered to accept a mission a level 99, hunt the items/monsters, and hand in the mission after they have reborn, which gives them so much EXP to instantly become level 60+ :(

     

    My request is if someone can help me make all their missions reset when they reborn? Here is the drop mission part, I believe something like this needs to be played with?

     

    Thank you so much.

     

    note that this isnt functioning at all yet, except for the first 3 lines. >.<

     

     

    OnPCLoadMapEvent:

    if ( Class == Novice_High && BaseLevel == 1 ){

    dispbottom "You have reborn, all missions shall automatically be dropped!";
    set @slot, select(
    "#1 "+( ( @ms_b_m_1[0] )?"^0000FF"+ getd("$ms_b_m_"+ @ms_b_m_1[0] +"$[0]"):"^FF0000Empty" )+"^000000",
    "#2 "+( ( @ms_b_m_2[0] )?"^0000FF"+ getd("$ms_b_m_"+ @ms_b_m_2[0] +"$[0]"):"^FF0000Empty" )+"^000000",
    "#3 "+( ( @ms_b_m_3[0] )?"^0000FF"+ getd("$ms_b_m_"+ @ms_b_m_3[0] +"$[0]"):"^FF0000Empty" )+"^000000",
    "#4 "+( ( @ms_b_m_4[0] )?"^0000FF"+ getd("$ms_b_m_"+ @ms_b_m_4[0] +"$[0]"):"^FF0000Empty" )+"^000000");
    if ( getd("@ms_b_m_"+ @slot +"[0]") == 0 ) {
    mes "It appears that you have selected a empty slot!";
    close;
    }
    callsub L_showprogress;
    mes "Are you sure that you want to give up this mission?";
    mes "^777777NOTE: Any progress you've made for this mission will be lost!^000000";
    next;
    if ( select ( "Yes", "No" ) == 2 ) close;
    mes "["+ strnpcinfo(1) +"]";
    mes "^0000FF"+ getd("$ms_b_m_"+ getd("@ms_b_m_"+ @slot +"[0]") +"$[0]") +"^000000";
    mes " ";
    mes "Mission has given up successfully";
    deletearray getd("@ms_b_m_"+ @slot);
    setd "ms_b_m_"+ @slot +"$", "";
    deltimer "ms_b_::OnQuest"+ @slot +"TimeUp";
    set @slot, 0;
    close;

  9. Hi Hercules,

     

    I found this on the rAthena forum and was wondering if someone could convert it to Hercules? (Considering most (if not all) rAthena source doesn't work on hercules).

     

    It's a ally chat system.

     

     Index: atcommand.c===================================================================--- atcommand.c	(revision 17026)+++ atcommand.c	(working copy)@@ -8699,7 +8699,33 @@	 return 0;	 #undef MC_CART_MDFY }+ACMD_FUNC( toalli ) {+	char *name = sd->status.name;+	char mes[100] = "[Alliance] : ";+	+	if( !message )+		return 0; +	if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || ( sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT ) )+		return 0;++	if( battle_config.min_chat_delay ) {+		if ( DIFF_TICK( sd->cantalk_tick, gettick() ) > 0 )+			return 0;+		sd->cantalk_tick = gettick() + battle_config.min_chat_delay;+	}+	strcat( mes, name );+	strcat( mes, " : " );+	if( ( strlen( mes ) + strlen( message ) ) >= 99 ) {+		clif_displaymessage(fd, "Too long message.");+		return 0;+	}+	strcat( mes, message );++	alliance_send_message( sd, mes, strlen( mes ) );+	return 0;+}+ /**  * Fills the reference of available commands in atcommand DBMap  **/@@ -8955,7 +8981,8 @@		 ACMD_DEF2("rmvperm", addperm),		 ACMD_DEF(unloadnpcfile),		 ACMD_DEF(cart),-		ACMD_DEF(mount2)+		ACMD_DEF(mount2),+		ACMD_DEF(toalli)	 };	 AtCommandInfo* atcommand;	 int i;Index: guild.c===================================================================--- guild.c	(revision 17026)+++ guild.c	(working copy)@@ -1332,6 +1332,29 @@	 return c; } +/*====================================================+ * alliance_send_message por: Zephyr (brAthena)+ *---------------------------------------------------*/+int alliance_send_message( struct map_session_data *sd, const char *mes, int len ) {+	int i;+	unsigned char *buf = (unsigned char*)aMalloc((16 + len)*sizeof(unsigned char));+	struct guild* g;+	nullpo_ret(sd);+	if( !sd->status.guild_id )+		return 0;+	g = guild_search( sd->status.guild_id );+	if( g ) {+		//clif_guild_message(g, sd->status.account_id, mes, len);+		guild_recv_message( g->guild_id, sd->status.account_id, mes, len );+		for( i = 0; i < guild_get_alliance_count( g, 0 ); i ++ ) {+			//intif_guild_message( g->alliance[i].guild_id, sd->status.account_id, mes, len );+			guild_recv_message( g->alliance[i].guild_id, sd->status.account_id, mes, len );+		}+		log_chat( LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name( sd->mapindex ), sd->bl.x, sd->bl.y, NULL, mes );+	}+	return 0;+}+ // Blocks all guild skills which have a common delay time. void guild_block_skill(struct map_session_data *sd, int time) {Index: guild.h===================================================================--- guild.h	(revision 17026)+++ guild.h	(working copy)@@ -82,6 +82,7 @@ int guild_change_emblem(struct map_session_data *sd,int len,const char *data); int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data); int guild_send_message(struct map_session_data *sd,const char *mes,int len);+int alliance_send_message(struct map_session_data *sd,const char *mes,int len); // alliance_send_message por: Zephyr (brAthena) int guild_recv_message(int guild_id,int account_id,const char *mes,int len); int guild_send_dot_remove(struct map_session_data *sd); int guild_skillupack(int guild_id,int skill_num,int account_id); 

  10. Hello,

     

    I am using annie's mission board script, but i keep getting a "run_script: infinity loop!" error. I've added a sleep2 option and changing the goto count, I've also tried adding a freeloop label but regardless this mssage keeps occuring.

    (It occurs right before the window of "Accept a mission, drop a mission and submit a mission". 

     

    I don't know how freeloop works and if this would even resolve the problem. Maybe I've put it at the wrong place?

     

    Please help. :(

     

    http://upaste.me/3f7e10914bb4d6281


  11. Hello Hercules,

     

    First of I want to thank you for providing me support for my previous posts. :)

     

    I have a question about the nagivation; I got the minimap icons to display correctly, but when I click navigate it shows gibberish text. A common problem, and I know a translated msgstringtable would solve this.

     

    Now the issue being, I've made a enormous amount of edits in the msgstringtable and I don't want all them to be lost.

     

    Can someone tell me how I could possibly add them in manually? I've already added these lines (see code) into my msgstringtable, but the gibberish text remains to appear. Does anyone know at which lines should this be on? 

     

    Thank you very much!

     

     

    -----------#
    Navigation#
    == Search Results(%d)==#
    Npc)%s:%s#
    Mob)%s:%s#
    Map)%s#
    ======== The resulting information ==========#
    Distance   : %d Sell %d WarpMove#
    Target map: %s(%s)#
    Target   : %s(%d, %d)#
    Boss#
    General#
    Target   : %s(%s)#
    Target: (%d, %d)#
    ======= Route guidance information =======#
    %2d) Item:%s => %s Use!#
    %2d) %s(%d,%d)=>(%d,%d)#
    E%2d) %s(%d,%d)=>(%d,%d)#
    E%2d) %s#
    Guide is in! Are you sure you want to quit?#
    Navigation Tip#
    ------------------- Instruction --------------------#
    1. /navigation      /navi#
      ex)/navi prontera 100 100 -> The name of the map, 100, 100#
    2. /navigation2      /navi2#
      ex) /navi2 prontera 100090 111#
    -> The name of the map, the location(100 90), scroll/ zeny/ plane (1:Enable 0: Disable)#
    ¡Ø /navi2 If you must attach the coordinates of the location should be less in the 3-digit#
    3. /$$all   All items output (Type Output Type Class Category Item item.)#
    4. /$$lv30   Monsters of the appropriate level output#
    5. /$$lv20~30   Monsters of the corresponding output level range#
    -------------------  Explanation  --------------------#
    1.A search of the whole kind, maps, Npc, monsters are classified as#
    2 with the command to retrieve. Rule contains all the information you want to search for the string is printed.#
    3.When you select an item from a list of the information is printed.#
      Information is output when the button is clicked goal to lead the way to that goal.#
    4.scroll/ zeny/ plane By checking the box as many times as you want can be a faster route guidance.#
    5.Guide button is pressed, the result list window lists the chapters will change directions.#
    6.Search List window using the button at the bottom of the#
     [Result List window] <-> [Route guidance information window] View mode can be changed.#
    Level:%d (Boss)#
    Level:%d (Normal)#
    Properties%d#
    Aggressive%d#
    Fire%d#
    dz¼Ó¼º%d#
    Water%d#
    ¼º¼Ó¼º%d#
    Poison%d#
    ¿°¼Ó¼º%d#
    Undead%d#
    Non-Elemental%d#
    Medium-sized Type#
    Large Type#
    Small Type#
    ºÒ»çÇü#
    Brute Type#
    Plant Type#
    Insect Type#
    Demon Type#
    Demon#
    Humanoid#
    õ»çÇü#
    Dragon#
    Intangible#
    %s Click to move#
    Npc Using mobile services#
    NPC Click#
    %s Movement#
    Airships move#
    By Warp#
    End points : ( %d %d )#
    That does not support the navigation area.#
    To find the purpose is unclear.#
    Does not meet the matching map.#
    Failure from information about the community setting.#
    Information about the set point of arrival failed!#
    Failure to find the road#
    Locating players fail#
    No information for navigation.#
    The map is a map that does not support those directions.#
    Please specify your goals.#
    Arrival.#
    Route guidance is started.#
    Monster is in the map you are looking for.#
    Map is the map you're looking for.#
    Please navigate using the item#
    Information, please go to the location.#
    Arrived at the target map.#
    Npc arrived there to find the map. Please go to Npc#
    Mob you are looking for a map, this form has arrived.#
    Goal is the same as the previous one.#
    Pointing in the direction you need to go, please follow it.#
    The Goal is here.#
    Navigation >: %s#
    Navigation >: Guide to %s (a) by#
    Navigation >: Map(%s) Please go to#
    Navigation >: Map(%s) Please go to select#
    Navigation >: Please go to the airship#
    Navigation >: Use the warp to the next area, please go.#
    Item: #
    $$#
    $$lv#
    ~#
    $$all#
    ~2326#
    ~2327#
    ~2328#

  12. Hello Hercules,

     

    I am having a strange problem. I've downloaded a fluxcp addon but I've noticed that it goes per level and not per group.

     

    With other words, when I set the group ID of a player to 60, he can log in the addon of the website fine because hes regocnized as a GM, but he can not in the game (window with wrong group ID pops up, and the character in the game won't move.)

    But when I set the group ID to for example 4, he can log in the game fine, but not into the websites addon. =/

     

    Admin is no problem because it's both level and group 99.

     

    Is there a possible way to turn the group back to the old "level" system? I only need a change in numbers... like a zero behind it.

     

    Thanks!


  13. Hello hercules. Can someone help me?

     

    I've made a potion that temp increases the HP/SP by 10% and I'm trying to make the effect "SC_INCMHPRATE" and "SC_INCMSPRATE" stay on dying, but I can't get it to.

     

    I've already located in status.c and made the following change:

     

    if(type == 0){
    if( iStatus->get_sc_type(i)&SC_NO_REM_DEATH ){
    switch (i) {
    case SC_ARMOR_PROPERTY://Only when its Holy or Dark that it doesn't dispell on death
    if( sc->data->val2 != ELE_HOLY && sc->data->val2 != ELE_DARK )
    break;
    switch (i){
    case SC_INCMHPRATE:
    case SC_INCMSPRATE:
    default:
    continue;
    }
    }
    }
    }
     
    _________________________________________________
     
    But no difference. My SP still goes back to default after dying.

     

    Anyone please? :(

     

    Thank you.


  14. The rAthena link has the same issue as post http://herc.ws/board/topic/4501-mission-board-repeatable-problem/?p=29167

    so I went with your eAthena script.

     

    For some odd reason, with emistry script, it only checks the first mission in the list repeatable limit, so mission #2, #3, #4, etc, it doesn't get checked and will always let me do it unlimited times.

    And when it does check (first mission), it goes per IP (even if there isnt a query for it). I first tried it with a GM character and completed a mission, then I tried to do the mission with a 'normal' character, and it said I've already done the mission.

     

    For the eAthena script the only bug I noticed (so far) is that the "Only Once" setting lets characters do a mission twice instead of once. :P

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