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Everything posted by Kuroyama
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Still no crash dump at all. @4144
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Will update you sir very soon after I encounter the crash again.
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Here it is sir @4144.
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yes sir I did. it compiles smooth and no errors or something. is there anything that I left out? my map-server crash twice but I still can't find the dump file, I usually close putty so can't monitor it real time that's why I need the dump file.
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gdb map-server run you mean sir @4144? I'm not sure if i'm doing right but I just did follow everything, from wiki to reference thread. I just badly needed the crash dump file like the dbghelp plugin for windows.
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Hello everyone, it's me again /sob Need a little help bout creating a crash dump. I did follow this guides: https://herc.ws/board/topic/2930-emergency-map-server-crash/ https://herc.ws/board/topic/7566-map-server-crash-how-to-get-dump-or-error-log/#comment-45609 https://herc.ws/wiki/GDB https://herc.ws/board/topic/14678-linux-map-server-crash-on-autotrade/#comment-82120 ./configure --enable-debug=gdb ulimit -c unlimited or even this make clean ./configure --enable-sanitize --enable-debug=gdb --enable-manager=nomake still no dump file. Looked already in var/crash and even on the trunk. Please help.
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How to fix acid demo damage soul link? // If linked, alchemists will have 15% increase in CR_ACIDDEMONSTRATION's damage if( sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ALCHEMIST ) md.damage += md.damage*15/100; I'm using this one but it makes the damage 999999 without link. EDIT: This is for additional 15% dmage for acid demo when soul linked.
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2018-06-21a ms. @AnnieRuru
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I did try it now Ms. @AnnieRuru. Here's the new error: On windows compiler: On CentOS/Linux:
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Tried the latest Ms. @AnnieRuru and getting error on @packetfilter IOHM
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Hi, I'm here once again. Need help for this. https://upaste.me/9a9110579dda043fb Receiving this error: Please help, thanks!
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I have no idea that this script is against EU law, thanks for the heads up ms. @AnnieRuru. I'm just amaze by the features that it gives different package from Guild Leader to Guild Members. It's kinda neat that you can input guildname anytime you want and give them the package anytime you needed. That's all. or is it okay if I request something similar from this without those against the law? just same features will do ms.annie.
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Can anyone convert this very nice script to Hercules latest SVN version? Reason: Getting a lots of sql errors and stuffs. Source: https://rathena.org/board/files/file/3416-ragnarok-guild-package-npc/ Script : guildpackage.txt Advance thank you!
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So my current timer right now for thanatos is 4 hours fix when thanatos phantom dies in his tower. OnTimer28800000: $@thana_summon = 0; $@thana_summon2 = 0; donpcevent "Memory Seal#tt1::OnEnable"; donpcevent "Memory Seal#tt2::OnEnable"; donpcevent "Memory Seal#tt3::OnEnable"; donpcevent "Memory Seal#tt4::OnEnable"; donpcevent "#thanatos_seal::OnEnable"; stopnpctimer; end; } I wan't it to become random like 2, 3 or 4hrs. Not with fix time. Is that even possible?
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Hello again , need some help regarding this thing like if the room (prt_in or something) has left over monsters while nobody in the room for about 5mins, The monster inside will be automatically killed (@killmonster) without drop. This one is similar to my request before, bloody branch timer but the thing is this is not for bloody branch, just a room for @spawn commands. Thanks!
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Hi ms. @AnnieRuru, I honestly seen this one wayback from the eathena days. You got the option to remove either the circle or the counter or even both. It's a src thing as far as I remember. But somehow, I just try and experiment the pvp_nocalcrank by referring to this: https://rathena.org/board/topic/84524-how-to-remove-this/ https://rathena.org/board/topic/110598-how-to-set-certain-map-pk/ and came up with the thought that maybe this is possible for cell_pvp as well.
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Hi ms. @AnnieRuru, regarding this circle thing. So uhh the "mapflag pvp_nocalcrank" disable it. Like for example you put prontera mapflag pvp_nocalcrank then open @pvpon, no circle will up. Maybe its possible to affect the cell_pvp too?
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Fixed Need to adjust the int64 and unsigned int thing and the mapflags for it.
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Need help for this source patch, everything's good. No error receiving but even though one is @pk off mode, they can still attack each other. This was good on my 2019 svn build. I downloaded latest build October 2020 Herc Svn yesterday and now, the @pk is buggy. @pk.patch I don't use the @pk plugin because the server I was building is at pk mode by default and the plugin wasn't working on pk mode server. EDIT: I am manually putting those patches to src's. That patch file is just reference for what my concern is and I'm currently using...
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Hi ms. annie, I already used the plugin by updating my svn. However, got a little concern. This ain't a big deal but is there a way to remove this circle "pvp" thing whenever the character is outside of the pvp cell? and bone drop only on pvp cell, not for the entire town? Just a random idea, ms.annie.
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Just want to report this ms. annie, so I did try this plugin and receive this one while compiling.
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Thank you ms. annie. Thank youuuuuu.
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Hi ms. annie, thanks for lending a support. However, I did try the "change strnpcinfo(4) into $lastPopMap$", but still not giving a reward.