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Kuroyama

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Everything posted by Kuroyama

  1. Hiiiiii sir sam! I already the updated one on windows and it shows no error, one thing I just wanted to ask is why is this happening: Picture above is showing different color hp bars (I always saw the pink one on every mobs), I dunno why it occurs and its not that big deal but for me, its kinda weird.
  2. Hi! I badly needed some help here regarding this command, @seeitems/@ignoredrop. This command helps you to hide any items on the floor. Something like this: I am willing to pay for this if its needed guys, please DM me here in forum. That's all thank you Hercules!
  3. @nobc Enable/Disable to hide/disable to see broadcast ~ @trash Once you drop the items it will be automatically deleted and not drop on the floor @seeitems/@ignoredrop To hide the any items on the floor That's all thank you Hercules!
  4. - script Guild Limiter -1,{ // This part ejects players when they are in the map OnPCLoadMapEvent: if( getcharid(2) == $App_Guilds[.@i] ){ .count = 0; .@origin = getcharid(3); getmapguildusers( .@checkmap$, getcharid(2)); if ( strcharinfo(3) == .@checkmap$ ) .count++; if ( !.@origin ) end; if ( .count ) > 3 { // 5 means only 5 players per guild allowed in a map. message strcharinfo(0), "Your guild members are over the limit"; sleep2 2000; warp "SavePoint", 0,0; } } end; OnInit: setarray .@checkmap$, "guild_vs1", "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05"; .@len = getarraysize( .@checkmap$ ); for ( .@i = 0; .@i < .@size; .@i++ ) { setmapflag .@checkmap$[.@i], mf_loadevent; setd "."+ .@checkmap$[.@i], 1; } end; } Currently modifying this, it takes no error but it doesn't work. Oh thanks, wait let me try this. It works @astralprojection! I repeat it works perfectly! Thank you so much!
  5. I already implement 72 guild cap, whenever I tried to lowered it down. It cause major bugs and errors. That's why, I choose script as an alternative to avoid that major error.
  6. Hello! Anyone please help, I'm willing to pay for this script if its needed.
  7. I'm trying to search it but there's so many result over there and I'm not sure which one of them will help you. Try to manually search too here: https://github.com/HerculesWS/Hercules/blob/stable/doc/script_commands.txt.
  8. I don't know if this is something similar to that getareaunits, but you can try it.
  9. I already did this "default for show_mob_info is 0. set it and info will be removed" but it casually removed everything from all of the mobs. What I wanted is just remove the hp information for emperium. I already disable the hp bar too but the percent percent keeps showing as per the .conf file, it says emperium hasn't affected with it.
  10. Tried to make it 1: Tried to do it on 4: Emperium Infomation is still showing.
  11. It says: does not works on guardian or Emperium but the HP% is still showing. How to get rid of it?
  12. I can't send a message to you sir dast, I would like to inquire about your paid services.

  13. Does anyone know how to limit guild members entering a castle during woe? For example my guild cap is 76 but i only want 25 or 30 members can enter a castle during woe. I did try this https://upaste.me/raw/691b80 script, but its kicking all of the members on Ecall. Please help me find any other way to refine this script to make them stay for alteast 25 members and not allowing to enter the castle for excess members.
  14. IT WORKS LIKE MAGIC. OMYSWEETJESUS! THANK YOU SO MUCH FOR THIS.
  15. That's a great idea. Can you help me how to?
  16. Does anyone knows how to enable enter portal while being attacked? I try any alternatives but I got no luck. Hit-delay is also affecting ecall and emperium break warp out. I really really wanted to use this hit-delay because its so smooth to use and helpful but I got no choice but to disable it because of these further issues. I hope someone could help me with this.
  17. How to disregard warp portal delays? And also whenever the player cast ecall, those who has been hitted can't be called because of hit-delay.
  18. Thanks sir dast, already edited the spr. and its fixed! Thanks!
  19. When I'm attacking, the weapon is on right hand but when on idle attack stance, it goes to left hand. I did fine and follow all the steps about adding custom weapon, and the only problem is this. Anyone mind to help me to figure out what's wrong wit this? Thank you.
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