Jump to content

Kuroyama

Members
  • Content Count

    128
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Kuroyama

  1. So uhh, found this simple world boss invasion. It's all ready and good, but one thing I would like to request some help is the reward system is not working. After killing the Boss monster, no reward is given. There's no error I received in the script after killing the boss monster except [Debug]: mapindex_name2id: Map "" not found in index list!.
  2. Kuroyama

    Punching Bag

    - script Punching Bag -1,{ OnInit: OnDummyKill: monster "prontera",118,153,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; end; } I got this one but it's not spawning after getting killed. And when you constantly kill this punching bag, it'll not respawn sooner. What I want is a permanent punching bag that always spawned after killed. Anyone mind to help with this?
  3. Still encountering this thing, I already did try to search all possible solution for this and over and over but unlucky to fix this thing. I update the screenshot. Issue: @night dimming effect on maps thing is not working.
  4. It's working fine now. I keep doing restart and the treasure box is respawning every OnClock0001. Thanks ms. @AnnieRuru, this is wonderful.
  5. Can't proceed opening obb when overweight and the opening obb doesn't dropping on the floor too ms. @AnnieRuru. Edit: Adding video similar to the request, so uhh it should be like this.
  6. Hi ms. @AnnieRuru, it's still having an issue. When the server restarted or @reloadscript has been used, castle won't give treasure box/drop or completely no treasure chest at all. Already tried to live server. Sorry for late update also.
  7. Based on this topics I'd gather, is there any possibility to make the old blue box opening proceed even though the inventory is full or the character is overweight? Like for example, when the inventory is full of items, the next items falls to the ground when using the consumables like obb or similar to this item. Please don't warn me for asking this topic after I bump the similar topic, I really do search and look for some answer.
  8. Wanna bump this thread, got the same question. How to? I did search to the whole community too but herc svn has no item_flag.txt
  9. I don't know where to ask this thing so I'd post it here. I already applied this one: https://rathena.org/board/topic/84497-emblem-during-woe/ Which is this function is preventing the guild to change their emblem when woe its active. But my concern is, while woe is inactive = they can remove their emblem and then wait for woe to be activate and enter castles "without emblem". Is there any possible way to prevent guilds with no emblems to entering the castle?
  10. I don't know how to do it myself. ms annie. Is it okay to request another thread on the request section for this concern? I don't want this script to be affected by @reloadscrip and I am afraid of having reported as spam. D: I'll just wait for your reply.
  11. When the server restart or used @reloadscript the Guild Master cannot get any treasure box. This happen always when I restart the server. Any help for this? I even tried to change - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ end; OnClock2000: <--- to make it 10pm but whenever I reload or server restart, treasure box is not showng
  12. Hi Hercules, its me again. Just a little concern about this good script. I already convert some of the common deprecated warning here into Hercules but there's one concern I'm encountering with this script. So uhh for example. You claim the code with your main account. After successfully claiming, ofcourse you can't claim it again BUT when you change character or change account. You may now abuse the promo code but entering it all over again and claiming it all over. Here's the script: promocode.txt Here's the video: https://www.youtube.com/watch?v=PY2SrXV-L-I PS: You can't replicate it with 127.0.0.1 IP Address. You need a live IP but somehow I noticed too that the script is saving incomplete IP address into database like 123.123._ _ _ That's all, thank you in advance.
  13. Hi mam annie, I do nothing but to install the plugin properly and put "noitem (lhz cards itemid here) in GvG mapflag on map_zone_db".
  14. Thank you for replying ms. @AnnieRuru but what I wanted to say is I'm looking for a way to remove the card drop from Thanatos in Bloody Branch only. I know my question was kinda confusing and it's obvious that I'm not good explaining it properly but I did try my best to express what my concern is. Asking for more patience. Going back, I politely ask "if there's a way to remove the card drop for branch only.". Cause I did try to duplicate the mob and remove the card drop on it but I keep getting error on SpriteName. That's all, thank youuu..
  15. Hi everyone, just wanna ask if there's a way to remove thanatos card drop in bloody branch only? Since mob_avail isn't available to duplicate mobs for hercules, just wanna know if there's a way to remove the card drop for branch only. Thanks!
  16. It works well. Thank you so much ms. @AnnieRuru!
  17. I already tried this, and it's affecting (kicking) all the guild members when you Ecall them. Once recalled, all the members are affected by limit and they will be warped out even you set the limit to large number. Sir @astralprojection script works and exclude the ecall issue, but the problem is the script is counting the overall guildmember cap inside the castle/koe map, not per member of the separate guilds so even though the guild A and guild B aren't 3 (or 30) members inside, the script will kick the excess as long as its reach the limit inside the map. It counts all the guild members inside the map.
  18. Hello sir @astralprojection, just a little update here. So I'd use this on live server and the result is good but it affects overall counts of the guild inside the map, not just "per" guild. For example: so I set the max cap to 30, guild 1 enter the castle and they already have 17 players there and guild 2 was entering too with 15 members. The script was counting the overall guildmember cap inside the castle, not per member of the separate guilds so even though the guild 1 and guild 2 aren't 30 members inside, the script will kick the excess.
  19. Hi ms. @AnnieRuru. I'd try to recompile the plugin in CentOS and it gives me this warning:
  20. I'm receiving this kind of error message while compiling this plugin https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/%40market.c :
  21. Hi, sorry for budging. I tried the event script and it gives me this message: This happen everytime the character dies because of nuke from clucker and you click the return to the save point and move(walk back to cluckers) so sudden.
  22. Thank you so much ms annie! It works perfectly well. Thank youuu.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.