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Daraen

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Posts posted by Daraen


  1. dungeon_s2.png.9ec59116cd3960ace99e3a8c8acb7c02.pngfield_s2.png.a0987b0d81ae7d93104f5d2f5e651a90.pngfield2_s2.png.2591f4b644b6fe4a09c798c8063d2b8e.pngnoname_s2.png.7a1345ddb925b724fe76c7f49cd423dd.pngsiege_s2.png.c68ceec7dda74ed099ff886794e165a2.pngvillage_s2.png.e7e4b116e05b38f117cb474e95e9af49.png

     

    I just noticed that I have this kind of image. Do I have to create image by image to display cities or dungeons? or is it possible to do it automatically with a script? I imagine the cutin function is being used, but I would just like to know if I should make each frame for each dungeon / town / fild or is it possible to do it automatically?

    thank you for your future reply


  2. As the title says, I see my client is reading an interface like change_name.bmp
    My data.grf also has such a file.
    528032799_changename.png.8dd5a3e4f2f7ea4cd97949d1da37baea.png
    I would therefore like to use this system in order to give players the possibility of renaming this if they wish using an In game script!

    What I would like to do is that in game, the player buys an identification ticket for example in order to activate the process by double clicking on the said ticket.

    The problem is that the player has to be in the character selection to be able to do so. Someone will have some idea how to do this.

    Thank you in advance


  3. 20 minutes ago, Dastgir said:

    I don't think it's possible, some clients read eventitemslotcounttable.txt if I am not wrong.

    But why not some tool for conversion of slots into itemInfo format?

    Hello @Dastgir, thank you for your response.
    This responds directly to my old topic: ->

     

    I would like to have the slots displayed in what is called the identifieddisplayname. This was achieved by renaming my idnum2itemdisplaynametable to EventIdNum2ItemDisplayNameTable I get Guard [1] by making some modifications such as deleting item 2102 in my iteminfo.lua

    The problem is that now all the slots are grayed out, although in itemslotcounttable item 2102 is declared.

    So I would like to do this so that my client reads itemslotcounttable rather than my iteminfo.

    I tried to code some things in the iteminfo in order to only read the slotcount. But it constantly fails.

    I hope I was clear in my explanation.

    I apologize for my bad english, I am using the google translator

    EDIT: My client is not reading eventitemslotcounttable.txt


  4. It is true that it is scripted, it all immediately becomes a little more complicated xD
    Hmmm ok, i didn't know for the aura it was inside the client, i thought it was src modification ...
    Thanks dude!

    Edit: For Aura is not monster_size_effect_sak.lub but monster_size_effect_sak_new.lub

    For bio Mvp:
      

      [1646] = { 
            MonsterSize = 1, 
            MonsterEff = { EFFECT.EF_GREEN99_3, EFFECT.EF_GREEN99_5, EFFECT.EF_GREEN99_6 }
        },    
        [1647] = { 
            MonsterSize = 1, 
            MonsterEff = { EFFECT.EF_GREEN99_3, EFFECT.EF_GREEN99_5, EFFECT.EF_GREEN99_6 }
        },    
        [1648] = { 
            MonsterSize = 1,
            MonsterEff = { EFFECT.EF_GREEN99_3, EFFECT.EF_GREEN99_5, EFFECT.EF_GREEN99_6 }
        },
        [1649] = { 
            MonsterSize = 1, 
            MonsterEff = { EFFECT.EF_GREEN99_3, EFFECT.EF_GREEN99_5, EFFECT.EF_GREEN99_6 }
        },
        [1650] = { 
            MonsterSize = 1,
            MonsterEff = { EFFECT.EF_GREEN99_3, EFFECT.EF_GREEN99_5, EFFECT.EF_GREEN99_6 }
        },
        [1651] = { 
            MonsterSize = 1, 
            MonsterEff = { EFFECT.EF_GREEN99_3, EFFECT.EF_GREEN99_5, EFFECT.EF_GREEN99_6 }
        },

     


  5. 16 hours ago, 𝓧-𝓔𝓬𝓾𝓽𝓲𝓞𝓷𝓷𝓮𝓻 said:

    I mean you need to coding this function in iteminfo.lub like this.

     

    Why?

     

    For make iteminfo read slot from lub and read others from txt.

     

    Or up to you, This is just an introduction.

     

    image.png.5b7322724f8a52022607e6a3e5484c95.png

     

    8 hours ago, joven15 said:

    if you want to add the slot on the item description you should add it on ROfolder/system/iteminfo.lua which is stated of sir X-ecutionner on how, if you want to read inside your grf. follow the guide  the last post from X-ecutionner on how to add item from the old ways. then instead making the itemslot slotCount: 1;  use DESCS.SlotCount, so the client will read the the data from your grf.

     

    two ways actually

     

     either you add your item description in iteminfo. or make a itemslotinfo.txt inside your grf.

     

    sorry for my bad english.! please enlighten me if im wrong base on my understanding. 

     

    I think your solutions are not working, I have tried a lot of things but none are working.
    If anyone else has an idea, I'm a taker.


  6. itemslotinfo.txt seems the easiest thing to do. Despite this I can not find any example to be able to do it correctly.
    Thank you for your answer anyway :)
    It will also appear that itemslotinfo not works... 
    itemslotcounttable is the file that appears to display the slot. unfortunately it doesn't seem to work for me. I'll think about it a little more tonight.

     

     

    Itemslotcounttable.txt no longer read by the exe
     

    exe.png


  7. Is it possible to make so that only "slotcount" on iteminfo.lua is read?

    Because I still cannot display the slots despite having added the items in itemslotcounttable.txt

     

    EDIT: If anyone has an idea for doing this, I'm a taker.
    I have now been looking for a little over 8 hours how to display the slots as on my screenshoot.

    If we follow the initial subject which was to display the slots in alt + q, this is successful.

    The problem is that now the slots no longer display in descriptions: /

    It is possible to do both according to this screenshoot:


    unknown.png.f68c6bdfe10b5c3d78f78d33e9e110ea.png.caa28fcd71c42bcb153b60e0ac9bd559.png


  8. Just now, AnnieRuru said:

    Unfortunately also still the same as Author

     

    data/EventIdNum2ItemDescTable.txt

    2102# This extra line is added by AnnieRuru -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #

    
    2102#
    This extra line is added by AnnieRuru
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    #

    data/EventIdNum2ItemDisplayNameTable.txt

    2102#TEST ONLY#

    
    2102#TEST ONLY#

    screen2020Hercules009.jpg

     

    it looks like adding new line instead of overwriting the value

     

    this trick seems to be very useful for adding custom items though, but ... overwrite existing items ?

    why we have different result ?

    I have new results, take a look at my previous post @AnnieRuru


  9. The description has been modified with the one inside my grf. However, the name still hasn't changed: /

    base:

     

    I edit because I found a few things.
    After modifying the names of the txt files, it is also necessary to delete the item from the iteminfo file, in my case, I was in my ITEMINFO.LUA and I completely removed the item.
    I then get this:

    fonctionne.png.fa4c3e75d9bbefefb4f600b667245f1a.png

     

    Problem, the slot is not displayed despite having inserted in itemslotcountable that the object has one.
    slot.png.60eedc0d549acc2874fba4eef09a3b60.png

     


  10. I did the same ... I don't understand where it should be declared or imported.
    The easiest way would be to send us a "tutorial" if it doesn't take a lot of time.
    I am convinced that a lot of people would like to do this.
    Thank you once again for the help and the answers provided!

     

    @AnnieRuru

    I think we can't turn it off but just read a custom one. As I have already said 2 times I use iteminfo.lua
    But it's true, Eventitem remains a mystery ^^

    1.thumb.png.d2274e1a944e5e6b3809b6c9c715ca9f.png

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