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Daraen

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Posts posted by Daraen


  1. I finally found it.

    You will need to modify the colorchip.bmp file located in data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / colorchip.bmp

     

    trouver.png.1bbf1466f408edbe52f86ed9a3eec0d4.png

     

    I upload the correction for those who want it. if you want to modify by another color than the one I show you, open colorchip.bmp with Paint and only Paint and modify the last box to the far right of the second line which is blue

     

    colorchip.bmp


  2. 13 minutes ago, hadiesyafiq said:

    I already try use reshack but that one only change the exe icon not the title window icon...

    and for warning window is license.txt...just diff always show license...and need to use langtype 7/8

    I use langtype 18 and it work.

    Can you give me your exe, i can try for you if you want


  3. Have you tried the RessourceHacker software? I know that you can modify the executable icon on it. I personally use it to configure a personal launcher for my game server. Try to open an executable where the Ragnarok online icon is present in order to extract the icons to add them to your executable.

     

     

    By the way, my question is irrelevant, but how did you display a warning window like the one you see on your screen shoot, that interests me.

    EDIT: Found it. sorry for inconvenience!


  4. I'm relaunching the subject because it doesn't seem to be very advanced here or on Github. Has anyone found the solution to this problem? On low rate servers where the eddga card is at 0.01% it is not yet too disturbing that the card will remain rare but on a high rate server, it will have a lot of problem and could even participate in what the whole server glitch this stuff


  5. Hello everyone, as the title says, I would like to have the equipment description window equipped all blue

    To illustrate my example, here is an image that shows what I would like

    Currently I have it like this

    moi.png.314f5fb5defd730d4e85b47763420fd7.png

     

    And I would like to have it like that

     

    eux.png.10fefe315b57402c48f8a7d1700ffd95.png

     

    I did not take a picture of the entire window because it is largely already blue, it is just the place where the description is indicated which is in white and it bothers me visually
    I already looked in data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/basic_interface but couldn't find much, will anyone have a solution?

    Thank you in advance

     


  6. OMG @Samuel you are the best.
    Your pull request is working wonderfully !!

    Here is my config so that everything works as I wanted.
    If the solution is not clear, let me know, I will redo a full description.

    Thank you so much @Samuel

    https://github.com/HerculesWS/Hercules/pull/2931
    https://github.com/HerculesWS/Hercules/pull/2931/commits/0cb5f4479650aa77f2709e67daf8fd0285641093

    MY CONFIG 

     

    // Display some mob info next to their name? (Note 3)
    // (does not works on guardian or Emperium)
    // 1: Display mob HP (Hp/MaxHp format)
    // 2: Display mob HP (Percent of full life format)
    // 4: Display mob's level
    show_mob_info: 0
    
    // Show hp bar on monsters? (Note 3)
    // NOTE: only works on client 2012-04-04aRagexeRE onwards
    // 1 = Show hp bar on all monsters except Emperium, WOE Guardians and MVP
    // 2 = Enable hp bar on Emperium and WOE Guardians
    // 4 = Enable hp bar on MVP
    // (Default: 1)
    show_monster_hp_bar: 5

     

    The guardians and the emperium do have the hidden hp bar when I hit it !!

    The mvp show their hp bar as well as all the other monsters!

     


  7. Haha @ Samuel I was telling myself that you did not understand my subject 😛As I said with configuration 5, all the monsters show a bar of HP except in my case and exceptionally the emperium. As you could see in the github requests where you mentioned my subject ;)
    I will try to add the guardian function and I will tell you if that fixes my problem


  8. 9 minutes ago, wartton said:

    Un peu hors sujet  @Darean  mais, comment afficher cette mini icône mvp à côté de son nom, est-ce une nouvelle fonctionnalité client?

    Off topic yes but this is present on the latest version of Hercules

     

    You will find the image in data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / montype_mvp.bmp


  9. So you did not understand what I said.
    in short I try to have the HP bar visible on all monsters except the emperium and the WoE guardians when they are hit.

    // Show hp bar on monsters? (Note 3)
    // NOTE: only works on client 2012-04-04aRagexeRE onwards
    // 1 = Show hp bar on all monsters except Emperium and MVP
    // 2 = Enable hp bar o n Emperium
    // 4 = Enable hp bar on MVP
    // (Default: 1)
    show_monster_hp_bar: 1


    Currently MVPs are ignored if the value is set to 1.
    I try to make the bar visible to everyone when we hit them except for the emperium and the guardians (This is normal behavior but it is not currently)
    I'm not trying to display the% hp or the level of the monster.
    Thank's for your answers.


  10. 2 hours ago, Kuya Jeo said:

    Basé sur le fichier conf / map / battle / monster.conf

    // Show hp bar on monsters? (Note 3) // NOTE: only works on client 2012-04-04aRagexeRE onwards // 1 = Show hp bar on all monsters except Emperium and MVP // 2 = Enable hp bar on Emperium // 4 = Enable hp bar on MVP // (Default: 1) show_monster_hp_bar: 1

    
    
    
    
    
    
     

    La barre de monstre travaille sur moi.
    Vous ne pouvez pas voir les HP du monstre à moins que vous ne le frappiez.

    I hit it, look at the pictures.

    Moreover

     

    // Show hp bar on monsters? (Note 3)
    // NOTE: only works on client 2012-04-04aRagexeRE onwards
    // 1 = Show hp bar on all monsters except Emperium and MVP
    // 2 = Enable hp bar on Emperium
    // 4 = Enable hp bar on MVP
    // (Default: 1)
    show_monster_hp_bar: 1

    set to 1, does not show HP bar for MvP and emperium.
    I need the HP bar to be displayed for all monsters except Emperium and WoE guardian
    I have already explained all using pictures


  11. Hello to the developer of Hercules @Haru @4144 and to all those who contribute to the proper functioning of Hercules.

    I was not the only one to "complain" about the visibility problem of the HP bar in WoE on Emperium and Guardian.

    I even made a request on github which has been updated 21 days ago now! https://github.com/HerculesWS/Hercules/issues/2912
    I have followed your update. https://github.com/HerculesWS/Hercules/pull/2821
     

    However it seems that your new update is such that the HP of monsters such as MvP and mini-bosses are no longer displayed.

     

    When I use this setup then I get this.

     

    Spoiler

    // Display some mob info next to their name? (Note 3)
    // (does not works on guardian or Emperium)
    // 1: Display mob HP (Hp/MaxHp format)
    // 2: Display mob HP (Percent of full life format)
    // 4: Display mob's level
    show_mob_info: 0

    // Show hp bar on monsters? (Note 3)
    // NOTE: only works on client 2012-04-04aRagexeRE onwards
    // 1 = Show hp bar on all monsters except Emperium and MVP
    // 2 = Enable hp bar on Emperium
    // 4 = Enable hp bar on MVP
    // (Default: 1)
    show_monster_hp_bar: 1

     

    1609820250-montage.png

     

    See for yourself that Garm (Hati) has no apparent HP bar despite the fact that I attack him

     

    Let's move on!

     

    New config

     

    Spoiler

    // Display some mob info next to their name? (Note 3)
    // (does not works on guardian or Emperium)
    // 1: Display mob HP (Hp/MaxHp format)
    // 2: Display mob HP (Percent of full life format)
    // 4: Display mob's level
    show_mob_info: 0

     

    // Show hp bar on monsters? (Note 3)
    // NOTE: only works on client 2012-04-04aRagexeRE onwards
    // 1 = Show hp bar on all monsters except Emperium and MVP
    // 2 = Enable hp bar on Emperium
    // 4 = Enable hp bar on MVP
    // (Default: 1)
    show_monster_hp_bar: 4

     

    1609820286-montage2.png

     

    See for yourself that the poring has no more HP bar and that the guardian has a bar now

     

    LAST

     

    Spoiler

    // Display some mob info next to their name? (Note 3)
    // (does not works on guardian or Emperium)
    // 1: Display mob HP (Hp/MaxHp format)
    // 2: Display mob HP (Percent of full life format)
    // 4: Display mob's level
    show_mob_info: 0

     

    // Show hp bar on monsters? (Note 3)
    // NOTE: only works on client 2012-04-04aRagexeRE onwards
    // 1 = Show hp bar on all monsters except Emperium and MVP
    // 2 = Enable hp bar on Emperium
    // 4 = Enable hp bar on MVP
    // (Default: 1)
    show_monster_hp_bar: 5

     

    1609820300-montage3.png

     

    See for yourself that the guardian still has the hp bar which should not be the case in view of your update.

     

    I don't think I missed an update on this, but maybe I'm wrong. So if there is a place to fix this, can someone let me know?

    If the problem really exists for other people, folks developers, I think your best bet would be to change configuration number 4 so that it only displays for normal mvp, mini bosses and monsters and ignores the emperium and them. guardians.

    Neither saw any attack on your work, I am simply trying to contribute in my own way to the good development of Hercules.

    Cordially


  12. Is this really a problem @gidzdlcrz ?
    I mean, the statue is meant to show just what the player looks like and his personal stats.
    I don't think "slowed down" animation is a real problem for me. This is just my opinion 😛

     

    @AnnieRuru I noticed a problem in the dota_pvp_ladder at the owning level. Finally I suppose that is one, he considers that the guild that has been killed the most is the owner of the PvP room. Do you have this problem? 

     

    In addition, I took a character who will be killed all the time in order to test the ranking. this one has a guild.
    I took a double account which also had a guild but different from the first character and I killed the latter over and over.
    The result is that the character being killed in a loop is also the owner of the pvp room.

    So I think there is an error there.


  13. It seems that the gm sprites are no longer displayed. I added them all in clientinfo. Check that my EXE does not have the "remove gm sprites" diff. In my sql the account is in group_id 99.

    So what is the problem?

    I have a problem similar to this link -> https://rathena.org/board/topic/124923-gm-sprite-issue-latest-build/

    I have the latest version of Hercules but I am using the 2018-04-18bRagexeRE_patched.

    I don't see where my fault is. If anyone can tell me if he also has the same problem.

     

    sql.png.cbb5e4257e7e93083aa4129649f0a590.png

     

    clientinfo.png.6f11b809c1a562c8c005f3c390ba4cf4.png

     

    gm_sprite.png.86968e56e959f6a13535a6110f6d69f5.png

     

    NEMO.thumb.png.8bcb02bcb9b5390bd15d66a4236a4e80.png


  14. Hello everyone, as the title says, I'm trying to get my dinput.dll read to be able to run the game in borderless mode.

    I came across this link but it doesn't clearly explain the method used to make dpinput.dll read -> https://rathena.org/board/topic/121430-dinputdll-patch/
    It says only that dinput.dll was added to import table of exe.

    By downloading the exe it gives, the dinput.dll is correctly read by the exe.

     

    dll_read.thumb.png.4aa013f4b745da2767dd07f106eb886b.png

     

    borderless.thumb.png.4ee147ba45ee013e6d35946f004c4ab5.png

     

     

    I am using 2018-04-18bRagexeRE_patched and looking closer, I have the impression that my exe does not read dlls at all, or I am not looking very much.

    Someone will have knowledge of the patch to use in NEMO to be able to use the dinput.dll and have bordeless mode for my client?

    Thank you in advance for your answers.

     

     

     

    EDIT: Finally found it


  15. Você tem isso no seu Iteminfo?

     

    main = function()
    	for ItemID,DESC in pairs(tbl) do
    		result, msg = AddItem(ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum)
    		if not result then
    			return false, msg
    		end
    		for k,v in pairs(DESC.unidentifiedDescriptionName) do
    			result, msg = AddItemUnidentifiedDesc(ItemID, v)
    			if not result then
    				return false, msg
    			end
    		end
    		for k,v in pairs(DESC.identifiedDescriptionName) do
    			result, msg = AddItemIdentifiedDesc(ItemID, v)
    			if not result then
    				return false, msg
    			end
    		end
    	end
    	return true, "good"
    end

     


  16. Can this do the trick?

     

    Spoiler

    //==============================================================================//
    //=[Script Release : Credit Exchanger]
    //=[Easy Modification]
    //============================================================================//
    //=[Script : DaemonSpade]
    //==============================================================================//
    //=[Idea Came From : DaemonSpade]
    //=[Special Thanks to : Emistry]
    //==============================================================================//
    //= Description
    //==============================================================================//
    //=1. This Script Has Capacity Exchange
    //= Zeny Capacity is 2,000,000,000z
    //=A.Non Zeny Eater
    //=B.Zeny/Credit Limiter Make it Exact
    //=Example A: You Have 2b Zeny & You Exchange a Coin/Credit
    //= The NPC Will Ask You Agian How Many Credits or Zeny You Will Exchanged
    //=Example B: It Reads Your Zeny so The NPC Know The Max of Credit You Can Exchange Dont Put Wrong Ammount of Credit/Coin
    //= The NPC Will Ask You Agian How Many Credits or Zeny You Will Exchanged
    //==============================================================================//
    //= Rules for using this script
    //=1. Do not claim it as yours.
    //=2. Do not change the credits.
    //=3. Do not sell the script to earn money.
    //==============================================================================// 

    prontera,142,178,5    script    Credit Exchanger    416,{ 
    //====================================[Customization Area]==========================//                
    set .npcname$,"^0000EE[Credit Exchanger]^000000"; //NPC Name                
    set .coinname$,"^0000EECredit^000000"; //Name of Item as Coin Used                
    set .CoinID,6060; // Credit ID Set to Red Potion                
    set .zeny,10000000; // Credit Price Set by 10,000,000 or 10m                
    set .capzeny,2000000000; //Zeny Capacity Set by 2,000,000,000 or 2b
    //==============================================================================//
    // Check Line 89 To Edit The Chat/Pub Name Like This:
    //              waitingroom "Credit Exchanger",0;
    //==============================================================================//                 
    PlayerMode:                
            mes .npcname$;
            mes "Hello there "+strcharinfo(0);
            mes "Rule's Of Exchange";
            mes "1 ^0000EE"+.coinname$+"^000000 is [^0000EE"+.zeny+"z^000000]";
            mes "Zeny Exchange Capacity is [^0000EE"+.capzeny+"z^000000]";
            switch(select("(Credits) to (Zeny):(Zeny) to (Credits)")) {        
            
            case 1:                
                    next;                
                    mes .npcname$;                 
                    mes "How many Credits to exchange?";                
                    mes "Put The Credit Amount";                
                    mes "Put  ^0000EE[0]^000000 to Cancel";                
                    mes "1 ^0000EE"+.coinname$+"^000000 is [^0000EE"+.zeny+"z^000000]";                
                    mes "Zeny Exchange Capacity is [^0000EE"+.capzeny+"z^000000]";                
                    next;                
                    do{
                    input @Credit,0,countitem(.CoinID);                
                    if( @Credit < 1 ) 
                    close;
                    }
                    while(((@Credit * .zeny) + Zeny) > .capzeny);                
                    next;                
                    mes .npcname$;                
                    mes "Thanks";                
                    delitem .CoinID,@Credit;                
                    set Zeny, Zeny + ( @Credit * .zeny );                
                    dispbottom "Zeny Exchange Finished";                
                    close;         
                    
            case 2:                
                    next;                
                    mes .npcname$;                 
                    mes "How much Credit you like to Gain?";                
                    mes "Put The Credit Amount";                
                    mes "Put  ^0000EE[0]^000000 to Cancel";                
                    mes "1 ^0000EE"+.coinname$+"^000000 is [^0000EE"+.zeny+"z^000000]";                
                    mes "Zeny Exchange Capacity is [^0000EE"+.capzeny+"z^000000]";                
                    next;                
                    input @Credit,0,( Zeny / .zeny );                
                    if( @Credit < 1 ) close;                
                    next;                
                    mes .npcname$;                
                    mes "Thanks.";                
                    set Zeny, Zeny - ( @Credit * .zeny);                
                    getitem .CoinID,@Credit;                
                    dispbottom "Credit Exchange Finished";                
                    close;                 
                    
            OnInit:                
                    waitingroom "Credit Exchanger",0;                
                    end;        
                    }
                    close;
                    }

     

    Link

     

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