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Everything posted by Luffy
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Please try to use the Search Button. http://herc.ws/board/topic/1134-releasekagerou-oboro-job-change-questiro-based/
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i didnt even said that i got it , i didnt even know HPMHooking, since Garr said what the problem.. well problem solve Im Very Thankful for Granting my Request to AnnieRuRu <3 <3 <3
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do you still have the warning despite its working correctly now ? Its working now, its just that i didnt know we should activate the HPMHooking , im using the 1.2 got error on mallow . just added this on the plugin. #include "../common/malloc.h"
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i see okay let me try it.. thank you i see the problem was my server is on Pre-Renewal. Problem Solve . If in Pre-Renewal we should removed this following because its not on the pre-renewal mob_db.txt QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA
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Im using //===== Hercules Script ====================================== //= Disguise Event //===== By: ================================================== //= GmOcean //===== Current Version: ===================================== //= 5.1 [Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (57 parameters):[Debug]: Data: variable name='.MVP' index=0[Debug]: Data: number value=1038[Debug]: Data: number value=1039[Debug]: Data: number value=1046[Debug]: Data: number value=1059[Debug]: Data: number value=1086[Debug]: Data: number value=1087[Debug]: Data: number value=1112[Debug]: Data: number value=1115[Debug]: Data: number value=1147[Debug]: Data: number value=1150[Debug]: Data: number value=1157[Debug]: Data: number value=1159[Debug]: Data: number value=1190[Debug]: Data: number value=1251[Debug]: Data: number value=1252[Debug]: Data: number value=1272[Debug]: Data: number value=1312[Debug]: Data: number value=1373[Debug]: Data: number value=1389[Debug]: Data: number value=1399[Debug]: Data: number value=1418[Debug]: Data: number value=1492[Debug]: Data: number value=1502[Debug]: Data: number value=1511[Debug]: Data: number value=1583[Debug]: Data: number value=1623[Debug]: Data: number value=1630[Debug]: Data: number value=1646[Debug]: Data: number value=1647[Debug]: Data: number value=1648[Debug]: Data: number value=1649[Debug]: Data: number value=1650[Debug]: Data: number value=1651[Debug]: Data: number value=1658[Debug]: Data: number value=1685[Debug]: Data: number value=1688[Debug]: Data: number value=1708[Debug]: Data: number value=1719[Debug]: Data: number value=1734[Debug]: Data: number value=1751[Debug]: Data: number value=1768[Debug]: Data: number value=1779[Debug]: Data: number value=1785[Debug]: Data: number value=1802[Debug]: Data: number value=1832[Debug]: Data: number value=1871[Debug]: Data: number value=1874[Debug]: Data: number value=1885[Debug]: Data: number value=1917[Debug]: Data: number value=1980[Debug]: Data: number value=2022[Debug]: Data: number value=2068[Debug]: Data: variable name='QUEEN_SCARABA' index=0[Debug]: Data: variable name='LOST_DRAGON' index=0[Debug]: Data: variable name='LEAK' index=0[Debug]: Data: variable name='I_QUEEN_SCARABA' index=0[Debug]: Source (NPC): Disguise Event at prontera (146,203)[Warning]: script_get_val: cannot access player variable 'QUEEN_SCARABA', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (57 parameters):[Debug]: Data: variable name='.MVP' index=0[Debug]: Data: number value=1038[Debug]: Data: number value=1039[Debug]: Data: number value=1046[Debug]: Data: number value=1059[Debug]: Data: number value=1086[Debug]: Data: number value=1087[Debug]: Data: number value=1112[Debug]: Data: number value=1115[Debug]: Data: number value=1147[Debug]: Data: number value=1150[Debug]: Data: number value=1157[Debug]: Data: number value=1159[Debug]: Data: number value=1190[Debug]: Data: number value=1251[Debug]: Data: number value=1252[Debug]: Data: number value=1272[Debug]: Data: number value=1312[Debug]: Data: number value=1373[Debug]: Data: number value=1389[Debug]: Data: number value=1399[Debug]: Data: number value=1418[Debug]: Data: number value=1492[Debug]: Data: number value=1502[Debug]: Data: number value=1511[Debug]: Data: number value=1583[Debug]: Data: number value=1623[Debug]: Data: number value=1630[Debug]: Data: number value=1646[Debug]: Data: number value=1647[Debug]: Data: number value=1648[Debug]: Data: number value=1649[Debug]: Data: number value=1650[Debug]: Data: number value=1651[Debug]: Data: number value=1658[Debug]: Data: number value=1685[Debug]: Data: number value=1688[Debug]: Data: number value=1708[Debug]: Data: number value=1719[Debug]: Data: number value=1734[Debug]: Data: number value=1751[Debug]: Data: number value=1768[Debug]: Data: number value=1779[Debug]: Data: number value=1785[Debug]: Data: number value=1802[Debug]: Data: number value=1832[Debug]: Data: number value=1871[Debug]: Data: number value=1874[Debug]: Data: number value=1885[Debug]: Data: number value=1917[Debug]: Data: number value=1980[Debug]: Data: number value=2022[Debug]: Data: number value=2068[Debug]: Data: number value=0[Debug]: Data: variable name='LOST_DRAGON' index=0[Debug]: Data: variable name='LEAK' index=0[Debug]: Data: variable name='I_QUEEN_SCARABA' index=0[Debug]: Source (NPC): Disguise Event at prontera (146,203)[Warning]: script_get_val: cannot access player variable 'LOST_DRAGON', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (57 parameters):[Debug]: Data: variable name='.MVP' index=0[Debug]: Data: number value=1038[Debug]: Data: number value=1039[Debug]: Data: number value=1046[Debug]: Data: number value=1059[Debug]: Data: number value=1086[Debug]: Data: number value=1087[Debug]: Data: number value=1112[Debug]: Data: number value=1115[Debug]: Data: number value=1147[Debug]: Data: number value=1150[Debug]: Data: number value=1157[Debug]: Data: number value=1159[Debug]: Data: number value=1190[Debug]: Data: number value=1251[Debug]: Data: number value=1252[Debug]: Data: number value=1272[Debug]: Data: number value=1312[Debug]: Data: number value=1373[Debug]: Data: number value=1389[Debug]: Data: number value=1399[Debug]: Data: number value=1418[Debug]: Data: number value=1492[Debug]: Data: number value=1502[Debug]: Data: number value=1511[Debug]: Data: number value=1583[Debug]: Data: number value=1623[Debug]: Data: number value=1630[Debug]: Data: number value=1646[Debug]: Data: number value=1647[Debug]: Data: number value=1648[Debug]: Data: number value=1649[Debug]: Data: number value=1650[Debug]: Data: number value=1651[Debug]: Data: number value=1658[Debug]: Data: number value=1685[Debug]: Data: number value=1688[Debug]: Data: number value=1708[Debug]: Data: number value=1719[Debug]: Data: number value=1734[Debug]: Data: number value=1751[Debug]: Data: number value=1768[Debug]: Data: number value=1779[Debug]: Data: number value=1785[Debug]: Data: number value=1802[Debug]: Data: number value=1832[Debug]: Data: number value=1871[Debug]: Data: number value=1874[Debug]: Data: number value=1885[Debug]: Data: number value=1917[Debug]: Data: number value=1980[Debug]: Data: number value=2022[Debug]: Data: number value=2068[Debug]: Data: number value=0[Debug]: Data: number value=0[Debug]: Data: variable name='LEAK' index=0[Debug]: Data: variable name='I_QUEEN_SCARABA' index=0[Debug]: Source (NPC): Disguise Event at prontera (146,203)[Warning]: script_get_val: cannot access player variable 'LEAK', defaulting to 0[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: setarray (57 parameters):[Debug]: Data: variable name='.MVP' index=0[Debug]: Data: number value=1038[Debug]: Data: number value=1039[Debug]: Data: number value=1046[Debug]: Data: number value=1059[Debug]: Data: number value=1086[Debug]: Data: number value=1087[Debug]: Data: number value=1112[Debug]: Data: number value=1115[Debug]: Data: number value=1147[Debug]: Data: number value=1150[Debug]: Data: number value=1157[Debug]: Data: number value=1159[Debug]: Data: number value=1190[Debug]: Data: number value=1251[Debug]: Data: number value=1252[Debug]: Data: number value=1272[Debug]: Data: number value=1312[Debug]: Data: number value=1373[Debug]: Data: number value=1389[Debug]: Data: number value=1399[Debug]: Data: number value=1418[Debug]: Data: number value=1492[Debug]: Data: number value=1502[Debug]: Data: number value=1511[Debug]: Data: number value=1583[Debug]: Data: number value=1623[Debug]: Data: number value=1630[Debug]: Data: number value=1646[Debug]: Data: number value=1647[Debug]: Data: number value=1648[Debug]: Data: number value=1649[Debug]: Data: number value=1650[Debug]: Data: number value=1651[Debug]: Data: number value=1658[Debug]: Data: number value=1685[Debug]: Data: number value=1688[Debug]: Data: number value=1708[Debug]: Data: number value=1719[Debug]: Data: number value=1734[Debug]: Data: number value=1751[Debug]: Data: number value=1768[Debug]: Data: number value=1779[Debug]: Data: number value=1785[Debug]: Data: number value=1802[Debug]: Data: number value=1832[Debug]: Data: number value=1871[Debug]: Data: number value=1874[Debug]: Data: number value=1885[Debug]: Data: number value=1917[Debug]: Data: number value=1980[Debug]: Data: number value=2022[Debug]: Data: number value=2068[Debug]: Data: number value=0[Debug]: Data: number value=0[Debug]: Data: number value=0[Debug]: Data: variable name='I_QUEEN_SCARABA' index=0[Debug]: Source (NPC): Disguise Event at prontera (146,203)
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oh i see, thanks Garr. let me try it :3 Okay its working now, Thank you Garr (y)
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@annieruru -at my makefile.in When you add a plugin, add its name here: ## Example: if you have a plugin named my_cool_plugin.c and another ## one named my_second_plugin.c, add them to the list like this: ## ## MYPLUGINS = my_cool_plugin my_second_plugin ## ## This is only needed if you want to build your plugin through ## 'make plugins' or 'make all'. If you don't add it to this list, ## you will still be able to build your plugin through ## 'make plugin.my_plugin' ## ## Note: DO NOT include the .c extension!!! #MYPLUGINS = GM_impersonate maintenance plugins.conf plugins_list: [ /* Enable HPMHooking when plugins in use rely on Hooking */ //"HPMHooking", //"db2sql", //"sample", //"other", "GM_impersonate", "maintenance",] Last Changed Rev: 14293 Last Changed Date: 2014-06-08
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i got the feeling too.. is this because of my revision is : Last Changed Rev: 14293 Last Changed Date: 2014-06-08 got warning on make plugin.maintenance maintenance.c: In function ‘atcommand_maintenance’:maintenance.c:222: warning: ‘group_id’ may be used uninitialized in this functionmaintenance.c:222: warning: ‘kick_duration’ may be used uninitialized in this functionmaintenance.c:222: warning: ‘maintenance_duration’ may be used uninitialized in this functionmaintenance.c:224: warning: ‘weekday’ may be used uninitialized in this functionmaintenance.c:224: warning: ‘hour’ may be used uninitialized in this functionmaintenance.c:224: warning: ‘minute’ may be used uninitialized in this functionmaintenance.c: In function ‘buildin_maintenance’:maintenance.c:401: warning: ‘weekday’ may be used uninitialized in this functionmaintenance.c:401: warning: ‘hour’ may be used uninitialized in this functionmaintenance.c:401: warning: ‘minute’ may be used uninitialized in this functionmaintenance.c: In function ‘server_online’:maintenance.c:145: warning: ‘weekday’ may be used uninitialized in this functionmaintenance.c:145: warning: ‘hour’ may be used uninitialized in this functionmaintenance.c:145: warning: ‘minute’ may be used uninitialized in this function
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Here i tried what you said. also use this - script kjdfksjdf -1,{OnInit: for ( .@i = 0; .@i <= 5; .@i++ ) announce .@i +". "+ maintenancecheck(.@i), 0; end;} what do you think?
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i think there's a problem, i tried to @maintenance 99 3 20 Testing Purposes , Everything goes well, the players got kick and i try to login with dual login using normal account (not GM99) , it still can login.
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i see , Ind still figuring it out how to implement it ,they have all the packets necessary to implement it,but however lack information on how it should be implemented (e.g. official data on how clans are used)
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THANK YOU SO MUCH! ANNIERURU FOR GRANTING MY REQUEST!... mwuah mwuah
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[Question] what kind of panel or source code is this?
Luffy posted a question in General Server Support
what kind of panel or source code are they using? https://forsaken-ro.net/ -
Interesting, does this Antagonism system already implemented on kRO?
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eto na http://torrent.levelupgames.ph/RO%20Full%20Client%201-31-13.torrent
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i see, im getting insight on how it works now. thank you AnnieRuru for lighten my mind on this kind of stuff Thumbs up! 20% got my signature already XD
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Hi magic2938, here you can read about the plugins. http://herc.ws/wiki/Hercules_Plugin_Manager
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Chat space limitation!/Scammer avoid *Will pay for help*
Luffy replied to a question in Source Requests
Thank you for insight -
(X_X)/) 20$ if only i can MOD this kind of stuff i would Release it for FREE! after all Hercules provide us a Free Source Code, so why not give in Return! Thumbs up for Annie.
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Chat space limitation!/Scammer avoid *Will pay for help*
Luffy replied to a question in Source Requests
can i just use the plugin? or i'll have to put the patch too? -
[ ShowCase ] FinnRucksack (adventure time)
Luffy replied to Luffy's topic in Spriting & Palette Showcase
haha thank Linne -
does someone know about this? @maintenance <group_id can stay 1-99> <delay to kick in minute> <maintenance duration in minute>
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Bumpp~ Any News about this (T-T)/)
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so i will just add -50 on the script okay okay thank @annieRuRu
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You guys are amazing.. thank you for Helping me out here. (y)