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karazu

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Everything posted by karazu

  1. Hello Kyeme I dont know if this is right question but how about like LK,White Smith etc? I dont know what the script means but I think didn't see link for their job? please clarify hehe EDIT: Its working now.
  2. Hello I did check the "item_combo_db.txt" of rathena and found some combos doesnt exist in the hercules, Is it ok that I will use the "item_combo_db.txt" of rathena here in Hercules?
  3. Ohh thanks! Need to use "npcskill" @karazu, I will modify again your script wait a min.. No problem. take your time.
  4. hello Kyeme. still no benefits, It will link but no changes like Sonic Blow Damage etc
  5. Linker's skill are working fine But I dont know about this script. It will cast Soul Link on you but the effect is not there. prontera,148,190,5 script SOul Linker 775,{mes "^0000FF[ "+strnpcinfo(1)+" ]^000000", "Hello "+strcharinfo(0)+",do", "You want me to Soul Link you?";next;switch(select("Yes:No")) { case 1: if(countitem(.itemid[0]) < .itemid[1] || basejob < 7) { mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"," ", "First jobs aren't allowed to use my service. or", "You need "+.itemid[1]+"x ^0000ff"+ getitemname(.itemid[0]) +"^000000 for a Soul Link."; close; } delitem .itemid[0], .itemid[1]; // delete required item. sc_start SC_SOULLINK, .time, 5; // start soul link skilleffect 461, 5; // Start Soul Link Effect. message strcharinfo(0),jobname(Basejob)=="Bard"||jobname(Basejob)=="Dancer"?"Bard and Dancer Spirit !!":jobname(basejob)+" Spirit !!"; close; case 2: mes "^0000FF[ "+strnpcinfo(1)+" ]^000000", "Okay,goodbye!"; close;}OnInit: set .time, 300000; // the buff last 5 minutes setarray .itemid[0],523,1; // replace with TCG Item id. Format Item id,Item quantity end;}
  6. // Food Buffs //specialeffect2 EF_FOOD01; sc_start SC_STRFood, 360000, 10; //specialeffect2 EF_FOOD03; sc_start SC_AGIFood, 360000, 10; //specialeffect2 EF_FOOD02; sc_start SC_VITFood, 360000, 10; //specialeffect2 EF_FOOD02; sc_start SC_INTFood, 360000, 10; //specialeffect2 EF_FOOD04; sc_start SC_DEXFood, 360000, 10;​ I put them in my Healer but they are not working, It will just make my character stoned Also: how about if I will make them +20 FOOD?
  7. wow Patskie again, Thank you
  8. Hello Seven, Can build a script for this item? I am using item_db.txt btw 18756#It was from ancient times to the country with the east hat that mimics the hunting dog. It is obedience to the owner. But because vigilance is high, it is to be facing the watchdog. Increases physical damage against Brute monsters by 10%.[+ Fidelity_Necklace ]Add a chance for 5 seconds to transform into monster "Atroce" when the user receives physical damage.Each refine value increase transformation time into monster "Atroce" by 1 second.Type : HeadgearDefense : 6Location : UpperWeight : 40Required Level : 50Applicable Job : All Jobs#
  9. Hello! How can a Healer NPC check a specific item in the inventory and if the player has that specific item in the inventory he will give the player an additional buff, but this item will not be consumed? Anyone can give me or build a script for me like that please?
  10. up for this one. EDIT: I thought this is about the auto transform when attacking sorry to up this one.
  11. I see,.. Thank you for your answer.. At-least I know the answer now.
  12. no message, its like when u confirm that that is the style that u want, after u click, it will just stock. however ur look is changed. u just need to type @go 0 to leave the npc. I did try, problem still exist
  13. // credits to Annierurufunction script ValueConvert { set .@num, atoi(""+getarg(0)); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(""+.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$;}- script Stylist -1,{OnTalk: mes "[^0055FF ::: Adv. Stylist ::: ^000000]"; mes "I can change your appearance."; if( .cost_size ){ mes " "; mes "^777777[ SERVICES PAYMENT ]^000000"; for( .@i = 0; .@i < .menu_size; .@i++ ) if( .npc_mode & ( 1 << .@i ) ) if( .cost[.@i] ) mes "^0055FF"+.menu_name$[.@i]+" : ^777777"+ValueConvert( .cost[.@i] )+" "+.currency_name$[.@i]+"^000000"; else mes "^0055FF"+.menu_name$[.@i]+" : ^777777Free of Charge^000000"; } next; @style = ( select( .npc_menu$ ) - 1 ); @style_value = getlook( .look_type[@style] ); deletearray .@blacklist; switch( @style ){ case 0: .@blacklist$ = ","+getd( ".blacklist_hairstyle_"+Sex+"$" )+","; break; case 1: .@blacklist$ = ","+getd( ".blacklist_haircolor_"+Sex+"$" )+","; break; case 2: .@blacklist$ = ","+getd( ".blacklist_cloth_"+Sex+"$" )+","; break; default: break; } .@style_number = .min_style[@style]; addtimer 1000,strnpcinfo(0)+"::OnPCLogoutEvent"; do{ message strcharinfo(0),.menu_name$[@style]+" : "+.@style_number+"th"; .@removed = 0; if( compare( .@blacklist$,","+.@style_number+"," ) ){ message strcharinfo(0),"[ REMOVED ] "+.menu_name$[@style]+" : "+.@style_number+"th"; .@removed = 1; // setlook .look_type[@style],.min_style[@style]; }else{ setlook .look_type[@style],.@style_number; } .@next = .@style_number + 1; .@prev = .@style_number - 1; if( .@next > .max_style[@style] ) .@next = .min_style[@style]; if( .@prev < .min_style[@style] ) .@prev = .max_style[@style]; @select = prompt( (( .@backward )?"Backward":"Forward" )+" - [ ^777777"+(( .@backward )? .@prev:.@next )+"th Style^000000 ]", (( !.@backward )?"Backward":"Forward" )+" - [ ^777777"+(( !.@backward )? .@prev:.@next )+"th Style^000000 ]", "Jump to a Style", ( .@removed )?"":"^0055FFOkay, I want this "+.menu_name$[@style]+"^000000" ); if( @select == 2 ) .@backward = !.@backward; switch( @select ){ case 1: case 2: .@style_number = (( .@backward )? .@prev:.@next ); break; case 3: message strcharinfo(0),"Available Style : "+.min_style[@style]+" ~ "+.max_style[@style]+"."; input .@style_number,.min_style[@style],.max_style[@style]; break; case 4: .@atoi_currency = atoi( .currency$[@style] ); if( @style_value == .@style_number ){ message strcharinfo(0),"Swt..that is your original hairstyles."; break; } else if( .@atoi_currency ){ if( countitem( .@atoi_currency ) >= .cost[@style] ){ .@success = 1; delitem .@atoi_currency,.cost[@style]; } }else{ if( getd( ""+.currency$[@style] ) >= .cost[@style] ){ .@success = 1; setd( ""+.currency$[@style] ),( getd( ""+.currency$[@style] ) - .cost[@style] ); } } if( .@success ){ message strcharinfo(0),"Enjoy your NEW "+.menu_name$[@style]+" !!"; @style_value = .@style_number; }else{ mes "You dont have enough "+.currency_name$[@style]+" to change this "+.menu_name$[@style]+"."; mes "Cost : ^777777"+ValueConvert( .cost[@style] )+" "+.currency_name$[@style]+"^000000"; close2; } default: setlook .look_type[@style],@style_value; break; } }while( @select != 4 && @select != 255 ); deltimer strnpcinfo(0)+"::OnPCLogoutEvent"; @select = 0; end;OnPCLogoutEvent: if( @select ) setlook .look_type[@style],@style_value; end; OnInit: // NPC Mode ( Bitmask ) // 1 - Enable Hairstyle // 2 - Enable Hair Color // 4 - Enable Cloth Color .npc_mode = 7; // Menu Name setarray .menu_name$, "Hair Style", "Hair Color", "Cloth Color"; // Payment Currency + Cost // Can be ITEM ID or Any Variable. setarray .currency$, "671", // Hairstyle - Ex. TCG "671", // Hair Color - Ex. TCG "671"; // Cloth Color - Ex. TCG setarray .cost, 10, // Hairstyle ( TCG ) 10, // Hair Color ( TCG ) 10; // Cloth Color ( TCG ) // Blacklisted Style for each style and each gender. // --- Female --- .blacklist_hairstyle_0$ = "2,4,6"; .blacklist_haircolor_0$ = "1,3,5"; .blacklist_cloth_0$ = "1,2,3"; // --- Male --- .blacklist_hairstyle_1$ = "3,5,7"; .blacklist_haircolor_1$ = "2,4,6"; .blacklist_cloth_1$ = "4,5,6"; // Dont edit setarray .min_style,getbattleflag( "min_hair_style" ),getbattleflag( "min_hair_color" ),getbattleflag( "min_cloth_color" ); setarray .max_style,getbattleflag( "max_hair_style" ),getbattleflag( "max_hair_color" ),getbattleflag( "max_cloth_color" ); .menu_size = getarraysize( .menu_name$ ); .cost_size = getarraysize( .cost ); setarray .look_type,LOOK_HAIR,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR; for( .npc_menu$ = ""; .@i < .menu_size; .@i++ ) .npc_menu$ = .npc_menu$ + ( ( .npc_mode & ( 1 << .@i ) )? .menu_name$[.@i]:"" ) +":"; for( .@i = 0; .@i < .cost_size; .@i++ ){ .@atoi = atoi( .currency$[.@i] ); .currency_name$[.@i] = ( ( !.@atoi || getitemname( .@atoi ) == "null" )? .currency$[.@i]:getitemname( .@atoi ) ); } end;}// NPC Listsprontera,169,180,1 script Adv. Stylist#main 878,{ doevent "Stylist::OnTalk";}prontera,115,181,5 duplicate(Adv. Stylist#main) Adv. Stylist#1 878prontera,115,181,5 duplicate(Adv. Stylist#main) Adv. Stylist#2 878prontera,115,181,5 duplicate(Adv. Stylist#main) Adv. Stylist#3 878 Can anyone check?
  14. Hello, Can anyone help me with this. I cannot find any error in the map server. and I don't know what is also the reason why is this showing.
  15. ok i will review my work.. ill update this thread later update: yes we tried, but still not working.... we enabled the animation
  16. Its only 3Ds Max to Granny fbx = Maya to 3Ds Max (vice versa) My Problem is I cannot port Maya Autodesk to 3DsMax with animation so that video is not the answer.
  17. Thanks for the head sup. my only problem is the fbx file should have the animations already, but when the 3ds max got it the animation is gone. Also I cannot edit or put animation on a model in 3ds max 2007. The Bones are kind of Invisible..
  18. World of Warcraft, I dont know what number but it was 22gb when i downloaded it.
  19. I am Just going to show this simple Import but no animation yet since Its hard for me.. I am just noob. Anyways anyone can help me Import Maya to 3Ds Max with animation? If you have any Idea please help me.
  20. And this would be great also if the status is resetted every like 1 day or a week.
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