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karazu

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Everything posted by karazu

  1. meI know where to find the formula of this skill..?? this skill is very over power, it can do 150k damage with a geared character... anyone confirm?
  2. karazu

    cell_basilica

    btw how to set a cell as basilica? how to script this X = me # = cells for example prontera ##### ##X## ##### How about only the X is the basilica and the ### are unwalkable
  3. karazu

    cell_basilica

    cell_basilica available in Hercules?
  4. thank you, I will test this one!
  5. thnx do u have error in compiling? no idont, just change the sc_def = status->int_*80; into sc_def = st->int_*80; Hell Kerbii This is in my status.c case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT) sc_def = 100 - ( 100 - st->int_* 8 / 10 ); sc_def = max(sc_def, 5); // minimum of 5% break; I cant find what you are referring to? I just want to make sure can u edit it for me please?
  6. anyone has a temp fix for that skill? the report in the bug tracker was already a few months old and still no answer.
  7. O did try to use ur formula but it gives me error while compiling
  8. thnx do u have error in compiling?
  9. I just want to up this one. the fomula is not working.. a character with 150 INT has still have around 90% to get inflicted.
  10. can i still use that txt in latest revision? i really prefer that compare to the new
  11. Sometimes this skill will do fix damage, an HP of 30k-190k only do 18k damage fix, and will be fixed after the server gets restarted --- not only DB now . some skills also and even critical damage...' no error in map server..
  12. wow.. when will be this sprite be release?
  13. Hi Can anyone make me an NPC that will do @monsterkill2 command for me? If someone will click it he will ask you what do u want to do. Menu is Refresh Monster and Cancel And it has a 1 Hour delay or 1 hour coldown that this NPC can be used again. This is for my Custom MAP, because some of my monster will stock in certain area of the map and I cannot be online anytime so thats why I want players can do it also for me.
  14. Thank you for the help guys.. I will try this later.
  15. // Set this to the amount of minutes autotrade chars will be kicked from the server.at_timeout: 0 in @afk src status->change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0); Will this affect the @afker to? since the @afk only shares status with the @autotrade?
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