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Goblin707

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  1. Upvote
    Goblin707 reacted to toleedan in Ragnarok Offline Newbie Pack 2022 | Make your RO server in less then 5 minutes   
    guys, where u guys get newer patch? in this patch, illusion equipment still not implemented.. and the dungeon still have no monster there.. can you guys help me?
  2. Upvote
    Goblin707 reacted to Nakano15 in Problems when modifying homunculus sprite.   
    I'm trying to make a completelly different entry of homunculus in the game, but using already existing possible homunculus ids to achieve that.
    The problem is that even if I change the sprite name at jobname.lub, the game still loads the default sprite of the character.
    At first, I thought It was because I were actually using the Mercenary sprites (I were using Sword Mercenary 4 entry), but after changing the id of the homunculus to the ID of Eira, then changing her sprite file name in jobname.lub, the game still loads her sprite.
     
    Just for testing, I were trying to load "NINE_TAIL" sprite file, and the GRF with the jobname.lub is at the top of the grf load order (Beside even at the bottom It still doesn't load). I copied the id from the Nine Tail entry on the same file.
     
     
    Ps:. I'm using a ready to go ragnarok server and client, even more since I can't compile the server codes, so this is the only way I found right now.
     
    Edit:. Photo of the result.
    https://imgur.com/a/quzKZ97
     
  3. Upvote
    Goblin707 reacted to Nakano15 in Problems when modifying homunculus sprite.   
    I thought that It was because of the grf, until I noticed that the game were actually reading my data folder, so I don't really think I need the grf file anymore, so I'm using the data folder now.
     
    I tried to rename the jobname.lub to jobname.lua, and It didn't worked either.
     
    Neither creating a copy of the Nine Tail sprite files and changing the name to the file of the mercenary sprite helped either, even If I placed on the same directory as the original.
     
    I'm running out of ideas.
  4. Upvote
    Goblin707 reacted to OverLord in More Pets   
    I'll post this in support. Because I think someone might have a link posting unless and send me.  I would like to add more monsters as Pet of the game, I've seen several servers with over 500 PETs. Anyone have any release of a package ready to use with them?   If anyone has, please moderator move the topic to Request.
  5. Upvote
    Goblin707 reacted to KrondaliX in About pet system   
    Hi everyone !!

    I have a server on Windows using Renewal Hercules emulator from 2019.
    All is working pretty fine expect for the normal attack from pets.
    They always misses when attacking other monsters is that normal ?
    Skills are working as expected.
     
    I also attempted to enable leveling for pets not working either.
     
    I did not found any relevant information regarding that everywhere on the internet and got no clue where to change the base stats or base atk of a pet like STR or DEX etc...
     
     
    Your help is greatly appreciated.
     
     
    Thank you in advance !
     
     
  6. Upvote
    Goblin707 reacted to JoyRo in Pets   
    Hello,
     
    I try to add more pets to the server.
    So added a Grand Peco it worked fine.
    But when i try to add a mastering it say wrong egg item inventory
    Is there a easy way to add more pets to Hercules?

    Kind regards Henry
  7. Upvote
    Goblin707 reacted to Valkyriey in Eden Missions more than 1 at a time?   
    Hi everyone,
     
    I just started here yesterday and I'm at Eden Mission 11-25. Is there a way to be able to take more than 1 Mission at a time? Are the higher level Missions like this too?
     
    Thank you in advance!
    ~Valkyriey
  8. Upvote
    Goblin707 reacted to w0wZukuBg in [w0w] Advanced Maps Project   
    Probably my most ambitious and personal project. I often met on my way
    interesting places in the world of RO, to which it was impossible to get.
    Then I began to find such places with the help of the BrowEdit program
    and make them available for visiting. As the project expanded,
    I decided to allow shooting and use skills from the hills on the maps,
    where this feature was disabled (or Gravity was too lazy busy),
    add plants and trees, create comfortable climbs and so on.
    I suggest you watch a promo video that clearly explains my idea.
    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
    At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
    there is a reserve for many other locations. Since the appearance of the video, there have been
    some changes, so the final result may be different. Below I attach screenshots from BrowEdit
    "before" and "after" and gif files with changes of territories on the finished mini-maps.
    Some screenshots of my work:
    From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
    Mini-maps changes (if any map is missing, it means everything is fine with it):

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    P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
    a small comic video showing progress in its honor:
    CODE: Warps lines below:
    //===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }
  9. Like
    Goblin707 reacted to DaviLord in [Showcase] Weapons, Shields and more   
    I have been ripping sprites from other games and transforming into ragnarok items. What you guys think?

      
          
      
     


     
           
     
           
     
        
     

     
         
     
        
     
        
     
         
       
     
          

     
      
     
       
     
      
     
        
     
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