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cumbe11

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  1. Original English version without personal changes .. // (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus//// - [email protected]// - MSN [email protected]// - Skype: Zephyrus_cr// - Site: http://dev.terra-gaming.com//// This file is NOT public - you are not allowed to distribute it.// Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/// eAmod is a non Free, extended version of eAthena Ragnarok Private Server.// ==============================================================================// BattleGround System - Common NPCs// ==============================================================================// MapFlags// *********************************************************************bat_room mapflag nomemobat_room mapflag nowarptobat_room mapflag nobranchbat_room mapflag nopenaltybat_room mapflag noteleportbat_room mapflag nosave SavePointbat_room mapflag allow_bg_items// Mapflag Town is required to Join BG Queuesbat_room mapflag town// Battleground Queue Admin// *********************************************************************- script BG_Queue_Join -1,{ end;OnInit: // Configuration // ***************************************************** // Battleground Rotation - Main NPC name setarray .BG_Arenas$[0], "Flavius_CTF", "Tierra_EOS", "Tierra_TI", "Flavius_TD","Tierra_Boss","Conquest", "Flavius_SC","Tierra_DOM", "Rush"; // Battleground Arena Name - for announcements setarray .BG_Names$[0], "Capture the Flag","Eye of Storm","Triple Inferno","Team DeathMatch", "Bossnia","Conquest","Stone Control","Domination", "Rush"; // Minimum Players to start the BG setarray .BG_Min[0], 5, 5, 5, 5, 5, 20, 5, 5, 15; // Maximum Players per Team setarray .BG_Max[0], 35, 35, 35, 35, 35, 50, 35, 35, 30; // BG Message Colors setarray .BG_Color$[0], "0xA0522D", "0x4169E1", "0x696969", "0x808000", "0x483D8B","0xFFA500", "0x9ACD32", "0x4169E1","0xDDA0DD"; // Team Building Mode : 0 = Lineal | 1 = Random | 2 = Class Priority | 3 = Faction Mode | 4 = Team Color ( by script set Bat_Team,N; ) set .TeamMode, 0; // Main Code // ***************************************************** set .BG_Count, getarraysize(.BG_Arenas$); set .BG_Queue, bg_queue_create("Battleground Arena","BG_Queue_Join::OnJoinEvent",80); set .VS_Queue, bg_queue_create("Free For All Arena","BG_Queue_Join::OnVersusJoin",80); // Move to Next Arena if( $BG_Index >= .BG_Count ) set $BG_Index,0; // Restart Rotation set .BG_Arena$,.BG_Arenas$[$BG_Index]; set .Ready, 1; donpcevent "BG_Queue_Join::OnDoHappyHour"; initnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method // Comment the next two lines if you don't want to allow @joinbg and @leavebg commands. bindatcmd "joinbg","BG_Queue_Join::OnDoJoin",0,99; bindatcmd "leavebg","BG_Queue_Join::OnDoLeave",0,99; end;OnDoJoin: // @joinbg if( checkquest(8506,PLAYTIME) == 2 ) erasequest 8506; if( checkquest(8506,PLAYTIME) != -1 ) { dispbottom "[You are a Deserter. You can't participate until the indicator goes off]"; end; } bg_queue_join .BG_Queue; end;OnDoLeave: // @leavebg bg_queue_leave .BG_Queue; end;OnRotate:OnTimer120000: // Rotation if BG don't start... Comment if you don't want to use this method. 120 = 2 Minutes set $@BG_Status, 0; // Warps Teams bg_warp $@BG_Team1,"bat_room",155,150; bg_warp $@BG_Team2,"bat_room",155,150; bg_warp $@BG_Team3,"bat_room",155,150; // Destroy Teams bg_destroy $@BG_Team1; set $@BG_Team1, 0; bg_destroy $@BG_Team2; set $@BG_Team2, 0; bg_destroy $@BG_Team3; set $@BG_Team3, 0; // Move to Next Arena if( set($BG_Index,$BG_Index + 1) >= .BG_Count ) set $BG_Index,0; // Restart Rotation set .BG_Arena$,.BG_Arenas$[$BG_Index]; initnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method // Trigger the Event - Maybe people is waiting...OnJoinEvent: if( $@BG_Status == 2 ) end; // BG Ending... Must wait until OnRotate is called set .@Queue_Count, bg_queue_data(.BG_Queue,0); switch( $@BG_Status ) { case 0: // Idle - Ready to Start if( .BG_Arena$ == "Tierra_TI" ) set .@Req, .BG_Min[$BG_Index] * 3; else set .@Req, .BG_Min[$BG_Index] * 2; if( bg_queue_checkstart(.BG_Queue,.TeamMode,( (.BG_Arena$ == "Tierra_TI") ? 3 : 2 ),.BG_Min[$BG_Index]) ) { donpcevent .BG_Arena$ + "::OnBuildTeams"; // Fill Teams with Queue Members if( .BG_Arenas$[$BG_Index] == "Tierra_TI" ) bg_queue2teams .BG_Queue,.BG_Min[$BG_Index],.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2,$@BG_Team3; else bg_queue2teams .BG_Queue,.BG_Min[$BG_Index],.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2; stopnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method set $@BG_Status,1; set .@msg$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- Begining"; bgannounce .@msg$,.BG_Color$[$BG_Index]; donpcevent .BG_Arena$ + "::OnReady"; } else { set .@msg$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- " + (.@Req - .@Queue_Count) + " more players to start."; announce .@msg$,0,.BG_Color$[$BG_Index]; } break; case 1: // Running - Others can join if( .@Queue_Count > 0 ) { if( .BG_Arena$ == "Tierra_TI" ) { bg_balance_teams .BG_Queue,.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2,$@BG_Team3; set .@BG_Count1, bg_get_data($@BG_Team1,0); set .@BG_Count2, bg_get_data($@BG_Team2,0); set .@BG_Count3, bg_get_data($@BG_Team3,0); set .@msg$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- B: " + .@BG_Count1 + "/" + .BG_Max[$BG_Index] + ", R: " + .@BG_Count2 + "/" + .BG_Max[$BG_Index] + ", G: " + .@BG_Count3 + "/" + .BG_Max[$BG_Index] + " (Playing)"; } else { bg_balance_teams .BG_Queue,.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2; set .@BG_Count1, bg_get_data($@BG_Team1,0); set .@BG_Count2, bg_get_data($@BG_Team2,0); set .@msg$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- B: " + .@BG_Count1 + "/" + .BG_Max[$BG_Index] + ", R: " + .@BG_Count2 + "/" + .BG_Max[$BG_Index] + " (Playing)"; } bgannounce .@msg$,.BG_Color$[$BG_Index]; } break; } end;OnVersusJoin: if( $@VS_Status != 0 ) end; set .@Queue_Count, bg_queue_data(.VS_Queue,0); if( .@Queue_Count >= 10 ) { donpcevent "FFA_Arena::OnBuildTeams"; bg_queue2teams .VS_Queue,1,1,0,$@VS_Team[0],$@VS_Team[1],$@VS_Team[2],$@VS_Team[3],$@VS_Team[4],$@VS_Team[5],$@VS_Team[6],$@VS_Team[7],$@VS_Team[8],$@VS_Team[9]; set $@VS_Status,1; announce "Battleground -- Free For All -- Begining",0,0x483D8B; donpcevent "FFA_Arena::OnReady"; } else announce "Battleground -- Free For All -- " + (10 - .@Queue_Count) + " more players to start",0,0x483D8B; end;OnFri0600: // Friday, 6 a.m. rankreset 1; // Ranking Reset end;// BattleGround Happy HourOnDoHappyHour:OnClock1600:OnClock1800:OnClock2000:OnClock2200: switch( gettime(4) ) { case 1: case 3: case 5: if( gettime(3) >= 20 && gettime(3) < 22 ) { announce "-- Battleground Happy Hour has begun | Ranked Arena Mode --",0,0x00FF00; setbattleflag "bg_reward_rates",120; // +20% Reward Rates setbattleflag "bg_ranked_mode",1; end; } if( gettime(3) == 22 ) { announce "-- Battleground Happy Hour is over | Regular Arena Mode --",0,0x00BFFF; setbattleflag "bg_reward_rates",100; // Normal Rates setbattleflag "bg_ranked_mode",0; end; } break; case 2: case 4: case 6: if( gettime(3) >= 16 && gettime(3) < 18 ) { announce "-- Battleground Happy Hour has begun | Ranked Arena Mode --",0,0x00FF00; setbattleflag "bg_reward_rates",120; // +20% Reward Rates setbattleflag "bg_ranked_mode",1; end; } if( gettime(3) == 18 ) { announce "-- Battleground Happy Hour is over | Regular Arena Mode --",0,0x00BFFF; setbattleflag "bg_reward_rates",100; // Normal Rates setbattleflag "bg_ranked_mode",0; end; } break; } end;}// Registration NPC// *********************************************************************- script BG_Register -1,{ if( getvariableofnpc(.Ready,"BG_Queue_Join") == 0 ) donpcevent "BG_Queue_Join::OnInit"; mes "[^FFA500Battle Recruiter^000000]"; mes "This is the Battleground Information and Registration service."; mes "What do you want to do?"; next; switch( select("^FFA500Battleground Arenas^000000:^0000FFFree For All Arena^000000:Warp to Battle Room") ) { case 1: mes "[^FFA500Battle Recruiter^000000]"; mes "Battlegrounds Arena are different kinds of games where Teams fight for victory."; mes "What do you want to do?"; next; switch( select("Register:Party Register:Leave Queue:Battleground Help") ) { case 1: if( BaseLevel < 80 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Min required level to join a battleground is 80."; close; } if( checkquest(8506,PLAYTIME) == 2 ) erasequest 8506; if( checkquest(8506,PLAYTIME) != -1 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "You are a Deserter. You can't participate until the indicator goes off"; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Let's proceed with the registration..."; mes "You must wait on any City until BG starts."; mes "Close this window to continue..."; close2; bg_queue_join getvariableofnpc(.BG_Queue,"BG_Queue_Join"); end; case 2: if( getcharid(1) == 0 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "You are not on a Party."; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Let's proceed with the registration..."; mes "You must wait on any City until BG starts."; mes "Close this window to continue..."; close2; bg_queue_partyjoin getcharid(1),getvariableofnpc(.BG_Queue,"BG_Queue_Join"); end; case 3: mes "[^FFA500Battle Recruiter^000000]"; mes "If you are registered, you will be removed."; mes "Are you sure?"; next; if( select("Yes, leave queue:No, I will stay") == 2 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Ok, nothing to change."; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Close this window to continue..."; close2; bg_queue_leave getvariableofnpc(.BG_Queue,"BG_Queue_Join"); end; case 4: mes "[^FFA500Battle Recruiter^000000]"; mes "Tell me... what battleground you don't understand?"; next; switch( select("Capture the Flag:Team DeathMatch:Stone Control:Eye of Storm:Bossnia:Domination:Triple Inferno:Conquest:Rush") ) { case 1: mes "[^FFA500Battle Recruiter^000000]"; mes "The objective of the Flavius Battle CTF is to score 3 points before your enemy, by capture their Flag."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "To capture a Flag you need to take the enemy flag, and bring it to your base flag."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If your base flag is captured too, you need to kill the flag carrier and take the flag back to your base."; break; case 2: mes "[^FFA500Battle Recruiter^000000]"; mes "Kill all the enemy players to let their Team without points."; mes "Protect our army."; break; case 3: mes "[^FFA500Battle Recruiter^000000]"; mes "Take the Stones in the middle of the battlefield and put in on your base, in the Stone Points."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each Stone will give points to your team. First team reach 99 points wins the game."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Protect your stones from to be captured by the enemy."; break; case 4: mes "[^FFA500Battle Recruiter^000000]"; mes "There are two bases, North and South which teams can capture by holding position on the Base more than the other team."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each base will give you points each 5 seconds of Domination. If your Team control both bases the amount of points increases."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "To get aditional points, in the middle there is a Flag spawn, capture it and put it on any of your team Bases."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "The first Team reach 99 points wins the match."; break; case 5: mes "[^FFA500Battle Recruiter^000000]"; mes "Attack the enemy base and destroy each MVP Guardian. To do damage to the guardian your team must capture the Balance Flag in the middle base."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each team have 5 guardian to be protected or killed."; break; case 6: mes "[^FFA500Battle Recruiter^000000]"; mes "There are three bases, North, Center and South which teams can capture by holding position on the Base more than the other team."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each base will give you points each 5 seconds of Domination."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "The first Team reach 99 points wins the match."; break; case 7: mes "[^FFA500Battle Recruiter^000000]"; mes "There are 3 teams in the battlefield, your team and other 2 enemies."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Kill the enemy players, collect the skulls and bring then to the Sacrifice Totem to win points."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "You can collect your own team skulls and bring then to your Sacrifice Totem to avoid other teams to score."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If you get killed all your skulls will be drop to the floor, including your own skull. First Team to get 80 points wins the battle."; break; case 8: mes "[^FFA500Battle Recruiter^000000]"; mes "If you are Attacking, destroy the enemy defenses and it's Flag."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If you are Defending, protect your castle defenses and the Flag."; break; case 9: mes "[^FFA500Battle Recruiter^000000]"; mes "Fight to capture the Castle and organize your team to defend it."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If you fail on the first capture, kill the defender and take it for your team."; break; } break; } close; case 2: mes "[^FFA500Battle Recruiter^000000]"; mes "Free For All Arena is a Duel between 10 players with No Teams."; mes "The target is to kill 25 players."; mes "What do you want to do?"; next; switch( select("Register:Leave Queue") ) { case 1: if( BaseLevel < 80 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Min required level to join a battleground is 80."; close; } if( checkquest(8506,PLAYTIME) == 2 ) erasequest 8506; if( checkquest(8506,PLAYTIME) != -1 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "You are a Deserter. You can't participate until the indicator goes off"; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Let's proceed with the registration..."; mes "You must wait on any City until BG starts."; mes "Close this window to continue..."; close2; bg_queue_join getvariableofnpc(.VS_Queue,"BG_Queue_Join"); end; case 2: mes "[^FFA500Battle Recruiter^000000]"; mes "If you are registered, you will be removed."; mes "Are you sure?"; next; if( select("Yes, leave queue:No, I will stay") == 2 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Ok, nothing to change."; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Close this window to continue..."; close2; bg_queue_leave getvariableofnpc(.VS_Queue,"BG_Queue_Join"); end; } break; case 3: mes "[^FFA500Battle Recruiter^000000]"; mes "May the War God bless you."; close2; warp "bat_room",155,150; end; } end;}bat_room,160,150,3 duplicate(BG_Register) Battle Recruiter#bat 728// prontera,155,180,4 duplicate(BG_Register) Battle Recruiter#prt 728// General Guillaume// *********************************************************************bat_room,160,159,3 script General Guillaume 420,{ cutin "bat_kiyom2",2; mes "[General Guillaume]"; mes "Hot-blooded adventurer, we need your ability to win this battle."; next; cutin "bat_kiyom1",2; mes "[General Guillaume]"; mes "Our great king, Marcel Marollo VII, is very sick lately. His Majesty has declared that he chosen either me or Prince Croix as the next king amongst his 9 sons."; next; mes "[General Guillaume]"; mes "Two kings can't share a nation!"; mes "Only the one victorious from His Majesty's appointed battle will be enthroned."; next; mes "[General Guillaume]"; mes "This is however, not just a battle between us. This battle will determine the future of this country. I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats."; next; switch( select("Join the Blue Team","Join the Green Team","End Conversation") ) { case 1: cutin "bat_kiyom2",2; mes "[General Guillaume]"; mes "Welcome to my army, comrade."; mes "Your eyes tell me that you're a soldier that I can trust."; set Bat_Team,1; next; mes "[General Guillaume]"; mes "Now, go upstairs and apply for battle with your comrades. I'm sure they'll welcome you whole-heartedly!"; break; case 2: cutin "bat_kiyom2",2; mes "[General Guillaume]"; mes "So you will take this fight as your own..."; mes "Then you are my enemy."; set Bat_Team,0; next; mes "[General Guillaume]"; mes "Go now, We will meet again in the Battlefield."; break; case 3: mes "[General Guillaume]"; mes "I'll be the one who will capture the flag!"; break; } close2; cutin "",255; end;}// General Croix// *********************************************************************bat_room,160,140,3 script Prince Croix 416,{ cutin "bat_crua1",2; mes "[Prince Croix]"; mes "Wise adventurer, why don't you lend us your power for victory?"; next; cutin "bat_crua2",2; mes "[Prince Croix]"; mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people."; next; mes "[Prince Croix]"; mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win. I want to win this battle so that I can grant a better future for my people."; next; switch( select("Join the Red Team","Join the Green Team","End Conversation") ) { case 1: mes "[Prince Croix]"; mes "Thank you so much. I feel like I can win with the help of adventurers like you. Now, please go downstairs and join your comrades in sharpening their skills to fight the enemy!"; set Bat_Team,2; break; case 2: mes "[Prince Croix]"; mes "So you will take this fight as your own..."; mes "Then you are my enemy."; set Bat_Team,0; next; mes "[Prince Croix]"; mes "Go now, We will meet again in the Battlefield."; break; case 3: mes "[Prince Croix]"; mes "For Maroll!"; break; } close2; cutin "",255; end;}// Guard Dummy// *********************************************************************bat_room,161,141,3 script Prince Croix's Aid::bat_aid 415,{ end; }bat_room,161,139,3 duplicate(bat_aid) Prince Croix's Aid::bat_aid2 415bat_room,161,160,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid3 419bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 419// Flags// *********************************************************************- script Base Flag#bg -1,{ end; }// BattleGround Warper - Exit// *********************************************************************bat_room,148,150,4 script Teleporter#bat 124,{ mes "[Teleporter]"; mes "Do you wish to leave the battlefield? Use my service to return to town."; next; if( select("Leave:Don't Leave") == 2 ) { mes "[Teleporter]"; mes "I'll be here whenever you're in need of my service."; close; } switch( @ArenaPVP_out ) { // Rune Midgard Republic case 1: warp "prontera",149,92; break; case 2: warp "payon",165,98; break; case 3: warp "morocc",153,94; break; case 4: warp "umbala",121,143; break; case 5: warp "comodo",196,140; break; case 6: warp "niflheim",214,193; break; case 7: warp "aldebaran",143,111; break; case 8: warp "geffen",107,53; break; // Schwarzard Republic case 9: warp "yuno",151,177; break; case 10: warp "hugel",99,143; break; case 11: warp "lighthalzen",167,93; break; case 12: warp "einbroch",70,194; break; case 13: warp "einbech",168,130; break; // Arunafelz Republic case 14: warp "rachel",118,114; break; case 15: warp "veins",207,122; break; // Islands case 16: warp "nameless_n",161,179; break; case 17: warp "louyang",213,106; break; case 18: warp "gonryun",154,111; break; case 19: warp "ayothaya",148,109; break; case 20: warp "moscovia",229,195; break; case 21: warp "xmas",151,127; break; case 22: warp "amatsu",203,107; break; case 23: warp "izlude",126,114; break; case 24: warp "brasilis",195,211; break; case 25: warp "manuk",279,214; break; case 26: warp "splendide",200,174; break; // Anyplace else default: set .@spoint$, getsavepoint(0); set .@x, getsavepoint(1); set .@y, getsavepoint(2); mes "[Teleporter]"; mes "You will be sent back to " + .@spoint$ + "."; close2; warp .@spoint$, .@x, .@y; break; } set @ArenaPVP_out, 0; end;}// Kafra// *********************************************************************bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{ cutin "kafra_09",2; callfunc "F_Kafra",0,2,1,150,0;}// Badges Exchange// *********************************************************************bat_room,163,146,2 script Telma 701,{ mes "[Telma]"; mes "Welcome, mighty warrior."; mes "Do you need supply for your battles?"; mes "I can exchange you a nice amount for your badges or open the normal Chronos Supply Store for you."; next; switch( select("^FF0000Terra Old Red Box^000000:^FFA500Chronos Supply Store^000000:^FF0000Battleground Exclusive^000000:^0000FFWar of Emperium Exclusive Boxs:War of Emperium Exclusive Items^000000:Other Items") ) { case 1: // Terra Old Red Box mes "[Telma]"; mes "You can exchange your BG partipation points, a full round of each won BG, for one ^FF0000Terra Old Red Box^000000."; mes "Let me check your points..."; next; mes "Tierra EoS : ^0000FF" + BG_EoE + "^000000"; mes "Tierra Boss : ^0000FF" + BG_Boss + "^000000"; mes "Tierra Dom : ^0000FF" + BG_DOM + "^000000"; mes "Flavius CTF : ^0000FF" + BG_CTF + "^000000"; mes "Flavius TDM : ^0000FF" + BG_TDM + "^000000"; mes "Flavius SC : ^0000FF" + BG_SC + "^000000"; mes "Conquest : ^0000FF" + BG_CON + "^000000"; mes "Rush : ^0000FF" + BG_RUSH + "^000000"; mes "Triple Inferno : ^0000FF" + BG_TI + "^000000"; next; if( BG_EoE > 0 && BG_Boss > 0 && BG_CTF > 0 && BG_TDM > 0 && BG_SC > 0 && BG_TI > 0 && BG_CON > 0 && BG_RUSH > 0 && BG_DOM > 0 ) { set BG_EoE, BG_EoE - 1; set BG_Boss, BG_Boss - 1; set BG_DOM, BG_DOM - 1; set BG_CTF, BG_CTF - 1; set BG_TDM, BG_TDM - 1; set BG_SC, BG_SC - 1; set BG_CON, BG_CON - 1; set BG_RUSH, BG_RUSH - 1; set BG_TI, BG_TI - 1; getitem 5000,1; mes "[Telma]"; mes "Here is one Box for you!!"; mes "I hope you can find inside it a big surprise."; mes "Talk to me if you want to exchange more."; } else { mes "[Telma]"; mes "To exchange your points for a Box, you need at least 2 one of each Battleground."; mes "Play all kinds of BG's!!."; } close; case 2: // Supply Store mes "[Telma]"; mes "Close this window to open the Chronos Supply Store."; close2; callshop "ChronosShop",1; end; case 3: // BG Supply setarray .@Items[0], 547, 504, 505, 678, 7135, 7136, 7137, 7138, 7139, 715, 716, 717,12016, 1025, 7321, 662,12072,12077,12082,12087,12092,12097; setarray .@Amount[0], 150, 100, 100, 10, 40, 40, 30, 30, 25, 50, 100, 200, 10, 40, 25, 10, 3, 3, 3, 3, 3, 3; setarray .@Value[0], 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 , 1, 1, 1, 1, 1, 1, 1, 1, 1; set .@cID, getbattleflag("bg_reserved_char_id"); set .@Tarjet$, "Battleground"; break; case 4: // WoE Supply Boxs setarray .@Items[0], 8916, 8917, 8924, 8929, 8935, 8934, 8926, 8927, 8962, 8961, 8925, 8928, 8930; setarray .@Amount[0], 3, 1, 2, 2, 1, 1, 2, 1, 1, 1, 4, 1, 1; setarray .@Value[0], 8, 4, 4, 8, 10, 10, 8, 8, 4, 2, 8, 10, 8; set .@cID, 0; set .@Tarjet$, "War of Emperium or GvG"; break; case 5: // WoE Supply Items setarray .@Items[0], 7137, 7138, 662,12072,12077,12082,12087,12092,12097,14287,14288; setarray .@Amount[0], 30, 30, 10, 6, 6, 6, 6, 6, 6, 5, 5; setarray .@Value[0], 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8; set .@cID, getbattleflag("woe_reserved_char_id"); set .@Tarjet$, "War of Emperium or GvG"; break; case 6: setarray .@Items[0], 8918, 8919, 8960; setarray .@Amount[0], 1, 1, 1; setarray .@Value[0], 15, 15, 15; set .@cID, 0; set .@Tarjet$, "Everywhere"; break; } set .@Menu$, ""; for( set .@i, 0; .@i < getarraysize(.@Items); set .@i, .@i + 1 ) set .@Menu$, .@Menu$ + .@Amount[.@i] + " " + getitemname(.@Items[.@i]) + " (" + .@Value[.@i] + " badges):"; set .@j, select(.@Menu$) - 1; mes "[Telma]"; mes "^0000FF" + .@Amount[.@j] + " " + getitemname(.@Items[.@j]) + "^000000"; mes "It will cost you " + .@Value[.@j] + " badges per pack."; mes "Remember this can only be used on " + .@Tarjet$ + "."; next; mes "[Telma]"; mes "But tell me first, where do you want to receive the items?"; next; set .@Destiny, select("Here, in my Inventory:Direct to my Storage") - 1; mes "[Telma]"; mes "How many packets do you want to buy? (1..50)"; next; input .@total; if( .@total < 1 || .@total > 50 ) { mes "[Telma]"; mes "I am sorry, please input a value from 1 to 50."; mes "Talk to me again when you do your selections."; close; } set .@vtotal, .@total * .@Value[.@j]; // Value of all Packages set .@total, .@total * .@Amount[.@j]; // Total Amount of Items if( .@Destiny ) { // Check Storage Space Limit if( .@cID ) { if( checkspace(.@Items[.@j],.@total,1,0,0,254,0,.@cID&0xffff,(.@cID>>16)&0xffff) == 0 ) { mes "[Telma]"; mes "It's seen your storage cannot accept more items."; mes "Go to your store and check the free space."; close; } } else { if( checkspace(.@Items[.@j],.@total,1,0,0,0,0,0,0) == 0 ) { mes "[Telma]"; mes "It's seen your storage cannot accept more items."; mes "Go to your store and check the free space."; close; } } } else { // Check Weight Limit if( checkweight(.@Items[.@j],.@total) == 0 ) { mes "[Telma]"; mes "It's seen you can't carry the stuff you want to buy."; mes "Go and store some items on your Kafra Storage."; close; } } if( countitem(7828) + countitem(7829) + countitem(7773) < .@vtotal ) { mes "[Telma]"; mes "Required Badges: ^0000FF" + .@vtotal + "^000000"; mes "You do not have enough badges. Sorry..."; mes "Participate in Battleground arenas to receive it."; close; } set .@vcount, .@vtotal; set .@i7828, 0; set .@i7829, 0; set .@i7773, 0; // Bravery Badges if( countitem(7828) > 0 ) { mes "[Telma]"; mes "Required Badges: ^0000FF" + .@vcount + "^000000"; mes "Bravery Badges to expend:"; next; input .@i7828; if( .@i7828 < 0 || .@i7828 > countitem(7828) ) { mes "[Telma]"; mes "Invalid number... Sorry."; close; } if( .@i7828 > .@vcount ) set .@i7828,.@vcount; set .@vcount, .@vcount - .@i7828; } // Valor Badges if( .@vcount && countitem(7829) > 0 ) { mes "[Telma]"; mes "Required Badges: ^0000FF" + .@vcount + "^000000"; mes "Valor Badges to expend:"; next; input .@i7829; if( .@i7829 < 0 || .@i7829 > countitem(7829) ) { mes "[Telma]"; mes "Invalid number... Sorry."; close; } if( .@i7829 > .@vcount ) set .@i7829,.@vcount; set .@vcount, .@vcount - .@i7829; } // Heroism Badges if( .@vcount && countitem(7773) > 0 ) { mes "[Telma]"; mes "Required Badges: ^0000FF" + .@vcount + "^000000"; mes "Heroism Badges to expend:"; next; input .@i7773; if( .@i7773 < 0 || .@i7773 > countitem(7773) ) { mes "[Telma]"; mes "Invalid number... Sorry."; close; } if( .@i7773 > .@vcount ) set .@i7773, .@vcount; set .@vcount, .@vcount - .@i7773; } // Final Checks if( .@vcount != 0 ) { mes "[Telma]"; mes "Sorry, not enough badges to pay the total value."; close; } mes "[Telma]"; mes "Are you ready to pay and receive your items?"; mes "Your payment details:"; mes "^0000FF" + .@i7828 + "^000000 Bravery Badges"; mes "^0000FF" + .@i7829 + "^000000 Valor Badges"; mes "^0000FF" + .@i7773 + "^000000 Heroism Badges"; next; if( select("Yes, let's do it:I am sorry... not this time") == 2 ) { mes "[Telma]"; mes "Ok, come again if you change your mind."; close; } if( .@Destiny ) { // Check Storage Space Limit if( .@cID ) { if( checkspace(.@Items[.@j],.@total,1,0,0,254,0,.@cID&0xffff,(.@cID>>16)&0xffff) == 0 ) { mes "[Telma]"; mes "It's seen your storage cannot accept more items."; mes "Go to your store and check the free space."; close; } } else { if( checkspace(.@Items[.@j],.@total,1,0,0,0,0,0,0) == 0 ) { mes "[Telma]"; mes "It's seen your storage cannot accept more items."; mes "Go to your store and check the free space."; close; } } } else { // Check Weight Limit if( checkweight(.@Items[.@j],.@total) == 0 ) { mes "[Telma]"; mes "It's seen you can't carry the stuff you want to buy."; mes "Go and store some items on your Kafra Storage."; close; } } if( .@i7828 > countitem(7828) || .@i7829 > countitem(7829) || .@i7773 > countitem(7773) ) { mes "[Telma]"; mes "What!?, are you a magician or a thief? What did you do with your badges!?"; mes "Get out of here!"; close; } delitem 7828,.@i7828; delitem 7829,.@i7829; delitem 7773,.@i7773; if( .@cID ) { if( .@Destiny ) storeitem2 .@Items[.@j],.@total,1,0,0,254,0,.@cID&0xffff,(.@cID>>16)&0xffff; else getitem2 .@Items[.@j],.@total,1,0,0,254,0,.@cID&0xffff,(.@cID>>16)&0xffff; } else { if( .@Destiny ) storeitem .@Items[.@j],.@total; else getitem .@Items[.@j],.@total; } mes "[Telma]"; mes "Here it is... Now take care and fight for the honor and glory of your prince."; close;}bat_room,1,1,3,7828 sshop BraveryExchanger 111,13036:100,13411:100,1425:100,1632:100,1634:100,1543:100,1924:100,1978:100,1574:100,1824:100,1183:100,1380:100,13305:100,1279:100,1739:100,13108:100,13172:100,2538:50,2539:50,2540:50,2435:50,2436:50,2437:50,2376:80,2377:80,2378:80,2379:80,2380:80,2381:80,2382:80,2720:500,2721:500,2722:500,2723:500,2724:500,2725:500,2733:500bat_room,1,1,3,7829 sshop ValorExchanger 111,13037:100,13410:100,1633:100,1635:100,1542:100,1923:100,1977:100,1575:100,1823:100,1184:100,1482:100,1379:100,13306:100,1280:100,1738:100,13171:100,13173:100,13174:100,2538:50,2539:50,2540:50,2435:50,2436:50,2437:50,2376:80,2377:80,2378:80,2379:80,2380:80,2381:80,2382:80,2720:500,2721:500,2722:500,2723:500,2724:500,2725:500,2733:500bat_room,1,1,3,7773 sshop HeroismExchanger 111,1187:2000,1281:2000,1282:2000,1310:2000,1382:2000,1426:2000,1486:2000,1546:2000,1576:2000,1577:2000,1640:2000,1641:2000,1743:2000,1826:2000,1827:2000,1927:2000,1981:2000,2002:2000,13042:2000,13110:2000,13176:2000,13177:2000,13178:2000,13179:2000,13307:2000,13416:2000,13417:2000,13418:2000,2394:840,2395:170,2396:25,2444:580,2445:70,2446:15,2549:630,2772:1200,2773:280,2774:40bat_room,163,154,2 script Erundek 109,{ mes "[Erundek]"; mes "Welcome, mighty warrior."; mes "What can I do for you today ?"; next; switch( select("Exchange Bravery Badges","Exchange Valor Badges","Exchange Heroism Badges","Hmm, nothing I guess.") ) { case 4: mes "[Erundek]"; mes "As you wish."; mes "See you later."; close; case 1: // Bravery Badges mes "[Erundek]"; mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Valley."; mes "Close this window to open shop."; close2; callshop "BraveryExchanger",0; end; case 2: // Valor Badges mes "[Erundek]"; mes "So you want to exchange ^FF0000Valor Badges^000000 from the Battle of Flavius."; mes "Close this window to open shop."; close2; callshop "ValorExchanger",0; end; case 3: // Heroism Badges mes "[Erundek]"; mes "So you want to exchange ^FFA500Heroism Badges^000000 from the Battle of Kriger Von Midgard."; mes "Close this window to open shop."; close2; callshop "HeroismExchanger",0; end; }} first thank you very much ... the bg eamod works like this ... it exists several modules which you can choose which want to use that line ... // Battleground Rotation - Main NPC name setarray .BG_Arenas$[0], "Flavius_CTF", "Tierra_EOS", "Tierra_TI", "Flavius_TD","Tierra_Boss","Conquest", "Flavius_SC","Tierra_DOM", "Rush"; // Battleground Arena Name - for announcements setarray .BG_Names$[0], "Capture the Flag","Eye of Storm","Triple Inferno","Team DeathMatch", "Bossnia","Conquest","Stone Control","Domination", "Rush"; // Minimum Players to start the BG setarray .BG_Min[0], 5, 5, 5, 5, 5, 20, 5, 5, 15; // Maximum Players per Team setarray .BG_Max[0], 35, 35, 35, 35, 35, 50, 35, 35, 30; << maximum number supported by BG BG // BG Message Colors setarray .BG_Color$[0], "0xA0522D", "0x4169E1", "0x696969", "0x808000", "0x483D8B","0xFFA500", "0x9ACD32", "0x4169E1","0xDDA0DD"; In my case I want to just use the Conquest ... so most want players poçam choose which side they want to play or the red side and blue side ... because of the unique way the choice side is automatic ... If you follow the help dowload BG and eamulador Hercules complete eamod ... Full BG eamod Queue 2015 eAHecules
  2. I wanted when the person using the comman @joinbg seemed the option to choose the blue side or red. // (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus//// - [email protected]// - MSN [email protected]// - Skype: Zephyrus_cr// - Site: http://dev.terra-gaming.com//// This file is NOT public - you are not allowed to distribute it.// Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/// eAmod is a non Free, extended version of eAthena Ragnarok Private Server. // ==============================================================================// BattleGround System - Common NPCs// ============================================================================== // MapFlags// ********************************************************************* bat_room mapflag nomemobat_room mapflag nowarptobat_room mapflag nobranchbat_room mapflag nopenaltybat_room mapflag noteleportbat_room mapflag nosave SavePointbat_room mapflag allow_bg_items// Mapflag Town is required to Join BG Queuesbat_room mapflag town // Battleground Queue Admin// *********************************************************************- script BG_Queue_Join -1,{ end; OnInit: // Configuration // ***************************************************** // Battleground Rotation - Main NPC name setarray .BG_Arenas$[0], "Conquest"; // Battleground Arena Name - for announcements setarray .BG_Names$[0], "Conquest"; // Minimum Players to start the BG setarray .BG_Min[0], 5; // Maximum Players per Team setarray .BG_Max[0], 30; // BG Message Colors setarray .BG_Color$[0], "0x4169E1"; // Team Building Mode : 0 = Lineal | 1 = Random | 2 = Class Priority | 3 = Faction Mode | 4 = Team Color ( by script set Bat_Team,N; ) set .TeamMode, 2; // Main Code // ***************************************************** set .BG_Count, getarraysize(.BG_Arenas$); set .BG_Queue, bg_queue_create("Battleground Arena","BG_Queue_Join::OnJoinEvent",80); set .VS_Queue, bg_queue_create("Free For All Arena","BG_Queue_Join::OnVersusJoin",80); // Move to Next Arena if( $BG_Index >= .BG_Count ) set $BG_Index,1; // Restart Rotation set .BG_Arena$,.BG_Arenas$[$BG_Index]; set .Ready, 1; donpcevent "BG_Queue_Join::OnDoHappyHour"; initnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method // Comment the next two lines if you don't want to allow @joinbg and @leavebg commands. bindatcmd "joinbg","BG_Queue_Join::OnDoJoin",0,200; bindatcmd "leavebg","BG_Queue_Join::OnDoLeave",0,200; end; OnDoJoin: // @joinbg if( checkquest(8506,PLAYTIME) == 2 ) erasequest 8506; if( checkquest(8506,PLAYTIME) != -1 ) { dispbottom "[Você é um desertor. Você não pode participar até que o indicador se apague]"; end; } bg_queue_join .BG_Queue; end; OnDoLeave: // @leavebg bg_queue_leave .BG_Queue; end; OnRotate:OnTimer740000: // Rotation if BG don't start... Comment if you don't want to use this method. 120 = 2 Minutes set $@BG_Status, 0; // Warps Teams bg_warp $@BG_Team1,"bat_room",155,150; bg_warp $@BG_Team2,"bat_room",155,150; bg_warp $@BG_Team3,"bat_room",155,150; // Destroy Teams bg_destroy $@BG_Team1; set $@BG_Team1, 0; bg_destroy $@BG_Team2; set $@BG_Team2, 0; bg_destroy $@BG_Team3; set $@BG_Team3, 0; // Move to Next Arena if( set($BG_Index,$BG_Index + 1) >= .BG_Count ) set $BG_Index,0; // Restart Rotation set .BG_Arena$,.BG_Arenas$[$BG_Index]; initnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method // Trigger the Event - Maybe people is waiting...OnJoinEvent: if( $@BG_Status == 2 ) end; // BG Ending... Must wait until OnRotate is called set .@Queue_Count, bg_queue_data(.BG_Queue,0); switch( $@BG_Status ) { case 0: // Idle - Ready to Start if( .BG_Arena$ == "Tierra_TI" ) set .@Req, .BG_Min[$BG_Index] * 3; else set .@Req, .BG_Min[$BG_Index] * 2; if( bg_queue_checkstart(.BG_Queue,.TeamMode,( (.BG_Arena$ == "Tierra_TI") ? 3 : 2 ),.BG_Min[$BG_Index]) ) { donpcevent .BG_Arena$ + "::OnBuildTeams"; // Fill Teams with Queue Members if( .BG_Arenas$[$BG_Index] == "Tierra_TI" ) bg_queue2teams .BG_Queue,.BG_Min[$BG_Index],.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2,$@BG_Team3; else bg_queue2teams .BG_Queue,.BG_Min[$BG_Index],.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2; stopnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method set $@BG_Status,1; set .@msg$, "Batalha Campal -- " + .BG_Names$[$BG_Index] + " -- Começando"; announce .@msg$,.BG_Color$[$BG_Index]; donpcevent .BG_Arena$ + "::OnReady"; } else { set .@msg$, "Batalha Campal -- " + .BG_Names$[$BG_Index] + " -- " + (.@Req - .@Queue_Count) + " Jogadores Para Começar, Use @joinbg Para Participar."; announce .@msg$,0,.BG_Color$[$BG_Index]; } break; case 1: // Running - Others can join if( .@Queue_Count > 0 ) { if( .BG_Arena$ == "Tierra_TI" ) { bg_balance_teams .BG_Queue,.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2,$@BG_Team3; set .@BG_Count1, bg_get_data($@BG_Team1,0); set .@BG_Count2, bg_get_data($@BG_Team2,0); set .@BG_Count3, bg_get_data($@BG_Team3,0); set .@msg$, "Batalha Campal -- " + .BG_Names$[$BG_Index] + " -- B: " + .@BG_Count1 + "/" + .BG_Max[$BG_Index] + ", R: " + .@BG_Count2 + "/" + .BG_Max[$BG_Index] + ", G: " + .@BG_Count3 + "/" + .BG_Max[$BG_Index] + " (Em andamento) Use @joinbg Para Participar."; } else { bg_balance_teams .BG_Queue,.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2; set .@BG_Count1, bg_get_data($@BG_Team1,0); set .@BG_Count2, bg_get_data($@BG_Team2,0); set .@msg$, "Batalha Campal -- " + .BG_Names$[$BG_Index] + " -- B: " + .@BG_Count1 + "/" + .BG_Max[$BG_Index] + ", R: " + .@BG_Count2 + "/" + .BG_Max[$BG_Index] + " (Em andamento) Use @joinbg Para Participar."; } announce .@msg$,.BG_Color$[$BG_Index]; } break; } end; OnVersusJoin: if( $@VS_Status != 0 ) end; set .@Queue_Count, bg_queue_data(.VS_Queue,0); if( .@Queue_Count >= 10 ) { donpcevent "FFA_Arena::OnBuildTeams"; bg_queue2teams .VS_Queue,1,1,0,$@VS_Team[0],$@VS_Team[1],$@VS_Team[2],$@VS_Team[3],$@VS_Team[4],$@VS_Team[5],$@VS_Team[6],$@VS_Team[7],$@VS_Team[8],$@VS_Team[9]; set $@VS_Status,1; announce "Batalha Campal -- Free For All -- Começando",0,0x483D8B; donpcevent "FFA_Arena::OnReady"; } else announce "Batalha Campal -- Free For All -- " + (10 - .@Queue_Count) + " Jogadores Para Começar, Use @joinbg Para Participar.",0,0x483D8B; end; OnFri0600: // Friday, 6 a.m. rankreset 1; // Ranking Reset end; // BattleGround Happy HourOnDoHappyHour:OnClock1600:OnClock1800:OnClock2000:OnClock2200: switch( gettime(4) ) { case 1: case 3: case 5: if( gettime(3) >= 20 && gettime(3) < 22 ) { announce "-- Battleground Happy Hour has begun | Ranked Arena Mode --",0,0x00FF00; setbattleflag "bg_reward_rates",120; // +20% Reward Rates setbattleflag "bg_ranked_mode",1; end; } if( gettime(3) == 22 ) { announce "-- Battleground Happy Hour is over | Regular Arena Mode --",0,0x00BFFF; setbattleflag "bg_reward_rates",100; // Normal Rates setbattleflag "bg_ranked_mode",0; end; } break; case 2: case 4: case 6: if( gettime(3) >= 16 && gettime(3) < 18 ) { announce "-- Battleground Happy Hour has begun | Ranked Arena Mode --",0,0x00FF00; setbattleflag "bg_reward_rates",120; // +20% Reward Rates setbattleflag "bg_ranked_mode",1; end; } if( gettime(3) == 18 ) { announce "-- Battleground Happy Hour is over | Regular Arena Mode --",0,0x00BFFF; setbattleflag "bg_reward_rates",100; // Normal Rates setbattleflag "bg_ranked_mode",0; end; } break; } end;} // Registration NPC// *********************************************************************- script BG_Register -1,{ if( getvariableofnpc(.Ready,"BG_Queue_Join") == 0 ) donpcevent "BG_Queue_Join::OnInit"; mes "[^FFA500Battle Recruiter^000000]"; mes "Bem Vindo ao novo sistema de Batalha Campal! Aqui você pode registrar-se ou registrar seu Grupo no sistema. O sistema seleciona os Times e Arena radomicamente e segue alternando as Arenas de forma consecutiva. Conquest -->Rush -->Conquest --> Conquest e por ai vai."; mes "O que você quer fazer?"; next; switch( select("^FFA500Batalha Campal Arenas^000000:^0000FFFree For All Arena^000000:Ir as lojas da Batalha Campal") ) { case 1: mes "[^FFA500Recrutadora de Batalha^000000]"; mes "Batalha Campal, diferentes tipos de jogos onde as equipes lutam pela vitória."; mes "Oque você quer fazer?"; next; switch( select("Registrar:Registrar Grupo:Cancelar Registro:Battleground Help") ) { case 1: if( BaseLevel < 80 ) { mes "[^FFA500Recrutadora Batalha Campal^000000]"; mes "Nível necessário para participar de um campo de batalha é de 80."; close; } if( checkquest(8506,PLAYTIME) == 2 ) erasequest 8506; if( checkquest(8506,PLAYTIME) != -1 ) { mes "[^FFA500Recrutadora Batalha Campal^000000]"; mes "Você é um desertor. Você não pode participar até que o indicador se apaga"; close; } mes "[^FFA500Recrutadora Batalha Campal^000000]"; mes "Vamos prosseguir com o registro..."; mes "Você pode esperar em qualquer cidade até BG começa."; mes "Feche esta janela para continuar..."; close2; bg_queue_join getvariableofnpc(.BG_Queue,"BG_Queue_Join"); end; case 2: if( getcharid(1) == 0 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Você não estar em um grupo."; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Vamos prosseguir com o registro..."; mes "Você pode esperar em qualquer cidade até BG começa."; mes "Feche esta janela para continuar..."; close2; bg_queue_partyjoin getcharid(1),getvariableofnpc(.BG_Queue,"BG_Queue_Join"); end; case 3: mes "[^FFA500Battle Recruiter^000000]"; mes "Se você estiver registrado, você será removido."; mes "Você tem certeza?"; next; if( select("Sim, sair da fila:Não, eu vou ficar") == 2 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Ok, nada para mudar."; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Feche esta janela para continuar ..."; close2; bg_queue_leave getvariableofnpc(.BG_Queue,"BG_Queue_Join"); end; case 4: mes "[^FFA500Battle Recruiter^000000]"; mes "Tell me... what battleground you don't understand?"; next; switch( select("Capture the Flag:Team DeathMatch:Stone Control:Eye of Storm:Bossnia:Domination:Triple Inferno:Conquest:Rush") ) { case 1: mes "[^FFA500Battle Recruiter^000000]"; mes "The objective of the Flavius Battle CTF is to score 3 points before your enemy, by capture their Flag."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "To capture a Flag you need to take the enemy flag, and bring it to your base flag."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If your base flag is captured too, you need to kill the flag carrier and take the flag back to your base."; break; case 2: mes "[^FFA500Battle Recruiter^000000]"; mes "Kill all the enemy players to let their Team without points."; mes "Protect our army."; break; case 3: mes "[^FFA500Battle Recruiter^000000]"; mes "Take the Stones in the middle of the battlefield and put in on your base, in the Stone Points."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each Stone will give points to your team. First team reach 99 points wins the game."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Protect your stones from to be captured by the enemy."; break; case 4: mes "[^FFA500Battle Recruiter^000000]"; mes "There are two bases, North and South which teams can capture by holding position on the Base more than the other team."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each base will give you points each 5 seconds of Domination. If your Team control both bases the amount of points increases."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "To get aditional points, in the middle there is a Flag spawn, capture it and put it on any of your team Bases."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "The first Team reach 99 points wins the match."; break; case 5: mes "[^FFA500Battle Recruiter^000000]"; mes "Attack the enemy base and destroy each MVP Guardian. To do damage to the guardian your team must capture the Balance Flag in the middle base."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each team have 5 guardian to be protected or killed."; break; case 6: mes "[^FFA500Battle Recruiter^000000]"; mes "There are three bases, North, Center and South which teams can capture by holding position on the Base more than the other team."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each base will give you points each 5 seconds of Domination."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "The first Team reach 99 points wins the match."; break; case 7: mes "[^FFA500Battle Recruiter^000000]"; mes "There are 3 teams in the battlefield, your team and other 2 enemies."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Kill the enemy players, collect the skulls and bring then to the Sacrifice Totem to win points."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "You can collect your own team skulls and bring then to your Sacrifice Totem to avoid other teams to score."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If you get killed all your skulls will be drop to the floor, including your own skull. First Team to get 80 points wins the battle."; break; case 8: mes "[^FFA500Battle Recruiter^000000]"; mes "If you are Attacking, destroy the enemy defenses and it's Flag."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If you are Defending, protect your castle defenses and the Flag."; break; case 9: mes "[^FFA500Battle Recruiter^000000]"; mes "Fight to capture the Castle and organize your team to defend it."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If you fail on the first capture, kill the defender and take it for your team."; break; } break; } close; case 2: mes "[^FFA500Battle Recruiter^000000]"; mes "Free For All Arena is a Duel between 10 players with No Teams."; mes "The target is to kill 25 players."; mes "What do you want to do?"; next; switch( select("Register:Leave Queue") ) { case 1: if( BaseLevel < 80 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Min required level to join a battleground is 80."; close; } if( checkquest(8506,PLAYTIME) == 2 ) erasequest 8506; if( checkquest(8506,PLAYTIME) != -1 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "You are a Deserter. You can't participate until the indicator goes off"; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Let's proceed with the registration..."; mes "You must wait on any City until BG starts."; mes "Close this window to continue..."; close2; bg_queue_join getvariableofnpc(.VS_Queue,"BG_Queue_Join"); end; case 2: mes "[^FFA500Battle Recruiter^000000]"; mes "If you are registered, you will be removed."; mes "Are you sure?"; next; if( select("Yes, leave queue:No, I will stay") == 2 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Ok, nothing to change."; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Close this window to continue..."; close2; bg_queue_leave getvariableofnpc(.VS_Queue,"BG_Queue_Join"); end; } break; case 3: mes "[^FFA500Battle Recruiter^000000]"; mes "May the War God bless you."; close2; warp "bat_room",155,150; end; OnInit: waitingroom "Batalha Campal",0; } end;} bat_room,156,150,3 duplicate(BG_Register) Battle Recruiter#bat 728prontera,162,191,4 duplicate(BG_Register) Battle Recruiter#prt 728 // General Guillaume// *********************************************************************bat_room,160,159,3 script General Guillaume 420,{ cutin "bat_kiyom2",2; mes "[General Guillaume]"; mes "Hot-blooded adventurer, we need your ability to win this battle."; next; cutin "bat_kiyom1",2; mes "[General Guillaume]"; mes "Our great king, Marcel Marollo VII, is very sick lately. His Majesty has declared that he chosen either me or Prince Croix as the next king amongst his 9 sons."; next; mes "[General Guillaume]"; mes "Two kings can't share a nation!"; mes "Only the one victorious from His Majesty's appointed battle will be enthroned."; next; mes "[General Guillaume]"; mes "This is however, not just a battle between us. This battle will determine the future of this country. I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats."; next; switch( select("Join the Blue Team","Join the Green Team","End Conversation") ) { case 1: cutin "bat_kiyom2",2; mes "[General Guillaume]"; mes "Welcome to my army, comrade."; mes "Your eyes tell me that you're a soldier that I can trust."; set Bat_Team,1; next; mes "[General Guillaume]"; mes "Now, go upstairs and apply for battle with your comrades. I'm sure they'll welcome you whole-heartedly!"; break; case 2: cutin "bat_kiyom2",2; mes "[General Guillaume]"; mes "So you will take this fight as your own..."; mes "Then you are my enemy."; set Bat_Team,0; next; mes "[General Guillaume]"; mes "Go now, We will meet again in the Battlefield."; break; case 3: mes "[General Guillaume]"; mes "I'll be the one who will capture the flag!"; break; } close2; cutin "",255; end;} // General Croix// *********************************************************************bat_room,160,140,3 script Prince Croix 416,{ cutin "bat_crua1",2; mes "[Prince Croix]"; mes "Wise adventurer, why don't you lend us your power for victory?"; next; cutin "bat_crua2",2; mes "[Prince Croix]"; mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people."; next; mes "[Prince Croix]"; mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win. I want to win this battle so that I can grant a better future for my people."; next; switch( select("Join the Red Team","Join the Green Team","End Conversation") ) { case 1: mes "[Prince Croix]"; mes "Thank you so much. I feel like I can win with the help of adventurers like you. Now, please go downstairs and join your comrades in sharpening their skills to fight the enemy!"; set Bat_Team,2; break; case 2: mes "[Prince Croix]"; mes "So you will take this fight as your own..."; mes "Then you are my enemy."; set Bat_Team,0; next; mes "[Prince Croix]"; mes "Go now, We will meet again in the Battlefield."; break; case 3: mes "[Prince Croix]"; mes "For Maroll!"; break; } close2; cutin "",255; end;} // Guard Dummy// ********************************************************************* bat_room,161,141,3 script Prince Croix's Aid::bat_aid 415,{ end; }bat_room,161,139,3 duplicate(bat_aid) Prince Croix's Aid::bat_aid2 415bat_room,161,160,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid3 419bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 419 // Flags// ********************************************************************* - script Base Flag#bg -1,{ end; } // BattleGround Warper - Exit// ********************************************************************* bat_room,148,150,4 script Teleporter#bat 124,{ mes "[Teleporter]"; mes "Do you wish to leave the battlefield? Use my service to return to town."; next; if( select("Leave:Don't Leave") == 2 ) { mes "[Teleporter]"; mes "I'll be here whenever you're in need of my service."; close; } switch( @ArenaPVP_out ) { // Rune Midgard Republic case 1: warp "prontera",138,86; break; case 2: warp "payon",165,98; break; case 3: warp "morocc",153,94; break; case 4: warp "umbala",121,143; break; case 5: warp "comodo",196,140; break; case 6: warp "niflheim",214,193; break; case 7: warp "aldebaran",143,111; break; case 8: warp "geffen",107,53; break; // Schwarzard Republic case 9: warp "yuno",151,177; break; case 10: warp "hugel",99,143; break; case 11: warp "lighthalzen",167,93; break; case 12: warp "einbroch",70,194; break; case 13: warp "einbech",168,130; break; // Arunafelz Republic case 14: warp "rachel",118,114; break; case 15: warp "veins",207,122; break; // Islands case 16: warp "nameless_n",161,179; break; case 17: warp "louyang",213,106; break; case 18: warp "gonryun",154,111; break; case 19: warp "ayothaya",148,109; break; case 20: warp "moscovia",229,195; break; case 21: warp "xmas",151,127; break; case 22: warp "amatsu",203,107; break; case 23: warp "izlude",126,114; break; case 24: warp "brasilis",195,211; break; case 25: warp "manuk",279,214; break; case 26: warp "splendide",200,174; break; // Anyplace else default: set .@spoint$, getsavepoint(0); set .@x, getsavepoint(1); set .@y, getsavepoint(2); mes "[Teleporter]"; mes "You will be sent back to " + .@spoint$ + "."; close2; warp .@spoint$, .@x, .@y; break; } set @ArenaPVP_out, 0; end;} // Kafra// *********************************************************************bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{ cutin "kafra_09",2; callfunc "F_Kafra",0,2,1,150,0;} // Badges Exchange// *********************************************************************
  3. queria muito usar isso no hexed 20100730
  4. I would change the formula of the SPD, Example: A character with 186 SPD has the movement of attack as if it had 191 Achei esso no status.c onde eu edito para obter resultado desejado? // ----- ASPD CALCULATION -----// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied // Basic ASPD value i = status_base_amotion_pc(sd,status); status->amotion = cap_value(i,battle_config.max_aspd,2000); // Relative modifiers from passive skills if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) status->aspd_rate -= 5*skill; if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd)) status->aspd_rate -= 30*skill; if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) status->aspd_rate -= ((skill+1)/2) * 10; if(pc_isriding(sd)) status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY); status->adelay = 2*status->amotion;
  5. I have a controller woe which made ​​a modification to make an award to each member of the winning guild castle, only at the end of the script woe not be doing the delivery. I wonder why. Controller MOD
  6. Hello good evening, the skill Magnum Break, enchants the weapon with 20% effect fire, wanted to edit the src to that effect stay 100% ..
  7. my stargamepanel not load images like capcher
  8. I would like to use StarGamesControlPanel fully patched, I just want to change (group_id) to (level) if pider tell me which files I can do it thank you very much
  9. I downloaded a StarGames Control Panel but here it is for 3rd, I want to use it on an emulator without 3rd, "level" and not "group_id"
  10. I wanted to use it on an emulator without 3rd, where I make the change?
  11. I would use this panel on an emulator without 3rd, can someone please tell me where I modify? of "group_id" to "level"
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