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Kong

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Posts posted by Kong


  1. This script is not working as intended. 

    1. It's giving agit points to all guild even if they don't have a castle.
    2. Active participation is not accurate either. Even those inactive guilds are getting points. Guilds with only 3-5 members have higher points than those really active ones.
    3. The percentage calculation is not properly calculated. 

     

     


  2.  

    bump? @@Dastgir or any devs out there :-D

    This one can be done, but we miss info on how one joins a clan and what happens if one is both on clan and guild.

    (I guess clan too have some kind of emblem)

     

    I would suggest that only guild leaders can join a clan and their guild members will be automatically added to that clan. So that all members in that guild will be on the same clan. It's the player's decision which guild to join taking in consideration their clan as well :)


  3. This matter is still not solved for some clients I'm not sure if I'm on the right section to post this though.

    2013-08-072013-07-132012+

    In reference to this: http://herc.ws/board/tracker/issue-7650-body-reloc-client-crash/

     

    There are some headgears including:

    • Shining Santa Hat
    • Blue Poring Bubble
    • Angeling Bubble

    that crashes the client.

     

     

    To reproduce:

     

    After using Asura Strike then use Zen then Fury and then Body Reloc (Snap) Boooom client crash.

     

    Suggested fix:

    Change 

    clif->snap(src, src->x, src->y);

    to 

    clif->slide(src, src->x, src->y);

    However this fix removes the animation of body relocation thus changes the mechanics as well. It also looks ugly. Is there anyone who can provide a possible fix for this? I'm willing to test it. This problem still occurs up to now. 


  4. Hello everyone,

     

    I tried a lot of modifications from the following references (10+ attempts but all failed):

    Can anyone please provide a modification to make asura fail when absorbed spirit during cast time? This is the official behavior before and was used on official tournaments on the early release of RO. This was a better mechanic than what we have now so hoping for a source modification for this. Thanks a lot in advance.

     


  5.  

    ohh i see. is there any way on how to prevent that from happening? @@Dastgir @@AnnieRuru

    If want cooldown to not end upon logout, use this http://upaste.me/0812a8

     

    How to make it so that instead of displaying "Skill Failed, Emergency Call still in Cool Down"; you'll display the time remaining before you can cast emergency call again? ex. ("Cool down still active for 3 minutes 29 seconds") 

     

    This will be a very helpful command with a time notifier. Thanks


  6. Why not just change that exact

    return 0;
    to
    return retVal;
    I think that'd be easier than rewriting the hook to pre :P

    Another bug occured tss

    @@Dastgir

     

    CASH SHOP not working. No items appear.

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