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EriNa_KillerSoul

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Everything posted by EriNa_KillerSoul

  1. I getting this error at my CMD [Warning]: sv_unescape_c: empty escape sequenceckTower.txt[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> )[Warning]: sv_unescape_c: empty escape sequence[Debug]: parse_simpleexpr: unexpected length 0 after unescape ("" -> ) This is my script // Clock Tower- script ControlReloj -1,{ end;OnInit: if( gettime(3) >= 7 && gettime(3) < 19 ) day; else night; end;OnClock0000:OnClock0100:OnClock0200:OnClock0300:OnClock0400:OnClock0500:OnClock0600:OnClock0700:OnClock0800:OnClock0900:OnClock1000:OnClock1100: set .Sufijo$, "a.m."; goto L_Bells; end;OnClock1200:OnClock1300:OnClock1400:OnClock1500:OnClock1600:OnClock1700:OnClock1800:OnClock1900:OnClock2000:OnClock2100:OnClock2200:OnClock2300: set .Sufijo$, "p.m."; goto L_Bells; end; L_Bells: set .Count, 0; set .Hour, gettime(3); if( .Hour == 7 ) day; if( .Hour == 19 ) night; if( .Hour > 12 ) set .NHour, .Hour - 12; else if( .Hour == 0 ) set .NHour, 12; else set .NHour, .Hour; announce "[EFOM Academy Clock Tower - " + .NHour + " " + .Sufijo$ + "]",0,0x00CCFF; initnpctimer; end;OnTimer1000:OnTimer3000:OnTimer5000:OnTimer7000:OnTimer9000:OnTimer11000:OnTimer13000:OnTimer15000:OnTimer17000:OnTimer19000:OnTimer21000:OnTimer23000: soundeffectall "waveffectef_angelus.wav",0,"prontera"; soundeffectall "waveffectef_angelus.wav",0,"morocc"; soundeffectall "waveffectef_angelus.wav",0,"payon"; soundeffectall "waveffectef_angelus.wav",0,"aldebaran"; soundeffectall "waveffectef_angelus.wav",0,"geffen"; soundeffectall "waveffectef_angelus.wav",0,"izlude"; soundeffectall "waveffectef_angelus.wav",0,"louyang"; soundeffectall "waveffectef_angelus.wav",0,"eclage"; soundeffectall "waveffectef_angelus.wav",0,"amatsu"; soundeffectall "waveffectef_angelus.wav",0,"comodo"; soundeffectall "waveffectef_angelus.wav",0,"yuno"; soundeffectall "waveffectef_angelus.wav",0,"alberta"; soundeffectall "waveffectef_angelus.wav",0,"lighthalzen"; soundeffectall "waveffectef_angelus.wav",0,"gonryun"; soundeffectall "waveffectef_angelus.wav",0,"ayothaya"; soundeffectall "waveffectef_angelus.wav",0,"hugel"; soundeffectall "waveffectef_angelus.wav",0,"rachel"; soundeffectall "waveffectef_angelus.wav",0,"sanctum"; soundeffectall "waveffectef_angelus.wav",0,"sl_mall01"; soundeffectall "waveffectef_angelus.wav",0,"sl_mall02"; set .Count, .Count + 1; if( .Count >= .NHour ) { stopnpctimer; set .Count, 0; } end;}
  2. Thanks!I'm waiting for this one EDIT I got this when compile vending.c: In function 'vending_purchasereq':vending.c:255: warning: 'item_name' may be used uninitialized in this function
  3. I paste before this line /** * Fills the reference of available commands in atcommand DBMap **/ and paste this below ACMD_DEF(costume), ACMD_DEF(afk),
  4. atcommand.c: In function 'atcommand_afk':atcommand.c:9444: warning: implicit declaration of function 'trade_tradeack'atcommand.c:9452: warning: implicit declaration of function 'clif_authfail_fd'atcommand.c:9485: warning: implicit declaration of function 'clif_displaymessage'atcommand.c: In function 'atcommand_basecommands':atcommand.c:9752: warning: initialization from incompatible pointer type I got this when compile
  5. switch(select("Rune Knight:High Wizard:Arch Bishop:Ranger:Mechanic:Guillotine Cross:Royal Guard:Sorcerer:Sura:Minstrel/Wanderer:Genetic:Shadow Chaser")) High wizard? Whoa, thanks for pointing that out. Forgot to swap that name out in that menu. Updated and fixed; thanks! Heh...no problem...I like this script...useful...keep up good work /no1
  6. switch(select("Rune Knight:High Wizard:Arch Bishop:Ranger:Mechanic:Guillotine Cross:Royal Guard:Sorcerer:Sura:Minstrel/Wanderer:Genetic:Shadow Chaser")) High wizard?
  7. Same...not working EDIT : Its working after I try diff another option
  8. Hello.. How to remove that chinese font? I use shakto's msgstringtable.txt. My client 2013-03-20ragexe. I change from "Do you agree?" to "Ready to choose your destiny?"
  9. try rename the lua files to lub. I already solved it. Only left the NO MSG when create characters
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