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Everything posted by Yoh Asakura
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Because I made tests with the other cards....and this card is not working....the damage is too high even with this card.
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Hi, I just add a CellPvP in prontera. After we kill a player, if the player click to return to save point (which is prontera), we all get gravity error. Why? @edit We all get gravity error except the player that was killed. I also tried to turn the pvp on in prontera, and I killed the char outside the cellpvp arena and nothing happened, we didin't get gravity, which means is somenthing about the cellpvp system. http://herc.ws/board/topic/4589-pk-area/?p=29693
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I saw the youtube video but the program is not like it. The +/- is not working for texture sizes...and I also can't select the textures.
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Hi, I don't know why but the Sandman Card effect is not working. All the other cards that Enchant Armors with a property is working, all of them but Sandman Card. Anyone knows why? Maybe is because is not "Earth" anymore. I think it is "Ground", isn't it? Since the Elemental_Earth (ID: 12116) has the following script: SC_PROPERTYGROUND instead of Property Earth. @edit: I tried to put "ground" but it didin't work also. ID Card: 4101 { bonus bDefEle,Ele_Earth; bonus bDef,1; },{},{}
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Hi, I wonder if it's possible to block an item just in a certain map. Just like the code bellow from map_zone_db.conf, but just for a map. Is it possible or I would have to create an NPC to do not let players with this item on the map? disabled_items: { Wing_Of_Fly: true }
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Oh, I didin't change like that. I will try it. Thank you.
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But what happened with the part I've changed? I tried to put each 17 luk = +1 perfect flee, but it's still each 10 luk = +1perfect flee. What you said above...I won't change that because with Custom Items is possible to have perfect flee, that's why I want to change the points of luck to get perfect flee... if ( bl->type&battle_config.enable_perfect_flee ) st->flee2 += st->luk + 10; //(every 10 luk = +1 perfect flee)
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I've changed as you said but it's still the same
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[Paypal] Official License to open a RagnaroK Server?
Yoh Asakura replied to Yoh Asakura's topic in Off Topic
Very weird... -
[Paypal] Official License to open a RagnaroK Server?
Yoh Asakura replied to Yoh Asakura's topic in Off Topic
I already have a VPS not related to games. The problem is not that. @Kong Next time I won't tell Paypal anything, they are just giving me troubles. -
up?
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[Paypal] Official License to open a RagnaroK Server?
Yoh Asakura replied to Yoh Asakura's topic in Off Topic
I'm going to send them the license that comes with Hercules Emulator. -
Hi, Recently I started using Paypal as a method of payment on my server, however Paypal Team has limited my account. They have asked me if I have a license from the official Developers (Gravity Co.) to run this game, or if I have anything that proves I am allowed to run a RagnaroK Online server. I would like to know if this is right or not, since I use hercules emulator, and it is free. On my website I also put all rights reserved to Gravity Co. and all contend related with RagnaroK Online. There are many Private Servers that uses Paypal as a method of Payment, so why Paypal has limited my account because of this? What I should say to them? Kind Regards, Yoh.
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I will try to edit the source. Thank you for the help. Didin't work... I also have found in skill.c the following: case BA_WHISTLE: val1 = skill_lv +st->agi/10; // Flee increase val2 = ((skill_lv+1)/2)+st->luk/10; // Perfect dodge increase I don't need to alter it too?
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Hi, I would like to know how I can edit the perfect flee atribute. For example, the more I have Luck atribute the more I will have flee, till I get 100, which will be perfect flee, but I don't want to let it be 100. Where can I edit this? For sure must be source edit, but where?
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Dastgir, would you add something to the "autoattack" plugin? Because this scripts only let the char attacking all the mobs around, but it would be nice to select which mob(s) you want to attack, example: "@autoattack +MobId or MobName"
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Example: OnInit: .timetocheck = 60; //Seconds after which idle is checked. .idle_time = 3600; //Idle time in seconds, from which one can be warped. This way it will check every minute if any player is afk for 1 hour, is that right?
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What about the 'timetocheck'. What is this about?
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Hello, I'd like know if anyone could edit this script that Dastgir made. I would like to kick all the players from all maps that are afk for 6 hours. - script afkwoe -1,{OnInit: .timetocheck = 30; //Seconds after which idle is checked. .idle_time = 30; //Idle time in seconds, from which one can be warped.end;OnPCLoginEvent: addtimer .timetocheck*1000,strnpcinfo(3)+"::OnCheckAFK"; end; OnCheckAFK: if(checkidle() >= .idle_time && getmapflag(strcharinfo (3), mf_gvg)) { dispbottom "The Police, has detected him as bot because you were in afk a long time during woe"; warp "SavePoint",0,0; end; } addtimer .timetocheck*1000,strnpcinfo(3)+"::OnCheckAFK";} Kind Regards, Yoh.
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Oh, I totally forget about the mapcache. Thank you guys.
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Thank you.
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Hello, I would like to know how the hell I can edit the GAT of prontera map. I want the middle of prontera to be walkable...I edited it from my custom grf but it's not working...
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release [Release] ExtendedBG for Hercules (with eAmod BG modes)
Yoh Asakura replied to Dastgir's topic in Projects
As I told before, I can't wait to see this project of yours. -
Hello, I would like to know how I can translate the name when we equip cards. Example: Bi-Anti Evil Screenshot example: follow the attached file.
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Thank you so much for the help. It worked.