darkxxcrow
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Everything posted by darkxxcrow
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I just started a Pre-renewal server with Hercules, and a few days after opening, we notice that the Enchant Deadly Poison doesn't act as it should... EDP in Pre-renewal should change the weapon and armor's ATK by 400% right? In Renewal Im not sure, but as the source says: /// under renewal mode:/// - damage is NOT increased by 400%/// - it does NOT affect grimtooth/// - weapon and status ATK are increased So i think it's using renewal source... Maybe (And probably) This setting is what i am missing, cause I had to set it up quickly And i forgot to uncomment one line. //#define DISABLE_RENEWAL#ifndef DISABLE_RENEWAL Is that the reason? Because I have players online and I don't want to make them wait me recompile... EDIT: Oh! by the way, I have every Renewal "#define" commented into renewal.h, even the "DISABLE_RENEWAL" u.u Thanks
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Sorry, i didn't understand that
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Well... That fixed my problem, It seems that i messed up that file, Thanks for your help The thing is... I messed up the iteminfo.lua/lub because I wanted to have the descriptions of all items in pre-renewal data (like pre-renewal defense for equip items), but obviously keeping the original renewal descriptions for the only-renewal items... I just pasted the pre-renewal ItemInfo.lua replacing all items except for the new ones... Is there any possible way to do it without breaking the file? WOW... triple post D: IM SORRY
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Well, as the title says, weapon sprites arent showing in the client (all attacks with all types of weapon shows as punch animation), and i dont know why... I would really appreciate some help here, i've tried all sorts of solutions i thought, but without results... EDIT: Ive done some tests and its not the exe nor the source of emulator... I guess it's the data grf... I use the renewal folder v4
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I did all those steps before. However, it's fixed now.. I was told it was something with Windows DEP. I think some files were "read only" or something like that, also. Anyways Thanks for the answers You are very helpful
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ok, sorry, i was just saying, in the case it wasn't a terrible hard work or something like that... I understand ^^u
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Your code works flawlessly As a simple question, is there any way possible to use costume garments? Like Archangel Wings?
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It's located in Desktop, running as admin. The exe you gave me doesn't work either... As all the exes I tried, it charges a little bit and then nothing happens...
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No, I diffed it that way, I dont have problems logging in without it in some computers, is only that case, but i would like to know why it isnt working
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Hi, I searched a lot about this and didn't find anything that worked. The thing is, I made a 2013-08-07 executable, and it runs fine on several systems (windows 7 & 8.1 x64), but when I was trying to run it on a windows 7 x86 (32 bits), it just won't open (no errors, no popups, nothing). We are testing yet, but I don't know what's happening... The folder is the same, system folder too, same client files... I hope you could help me with this :c
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In your diff, on pc.h, the patch erases EQI_MAX and replaces it with EQI_MAX_BONUS = 10. Also, it moves EQI_AMMO a few lines down, so, i don't have the same lines you posted. (I rollbacked the modification by downloading a new fresh Hercules and applying manually the patch to it.
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I can't equipp any ammo now :/ I don't know if its my error or something else... It shows my costume item (only happens if I log off with the costume item equipped) on the ammo slot when i put off it
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Thanks!! It works perfectly now You are awesome
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I redownloaded hercules from svn checkout, applied manually the diff and still happens btw: now it's rev 13635
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Ok, I'll try with a new fresh hercules in the afternoon, thanks!
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Im sure i did, but i don't know... 2013-08-07aRagexe.patched.rar
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This is the first modification I did to the source, and the lines you requested are there (my hercules lines = the lines you posted)
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Thanks I managed to connect with the 2013-08-07 exe. But, that doesn't seem to fix my problem :c
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I had a lot of trouble making a client for newer versions of the exe (mainly lua files), that's why i got a 2012 version... I use hercules 13434 -- I'll try making a 2013 client anyways... Thanks for the help
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I just tried with a costume hat and a normal cap, and they still replace each other :/ No errors in console, either... Maybe the latest hercules revision changed the functionality
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Thanks for the quick answer. I think it's a server-side bug (or I just missed something), because Im not having any client issues. My client date is 2012-04-10. As shown in the first screenshot, everytime I equip a same-position item, it replaces (unequips) the previous one, even if its a costume item.
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I manually patched the src with the data of your diff and it worked! Thanks for the conversion to hercules On other point, i don't know if this is intended or not, but whenever I equip a Costume item like a headgear, the functional headgear will unequip, and when i equip back the functional headgear, the costume headgear unequips too... How do I keep both items equipped, so I can equip both the functional (stats, refined, etc) item and the costume item (wich hides functional item)? Thanks in advance.