REKT
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Everything posted by REKT
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Thank you for the kind and respond, BTW how can i add it in the Skilltree view just like Paladin? Perhaps, the Baby Crusader don't really have this kind of skill since only at Transcendent Class however how can i ADD it?
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REMOVE fix by ME.
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i think, no one help me out to make this script more better and compatibility. P.S Please delete this Topic. Thank you.
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Hello, i just wanna ask for support or help with this script >.> i find hard how can i fixed this one. Script: http://pastebin.com/mVCqMfG8 SQL Tables: http://pastebin.com/3D8HHm5X If someone knows how to fix this, i'd be happy if someone would help me this out. Thank you!
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Another!
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I will try it, i'll feedback ASAP. Thank you for support! much appreciated!!
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This script looks nice, BTW, i'm making this kind of bonuses because i wanted to make each classes has different bonuses. e.g Mage or High Wizard +1 INT so on and so forth, how can i add another class? with different bonuses? Thank you.!
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Hi, thanks for the respond, much appreciated! i will try to test this out. Thank you Again.! Opps, after i wear the item. [Error]: script:getarg: index <idx=0> out of range <nargs=0> and no default value found script: function script Classes_Check { if( getarg(0)==Job_Assassin || getarg(0)==Job_Assassin_Cross ) goto Lskillssin; if( getarg(0)==Job_Bard || getarg(0)==Job_Clown ) goto Lskillsbard; if( getarg(0)==Job_Knight || getarg(0)==Job_Lord_Knight ) goto Lskillsknight; end; Lskillssin: bonus2 bAddRace,7,20; bonus bIntravision,0; if(getrefine()>=10) { bonus bAllStats,5; } end;Lskillsknight: bonus2 bAddRace,7,20; bonus bIntravision,0; if(getrefine()>=10) { bonus bAllStats,5; } end; Lskillsbard: bonus2 bAddRace,7,20; bonus bIntravision,0; if(getrefine()>=10) { bonus bAllStats,5; } end; }
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Hello, i just wanna asked if the one i made is correct or wrong? please correct if it is wrong. Or if you have a better way or optimized this script to make it better. please feel free to post http://pastebin.com/3Fkf7K9B Thank you!
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AHAHAHA, i thought someone didn't notice this issue. and i thought i'm the one only having this kind of crash. +1 for JUDAS.
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+99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 Please don't argue with me, just SHUT UP!
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Hello, There! i would like to ask for pleased support for the 'OnPCStatCalcEvent' How do i set only minimum of +50 Only? SCRIPT: mes "which bonus do you want ?"; mes "NOTE: each of stat is only +1 UPGRADE until you reach the maximum +50"; next; .@s = select ( "str +1", "agi +1", "vit +1", "int +1", "dex +1", "luk +1" ) -1; if ( bonus_stat & 1 << .@s ) { mes "You already reach the maximum bonus stats"; close; } bonus_stat = bonus_stat | 1 << .@s; nude; close;OnPCStatCalcEvent: for ( .@i = 0; .@i < 6; .@i++ ) if ( bonus_stat & 1 << .@i ) bonus .@i + 13, 1; end;} SOURCE: Index: clif.c===================================================================--- clif.c (revision 17007)+++ clif.c (working copy)@@ -9359,6 +9359,8 @@ clif_broadcast(&sd->bl, output, strlen(output) + 1, 0x10, SELF); } + status_calc_pc(sd,0); // run OnPCStatCalcEvent+ map_iwall_get(sd); // Updates Walls Info on this Map to Client sd->state.changemap = false; }Index: npc.c===================================================================--- npc.c (revision 17007)+++ npc.c (working copy)@@ -3560,6 +3560,7 @@ {"Die Event",script_config.die_event_name}, {"Kill PC Event",script_config.kill_pc_event_name}, {"Kill NPC Event",script_config.kill_mob_event_name},+ {"Stat Calc Event",script_config.stat_calc_event_name}, }; for (i = 0; i < NPCE_MAX; i++)Index: npc.h===================================================================--- npc.h (revision 17007)+++ npc.h (working copy)@@ -103,6 +103,7 @@ NPCE_DIE, NPCE_KILLPC, NPCE_KILLNPC,+ NPCE_STATCALC, NPCE_MAX }; struct view_data* npc_get_viewdata(int class_);Index: script.c===================================================================--- script.c (revision 17007)+++ script.c (working copy)@@ -247,6 +247,7 @@ "OnPCLoadMapEvent", //loadmap_event_name "OnPCBaseLvUpEvent", //baselvup_event_name "OnPCJobLvUpEvent", //joblvup_event_name+ "OnPCStatCalcEvent", //stat_calc_event_name "OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves) "OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area) };@@ -17269,6 +17270,19 @@ return 0; } +BUILDIN_FUNC(stat_recalc) {+ TBL_PC* sd;+ if ( script_hasdata( st, 2 ) ) {+ if ( data_isstring( script_getdata( st, 2 ) ) )+ sd = map_nick2sd( script_getstr( st, 2 ) );+ else+ sd = map_id2sd( script_getnum( st, 2 ) );+ } else+ sd = script_rid2sd(st);+ if ( sd )+ status_calc_pc( sd, 0 );+ return 0;+} // declarations that were supposed to be exported from npc_chat.c #ifdef PCRE_SUPPORT@@ -17726,5 +17740,7 @@ BUILDIN_DEF(checkquest, "i?"), BUILDIN_DEF(changequest, "ii"), BUILDIN_DEF(showevent, "ii"),++ BUILDIN_DEF(stat_recalc, "?"), {NULL,NULL,NULL}, };Index: script.h===================================================================--- script.h (revision 17007)+++ script.h (working copy)@@ -28,6 +28,7 @@ const char *loadmap_event_name; const char *baselvup_event_name; const char *joblvup_event_name;+ const char *stat_calc_event_name; const char* ontouch_name; const char* ontouch2_name;Index: status.c===================================================================--- status.c (revision 17007)+++ status.c (working copy)@@ -2423,6 +2423,8 @@ pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true); pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true); + npc_script_event( sd, NPCE_STATCALC );+ // Parse equipment. for(i=0;i<EQI_MAX-1;i++) { current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] SORRY for the DOUBLE POST TOPIC, please DELETE the OTHER one. Hopefully someone would HELP me this out, greatly APPRECIATED! Thank you!!!
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Hi, sorry for late late respond, i'm really kinda busy i don't have TIME to test it out, sorry for waiting. BTW, i have TESTED it now, after reaching the +50 and then i try again to add +1 the +50 will back to normal >,<| Would you mind to test it? Also, have you tried when you add +1 stat when i @reloadscript it will gone >,<
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Who has, the working client with Ragexe? i downloaded the Judas exe, i got this, system/monster_size_effect.lub And also something 2nd pop-up ChampionmonsterM?? Can someone tell me, how does it work properly. Thank you.
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[Guide]How to setup a Ragnarok Online(Server Side Only)
REKT replied to Diconfrost VaNz's question in General Server Support
It's nice if you would provide your OWN guide, probably this thread won't UPDATE anymore. -
Hello, nah! my firstime to request in this script section thread, Please correct me if i'm in the wrong thread maybe this could be source or script area. My request is, can i request a script or source that, attach only + attributes? not the based attributes. for e.g my max stats is 199 (for Highrate server), and then a player told me if it would be nice if we will put an NPC Donation that gives +attributes that maximum atleast +50, depends only if the player which +attributes he/she will add example: A player want to increase his/her STR + attributes to the max of set. +50 (or it could be set to owner's like) If possible? each +attributes different payments? e.g for STR - 607 AGI - 607 VIT - 608 INT - 609 DEX - 609 LUK - 610 since i don't want to have costume items with {statsall} Please let me know if this is possible. I'd be happy if someone could do this for me. Thank yo for helping!!!
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My BAD, i'm already outdated! =D Thanks for the kind and respond IND.
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Pardon for my ignorance, but how can i make this card, both Upper,Lower and Middle headgear to be slotted?? Perhaps, i just search on every WiKi about this locations. Please, correct me if i wrong. Thank you IND, for the respond.
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Hello, i just wanna ask some curios question, does the database have this FF slots: Because i have a custom cards that can slot Upper,Middle and Lower Headgear. How can i change it to 3 slots locations? Does it need Source Modifications? Correct me if i'm wrong. Thank you!!!
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Hello there, done switching after i i test. it works but just curios, why i can't invite a player for a PARTY? it says 'The Character is currently online does not exist' if i click the name it will appear like this e.g [255/99] Vlync So by means, that name appear is currently offline because the player's name is Vlync it will not be invited. How do i fix this one? Correct me if i'm wrong. Thank you!
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Oh yeah! i will switch now to Hercules. probably, there is an issue that conflict with rAthena Emulator. That's why i'm saying it's buggy~ sorry for it*
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This is the one i used. Tested RA Trunk 17231