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jaBote

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Everything posted by jaBote

  1. Don't know what you mean with that. Could you please rephrase it?
  2. If they're legal to share then it shouldn't be a problem if you did. Item_db2 entries would then be at the server owner's discretion.
  3. In official DB Guyak Pudding has no script: db/re/item_db.txt: https://github.com/HerculesWS/Hercules/blob/master/db/re/item_db.txt Anyways, SC_SpeedUp1 was long time changed to SC_MOVHASTE_INFINITY since it's the official name on the official servers. Some other effects have been also changed such as SC_INCREASEAGI to SC_INC_AGI as mofo said. So change that SC_SpeedUp1 to SC_MOVHASTE_INFINITY and the script will be OK again. FYI: Using an invalid SC_ name will result on applying que SC numbered zero, which is SC_STONE in /db/const.txt. Hope I helped.
  4. They're there, in start_items: 1201 is Knife [3], quantity: 1; 2301 is Cotton Shirts, quantity: 1; You can add some more, I think up to 32 items and their respective quantities, but I don't remember.
  5. Also in char-server.conf: // Start point, Map name followed by coordinates (x,y)start_point: new_1-1,53,111// Starting items for new characters// Format is: id1,qt1,idn,qtnstart_items: 1201,1,2301,1
  6. My personal opinion is that source editing it is better because the source edit can go through full names, partial names and also for IDs. If you don't want that, you could always bind the atcommands with the bindatcmd script command. It can check for full mob names and/or IDs.
  7. This kind of incidents may be addressed faster if you made a bug report so that devs can get in touch with you and solve those kind of problems faster. --> Bug Tracker <--
  8. Full Adrenaline Rush is a skil that is only activated when you're soul linked and doesn't need any skill points. Its only requirement is to have Adrenaline Rush at level 5. For more information you could check this: http://ratemyserver.net/index.php?page=skill_db&skid=459
  9. I'm no expert at client-side or source, but please give us more information such as the client version you're using and whatever else information you think it can be useful for us. This way, if not me, some dev could help you faster because you'd 99% surely be asked for your client version.
  10. It was moved to a more intuitive place. It's now in src/map/packets.h.
  11. Use sleep2 script command instead of sleep, because sleep detaches the player and you may get errors on the NPC. After that, you should enablenpc on an NPC previously disabled right next to the main NPC for the "appearing NPC" effect.
  12. Quick compilation guide: First you have to install Microsoft Visual C++ or Microsoft Visual Studio (it doesn't matter if you install Express or Professional edition, but Express is usually free). Preferably, use 2010 or 2012 edition, but 2008 is also supported. After that, open the corresponding Hercules-X.sln file, where X is the corresponding MSVC++ version: 9 for 2008, 10 for 2010 and 12 for 2012. Wait for Visual Studio to load it all (It takes a while on my PC). Once everything is loaded select all solutions (items) on the left pane, right click on them and select Build selection (don't remember if it was Make selection or Build selection). Wait for the compiler to build it. If you don't have any errors on the code, your server will be compiled in a little while, voilà. Hope I helped, and sorry for not knowing some Filipino.
  13. I don't get what are you trying to do. In case you want to change a player's group (which is what I can suppose from that screen), you may do so directly at the `login` table inside your SQL database.
  14. Have you redone the map_cache.dat ?
  15. Yeah, we are aware of this at the moderation and administration team and we are trying to devise a new feature for stopping them, but as Mysterious said, when a bot passes through the current IPB security measures we can't do more than just killing them by hand ATM. By the way, thank you very much for your forum reports!
  16. I do like this! Maybe I'd change the central market post for something more ostentatious.
  17. Just remember that if you want to change a group name, you'll have to change all appearances of that group name and you'll be fine.
  18. Can't get this because documentation seem to be correct, but you could fix that if you change the gender restriction for both items. Interesting topic to bring up to the devs. Edit: Damn, I forgot about this conf: conf/battle/items.conf // Can any player equip any item regardless of the gender restrictions// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.ignore_items_gender: yes Just change this to no and it should work fine. Be careful because of other male-only or female-only items there are on the DB.
  19. Support group inherits from Super Player by default, so if you change Super Player name, you should change Super Player inheritances too, as Fatalis said: {id: 2name: "Support"inherit: ( "Super Player" )level: 1commands: {version: truewhere: truejumpto: truewho: truewho2: truewho3: truewhomap: truewhomap2: truewhomap3: trueusers: truebroadcast: truelocalbroadcast: true}log_commands: truepermissions: {receive_requests: trueview_equipment: true}}, See the inherit parameter at the third line? That's it.
  20. I don't get it. What happened? What blocks you to use that? How to get that "block"? Etc. Please, give us some more information so that we can help you.
  21. @xienne15, please see post #4 on this topic. Your issue is solved in the Git Troubleshooting section of this guide by Ind.
  22. Next goal for Ind will be someting like making the server already be loaded just before executing it. xD
  23. > Moves mouse to give Ind his fist +1 > Sees Ind has already 3 +1 when I click. > Dumb face. Looking forward to see that caching feature to be as aggresive as it can!
  24. I don't have one of these myself, but given you have access to a MySQL database and a web server from your EC2... it should be much like installing it in common servers. P.S.: Please, try to make separate questions from the main topic on a new one.
  25. It can't be a capacitor since capacitors have 2 terminals only. Transistors have 3 terminals and this monster is, in fact, modeled after a common BJT transistor: upload.wikimedia.org/wikipedia/commons/1/10/BC548.jpg
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