make sure you reload the setting after you change it...
use both @rates and @mi to check these rates....
ensure
item_drop_card_max: 10000
have the correct value....10000 = 100%
@jabote
any array that declared without specify the index number ... will alway start at 0 ...
@TS
for the script problems... i believe you should change close to end .....
show your WOE schedule .....
OnAgitEnd: set $castle_claimed, 0; // everytime woe ends the variable resets end;
this part alway reset ... every woe end...so you have to re-create this part to only remove / reset certain castles reward ....
we got these too..
bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n (Check db/mob_race2_db.txt) y: 0=Don't show damage 1=Show damagebonus2 bSubRace2,n,x; Damage x% reduction from enemies of race n (Check db/mob_race2_db.txt)
just use killmonster command to kill all mvp during the startup / reloading server...
brian already did 1...and if i am not mistaken...it's your topic there...