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Content Count
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Joined
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Days Won
21
Posts posted by Emistry
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you can use the ID between 700~900 i think.
should be around this range.
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- next button keep stacking up.
- script still running even the character no longer attach to the NPC ( ex: @warp during the npc conversation )
- message isnt cleared after the "autonext" which make like new page of message.
Preview :
- next button keep stacking up.
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use this
https://github.com/HerculesWS/Hercules/blob/master/db/re/map_zone_db.conf
Example :
disabled_skills: { WM_LULLABY_DEEPSLEEP: "PLAYER" WM_SIRCLEOFNATURE: "PLAYER" WM_SATURDAY_NIGHT_FEVER: "PLAYER" SO_ARRULLO: "PLAYER" CG_HERMODE: "PLAYER" }
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you can view it like this way
select( "option 1", // select() return 1 "option 2", // select() return 2 "option 3", // select() return 3 "Cancel" // select() return 4);
the IF-ELSE in your case is just used to check which option is selected by the users. the value is determined by the [wiki=select] which return 1,2,3,4......etc ...
and, it's easier to view if you using "," to separate each option for the menu.
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Woot nice. Awesomely done <3 I played your Demo and a server that uses the browser and it's fantastic. The only issue is... roBrowser is pretty laggy with Safari but when I use Chrome it's a lot better ;3
some browser doesnt really work good with animated stuff .... ex. Safari / Maxthon ...
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good server or not.... isnt depend on you're using eamod or not ...
tons of server out there arent using eamod...but still a good server ==''
it depend on how you manage/handle your server all the times...
what kind of emulator you use...doesnt really matter.
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anyway ...for the instance with current existing map ...
it's available in hercules too ...
Example: instance_attachmap("prontera", .@instance_id,1,"via");^ the above creates a instance (or clone) of prontera, on a map called "via"
the current existing instance system is way better for customization.
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OnEquipScript: <" OnEquip Script (can also be multi-line) ">OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">
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shut down server and truncate all the sql table.
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replace http://herc.ws/wiki/progressbar with this
setarray .@cutins$, "cutin001", "cutin002", "cutin003", "cutin004";.@cutin_size = getarraysize( .@cutin$ );for( .@i = 0; .@i < .@cutin_size; .@i++ ){ cutin .@cutin$[.@i],4; sleep2 1500;}cutin "",255;
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load all the sql that mention in the error
https://github.com/HerculesWS/Hercules/tree/master/sql-files/upgrades
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ALTER TABLE `char` ALTER `uniqueitem_counter` SET DEFAULT '0'
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if not mistaken, there are a few clients are not working with [wiki=announce] font size ??
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use
TRUNCATE `table_name`;
do this for all the table that you want to reset.
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any 1 has this map sprite?
kro data.grf
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just add the <connection> entry in your clientinfo.xml
example
<?xml version="1.0" encoding="big5" ?> <clientinfo> <servicetype>korean</servicetype> <servertype>primary</servertype> <extendedslot>9</extendedslot> <connection> <display>Server 1</display> <desc>Tes Server 1</desc> <balloon>Unknown</balloon> <address>127.0.0.1</address> <port>6900</port> <version>32</version> <langtype>1</langtype> <aid> <admin>20000000</admin> </aid> <registrationweb></registrationweb> </connection> <connection> <display>Server 2</display> <desc>Tes Server 2</desc> <balloon>Unknown</balloon> <address>127.0.0.2</address> <port>6900</port> <version>32</version> <langtype>1</langtype> <aid> <admin>20000000</admin> </aid> <registrationweb></registrationweb> </connection><clientinfo>
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that's why we asked you to disable the renewal config ==''
then everything will be switch back to pre-renewal .... include your monsters / items
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your problem
if (getgmlevel()<1) goto L_nvip;if (getgmlevel()>1) goto L_Vip;
you never checked for level equal to 1...
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script ??
summon them..and attach with an event label ...
OnMobDie:getmapxy( .@map$,.@x,.@y,0 );dispbottom "Map : "+.@map$+","+.@x+","+.@y;end;
you will get the position of your character who killed it... but not the monster since there is no way to trace it.
but..ur result will be differ alot if you're range attack character
maybe you should try to do with with source mod...
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it wont be causing any problem i guess...since it will just simply "overwrite" the current one ... unless there are conflict with the mapflags
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annieruru explained / compared it here...
http://www.eathena.ws/board/index.php?showtopic=181741&view=findpost&p=1478950
GIT Link
in Approved
Posted
month ago I suggested Hercules to change it to link to GIT too, and Mysterious did changed it.
Few week later, somehow the link return back to the original state again.
maybe they prefer like this ?
O__O