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Content Count
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Joined
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Days Won
21
Posts posted by Emistry
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what is the point of having 2 selection when you insist the server to auto select one of it ??
no point of having 2 server in the listing when you only want the server to auto select 1 out of it.
just diff your client read different clientinfo.xml and skip server selection patch.
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why not just use a addtimer or sleep2 here ?
just delay the execution of next script/command .... so that it will prompt out the message after they warped to the map...
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Monster command would make them enemy, while @summon spawns them as friend.
so that's why it was called "Friend" ... didnt notice this xD
if ( .@is_all ) for ( .@i = 0; .@i < .mob_list_size; .@i++ ) summon "--ja--",.mob_list[.@i]; else summon "--ja--",.mob_list[.@i-1];
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So I almost got everything in english for client/server side of this package and also fixed up a few things. But I can't fix everything alone due to my inexperience. Is anyone willing to help me out? @@Neo @@jaBote @@evilpuncker @@Dastgir @@Mysterious @@mleo1 @@ossi0110 @@Judas @@kyeme @@bgamez23 @@Emistry @@GmOcean @@zackdreaver @@4144 @@Oxxy @@mrlongshen @@TecnoCronus @@Zhao Chow @@Ragnar Lothbrok.
I tagged members I think might offer a helping hand. I already have a github to apply updates, I want to see this package move from Cronus to Hercules emu.
I hope my dedication lingers off to someone of interest to help me out! This package has a ton of awesome sprites and scripts, it can be made better and needs issues fixed. C'mon lets make something REALLY nice for Hercules
If you could list out what have done / not yet done , I could try to help during weekend.
If this is for public, why not just release the github link let everyone help too instead of only those who are tagged. Things get faster and develop faster if you get more people helping on it.
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- add the prontera map to the mapcache
- add to db/map_index.txt
- add to conf/maps_athena.conf
- add a new entry in mapresnametable.txt
prontera2.gnd#prontera.gnd#prontera2.gat#prontera.gat#prontera2.rsw#prontera.rsw#유저인터페이스mapprontera2.bmp#유저인터페이스mapprontera.bmp#
- add the prontera map to the mapcache
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i think the last line shouldn't have "comma" at the end.
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create a loop...and loop through all the items.
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change
query_sql( "INSERT INTO `gm_shop_log` ( `account_id`,`char_id`,`name`,`item`,`reason`,`time` ) VALUES ( "+getcharid(3)+","+getcharid(0)+",'"+strcharinfo(0)+"','"+@bought_quantity[0]+"x "+getitemname( @bought_nameid[0] )+"',"+.@reason$+",NOW() ) " );
into
query_sql( "INSERT INTO `gm_shop_log` ( `account_id`,`char_id`,`name`,`item`,`reason`,`time` ) VALUES ( "+getcharid(3)+","+getcharid(0)+",'"+strcharinfo(0)+"','"+@bought_quantity[0]+"x "+getitemname( @bought_nameid[0] )+"','"+.@reason$+"',NOW() ) " );
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I think you're using langtype 0 or 1 right ? just change to other langtype and it will turn back to black and white.
i think kRO used this to allow players easy to spot a slotted and un-slotted items.
anyway, the coloring is suck, it would be great if there are some way to change it. through hexing the client i guess.
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if you dont mind , add the "log" option as well .. I think this isnt included right ?
it is
*bindatcmd "command","<NPC object name>::<event label>"{,<group level>,<group level char>,<log>};
LOL... seem like I am still using a super old version of script_command.txt
haha my bad.
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if you dont mind , add the "log" option as well .. I think this isnt included right ?
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something like this I guess.
i didnt test the script, just simply sketch one.
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Hi folks,
The long awaited demo is now available! You may access the demo in the following location:
URL: http://hatdemo.jemstuff.com
Username: admin
Password: admin
The demo is almost full features. The admin user is capable of most things, except for changing my username or its own group/email/permissions/user. I have hourly backups of the database running so if push comes to shove, I can restore from backup if things get too messed up.
This is running on a live Hercules server and I plan on building a small client you can use to connect to it, that way you can do things in game and see them reflected in the panel, or vise versa.
Have fun.
Haha Jman, seem like we both have some similarities once awhile ... I am also using a same template for some random stuffs of RO ...
EDIT 1:
back to topic, it seem that HercAdminTool are capable to edit/adjust the group ID and permission, is that custom source mod for server too ? updating in the HercAdminTool will also update the content inside the conf/group.conf ? or it only adjust the permission solely in the HercAdminTool ?
EDIT 2:
ops... seem like only for HercAdminTool xD
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if you're using Notepad++ ... it's also possible ..
just that kinda troublesome.
turn on the Macro Recording, then type in the template of the itemInfo.lua .
and stop the macro once you done, and repeat it as many time as you want.
but too bad it repeat type out the same thing only, it wont generate any other things for you.
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thank for the tips =D
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oh I see. thx for the guide.
normally where would the file stored?
would it still work if I type the command while the map-server is still running ?
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erm, I need some help regarding the GDB.
http://herc.ws/wiki/index.php?title=GDB#Using_gdb_with_Hercules
I have read the guide here many times, yet I still cant make it work.
I am not sure which steps I have missing, or did wrongly.
My steps to use GDB :
- navigate to the Hercules trunk folder
- type this command
ulimit -u unlimited./athena-start restart // startup server
- Wait until the crash happened, then type this command
gdb map-server map-server.core // assume it's map-server crashed.
- I get this output once I enter the command above.
- then I type the command and it show "No Stack"
Can you guys correct me ?
I also did compile the server using this commands before I start using the GDB.
./configure --enable-debug=gdb --disable-ltomake cleanmake sql
and lastly, if the GDB ever success to record the dump, where can I find the dump file that contain the crash information ??
Map Zone Expansion
in Suggestions
Posted · Edited by Emistry
fix formatting
I would like to suggest for map zone supporting these battle_conf and disabled_classes
I think it's good to further customize settings and entry of a map.
Example : Map A
Example : Map B
And yeah, some of these settings can be done by using mapflags, but some are not or it would be end up harder way to do it using npc script.