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Everything posted by goddameit
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@@keripikotaku You need to have some coding technology if you want to use it, or you can hire someone to help you. (I'm lazy on checking it whenever herc updata) (Did you see something missing in here? yeap, just add it.)
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Preview: Info: Just like what video show you, winner is who can own EMP when time out, so Attacker need to break EMP to be a new owner, Defender need to protect EMP until time out. Setting: .sett_totaltime = 180; // total gaming time .sett_waitenemydelay = 10; // wait for enemy .sett_opendelay = 10; // wait for game map open .sett_startdelay = 10; // wait for game start, defender can enter now .sett_restartdelay = 60; // when EMP is down, how long that setting will restart .sett_respawnHEARTdelay = 60; // respawn time for obstacle .sett_respawnBOMBdelay = 60; // respawn time for bomber .sett_reBOMBdelay = 60; // cd for bomber Script: Another 1v1 KoE .txt db: mob_avail.txt 2414,1288 2415,1908 2416,1906 mob_db.txt 2414,FAKE_EMP,FAKE_EMP,FAKE_EMP,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02415,FAKE_HEART_STONE,FAKE_HEART_STONE,FAKE_HEART_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02416,FAKE_DEF_STONE,FAKE_DEF_STONE,FAKE_DEF_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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My friend find something under 0x196 WBUFL(buf,17)=val1; //<----WBUFL(buf,21)=val2; //<----WBUFL(buf,25)=val3; //<---- so the server not only send the time but also value, is that mean we can write something like this to show those value on status icon? StateIconList[EFST_IDs.EFST_BLABLABLA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "blablabla ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Val1: %d", { 255, 255, 255 } }, { "Val2: %d", { 255, 255, 255 } }, { "Val3: %d", { 255, 255, 255 } }, }}
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Info : After GM active this game, everyone can put their #CASH into the pool, the more you put into it, the higher chance you will win, for example, if I put 100p into pool, and total #CASH is 1000p, then I have 10% ( 100/1000 ) chance, if I add another 300p, then it will be 30.769% ( 400/1300 ). The default setting is GM active or end this game, and tax rate is 5%. Download : Script --- lottery.txt SQL --- http://pastebin.com/E86ETCbf
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Haha, I didn't notice that
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In this video, you can see I get different bonus on same item (both item-id are 1101) after I change something in database, so you can set what you like on each equipment. Download: code --- randombonus.patch sql --- http://pastebin.com/ais6Tbt9 sample script --- http://pastebin.com/a64JSGv1 How to use: 1. add special command into your item_dbcallfunc "RandomBonusFunc", getuniqueid(); http://i.imgur.com/7kzDdsn.png 2.Modify script to what you like http://i.imgur.com/x1eL0T3.jpg Refer: script4each
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Update old work from rAthean and fix some things. (Now you can free walking without being stopped on each hit) Preview : http://gfycat.com/PlushBewitchedBabirusa Download : Critical-Magic.patch
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File Name: Bigger Vending File Submitter: goddameit File Submitted: 26 Feb 2015 File Category: Source Modifications Preview: http://gfycat.com/OffbeatThirdFox Info: After using NPC for setting date, it will rewrite your vending list, so you can put more item. Click here to download this file
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after create a new ground skill: skill_castend_pos2 map->foreachinarea(skill->greed,src->m,x-1,y-1,x+1,y+1,BL_ITEM,src); pc_takeitem && sd->ud.skill_id!=BS_GREED && sd->ud.skill_id!=GO_NEWGROUNDSKILL)
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battle_check_target if(pc_readglobalreg((TBL_PC*)src,script->add_str("faction")) != pc_readglobalreg((TBL_PC*)target,script->add_str("faction")) && src->m == SPECIAL_MAP_ID ) { return 1; } trade_traderequest if(pc_readglobalreg(sd,script->add_str("faction")) != pc_readglobalreg(target_sd,script->add_str("faction")) && src->m == SPECIAL_MAP_ID ) { return; }
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mob_spawn status_calc_mob(md, SCO_FIRST); if( md->bl.m == SPECIAL_MAP_ID ) { md->battle_status.max_hp += 9999999999;}
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https://github.com/HerculesWS/Hercules/blob/master/src/map/battle.c MO_EXTREMITYFIST wd.damage = (250 + 150 * skill_lv) + (10 * (status_get_sp(src)+1) * wd.damage / 100) + (8 * wd.damage);
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https://github.com/rathena/rathena/blob/master/src/map/status.c status_change_clear
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prontera,150,180,4 script OnlineGamingTime 100,{ .@tick = 0; query_sql "UPDATE `onlinetime` SET `total_sec` = `total_sec` + TIMESTAMPDIFF(SECOND, `start_time`, NOW()), `start_time` = NOW() WHERE `account_id` = "+getcharid(3); query_sql "SELECT `total_sec` FROM `onlinetime` WHERE `account_id` = "+getcharid(3), .@tick; mes "Your online time is:"; mes "[ "+callfunc("Time2Str", gettimetick(2)+.@tick)+" ]"; @tick = .@tick; if(prompt("[100t ---> 1p]", "[close]") == 1 && @tick >= 100) { @tick -= 100; #CASHPINTS += 1; } query_sql "UPDATE `onlinetime` SET `total_sec` = "+@tick+" WHERE `account_id` = "+getcharid(3); .@tick = 0; @tick = 0; close;
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Nice
- 17 replies
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- critical strike
- magic critical
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(and 1 more)
Tagged with:
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Preview: http://goo.gl/GUwpM5 Info: Tell you how long you're online. Download: script - http://pastebin.com/gYVYqgpF sql - http://pastebin.com/HTL3wEhz
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update on something
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File Name: BOT File Submitter: goddameit File Submitted: 10 Mar 2014 File Category: Source Modifications Refer: http://rathena.org/board/files/file/2551-autoattack/ http://rathena.org/board/files/file/2826-autopots/ Preview: https://www.facebook.com/photo.php?v=774591642560012 https://www.facebook.com/fanen.goddameit/posts/774573372561839 https://www.facebook.com/fanen.goddameit/posts/773655365986973 Info: This system will make player auto-attack when they active this SC. Player can put some skill and item to their hotkeys for controlling something, for example, if I put fly wing to my F1, and it will use it for teleporting. Hotkeys: F1 ---> Fly wing F2 ---> Teleport (Skill) F3 ~ F7 ---> buff skill for yourself F8 ---> Main attacking skill F9 ---> Second chosen skill Line 2 1st ---> Item for HP (Lower 80%) Line 2 2nd ---> Item for SP (Lower 80%) http://i.imgur.com/v3rBXjc.jpg Active: sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0; Forced End:sc_end SC_BOT; Sample for ONOFF:@boton ---> start @botoff \ @botend ---> end http://pastebin.com/VEpkVF9i PS: If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value. For New Version Hercules Users : path->search is updated and it needs block_list now, so just add it by yourself. http://herc.ws/board/topic/4821-bot/?p=67769 Update: Click here to download this file
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Version v.3
808 downloads
Refer: http://rathena.org/board/files/file/2551-autoattack/ http://rathena.org/board/files/file/2826-autopots/ Preview: https://www.facebook.com/photo.php?v=774591642560012 https://www.facebook.com/fanen.goddameit/posts/774573372561839 https://www.facebook.com/fanen.goddameit/posts/773655365986973 Info: This system will make player auto-attack when they active this SC. Player can put some skill and item to their hotkeys for controlling something, for example, if I put fly wing to my F1, and it will use it for teleporting. Hotkeys: F1 ---> Fly wing F2 ---> Teleport (Skill) F3 ~ F7 ---> buff skill for yourself F8 ---> Main attacking skill F9 ---> Second chosen skill Line 2 1st ---> Item for HP (Lower 80%) Line 2 2nd ---> Item for SP (Lower 80%) http://i.imgur.com/v3rBXjc.jpg Active: sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0; Forced End: sc_end SC_BOT; Sample for ON\OFF: @boton ---> start@botoff \ @botend ---> end http://pastebin.com/VEpkVF9i PS: If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value. Update: -
Update for http://herc.ws/board/topic/4107-dedicated-npc-v2/?p=27298 http://rathena.org/board/topic/74607-dedicated-npc-v2/?p=244414
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Preview : You can click special NPC and put its location to your list, so you will be able to use this warper to go to there. How to put special NPC ? Open 2_Mark_Stone.txt and add new setting like this : <map>,<x>,<y>,<facing>%TAB%duplicate(GG_Record_Mark_Main)%TAB%<NPC Name>%TAB%<sprite id> All you need to notice is your npc name must look like this : " blablabla#blablabla_uz% " ( % = 1,2,3...9 ) If you set this new npc is _uz2, then you will find it in "2" type when you use warper. -------------------------------------------------------------------------------------------------------- Download : mark_warper_2.rar
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change critical damage on emperium from 1 to 2
goddameit replied to x13th's question in Source Requests
http://herc.ws/board/topic/4119-change-critical-damage-on-emperium-from-1-to-2/ -
Request from x13th battle.c.patch
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modify core will be more easy, but I don't want to and need "click for some service", that's why I use npc