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AnnieRuru

Script Developers
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Everything posted by AnnieRuru

  1. I starting to love writing plugins because none of them working ... hahahah http://upaste.me/6611107511ac763ee again, the patch works http://upaste.me/a84610750e12ec25a but the plugin, if @agitstart, it will display "Cannot use this command during WOE." other than that, server crash <-- happy now ?
  2. patch http://upaste.me/a84610750e12ec25a plugin http://upaste.me/6611107511ac763ee
  3. ROFL ! points int(11) unsigned not nullprimary key ( `date`, pos )after not null, missing a , <-- comma symbol
  4. today I got time to write so I spoon feed http://upaste.me/2e2110748aa7496b0 http://upaste.me/75f61074917489868#
  5. - script kkjshkjsd -1,{OnSat0000:OnMon0000:OnInit: if ( gettime(4) == 6 || gettime(4) == 0 ) { announce "double drop rate started", bc_all; setbattleflag "base_exp_rate", 1600; setbattleflag "job_exp_rate", 1600; setbattleflag "item_rate_common", 1200; setbattleflag "item_rate_heal", 1200; setbattleflag "item_rate_use", 1200; setbattleflag "item_rate_equip", 1200; atcommand "@reloadmobdb"; } else if ( gettime(4) == 1 && gettime(3) == 0 && gettime(2) == 0 ) { announce "double drop rate ended", bc_all; setbattleflag "base_exp_rate", 800; setbattleflag "job_exp_rate", 800; setbattleflag "item_rate_common", 1000; setbattleflag "item_rate_heal", 1000; setbattleflag "item_rate_use", 1000; setbattleflag "item_rate_equip", 1000; atcommand "@reloadmobdb"; } end;}
  6. cannot reproduce I'm using test server ... *click* I've Ctr+F inside my packet.h ... 0x0923 no result packet stuff is not my specialty ... ask someone else
  7. .@killed = query_sql("select mvp_rank from `char` where char_id = "+ getcharid(0));the .@killed will definitely return 1, since `char_id` column is a primary keyit will return the number of lines the SQL query retrieves for example prontera,156,185,6 script kjhfksjf 100,{ .@nb = query_sql( "select account_id from login", .@aid ); for ( .@i = 0; .@i < .@nb; .@i++ ) dispbottom ( .@i+1 )+". "+ .@aid[.@i]; end;}return1. 1 2. 2000000 3. 2000001 4. 2000002 so it should be query_sql "select mvp_rank from `char` where char_id = "+ getcharid(0), .@killed;
  8. http://rathena.org/board/topic/91675-request-mvp-ladder-with-prizes/ it gives every month sry today I don't have enough time to edit ...hope you know how to do ... just copy them using 'insert into ... select' using archive type table make a reply even you know or dunno how to do
  9. it should be below bg_warp .team and before sleep .eventlastingso around line 87~93 putting a countdown require to use setwall and delwall I've made another similar stuff in this battleground topic http://rathena.org/board/topic/90734-annieruru-custom-bg/ you can use it as reference oh and, the setwall has to be done before bg_warp too there is a bug if you bg_warp and then setwall, client will crash http://rathena.org/board/topic/89525-help-on-bg-emperium/ . . post the map here and I'll finish it up
  10. this is the plugin I'm using http://upaste.me/cf4610708642f7979 everything is ok until using the npc script http://upaste.me/7de710709dbb6fa17 server crash when using the patch, the above npc script works fine http://upaste.me/637f10590efeb783e but the plugin just doesn't work with npcs just to be sure, I have also tested this plugin http://herc.ws/board/topic/2706-itemmap/ tested with getitem_map 501,1, strcharinfo(3), 1, getcharid(1); // okgetitem_map 501,1, strcharinfo(3), 2, getcharid(2); // okgetitem_map 501,1, strcharinfo(3), 3, 0; // crashnow I'm sure there is some problem with battleground commands ...
  11. I'm not really satisfy with ver0.6 ... I remember there is a graveyard in the map ... it should respawn the players at the nearby graveyard, but my script always spawn next to the npc when the map is out I might wanna tweak again ehh .... I always thought you guys map has brokenbut its my own fault that I am still using the map on post#15 I just download your map on post#26 and it works ... but I don't really like the feel though it should supposed to have the same feel in force_3-2 warp the player into a deep dungeon, and needs to fight their way to get out very darkish, and being trapped inside your map however have a feel like rushing for the prize, typical event map feel the ground is too bright and the wall is too high and thick hehehe ... just want to comment ... but anyways, yeah, I think I can make a release with this map problem ... I cannot download Masao's map http://www.mediafire.com/download/kslbhouac3lmc8c/data.rar someone please reupload again it always pop up 3 advertisements and blocks me from downloading EDIT: I restart my firefox and now I can download it Masao's map has the correct feeling, totally suit my feel, but there is no mini-map without mini-map I cannot debug the script easily
  12. rentitem2 -> http://rathena.org/board/topic/90918-emistrys-rentitem2-be-added-to-svn/?p=243967 makeitem2 equip2 -> http://www.eathena.ws/board/index.php?showtopic=278129 add all 3 of them ! you also need getequipexpiretick ?http://www.eathena.ws/board/index.php?act=attach&code=showtopic&tid=241313
  13. the prize is only given to those who were defending the emperium thus the event "King of Emperium Hill" it only reward to those who has been inside the map the whole time killing other players that is not your guild mates PS: http://woon-ro.com/wiki/index.php?title=Woon-RO_Wiki:Current_events#King_of_Emperium_Hill its other member's server, but yeah that server can describe the definition better than me oh ... I think I have fixed that in 0.2I have removed the gvg mapflag and used gvgon/gvgoff script commands so no need to worry other guild will kill you when receive the prize
  14. battle.c if (((sce=sc->data[SC_NJ_UTSUSEMI]) || sc->data[SC_NJ_BUNSINJYUTSU]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) { skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, timer->gettick() ); if( !status->isdead(src) ) skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, timer->gettick() ); if (sce) { clif->specialeffect(bl, 462, AREA); skill->blown(src,bl,sce->val3,-1,0); } //Both need to be consumed if they are active. if (sce && --(sce->val2) <= 0) status_change_end(bl, SC_NJ_UTSUSEMI, INVALID_TIMER); if ((sce=sc->data[SC_NJ_BUNSINJYUTSU]) && --(sce->val2) <= 0) status_change_end(bl, SC_NJ_BUNSINJYUTSU, INVALID_TIMER); return 0; }normal damage and any physical skill that can modify with cards ... already explained in iro wiki lol
  15. http://www.eathena.ws/board/index.php?s=&showtopic=272293&view=findpost&p=1492562 wow_domi_0.6.txtfixed all sorts of respawn bug like not able to get viewpoint after died and added dynamic respawn to the last captured flag <-- I even added OnDebug label just for that today I didn't make any script release ... tomorrow need to release 2
  16. read the script carefully quiz_01,204,93,6 script Dice#dc001 715,{//--------------------------------------------------OnInit: set .evt_reward_item,505; set .rtrn_map$,"prontera"; set .rtrn_x,113; set .rtrn_y,97; set $@dice_event,1; end; // <-- END !! if($@dice_event==2&&getusers(0)==1){ mes "[Mr. Dice]"; mes "Congrats. You've won."; getitem .evt_reward_item,rand(1,20); close2; announce "We have a winner! well done "+strcharinfo(0)+".",0; set $@dice_event,0; warp .rtrn_map$,.rtrn_x,.rtrn_y; disablenpc "Dice#dc001"; } end;btw this script is very unoptimized ...for example, I also found the reward npc also not poping up when play for 2nd round ... etc etc
  17. I think its better to make a huge map 500x500 and squeeze everything in as much as possibleso there is just 9 rooms for this battleground map however, just 250x250 or 300x300 is fine which emulator you are using ? I've made this script that only compatible with hercules https://github.com/HerculesWS/Hercules/blob/master/db/const.txt#L3123 perhaps you can try change that line setnpcdisplay "wow_domi_flag#"+ .@id, ( .@team == 1 )? 1_FLAG_LION : 1_FLAG_EAGLE;intosetnpcdisplay "wow_domi_flag#"+ .@id, ( .@team == 1 )? 973 : 974;
  18. ok, took me more than 5 hours to rewrite this script wow_domi_0.5.txt the only thing that I'm not done is the respawn system ... someone need to clarify how it is exactly work other than that, I think I've fixed every single bugs I can find from previous version . . . thanks for answering ... lolyeah I know how it feels when you posted that topic 3 years ago, you wanted to make your 1st free release map as a thanks giving for the community but now you have totally past that stage perhaps you want to give this project to the next generation ? . . . its already on the eathena forumwww.eathena.ws/board/index.php?showtopic=272293 . . . btw, call the friend of yours to make these few maps too 7 element woe -> http://rathena.org/board/topic/72989-capture-the-flag-woe-script/?p=149792 martial art tournament -> http://www.eathena.ws/board/index.php?showtopic=272624
  19. http://rathena.org/board/topic/75394-converter-npc/ EDIT: I don't trust rathena forum uptime, so I reupload in this forum simple exchanger shop exchanger multiple exchanger
  20. nah ... mapannounce "quiz_01","I have rolled. Please pick a number and go stand there.... GO!",0; sleep2 13000; set .@i,10; while(.@i>0) { mapannounce "quiz_01",.@i,0; // <-- here sleep2 1000;change into mapannounce "quiz_01","I have rolled. Please pick a number and go stand there.... GO!",0; sleep2 13000; set .@i,10; while(.@i>0) { mapannounce "quiz_01",.@i+"",0; // <-- here sleep2 1000;
  21. like in the PM I said 1. download 2014-01-15Ragexe_Full_Client http://hercules.endlessro.net/ 2. change PACKETVER 20140115 inside mmo.h, recompile 3. .. . 4. run YourRO.exe ... this hexed client is already provided when I download it I don't care how to diff the client, because I'm client noob hahaha so yeah ... maybe its your hexed client problem
  22. back from the future ! how come your client is 1000 years ahead of us ? . . anyways, yes I just update to use latest client, and I also crash . . simple prontera,156,184,5 script kjdhfksdjf 100,{ announce "", bc_all; end;}click this npceveryone gonna crash you cannot announce something with empty string . . . while(.@i<10){ mapannounce "quiz_01",.@talking$[.@i],0; set .@i,.@i+1; sleep2 7000-(100*.@i);}change into while ( .@i < getarraysize( .@talking$ ) ){ mapannounce "quiz_01",.@talking$[.@i],0; set .@i,.@i+1; sleep2 7000-(100*.@i); }the .@talking$ array only has 9 elements, but you did while(.@i<10), means send 1 announcement as empty stringcaused everyone in the map to crash their clients
  23. @Mysterious, because I made this script since 3 years ago on eAthena -> as a scripting mod http://www.eathena.ws/board/index.php?s=&showtopic=272293&view=findpost&p=1492870 on rAthena -> was a scripting mod http://rathena.org/board/topic/72259-started-wow-battlegrounds-into-ro/?p=148455 now here in Hercules ... -> now a scripting mod already switch to 3rd forum already and Olrox still couldn't make the map ! yes I'm very meanie now >_< I PM Olrox how many times already he couldn't give me a satisfy answer ... PS: if I still remember correctly, when he made the topic in eathena forum 3 years ago, he just done 5 or 6 maps @leloush, actually I want to scrap this script already after I've made a lot battleground scripts on rAthena forum, now I read back that script, only to know that method is actually outdated I better start making a new one again from scratch PS: that was my 3rd generation scripts now I'm writing 4th generation ones
  24. yeah its working finethanks a lot I just learn how to install a plugin because of this post lol
  25. thanks for helping me solve my client side problem give a few rep in this topic then but ... ahem ... still works for me
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