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Functor

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Everything posted by Functor

  1. Functor

    Nemo patcher

    @San @4144 This is a typo in the script file. Open ../Patches/AllowSpamSkills.qs and change: "3B D8" + // cmp ebx, ebx to: "3B DB" + // cmp ebx, ebx
  2. You should read about "screen". You can start login and char servers with "screen".
  3. You choose the wrong forum to ask it.
  4. Functor

    Nemo patcher

    It works for skills which you can cast by pressing the button without using a mouse. For example: "Rolling Cutter", "Grand Cross", "Meteor Assault", "Gloria", etc.
  5. Functor

    Nemo patcher

    What EXE version do you use? What skill do you try to spam? How do you try to use it?
  6. @4144 It looks like the problem of patch "Remove hardcoded address/port".
  7. I'm happy for you if you have so high skills and it isn't just in words. But what is the sense to inform about it if you aren't going to help Khonsu? As I see you even created account to tell about it. It was very useful info for the community. Please, keep us informed. P.S. I can go into space in a couple hours easily, but I will not do it.
  8. Hello! If you need it - you should take an older EXE version. Nobody will spend days in the debugger to re-create window of character selection in the old style.
  9. Correct, if the player has problems with resources - he will get crash of game right after reaching the character selection screen. In current situation @Calervius successfully select character, play the game and get crash when seeing the char selection the second time. It is typical of the problem which is related to Intel's video driver.
  10. It worked for me with installing this driver on Windows 7: https://downloadcenter.intel.com/download/28164/Intel-Graphics-Driver-for-Windows-15-33- 😉
  11. You should update Intel's video driver and restart PC.
  12. Functor

    Nemo patcher

    @4144 I have fixed patch "Enable Proxy Support". Now it works correctly for 2016+ EXE versions. You can add it to the fork. Thanks. https://mega.nz/#!xEMmWSQb!rY1HkFXAU1zXLR1RDMPWPpHq-zf9PSPnbwOni_qszn8
  13. @AnnieRuru You forgot about VECTOR_CLEAR.
  14. Functor

    Nemo patcher

    I didn't know about the issue of Hercules. Can you show me these reports? I couldn't find open issues which are connected with it. Because as I understand: If server sends the correct amount of seconds to the end of delay - EXE will show correct info in both cases. With and without my patch. But in the different formats. If server sends the incorrect amount of seconds to the end of delay - EXE will show incorrect info in both cases. With and without my patch. But in the different formats. So, it is interesting, how my patch can help with the bug of server-side code.
  15. Functor

    Nemo patcher

    It isn't the issue. EXE without patch shows date. EXE with patch shows remaining time in hours, minutes, seconds. For example: now + 24 hours EXE without patch will show: 31 December, 1 hour 2 minutes 30 seconds EXE with patch will show: 24 hours 0 minute 0 second You will not be able to do the same result on server side only. https://rathena.org/board/topic/117636-client-deletion-details/
  16. Functor

    Nemo patcher

    @4144 I prepared the patch which changes the type of time displaying by which the character deletion is delayed. It works for 2018 EXE versions. You can add it to your fork. Thanks https://mega.nz/#!cVtw3C6R!FMyyHx-CCwkjWL6s-zB2a1EFBsxu9bfIj2-GEtZy3fI Before: it shows the date and time when the player will be able to delete character. After: it shows the remaining time when the player will be able to delete character. >>>>>>>>>>
  17. Functor

    Nemo patcher

    @4144 Yes, let it be. You should add info to the description, that it helps in the case using act files with the big amount of frames. Thanks ;-) New EXE versions don't use delay values from "act" file. They take/generate it by using another method. I didn't have time to analyze it more attentively. My patch forces EXE to use delay from "act" file, like it was with older EXE versions.
  18. Functor

    Nemo patcher

    I understand that not all EXE versions need this patch. But it doesn't change the fact, that patch is useless for admins which don't use "act" files with 30 frames for animation.
  19. Functor

    Nemo patcher

    I think that this patch isn't useful enough for other admins to add it to NEMO. Because it fixes the problem in case "abnormal" amount of frames only. Default "act" files work fine even without this patch, don't they? ;-) If you want to apply this patch, you should search bytes by using any HEX editor: F3 0F 10 45 08 0F 57 C9 0F 2F C8 F3 0F 11 45 08 72 18 57 and change 72 18 to 90 90 The result should be like this: F3 0F 10 45 08 0F 57 C9 0F 2F C8 F3 0F 11 45 08 90 90 57
  20. Functor

    Nemo patcher

    @M45T3R I fixed unpatched EXE. So, you have to apply patches and test it. https://mega.nz/#!YI1zEQCL!oLaji6Toi541B2gi5VwRyFG3uN7Co-JZWP0T4Zi6Ilo
  21. Functor

    Nemo patcher

    There is no sense to open "imf" file with "Notepad". Because it is binary data. I modified it manually by using Hex editor. Yes. But it is better to create tool for automation. I don't have spare time to check it in debugger right now. I will inform you once I have info about it. You should upload your EXE to the file hosting and post a link.
  22. Functor

    Nemo patcher

    I modified "imf" file for Ranger and added it to GRF. 30 frames of hairstyle work now. You can check it. Use female Ranger and @hairstyle 2 https://mega.nz/#!gY1VzQpb!cFnkDdulSGUt9mvJ-Dw61m8vHeSSat5xUpPyjr01vqM ------------- P.S. It is a bad idea to use 30 frames for body and 8 for head. The position of the head is different according to the frame number. If you use a different amount of frames for body and head - you will get "random" position of head relative to the body. It will be out of sync: Head frames: [00][01][02][03][04][05][06][07][00][01][02][03][04][05][06][07].... Body frames: [00][01][02][03][04][05][06][07][08][09][10][11][12][13][14][15]....
  23. Functor

    Nemo patcher

    @M45T3R The archive is damaged.
  24. Functor

    Nemo patcher

    @4144 I fixed patch "CancelToLoginWindow". It works for 2017-12-13bRagexeRE+. You can add it to the fork. Thanks. https://mega.nz/#!QZthGIIA!GUj1HqgiinE3sMkRL7mGhC-RuMt4B3q6PPtrE5S0LJI
  25. Functor

    Nemo patcher

    @4144 Script for patch "Enable Multiple GRFs - Embedded" has bug. Script tries to find code in "Step 2b" by using first pattern without limit. As a result - patch at wrong place. Game doesn't start. I added limit. You can add fix to the fork. Thanks. https://mega.nz/#!NUsTyLJD!YGk8Q_reiLChu5CNUJwwGAZyZgU4hbNuh25E94gkU0E
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