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Rytech got a reaction from 15peaces in r837 - Fire Rain And Hammer of God Added / Quick Draw Shot Animation Fix
=General
*Increased MAX_SKILL_UNIT_LAYOUT to 60.
*Added error message to appear of the number of pos's exceeds the
-max set by MAX_SKILL_UNIT_LAYOUT.
=Skills
*RL_QD_SHOT
-Updated the animation.
-Note: Shouldn't see that white flash on the caster anymore.
*RL_FIRE_RAIN
*RL_HAMMER_OF_GOD
-Added support for these skills.
-
Rytech got a reaction from 15peaces in r836 - Sera Skills Added / FAW Skills Recoded / Map Cache Update
=General
*Added the "monster_mobid" enum.
-This is to set monster ID's for skill related stuff more easly.
*Added the "menuskill_val2" value.
-Using menuskill_itemused for certain things just lost me too easly.
*Added the "skill_check_condition_mob_master_mer_sub" function.
-Works just like the skill_check_condition_mob_master_sub, but
-for homunculus and mercenary's.
*Added a safety check to prevent the chance of a status activating
-from going below 0.
*Updated the map cache since prontera was reverted back to the old one.
=Database
*Updated listing for conditions.
-I found these in the source code and they are used by some monsters.
-Felt they should be listed here even tho their rarely used.
=Skills
*NC_SILVERSNIPER
-Recoded the skill.
-Updated the monster's database entry.
-Updated the skill entry's for silver sniper.
-No longer able to heal itself.
-Updated the ATK bonus from used skill level.
-MaxHP now affected by skill level and caster's BaseLV/MaxHP.
*NC_MAGICDECOY
-Recoded the skill.
-Updated the monster's database entrys.
-Updated the skill entry's for the magic decoys.
-No longer able to heal itself.
-MaxHP now affected by skill level and caster's BaseLV/MaxSP.
*KO_ZANZOU
-Updated the monster's database entry.
-Corrected the AI type on the spawning of shadow clones.
*GN_ILLUSIONDOPING
*MH_SUMMON_LEGION
*MH_NEEDLE_OF_PARALYZE
*MH_PAIN_KILLER
-Added support for these skills.
-
Rytech got a reaction from kairu in Does Any Rebellion Skill work?
If there's any free dev power that can add the skills, I have close to all of their skills coded in my project. Should be easy to merge into Herc.
-
Rytech got a reaction from IndieRO in r836 - Sera Skills Added / FAW Skills Recoded / Map Cache Update
=General
*Added the "monster_mobid" enum.
-This is to set monster ID's for skill related stuff more easly.
*Added the "menuskill_val2" value.
-Using menuskill_itemused for certain things just lost me too easly.
*Added the "skill_check_condition_mob_master_mer_sub" function.
-Works just like the skill_check_condition_mob_master_sub, but
-for homunculus and mercenary's.
*Added a safety check to prevent the chance of a status activating
-from going below 0.
*Updated the map cache since prontera was reverted back to the old one.
=Database
*Updated listing for conditions.
-I found these in the source code and they are used by some monsters.
-Felt they should be listed here even tho their rarely used.
=Skills
*NC_SILVERSNIPER
-Recoded the skill.
-Updated the monster's database entry.
-Updated the skill entry's for silver sniper.
-No longer able to heal itself.
-Updated the ATK bonus from used skill level.
-MaxHP now affected by skill level and caster's BaseLV/MaxHP.
*NC_MAGICDECOY
-Recoded the skill.
-Updated the monster's database entrys.
-Updated the skill entry's for the magic decoys.
-No longer able to heal itself.
-MaxHP now affected by skill level and caster's BaseLV/MaxSP.
*KO_ZANZOU
-Updated the monster's database entry.
-Corrected the AI type on the spawning of shadow clones.
*GN_ILLUSIONDOPING
*MH_SUMMON_LEGION
*MH_NEEDLE_OF_PARALYZE
*MH_PAIN_KILLER
-Added support for these skills.
-
Rytech got a reaction from IndieRO in Does Any Rebellion Skill work?
If there's any free dev power that can add the skills, I have close to all of their skills coded in my project. Should be easy to merge into Herc.
-
Rytech got a reaction from Jezu in r836 - Sera Skills Added / FAW Skills Recoded / Map Cache Update
=General
*Added the "monster_mobid" enum.
-This is to set monster ID's for skill related stuff more easly.
*Added the "menuskill_val2" value.
-Using menuskill_itemused for certain things just lost me too easly.
*Added the "skill_check_condition_mob_master_mer_sub" function.
-Works just like the skill_check_condition_mob_master_sub, but
-for homunculus and mercenary's.
*Added a safety check to prevent the chance of a status activating
-from going below 0.
*Updated the map cache since prontera was reverted back to the old one.
=Database
*Updated listing for conditions.
-I found these in the source code and they are used by some monsters.
-Felt they should be listed here even tho their rarely used.
=Skills
*NC_SILVERSNIPER
-Recoded the skill.
-Updated the monster's database entry.
-Updated the skill entry's for silver sniper.
-No longer able to heal itself.
-Updated the ATK bonus from used skill level.
-MaxHP now affected by skill level and caster's BaseLV/MaxHP.
*NC_MAGICDECOY
-Recoded the skill.
-Updated the monster's database entrys.
-Updated the skill entry's for the magic decoys.
-No longer able to heal itself.
-MaxHP now affected by skill level and caster's BaseLV/MaxSP.
*KO_ZANZOU
-Updated the monster's database entry.
-Corrected the AI type on the spawning of shadow clones.
*GN_ILLUSIONDOPING
*MH_SUMMON_LEGION
*MH_NEEDLE_OF_PARALYZE
*MH_PAIN_KILLER
-Added support for these skills.
-
Rytech got a reaction from IndieRO in r835 - GTB Resist Update / Vacuum Extreme Fixed And Not OP Broken Anymore / Other Recode And Bug Fixes
=General
*Gold Thief Bug card / Wand of Hermode now blocks the following status's....
-Adoramus / Imprison / Manhole / Chaos (Chaos Panic) / Bloody Lust /
-Insignia's / Blood Sucker.
=Skills
*WL_HELLINFERNO
-Recoded the skill.
-Now deals 2 seprate hits of damage.
-The first hit is fire damage and the 2nd hit is shadow damage.
-Chance of burning now only applies to the fire damage.
-Magic Power status now properly increases the damage of both hits.
*RA_ELECTRICSHOCKER
-Official duration reduction formula added.
*RA_WUGBITE
-No change, but noteing that duration reduction was removed in the
-previous revision since its confirmed to be gone.
*SR_FALLENEMPIRE
-Now uses its official status and prevents regular attacking
-and movement.
*WM_DANCE_WITH_WUG
-Now gives a ATK bonus to Ranger/Minstrel/Wanderer type jobs.
*SO_VACUUM_EXTREME
-Recoded the skill.
-Affected enemy's will now be pulled to the center of the AoE.
-Duration of status is now that of the AoE's remaining active time.
-Duration reduction formula updated to official.
-No longer affects those in Hallucination Walk or Hovering status.
-Note: The durations basicly act as strength power.
-The Vacuum's strength is affected by skill level and weakens
-over time as the AoE is active. The higher your STR, the stronger
-the vacuum's suction strength you can resist. 120 STR for example
-lets you resist a vacuum that has a duration or 6 seconds or
-less remaining.
*GN_SPORE_EXPLOSION
-Recoded the skill.
-Countdown now handled the same way like Venom Splasher.
-Target carrying the spore bomb will always be hit by the explosion.
-The explosion animation will now only appear on the exploading target.
*AB_OFFERTORIUM
-Now removes the following status's from the caster....
-Poison / Curse / Confusion / Blind / Bleeding / Burning / Frost /
-Hallucination / Mandragora / Guillotine Cross Poisons (Except Oblivion).
-
Rytech got a reaction from Jedzkie in r835 - GTB Resist Update / Vacuum Extreme Fixed And Not OP Broken Anymore / Other Recode And Bug Fixes
=General
*Gold Thief Bug card / Wand of Hermode now blocks the following status's....
-Adoramus / Imprison / Manhole / Chaos (Chaos Panic) / Bloody Lust /
-Insignia's / Blood Sucker.
=Skills
*WL_HELLINFERNO
-Recoded the skill.
-Now deals 2 seprate hits of damage.
-The first hit is fire damage and the 2nd hit is shadow damage.
-Chance of burning now only applies to the fire damage.
-Magic Power status now properly increases the damage of both hits.
*RA_ELECTRICSHOCKER
-Official duration reduction formula added.
*RA_WUGBITE
-No change, but noteing that duration reduction was removed in the
-previous revision since its confirmed to be gone.
*SR_FALLENEMPIRE
-Now uses its official status and prevents regular attacking
-and movement.
*WM_DANCE_WITH_WUG
-Now gives a ATK bonus to Ranger/Minstrel/Wanderer type jobs.
*SO_VACUUM_EXTREME
-Recoded the skill.
-Affected enemy's will now be pulled to the center of the AoE.
-Duration of status is now that of the AoE's remaining active time.
-Duration reduction formula updated to official.
-No longer affects those in Hallucination Walk or Hovering status.
-Note: The durations basicly act as strength power.
-The Vacuum's strength is affected by skill level and weakens
-over time as the AoE is active. The higher your STR, the stronger
-the vacuum's suction strength you can resist. 120 STR for example
-lets you resist a vacuum that has a duration or 6 seconds or
-less remaining.
*GN_SPORE_EXPLOSION
-Recoded the skill.
-Countdown now handled the same way like Venom Splasher.
-Target carrying the spore bomb will always be hit by the explosion.
-The explosion animation will now only appear on the exploading target.
*AB_OFFERTORIUM
-Now removes the following status's from the caster....
-Poison / Curse / Confusion / Blind / Bleeding / Burning / Frost /
-Hallucination / Mandragora / Guillotine Cross Poisons (Except Oblivion).
-
Rytech got a reaction from Tsuuu in r834 - Big Update To Common Status's / Magma Eruption Added / Other Skill Updates
=General
*This update focuses heavly on fixing all the common status's that
-were introduced during renewal and is a follow up for r742 and r759
-that is long overdue. Resistance for success and duration are now
-official and items/equips should work better with them.
-
-Below is the changes, along with what to expect with this update.
-Of corse a few other things were done in this update as well.
*Changed the name of a few status's to be easier to refer to.
-whiteimprison -> imprison / freezing -> frost.
-Note: The confusion between freeze and freezing was annoying.
-So its best to refer to freezing as frost.
*Fixed a possible issue that allowed players to attack while on
-a rental mount.
*Did some code cleanup and optomize for the initChangeTables
-entrys for some status's.
*Corrected the immunity for pre-re common status's.
-Its been proven that the 97 stat immunity isn't real.
-Honestly, im supprised people thought it was a thing.
-The real immunity is with 100 of a certain stat.
-97 is high enough to bring success chances so low, the chance
-of getting affected by that certain status for some skills is
-near impossible.
=Database
*Updated the const file with needed Effect and SC's.
-Should allow items and NPC's to better refer to the commons.
*Updated the exp requirements for levels 100 to 150 for mutated
-homunculus to be more well balanced. This is due to the big
-2017 homunculus update on official which they switched back to
-the old exp table and extended it to level 175.
*Updated the mob_skill_db's with info on the new status's conditions.
=Skills
*RK_WINDCUTTER
*RK_DRAGONBREATH
*WL_COMET
*RA_FIRINGTRAP
*RA_ICEBOUNDTRAP
*NC_COLDSLOWER
-The duration for the status these skills give are updated to the
-REAL official durations. Damn that 2011 iRO document was wrong again.
*RK_GIANTGROWTH
-Weapon break chance now only happens when the 2x/3x damage burst
-happens.
*RK_FIGHTINGSPIRIT
-Updated the ATK increase formula.
Officially its now 70 + 7 * Party Members.
*WL_WHITEIMPRISON
-Skill now fails if casted on a boss/mvp monster.
-Corrected the duration reduction.
-Players reduce it with natural immunity which is by a percentage.
-Monsters reduce the duration by a fixed amount.
*WM_DANCE_WITH_WUG
-Adjusted the damage bonus on Ranger's Wug skills.
-Turns out a actural ATK bonus is given to Ranger/Minstrel/Wanderer
-players. ill have to code this in later on a future update.
*SR_HOWLINGOFLION
-Fear duration updated to official.
-Now only removes solo/chorus music buffs when hit.
*SO_PSYCHIC_WAVE
-Fixed a issue where the element was always fire.
*SO_ARRULLO
-Updated the duration reduction formula to follow the official formula.
-Skill animation now only appears on players affected successfully.
-Note: There's a client side bug that makes the particle effects
-sometimes appear on the wrong affected enemys. That can't be fixed.
*NC_MAGMA_ERUPTION
*NC_MAGMA_ERUPTION_DOTDAMAGE
-Added support for these skills.
=Status's
*Too much to list in a small area. =P
*Boss/MVP's are immune to these status....
-Fear,Burning,Imprison,Deep Sleep, Frost, Crystalize.
-They are also immune to Guillotine Coss poisons.
-All common and new poison status's can't overlap (restart).
*Bite and Manhole status no longer overlaps.
*Fixed a few status's to properly stop current attacks / movement.
*Updated list of status's on MVP's that are treated as rude attack.
*Boss/MVP's are now immune to Shadow Chaster's Masquerade skills.
*Updated the list of status's monster's can detect.
-They can now detect enemy's in bleeding, deadly poison, fear,
-burning, imprison, deep sleep, frost, and crystalize.
*Fear
-Unable to move for the first 2 seconds of duration.
-The first 2 seconds act as a ankle snared status with hit/flee
-reduction. The remaining duration allows movement.
-Reduces HIT/FLEE by 20%.
-Removes blind status and makes you immune to blind.
-
-Resistance formula updated.
-Formula: ( INT + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 2 seconds.
*Burning
-Fixed a issue where the status would make all incomindg attacks
-hit, ignoring accuracy checks. Also fixed a issue where the
-status wouldn't end on death sometimes.
-Deals 3% MaxHP + 1000 damage every 3 seconds.
-Makes you immune to frost status.
-
-Resistance formula updated.
-Formula: ( AGI + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 10 seconds.
*Imprison
-Can't move, attack, or use skills.
-Blocks all attacks except for ghost element.
-Ghost attacks deal extra damage and ends the status.
-Deals 400 * SkillLV damage when the status ends.
-
-Resistance formula updated.
-Formula: ( STR + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 10 seconds on monsters.
*Deep Sleep
-Can't talk, move, attack, or use skills while active.
-Damage taken from the next hit is increased by 50%.
-Recovers 3% MaxHP/MaxSP every 2 seconds.
-Status ends when hit.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * ( INT / 40 + BaseLV / 20 )
*Frost
-Reduces DEF by 30%. (10% if on a monster.)
-Reduces movement speed by 70%.
-Reduces ASPD by 30%
-Increases variable cast time by 50%
-Makes you immune to burning status.
-Duration can't be reduced below 10 seconds.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * (( VIT + DEX ) / 20)
-Duration can't be reduced below 10 seconds.
-Note: iRO was right about one thing. The 10% reduction on DEF,
-but it never said it was on monster's only while players got 30%.
*Crystalize
-Can't move, attack, use skills, or use items while active.
-Damage taken from wind attack is increased by 50%.
-Damage taken from daggers, swords, and bows is reduced by 50%.
-Damage taken from axes and maces is increased by 50%
-Fire attacks now remove the status.
-Takes 2% of your MaxHP and 1% of your MaxSP every second.
-The status will end if current SP goes below 1% MaxSP.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * VIT / 10
-
Rytech got a reaction from IndieRO in r834 - Big Update To Common Status's / Magma Eruption Added / Other Skill Updates
=General
*This update focuses heavly on fixing all the common status's that
-were introduced during renewal and is a follow up for r742 and r759
-that is long overdue. Resistance for success and duration are now
-official and items/equips should work better with them.
-
-Below is the changes, along with what to expect with this update.
-Of corse a few other things were done in this update as well.
*Changed the name of a few status's to be easier to refer to.
-whiteimprison -> imprison / freezing -> frost.
-Note: The confusion between freeze and freezing was annoying.
-So its best to refer to freezing as frost.
*Fixed a possible issue that allowed players to attack while on
-a rental mount.
*Did some code cleanup and optomize for the initChangeTables
-entrys for some status's.
*Corrected the immunity for pre-re common status's.
-Its been proven that the 97 stat immunity isn't real.
-Honestly, im supprised people thought it was a thing.
-The real immunity is with 100 of a certain stat.
-97 is high enough to bring success chances so low, the chance
-of getting affected by that certain status for some skills is
-near impossible.
=Database
*Updated the const file with needed Effect and SC's.
-Should allow items and NPC's to better refer to the commons.
*Updated the exp requirements for levels 100 to 150 for mutated
-homunculus to be more well balanced. This is due to the big
-2017 homunculus update on official which they switched back to
-the old exp table and extended it to level 175.
*Updated the mob_skill_db's with info on the new status's conditions.
=Skills
*RK_WINDCUTTER
*RK_DRAGONBREATH
*WL_COMET
*RA_FIRINGTRAP
*RA_ICEBOUNDTRAP
*NC_COLDSLOWER
-The duration for the status these skills give are updated to the
-REAL official durations. Damn that 2011 iRO document was wrong again.
*RK_GIANTGROWTH
-Weapon break chance now only happens when the 2x/3x damage burst
-happens.
*RK_FIGHTINGSPIRIT
-Updated the ATK increase formula.
Officially its now 70 + 7 * Party Members.
*WL_WHITEIMPRISON
-Skill now fails if casted on a boss/mvp monster.
-Corrected the duration reduction.
-Players reduce it with natural immunity which is by a percentage.
-Monsters reduce the duration by a fixed amount.
*WM_DANCE_WITH_WUG
-Adjusted the damage bonus on Ranger's Wug skills.
-Turns out a actural ATK bonus is given to Ranger/Minstrel/Wanderer
-players. ill have to code this in later on a future update.
*SR_HOWLINGOFLION
-Fear duration updated to official.
-Now only removes solo/chorus music buffs when hit.
*SO_PSYCHIC_WAVE
-Fixed a issue where the element was always fire.
*SO_ARRULLO
-Updated the duration reduction formula to follow the official formula.
-Skill animation now only appears on players affected successfully.
-Note: There's a client side bug that makes the particle effects
-sometimes appear on the wrong affected enemys. That can't be fixed.
*NC_MAGMA_ERUPTION
*NC_MAGMA_ERUPTION_DOTDAMAGE
-Added support for these skills.
=Status's
*Too much to list in a small area. =P
*Boss/MVP's are immune to these status....
-Fear,Burning,Imprison,Deep Sleep, Frost, Crystalize.
-They are also immune to Guillotine Coss poisons.
-All common and new poison status's can't overlap (restart).
*Bite and Manhole status no longer overlaps.
*Fixed a few status's to properly stop current attacks / movement.
*Updated list of status's on MVP's that are treated as rude attack.
*Boss/MVP's are now immune to Shadow Chaster's Masquerade skills.
*Updated the list of status's monster's can detect.
-They can now detect enemy's in bleeding, deadly poison, fear,
-burning, imprison, deep sleep, frost, and crystalize.
*Fear
-Unable to move for the first 2 seconds of duration.
-The first 2 seconds act as a ankle snared status with hit/flee
-reduction. The remaining duration allows movement.
-Reduces HIT/FLEE by 20%.
-Removes blind status and makes you immune to blind.
-
-Resistance formula updated.
-Formula: ( INT + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 2 seconds.
*Burning
-Fixed a issue where the status would make all incomindg attacks
-hit, ignoring accuracy checks. Also fixed a issue where the
-status wouldn't end on death sometimes.
-Deals 3% MaxHP + 1000 damage every 3 seconds.
-Makes you immune to frost status.
-
-Resistance formula updated.
-Formula: ( AGI + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 10 seconds.
*Imprison
-Can't move, attack, or use skills.
-Blocks all attacks except for ghost element.
-Ghost attacks deal extra damage and ends the status.
-Deals 400 * SkillLV damage when the status ends.
-
-Resistance formula updated.
-Formula: ( STR + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 10 seconds on monsters.
*Deep Sleep
-Can't talk, move, attack, or use skills while active.
-Damage taken from the next hit is increased by 50%.
-Recovers 3% MaxHP/MaxSP every 2 seconds.
-Status ends when hit.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * ( INT / 40 + BaseLV / 20 )
*Frost
-Reduces DEF by 30%. (10% if on a monster.)
-Reduces movement speed by 70%.
-Reduces ASPD by 30%
-Increases variable cast time by 50%
-Makes you immune to burning status.
-Duration can't be reduced below 10 seconds.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * (( VIT + DEX ) / 20)
-Duration can't be reduced below 10 seconds.
-Note: iRO was right about one thing. The 10% reduction on DEF,
-but it never said it was on monster's only while players got 30%.
*Crystalize
-Can't move, attack, use skills, or use items while active.
-Damage taken from wind attack is increased by 50%.
-Damage taken from daggers, swords, and bows is reduced by 50%.
-Damage taken from axes and maces is increased by 50%
-Fire attacks now remove the status.
-Takes 2% of your MaxHP and 1% of your MaxSP every second.
-The status will end if current SP goes below 1% MaxSP.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * VIT / 10
-
Rytech got a reaction from exneval in r834 - Big Update To Common Status's / Magma Eruption Added / Other Skill Updates
=General
*This update focuses heavly on fixing all the common status's that
-were introduced during renewal and is a follow up for r742 and r759
-that is long overdue. Resistance for success and duration are now
-official and items/equips should work better with them.
-
-Below is the changes, along with what to expect with this update.
-Of corse a few other things were done in this update as well.
*Changed the name of a few status's to be easier to refer to.
-whiteimprison -> imprison / freezing -> frost.
-Note: The confusion between freeze and freezing was annoying.
-So its best to refer to freezing as frost.
*Fixed a possible issue that allowed players to attack while on
-a rental mount.
*Did some code cleanup and optomize for the initChangeTables
-entrys for some status's.
*Corrected the immunity for pre-re common status's.
-Its been proven that the 97 stat immunity isn't real.
-Honestly, im supprised people thought it was a thing.
-The real immunity is with 100 of a certain stat.
-97 is high enough to bring success chances so low, the chance
-of getting affected by that certain status for some skills is
-near impossible.
=Database
*Updated the const file with needed Effect and SC's.
-Should allow items and NPC's to better refer to the commons.
*Updated the exp requirements for levels 100 to 150 for mutated
-homunculus to be more well balanced. This is due to the big
-2017 homunculus update on official which they switched back to
-the old exp table and extended it to level 175.
*Updated the mob_skill_db's with info on the new status's conditions.
=Skills
*RK_WINDCUTTER
*RK_DRAGONBREATH
*WL_COMET
*RA_FIRINGTRAP
*RA_ICEBOUNDTRAP
*NC_COLDSLOWER
-The duration for the status these skills give are updated to the
-REAL official durations. Damn that 2011 iRO document was wrong again.
*RK_GIANTGROWTH
-Weapon break chance now only happens when the 2x/3x damage burst
-happens.
*RK_FIGHTINGSPIRIT
-Updated the ATK increase formula.
Officially its now 70 + 7 * Party Members.
*WL_WHITEIMPRISON
-Skill now fails if casted on a boss/mvp monster.
-Corrected the duration reduction.
-Players reduce it with natural immunity which is by a percentage.
-Monsters reduce the duration by a fixed amount.
*WM_DANCE_WITH_WUG
-Adjusted the damage bonus on Ranger's Wug skills.
-Turns out a actural ATK bonus is given to Ranger/Minstrel/Wanderer
-players. ill have to code this in later on a future update.
*SR_HOWLINGOFLION
-Fear duration updated to official.
-Now only removes solo/chorus music buffs when hit.
*SO_PSYCHIC_WAVE
-Fixed a issue where the element was always fire.
*SO_ARRULLO
-Updated the duration reduction formula to follow the official formula.
-Skill animation now only appears on players affected successfully.
-Note: There's a client side bug that makes the particle effects
-sometimes appear on the wrong affected enemys. That can't be fixed.
*NC_MAGMA_ERUPTION
*NC_MAGMA_ERUPTION_DOTDAMAGE
-Added support for these skills.
=Status's
*Too much to list in a small area. =P
*Boss/MVP's are immune to these status....
-Fear,Burning,Imprison,Deep Sleep, Frost, Crystalize.
-They are also immune to Guillotine Coss poisons.
-All common and new poison status's can't overlap (restart).
*Bite and Manhole status no longer overlaps.
*Fixed a few status's to properly stop current attacks / movement.
*Updated list of status's on MVP's that are treated as rude attack.
*Boss/MVP's are now immune to Shadow Chaster's Masquerade skills.
*Updated the list of status's monster's can detect.
-They can now detect enemy's in bleeding, deadly poison, fear,
-burning, imprison, deep sleep, frost, and crystalize.
*Fear
-Unable to move for the first 2 seconds of duration.
-The first 2 seconds act as a ankle snared status with hit/flee
-reduction. The remaining duration allows movement.
-Reduces HIT/FLEE by 20%.
-Removes blind status and makes you immune to blind.
-
-Resistance formula updated.
-Formula: ( INT + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 2 seconds.
*Burning
-Fixed a issue where the status would make all incomindg attacks
-hit, ignoring accuracy checks. Also fixed a issue where the
-status wouldn't end on death sometimes.
-Deals 3% MaxHP + 1000 damage every 3 seconds.
-Makes you immune to frost status.
-
-Resistance formula updated.
-Formula: ( AGI + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 10 seconds.
*Imprison
-Can't move, attack, or use skills.
-Blocks all attacks except for ghost element.
-Ghost attacks deal extra damage and ends the status.
-Deals 400 * SkillLV damage when the status ends.
-
-Resistance formula updated.
-Formula: ( STR + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 10 seconds on monsters.
*Deep Sleep
-Can't talk, move, attack, or use skills while active.
-Damage taken from the next hit is increased by 50%.
-Recovers 3% MaxHP/MaxSP every 2 seconds.
-Status ends when hit.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * ( INT / 40 + BaseLV / 20 )
*Frost
-Reduces DEF by 30%. (10% if on a monster.)
-Reduces movement speed by 70%.
-Reduces ASPD by 30%
-Increases variable cast time by 50%
-Makes you immune to burning status.
-Duration can't be reduced below 10 seconds.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * (( VIT + DEX ) / 20)
-Duration can't be reduced below 10 seconds.
-Note: iRO was right about one thing. The 10% reduction on DEF,
-but it never said it was on monster's only while players got 30%.
*Crystalize
-Can't move, attack, use skills, or use items while active.
-Damage taken from wind attack is increased by 50%.
-Damage taken from daggers, swords, and bows is reduced by 50%.
-Damage taken from axes and maces is increased by 50%
-Fire attacks now remove the status.
-Takes 2% of your MaxHP and 1% of your MaxSP every second.
-The status will end if current SP goes below 1% MaxSP.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * VIT / 10
-
Rytech got a reaction from 15peaces in r833 - 2017 Rune Knight Update / Lux Anima Added
=General
*giant_growth_behavior
-Added this new config.
*Max runes of each type you can carry is now 60.
=Skills
*RK_RUNEMASTERY
-Level 10 now allows crafting the Lux Anima rune.
-This is also the required level to use Lux Anima runes.
*RK_MILLENNIUMSHIELD
-Recoded part of the skill.
-Fixed a issue where the shields visual effects wouldn't appear
-if you changed maps, refreshed, relogged, or appear for anyone
-seeing you come in their view range.
*RK_CRUSHSTRIKE
-Updated damage formula.
*RK_GIANTGROWTH
-The random damage increase is now 2x the damage.
-Now gives a increase in physical melee damage.
-250% increase normally (125% increase if in PvP/GvG maps).
-This can be set to use the older pre-2017 behavior by changing
-the "giant_growth_behavior" setting if desired.
*RK_STONEHARDSKIN
-Recoded part of the skill.
-Weapon breaking chance now only applies to physical melee attacks.
*RK_STORMBLAST
-Updated damage formula.
-No longer affected by INT. Its now affected by STR.
*RK_FIGHTINGSPIRIT
-Recoded the skill.
-Party members now get half of the ATK increase.
*RK_LUXANIMA
-Added support for the skill.
-
Rytech got a reaction from Maple in Homunculus Attack in New Client
There was some updates done to the UI window for homunculus, along with controls and their AI. The change came on I think September 20, 2017 which is when the big homunculus update happened. So you will want to use something below that date if the AI is giving problems.
-
Rytech got a reaction from 15peaces in r832 - Dieter's Skill Done / Shadow Void Recode
=General
*homunculus_pyroclastic_autocast
*pyroclastic_breaks_weapon
-Added these config settings.
*Made a small change to the ZC_ACK_TAKEOFF_EQUIP_V5 packet so it
-will report errors with unequipping more properly.
*Cleaned up and optomized some code to improve performance.
=Skills
*KG_KYOMU (Shadow Void)
-Recoded most of the skill.
-Skill casting fail behavior is now handled correctly.
-Failure will now happen after casting the skill and will now
-display a skill fail message when it does.
*MH_GRANITIC_ARMOR
*MH_PYROCLASTIC
*MH_VOLCANIC_ASH
-Added support for these skills.
-
Rytech got a reaction from 15peaces in r831 - Bayeri Skills Done / Self Destruction SP Damage Fix
=General
*Did a little code cleanup and optomizing for element setting for
-offensive magic skills.
*Removed some unneeded packets from a few Mechanic skills.
=Skills
*NC_SELFDESTRUCTION
-Fixed a issue where damage based on the SP consumed would only
-apply to a single enemy instead of all enemy's hit.
*KO_MUCHANAGE (Over Throw)
-Damage is now halved if Throwing Mastery is not maxed.
*MH_STAHL_HORN
-Now deals holy damage when the "goldene ferse" status is active.
*MH_GOLDENE_FERSE
*MH_STEINWAND
*MH_ANGRIFFS_MODUS
-Added support for these skills.
-Note: With current coding, its not possible to make Steinwand
-cast the AoE on both the master and homunculus unless I code it
-to bypass important checks which prevents exploiting.
-For now it will only place the AoE on the master and a max of
-2 can be placed (should be 1 pair limit).
-Will come back to recode this one in the future.
-
Rytech got a reaction from 15peaces in r830 - Official 2017 Shadow Chaser Skill Update / Recode Some Skills
=General
*plag_renewal_expanded_skills
*plag_doram_skills
*allow_bloody_lust_on_boss
*allow_bloody_lust_on_warp
-Added these battle config settings.
*Homunculus now take the name of their new form when mutated.
=Database
*Removed the skill_reproduce_db as its no longer needed.
=Skills
*SC_REPRODUCE
-Recoded the skill.
-No longer restricted to the skill_reproduce_db as its removed.
-Can now freely copy offensive skills like how Plagiarism does.
-Is now able to copy Kagerou/Oboro/Rebellion/Summoner skills.
-Also able to copy 3rd job expansion skills.
-Skills copied through Reproduce now have a 30% SP cost increase.
-Fixed a issue where the same skill could be copied to both
-Plagiarism and Reproduce copy slots, causing copy glitch.
*SC_AUTOSHADOWSPELL
-Recoded the skill.
-Now follows the rules and mechanics of autocasting like it should.
-Max skill level that can be autocasted has been increased.
-You can't autocast a level higher then the max player learnable.
-Example is waterball will not autocast above level 5.
-Can now trigger the autocasting with melee and ranged attacks.
-This is limited to physical attacks only.
-Now handles autocast's aftercast and cooldowns correctly.
-Fixed a issue where autocasting would still happen even if you
-didn't have the needed SP.
*SC_CHAOSPANIC
-Recoded the skill.
-Now a working 5x5 AoE.
-Now has a success chance of casting and is affected by level.
-Can no longer be placed under players/monsters feet.
-Can no longer be placed on or near warps.
-Can now replace the AoE by casting another one.
-Fixed the duration for the chaos status.
*SC_MAELSTROM
-AoE size corrected to 5x5.
-Can no longer be placed on or near warps.
-Due to new information on how this skill works, it will
-be recoded in a later update.
*SC_BLOODYLUST
-Recoded the skill.
-AoE size is updated to 7x7.
-Now gives anyone in the AoE the berserk status (except caster).
-By set default for balance reasons, can't be placed on or
-near warps and does not affect boss/mvp monsters.
-This can be disabled in the skill battle config file if desired.
*LG_EXEEDBREAK
-Updated the damage formula.
-iRO document was ONCE AGAIN WRONG!!!!
-Note: Need to plan a update to review over every single
-Royal Guard skill to check all the formuals.
*LG_BANDING
-Speed reduction on enemy's no longer affects boss/mvp's.
*SU_LOPE
-No longer usable in GvG, battle ground, jail, and other WoE area's.
*WE_CALLALLFAMILY
-Cast time no longer affected by INT/DEX.
-Can no longer be used in GvG and battle ground areas.
*WE_ONEFOREVER
*WE_CHEERUP
-Cast time no longer affected by INT/DEX.
*EL_TROPIC
*EL_CHILLY_AIR
*EL_WILD_STORM
*EL_UPHEAVAL
-Autocast chance increased.
-Bolt level autocasted changed.
-Both of the above are supposed to be affected by the master's job
-level but I don't want to recode these right now. Just wanted to
-set these to the max possible for a player at job level 50.
-Now handles autocast's aftercast and cooldowns correctly.
-Fixed a issue where autocasting would still happen even if you
-didn't have the needed SP.
-
Rytech got a reaction from 15peaces in r829 - New 2016 Wedding Skills / Baby Job Updates / Adoption Requirements Updated
=General
*Gunslinger, Ninja, Taekwon, and Summoner jobs can now be adopted.
-I didn't confirm if this is possible officially, but with the
-now existing expanded baby jobs this should be allowed for the
-ones that act as a base.
*MAX_SKILL_TREE increased to 85.
*MAX_GUILD_STORAGE lowered to 500.
-This is to prepare for future support for the guild warehouse.
=Database
*Updated the wedding rings to support the 2016 wedding skills.
=Jobs
*Baby Jobs
-Can now access the WE_CHEERUP skill if adopted.
-Note: Due to how the system works, the skill may not appear on
-baby players adopted before this update.
-
-Expanded baby jobs and baby summoners can now access all baby
-wedding skills when adopted.
=Skills
*SR_FALLENEMPIRE
-Corrected the damage formula for when attacking monsters.
*WE_CALLALLFAMILY
*WE_ONEFOREVER
*WE_CHEERUP
-Added support for these skills.
-
Rytech got a reaction from exneval in r829 - New 2016 Wedding Skills / Baby Job Updates / Adoption Requirements Updated
=General
*Gunslinger, Ninja, Taekwon, and Summoner jobs can now be adopted.
-I didn't confirm if this is possible officially, but with the
-now existing expanded baby jobs this should be allowed for the
-ones that act as a base.
*MAX_SKILL_TREE increased to 85.
*MAX_GUILD_STORAGE lowered to 500.
-This is to prepare for future support for the guild warehouse.
=Database
*Updated the wedding rings to support the 2016 wedding skills.
=Jobs
*Baby Jobs
-Can now access the WE_CHEERUP skill if adopted.
-Note: Due to how the system works, the skill may not appear on
-baby players adopted before this update.
-
-Expanded baby jobs and baby summoners can now access all baby
-wedding skills when adopted.
=Skills
*SR_FALLENEMPIRE
-Corrected the damage formula for when attacking monsters.
*WE_CALLALLFAMILY
*WE_ONEFOREVER
*WE_CHEERUP
-Added support for these skills.
-
Rytech got a reaction from Lecter in r828 - Bunch of 3rd Job Skills Added / Expanded Baby Jobs In Job Changers
=General
*Enabled support for Sura's alternate outfit.
*Updated detailed information for party packets.
*Added support for ZC_ADD_MEMBER_TO_GROUP3 and ZC_GROUP_LIST2 packets.
-Big thanks to Lemongrass for the packet information.
*Added temp support for 2017-09-06cRagexeRE client.
*Updated renewal cast system to support new wedding skills.
-These don't work yet. Just preparing for them.
=NPC
*Added support for baby versions of Taekwon/Star Gladiator/
-Soul Linker/Gunslinger/Ninja to the eAthena job master.
*Added support for baby versions of Kagerou/Oboro/Rebellion
-to the 3CeAM job master.
=Skills
*RA_FIRINGTRAP
-Fixed a issue where the trap's detonation animation didn't show.
*LG_FORCEOFVANGUARD
-Now increases DEF....again.
-Confirmed it does increase hard DEF but it doesn't show in the
-display. And yes it also still increases MaxHP.
*SR_FLASHCOMBO
*SC_ESCAPE
*WL_TELEKINESIS_INTENSE
*LG_KINGS_GRACE
-Added support for these skills.
*AB_OFFERTORIUM
-Fixed a issue where the status animation wouldn't stay displayed.
-Can no longer be removed by dispelling methods.
-
-
Rytech got a reaction from Maple in r828 - Bunch of 3rd Job Skills Added / Expanded Baby Jobs In Job Changers
=General
*Enabled support for Sura's alternate outfit.
*Updated detailed information for party packets.
*Added support for ZC_ADD_MEMBER_TO_GROUP3 and ZC_GROUP_LIST2 packets.
-Big thanks to Lemongrass for the packet information.
*Added temp support for 2017-09-06cRagexeRE client.
*Updated renewal cast system to support new wedding skills.
-These don't work yet. Just preparing for them.
=NPC
*Added support for baby versions of Taekwon/Star Gladiator/
-Soul Linker/Gunslinger/Ninja to the eAthena job master.
*Added support for baby versions of Kagerou/Oboro/Rebellion
-to the 3CeAM job master.
=Skills
*RA_FIRINGTRAP
-Fixed a issue where the trap's detonation animation didn't show.
*LG_FORCEOFVANGUARD
-Now increases DEF....again.
-Confirmed it does increase hard DEF but it doesn't show in the
-display. And yes it also still increases MaxHP.
*SR_FLASHCOMBO
*SC_ESCAPE
*WL_TELEKINESIS_INTENSE
*LG_KINGS_GRACE
-Added support for these skills.
*AB_OFFERTORIUM
-Fixed a issue where the status animation wouldn't stay displayed.
-Can no longer be removed by dispelling methods.
-
Rytech got a reaction from 15peaces in r828 - Bunch of 3rd Job Skills Added / Expanded Baby Jobs In Job Changers
=General
*Enabled support for Sura's alternate outfit.
*Updated detailed information for party packets.
*Added support for ZC_ADD_MEMBER_TO_GROUP3 and ZC_GROUP_LIST2 packets.
-Big thanks to Lemongrass for the packet information.
*Added temp support for 2017-09-06cRagexeRE client.
*Updated renewal cast system to support new wedding skills.
-These don't work yet. Just preparing for them.
=NPC
*Added support for baby versions of Taekwon/Star Gladiator/
-Soul Linker/Gunslinger/Ninja to the eAthena job master.
*Added support for baby versions of Kagerou/Oboro/Rebellion
-to the 3CeAM job master.
=Skills
*RA_FIRINGTRAP
-Fixed a issue where the trap's detonation animation didn't show.
*LG_FORCEOFVANGUARD
-Now increases DEF....again.
-Confirmed it does increase hard DEF but it doesn't show in the
-display. And yes it also still increases MaxHP.
*SR_FLASHCOMBO
*SC_ESCAPE
*WL_TELEKINESIS_INTENSE
*LG_KINGS_GRACE
-Added support for these skills.
*AB_OFFERTORIUM
-Fixed a issue where the status animation wouldn't stay displayed.
-Can no longer be removed by dispelling methods.
-
Rytech got a reaction from Sindit in r828 - Bunch of 3rd Job Skills Added / Expanded Baby Jobs In Job Changers
=General
*Enabled support for Sura's alternate outfit.
*Updated detailed information for party packets.
*Added support for ZC_ADD_MEMBER_TO_GROUP3 and ZC_GROUP_LIST2 packets.
-Big thanks to Lemongrass for the packet information.
*Added temp support for 2017-09-06cRagexeRE client.
*Updated renewal cast system to support new wedding skills.
-These don't work yet. Just preparing for them.
=NPC
*Added support for baby versions of Taekwon/Star Gladiator/
-Soul Linker/Gunslinger/Ninja to the eAthena job master.
*Added support for baby versions of Kagerou/Oboro/Rebellion
-to the 3CeAM job master.
=Skills
*RA_FIRINGTRAP
-Fixed a issue where the trap's detonation animation didn't show.
*LG_FORCEOFVANGUARD
-Now increases DEF....again.
-Confirmed it does increase hard DEF but it doesn't show in the
-display. And yes it also still increases MaxHP.
*SR_FLASHCOMBO
*SC_ESCAPE
*WL_TELEKINESIS_INTENSE
*LG_KINGS_GRACE
-Added support for these skills.
*AB_OFFERTORIUM
-Fixed a issue where the status animation wouldn't stay displayed.
-Can no longer be removed by dispelling methods.
-
Rytech got a reaction from rifqithea in r828 - Bunch of 3rd Job Skills Added / Expanded Baby Jobs In Job Changers
=General
*Enabled support for Sura's alternate outfit.
*Updated detailed information for party packets.
*Added support for ZC_ADD_MEMBER_TO_GROUP3 and ZC_GROUP_LIST2 packets.
-Big thanks to Lemongrass for the packet information.
*Added temp support for 2017-09-06cRagexeRE client.
*Updated renewal cast system to support new wedding skills.
-These don't work yet. Just preparing for them.
=NPC
*Added support for baby versions of Taekwon/Star Gladiator/
-Soul Linker/Gunslinger/Ninja to the eAthena job master.
*Added support for baby versions of Kagerou/Oboro/Rebellion
-to the 3CeAM job master.
=Skills
*RA_FIRINGTRAP
-Fixed a issue where the trap's detonation animation didn't show.
*LG_FORCEOFVANGUARD
-Now increases DEF....again.
-Confirmed it does increase hard DEF but it doesn't show in the
-display. And yes it also still increases MaxHP.
*SR_FLASHCOMBO
*SC_ESCAPE
*WL_TELEKINESIS_INTENSE
*LG_KINGS_GRACE
-Added support for these skills.
*AB_OFFERTORIUM
-Fixed a issue where the status animation wouldn't stay displayed.
-Can no longer be removed by dispelling methods.
-