Hadeszeus
-
Content Count
651 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Hadeszeus
-
-
Already implemented in latest rev.?? Coz when I try changing #define MAX_ITEMDB 0x10000
I got this compile error.
itemdb.c: In function 'itemdb_validate_entry':itemdb.c:1370: warning: comparison is always false due to limited range of data type
-
so only my compiler so super doesn't throw errors =/ (microsoft visual c++)
it just all short/int has to be initialize
up version 1.2 to initialize all short/int variable
also allows to change announcement color by changing intif->broadcast into intif->broadcast2
btw I broke 1st post ... jabote I share your pain now
version 1.2
patch -> http://upaste.me/1ee741
plugin -> http://upaste.me/84177a
.
.
.
search around line 284 in the patchHi annie.. how can i change the announce color?
chrif->maintenance_color = 0xFFFF00;
change 0xFFFF00 into annie_is_stupid@Annie can you help me why im getting this compile warning?
atcommand.c:9404: warning: format '%99[^' expects type 'char *', but argument 6 has type 'char (*)[99]' -
Nice. Please update zeny to Zeny. and close to end on cutin part.
close2;cutin "",255;
end; <---
mrlongshen reacted to this -
Is this okay? I got this compile warning after patch.
script.c: In function 'buildin_maintenance':script.c:18742: warning: 'weekday' may be used uninitialized in this functionscript.c:18742: warning: 'hour' may be used uninitialized in this functionscript.c:18742: warning: 'minute' may be used uninitialized in this function -
Hands down... This is awesome Annie!
-
Nice
-
I'm using Emistry Mission Board and on my map server log i keep on getting this warning message.
My server is atleast 1 month old from latest commit. and already have this fix http://herc.ws/board/tracker/issue-7965-addtimer-command-should-report-an-error-if-it-hits-max-eventtimer/
[Warning]: buildin_addtimer: Event timer is full, can't add new event timer. (cid:151066 timer:mission_board::OnPCLoginEvent)Any idea?
-
I'd like to ask if this is still the correct behavior of Cart Cannon and Cannon Ball?
As of the 4/2/2013 patch:
When using a Neutral property Cannon Ball, the damage is Pseudo-elemental. It takes the elemental damage modifier from the equipped weapon (as with normal attacks) and then applies the elemental damage modifier for a Neutral property attack to the entire damage. This means it will always be reduced by Ghost property. This is the same as pre-patch behavior.
When using an elemental Cannon Ball, it takes the elemental damage modifier from the equpped Cannon Ball, and then applies the modifier again to the entire damage.
Cause right now Cart Cannon doesn't take the element of Cannon Ball. -
I have this weird problem on my server.
Some players get client crash, even my self. It looks like someone doing it intentionally whenever he wanted.
Any idea what is this? -
Sorry Annie.
Ill try again.. When the Scuffle start 5 players warped inside even map and fight until only one left on the map. The script announce the winner. Working as intended..
Loop above scenario many times...
Then suddenly, when event started again 5 players with charid for example 1,2,3,4,5. Will be warped inside. Only one char left, let say char id 3.
Then instead charid 3,script announce different charid(for example 10) that is not part of the event.
Then loop the winner of the next scuffle will always be charid 10 even char id 10 is not part of it..
-
Ahhhh !
I made a stupid mistake
should make the map clean of players before the event start
version 2.1
clean the map from players using mapwarp .map$;
I don't really understand this part, can explain better ?the weird part is there are times that winners in scuffle is fixed to 1 CHARID even that char is not PART of the event.
The scenario is just like this
Scuffle event start.
Only one player left in side scuffle event map <-- the winner
Scuffle announce different CHARACTER as the winner of the event. Even that character is not part of the game. When this happn all scuffle event goesto the same person over and over. Just weird. Ill try version 2.1 Thanks Annie!
-
Ofcourse I' used this script on my server bcoz Annie wrote this .
Anyway, I really dont know why sometimes the Winner in scuffle doesn't go back to his last position and the weird part is there are times that winners in scuffle is fixed to 1 CHARID even that char is not PART of the event. -
Mechanic with MADO cant use FT and Teleport. Just wondering if this is a bug? or this is normal?
Please help...
-
curious, where is the treasure room ?...When KoE ends, the Guild Leader (only him) would be granted access to a treasure room...
in guild_vs1, there is not enough room for a treasure room
hahaha maybe we want to teleport the winner to a custom map wherein only leader can get the rewards Just like guild castle
-
StartNode("Nameless Island", "function", "f_questnameless");
AddMap("Nameless Island", "nameless_n", 256, 215);
EndNode();
function script f_questnameless {
return (checkquest(xxxx) == 2);
}
Thank you Angel!
-
Hi, I need some help on how to use "FLAG" on this warper to restrict players going to a specific map if they still not unlocked the quest.
How FLAG works. Which I dont know what to do.
- [*]
//Eg. This will only allow access to the guild dungeons if the global variable $@testEvent is not set to 0.
StartNode("Guild Dungeons", "flag", "$@testEvent");
AddMap("Baldur Guild Dungeon", "gld_dun01", 119, 93);
AddMap("Luina Guild Dungeon", "gld_dun02", 39, 161);
AddMap("Valkyrie Guild Dungeon", "gld_dun03", 50, 44);
AddMap("Britoniah Guild Dungeon", "gld_dun04", 116, 45);
EndNode();
What if I want to restrict nameless island if quest is not yet unlocked. where to get the global variable of the quest?
//-------------------------------------------------------------------------
//Toasty Warper 1.32
// by ToastOfDoom
//-------------------------------------------------------------------------
//Changelog:
//1.32 --------------------------------------------------------------------
//- Changed default 'Upper' value to allow for 3rd class. (Thanks Annie)
//1.31 --------------------------------------------------------------------
//- Reverted BaseJob check back to jobLookup method but uses BaseJob instead
// of Class. Best of both methods. Saves on post processing calculations
// but still allows for an elegant way of writing script (don't need a
// bunch of exceptions)
//1.3 ---------------------------------------------------------------------
//- Changed OnStart labels to OnStartNPC to prevent mystery errors.
//- Removed jobLookup and replaced with BaseJob check with simple
// adjustment for dancers. (Cheers to AnnieRuru for reminding me)
//- Changed the way Upper status was checked.
//- Changed the way WoE status was checked.
//- Commented out defaultly missing moc_filds.
//- Modified mapserver console output when script loads.
//1.2 ---------------------------------------------------------------------
//- Added a index lookup for maps (.map_ = index)
//- Implemented user count for nodes (stored in .userCount_#[%])
//- Added settings to turn on/off user count for nodes and maps
// (in OnInit: .showNodeUserCount, .showMapUserCount)
//- Optimised the overflow test function so it wouldn't sleep so much
// (ie..no longer takes so much time to execute)
//1.1 ---------------------------------------------------------------------
//- Renamed some NPCs cause 'warper' was too common and was causing problems
//- Chucked out the old cost system and replaced with a new multi-
// modification structure. Thus old bug with cost not passing on pass 1st
// sub menu no longer exists.
//- Now can dynamically adjusts available maps/menus according to:
// - "gm": 0: allows everyone
// 0+: only allows people above or equal to set gmlevel
// 0-: only allows people below or equal to set gmlevel
// - "woe": 1:active when woe inactive
// 2:active when woe active
// 3:active regardless of woe setting
// - "job": works exactly the same as the 'job' setting in item_db
// - "upper": same as 'upper' setting in item_db
// - "gender": same as 'sex' setting in item_db
// - "blvl": works the same as 'gm' but with base level instead
// - "flag": when passed a variable name, it check if variable is
// empty as the condition to allow access.
// - "function": like with 'flag' but instead of a variable, it uses a
// function name. Will pass the following parameters:
// Node: "Node", ,
// Map: "Map", , , , , ,
//- Other modifiers added: "zeny", "mapUsers"
//- Shortened some of the map names to get them to fit better
//1.0 ---------------------------------------------------------------------
//- Added menu check in OnInit that checks if a menu may exceed maximum
// menu length. Hardcoded to print a warning at 2000 characters to
// compensate for changes in length due to number of map users. Client
// will crash if exceeds 2047.
//0.3 ---------------------------------------------------------------------
//- Fixed npc duplication problem
//- Added last warp functionality (edit .numLastWarps in OnInit to adjust
// number of listed warps)
//- Colour-coded some things in the menu
//0.2 ---------------------------------------------------------------------
//- Fixed bad lookup names for x/y coords for warp (thanks BrianL)
//- Removed 'Back' option for root node
//- Added ablilty to define basic zeny cost to individual nodes and/or maps
//0.1 ---------------------------------------------------------------------
//- Initial Release
//-------------------------------------------------------------------------
- script toastywarperbase -1,{
function StartNode;
function EndNode;
function AddMap;
function SetArrayValue;
function GetArrayValue;
function WipeArray; //can't use cleararray =P
function ComputeMenu;
function ShowMenu;
function SelectMap;
function AddLastWarpsNode;
function ConvertStringToChrArray;
function GenerateMapSaveString;
function AddMapToList;
function ListMaps;
function InitialiseMapData;
function PrepLastWarpsMenu;
function TestMenus;
function CountAllUsers;
OnStartNPC:
set @gotoCount, 0; //make sure it doesn't overflow and crash later on.
if(getgmlevel() >= .gmAccessLvl) {
mes "Would to like to test all the menus for overflow error?";
next;
if(prompt("Yes:No") == 1) {
TestMenus();
}
}
mes "Welcome!!";
if(.showNodeUserCount)
CountAllUsers();
next;
set .@selectedMap, ShowMenu();
SelectMap(.@selectedMap);
end;
function ShowMenu {
setarray .@stack$[0], ".menu_0$"; //traversed menu stack
while(1) {
set .@currentMenu$, .@stack$[getarraysize(.@stack$) - 1];
set .@menuStr$, ComputeMenu(.@currentMenu$);
if(getstrlen(.@menuStr$) >= 2047) { //graceful close if menu string overflows(2047)
debugmes "TOASTYWARPER - ERROR: Menu (" + getd(.@currentMenu$ + "[0]") + ") has overflowed: " + getstrlen(.@menuStr$) + " chars.";
mes "An error has occurred. Please notify the GMs";
close;
}
set .@menu, select(.@menuStr$);
set .@selectedItem, atoi(getd(.@currentMenu$ + "[" + (.@menu + 1) + "]"));
if(.@selectedItem == 0) {
//back
if(getarraysize(.@stack$) <= 1) {
set .@i, -1;
break;
}
setarray .@stack$[getarraysize(.@stack$) - 1], "";
} else
if(.@selectedItem <= .mapOffset) {
setarray .@stack$[getarraysize(.@stack$)], ((.@selectedItem == .mapOffset)?"@menu_lastwarps$":".menu_" + .@selectedItem + "$");
} else {
//leaf node - map
set .@i, .@selectedItem - .mapOffset;
break;
}
}
return .@i;
}
function CountAllUsers {
//".userCount_#[%]"
set .@i, .nodeCount;
while(.@i > 0) {
set .@nodePtr$, ".menu_" + .@i + "$";
set .@userCount, 0;
set .@k, 2;
while(getd(.@nodePtr$ + "[" + .@k + "]") != "") {
set .@selectedItem, atoi(getd(.@nodePtr$ + "[" + .@k + "]"));
if(.@selectedItem <= .mapOffset) {
//node
set .@userCount, .@userCount + ((.@selectedItem != .mapOffset)?
(getd(".userCount_" + (.@selectedItem / 128) + "[" + (.@selectedItem % 128))):
0); //make sure it's not the lastwarp menu
} else {
//map
set .@selectedItem, .@selectedItem - .mapOffset;
set .@a$, "_" + (.@selectedItem / 128) + "$[" + (.@selectedItem % 128) + "]";
set .@mapMap$, getd(".maps_map" + .@a$);
set .@mapUsers$, getd(".maps_mapUsers" + .@a$);
set .@userCount, .@userCount + getmapusers((.@mapUsers$ == "")?.@mapMap$:.@mapUsers$);
}
set .@k, .@k + 1;
}
setd(".userCount_" + (.@i / 128) + "[" + (.@i % 128) + "]", .@userCount);
set .@i, .@i - 1;
}
}
//Dynamic generation of menus happens in here!!!
function ComputeMenu { //menu_pointer
//default precomputed string (here for memory's sake)
//return getd(getarg(0) + "[1]");
set .@i, 2;
set @gotoCount, @gotoCount + 3;
while(getd(getarg(0) + "[" + .@i + "]") != "") {
set .@selectedItem, atoi(getd(getarg(0) + "[" + .@i + "]"));
set .@player_job, getd(".jobLookUp_" + BaseJob);
set @gotoCount, @gotoCount + 1;
if(.@selectedItem <= .mapOffset) {
//node - category
set @gotoCount, @gotoCount + 1;
if(.@selectedItem == .mapOffset) {
//lastwarp
set .@output$, .@output$ + "Last Warp";
} else {
set .@enable, 1;
set .@a$, "_" + (.@selectedItem / 128) + "[" + (.@selectedItem % 128) + "]";
set .@b$, "_" + (.@selectedItem / 128) + "$[" + (.@selectedItem % 128) + "]";
set .@nodeName$, getd(".menu_" + .@selectedItem + "$[0]");
set .@gm, getd(".menus_gm" + .@a$);
set .@woe, getd(".menus_woe" + .@a$);
set .@job, getd(".menus_job" + .@a$);
set .@upper, getd(".menus_upper" + .@a$);
set .@gender, getd(".menus_gender" + .@a$);
set .@blvl, getd(".menus_blvl" + .@a$);
set .@flag$, getd(".menus_flag" + .@b$);
set .@function$, getd(".menus_function" + .@b$);
set .@enable, .@enable && ((.@gm >= 0)?(getgmlevel() >= .@gm)(getgmlevel() + .@gm) <= 0));
set .@enable, .@enable && (.@woe & ((agitcheck() || agitcheck2()) + 1) > 0);
set .@enable, .@enable && ((.@job & (1 << .@player_job)) > 0);
set .@enable, .@enable && ((.@upper & pow(2, Upper)) > 0);
set .@enable, .@enable && (.@gender == Sex || .@gender == 2);
set .@enable, .@enable && ((.@blvl >= 0)?(BaseLevel >= .@blvl):(BaseLevel + .@blvl <= 0));
set .@enable, .@enable && ((.@flag$ != "")?getd(.@flag$):1);
if(.@function$ != "") //used if here cause logical operators won't shortcircuit and thus will execute really bad code
set .@enable, .@enable && callfunc(.@function$, "Node", .@selectedItem, .@nodeName$);
set .@userCount, getd(".userCount" + .@a$);
set .@output$, .@output$ + ((.@enable)?(.@nodeName$ +
((.showNodeUserCount)?(" [^0000FF" + .@userCount + "^000000]"):"")):"");
set @gotoCount, @gotoCount + 2;
}
set .@output$, .@output$ + ":";
} else {
//leaf node - map
set .@selectedItem, .@selectedItem - .mapOffset;
set .@enable, 1;
set .@a$, "_" + (.@selectedItem / 128) + "[" + (.@selectedItem % 128) + "]";
set .@b$, "_" + (.@selectedItem / 128) + "$[" + (.@selectedItem % 128) + "]";
set .@mapName$, getd(".maps_name" + .@b$);
set .@mapMap$, getd(".maps_map" + .@b$);
set .@zeny, getd(".maps_zeny" + .@a$);
set .@gm, getd(".maps_gm" + .@a$);
set .@woe, getd(".maps_woe" + .@a$);
set .@job, getd(".maps_job" + .@a$);
set .@upper, getd(".maps_upper" + .@a$);
set .@gender, getd(".maps_gender" + .@a$);
set .@blvl, getd(".maps_blvl" + .@a$);
set .@mapUsers$, getd(".maps_mapUsers" + .@b$);
set .@flag$, getd(".maps_flag" + .@b$);
set .@function$, getd(".maps_function" + .@b$);
set .@enable, .@enable && ((.@gm >= 0)?(getgmlevel() >= .@gm)(getgmlevel() + .@gm) <= 0));
set .@enable, .@enable && (.@woe & ((agitcheck() || agitcheck2()) + 1) > 0);
set .@enable, .@enable && ((.@job & (1 << .@player_job)) > 0);
set .@enable, .@enable && ((.@upper & pow(2, Upper)) > 0);
set .@enable, .@enable && (.@gender == Sex || .@gender == 2);
set .@enable, .@enable && ((.@blvl >= 0)?(BaseLevel >= .@blvl):(BaseLevel + .@blvl <= 0));
set .@enable, .@enable && ((.@flag$ != "")?getd(.@flag$):1);
if(.@function$ != "") { //used if here cause logical operators won't shortcircuit and thus will execute really bad code
set .@mapX, getd(".maps_x" + .@a$);
set .@mapY, getd(".maps_y" + .@a$);
set .@enable, .@enable && callfunc(.@function$, "Map", .@selectedItem, .@mapName$, .@mapMap$, .@mapX, .@mapY, .@zeny);
}
set .@numUsers, getmapusers((.@mapUsers$ == "")?.@mapMap$:.@mapUsers$);
set .@output$, .@output$ + ((.@enable)?
("- " + .@mapName$ +
((.showMapUserCount)?(" [^0000FF" + .@numUsers + "^000000]"):"") +
((.@zeny > 0)?(" - " + .@zeny + "z"):"")):"") + ":";
set @gotoCount, @gotoCount + 2;
}
set .@i, .@i + 1;
set @gotoCount, @gotoCount + 1;
}
return .@output$ + ((getarg(0) != ".menu_0$") ? "Back" : "");
}
function SelectMap { //
set .@name$, GetArrayValue(".maps_name", getarg(0), 1);
set .@map$, GetArrayValue(".maps_map", getarg(0), 1);
set .@x, GetArrayValue(".maps_x", getarg(0));
set .@y, GetArrayValue(".maps_y", getarg(0));
set .@users, getmapusers(.@map$);
set .@cost, GetArrayValue(".maps_zeny", getarg(0));
mes "^0000FF" + .@name$ + "^000000 has ^0000FF" + .@users + "^000000 player" + ((.@users != 1)?"s":"") + " at the moment.";
if(.@cost > 0) {
mes "It costs ^0000FF" + .@cost + "z^000000 to warp here.";
if(Zeny < .@cost) {
mes " ";
mes "^FF0000You do not have enough zeny to warp here.^000000";
mes "Please come back when you do.";
close2;
return;
}
}
mes "Would you like to warp there now?";
set .@menu, select("Yes:No");
close2;
if(.@menu == 1) {
AddMapToList(getarg(0) + 1);
PrepLastWarpsMenu();
set Zeny, Zeny - .@cost;
warp .@map$, .@x, .@y;
}
return;
}
OnPCLoginEvent:
set @toasty_stackStart, 0;
ConvertStringToChrArray(toasty_mapSave$, "@toasty_savedMaps");
InitialiseMapData();
end;
OnInit:
set .gotoLimit, 2000; //lower this if you get infinite loop errors
set .numLastWarps, 10; //max 64
set .gmAccessLvl, 80;
set .mapOffset, 1000; //increase if total number of nodes exceed
set .showNodeUserCount, 1; //enables|disables display of number of users on nodes
set .showMapUserCount, 1; //enables|disables display of number of users on maps
//used for data compression in last warp storage (DON'T TOUCH)
setarray .char$[0],
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
"A", "B", "C", "D", "E", "F", "G", "H", "I",
"J", "K", "L", "M", "N", "O", "P", "Q", "R",
"S", "T", "U", "V", "W", "X", "Y", "Z",
"a", "b", "c", "d", "e", "f", "g", "h", "i",
"j", "k", "l", "m", "n", "o", "p", "q", "r",
"s", "t", "u", "v", "w", "x", "y", "z",
"{", "|";
setarray .mapModifiers$[0], "", "zeny", "gm", "woe", "job", "upper", "gender", "blvl", "mapUsers", "flag", "function";
setarray .tempModPtrs$[0], ".@badData$", ".@node_zeny", ".@node_gm", ".@node_woe", ".@node_job", ".@node_upper", ".@node_gender", ".@node_blvl", ".@node_mapUsers$", ".@node_flag$", ".@node_function$";
//define index lookups for modifiers
while(.@i < getarraysize(.mapModifiers$)) {
setd(".modifier_" + .mapModifiers$[.@i], .@i);
set .@i, .@i + 1;
}
//define index lookups for jobs
setarray .@jobLookup_0[0], Job_Novice, Job_SuperNovice;
setarray .@jobLookup_1[0], Job_Swordman;
setarray .@jobLookup_2[0], Job_Mage;
setarray .@jobLookup_3[0], Job_Archer;
setarray .@jobLookup_4[0], Job_Acolyte;
setarray .@jobLookup_5[0], Job_Merchant;
setarray .@jobLookup_6[0], Job_Thief;
setarray .@jobLookup_7[0], Job_Knight;
setarray .@jobLookup_8[0], Job_Priest;
setarray .@jobLookup_9[0], Job_Wizard;
setarray .@jobLookup_10[0], Job_Blacksmith;
setarray .@jobLookup_11[0], Job_Hunter;
setarray .@jobLookup_12[0], Job_Assassin;
setarray .@jobLookup_14[0], Job_Crusader;
setarray .@jobLookup_15[0], Job_Monk;
setarray .@jobLookup_16[0], Job_Sage;
setarray .@jobLookup_18[0], Job_Alchemist;
setarray .@jobLookup_19[0], Job_Bard, Job_Dancer;
setarray .@jobLookup_21[0], Job_Taekwon;
setarray .@jobLookup_22[0], Job_Star_Gladiator;
setarray .@jobLookup_23[0], Job_Soul_Linker;
setarray .@jobLookup_24[0], Job_Gunslinger;
setarray .@jobLookup_25[0], Job_Ninja;
set .@i, 0;
while(.@i < 25) {
set .@jobsPtr$, ".@jobLookup_" + .@i;
set .@k, getarraysize(getd(.@jobsPtr$));
while(.@k > 0) {
set .@k, .@k - 1;
setd(".jobLookUp_" + getd(.@jobsPtr$ + "[" + .@k + "]"), .@i);
}
set .@i, .@i + 1;
}
callsub(LoadData);
end;
LoadData:
//reset data;
set .nodeCount, 0;
set .mapCount, 1;
cleararray(.buildStack$[0], "", 128);
setarray .buildStack$[0], ".menu_0$";
//default mod values
setarray .stack_zeny[0], 0;
setarray .stack_gm[0], 0;
setarray .stack_woe[0], 3;
setarray .stack_job[0], 0x03FFFFFF;
setarray .stack_upper[0], 119;
setarray .stack_gender[0], 2;
setarray .stack_blvl[0], 0;
setarray .stack_mapUsers$[0], "";
setarray .stack_flag$[0], "";
setarray .stack_function$[0], "";
set .stackLevel, 1;
set .gotoCount, 0;
sleep(1);
set .@startLoadTime, gettimetick(0);
AddLastWarpsNode();
StartNode("Towns");
AddMap("Alberta", "alberta", 28, 234);
AddMap("Aldebaran", "aldebaran", 140, 131);
AddMap("Amatsu", "amatsu", 198, 84);
AddMap("Ayothaya", "ayothaya", 150, 163);
AddMap("Comodo", "comodo", 209, 143);
AddMap("Einbech (Mining Village);", "einbech", 70, 95);
AddMap("Einbroch", "einbroch", 64, 200);
AddMap("Geffen", "geffen", 119, 59);
AddMap("Gonryun", "gonryun", 160, 121);
AddMap("Hugel", "hugel", 96, 145);
AddMap("Izlude", "izlude", 128, 114);
AddMap("Jawaii", "jawaii", 213, 230);
AddMap("Lighthalzen", "lighthalzen", 158, 92);
AddMap("Louyang", "louyang", 210, 108);
AddMap("Lutie", "xmas", 147, 134);
AddMap("Moscovia", "moscovia", 214, 183);
AddMap("Morroc", "morocc", 156, 93);
AddMap("Nameless Island", "nameless_n", 256, 215);
AddMap("Niflheim", "niflheim", 85, 154);
AddMap("Payon", "payon", 152, 75);
AddMap("Prontera", "prontera", 155, 183);
AddMap("Rachel", "rachel", 130, 137);
AddMap("Thor Camp", "thor_camp", 254, 90);
AddMap("Veins", "veins", 216, 123);
AddMap("Yuno", "yuno", 157, 51);
AddMap("Umbala", "umbala", 145, 155);
EndNode();
StartNode("Fields");
StartNode("Amatsu Fields");
AddMap("Amatsu Field 1", "ama_fild01", 190, 197);
EndNode();
StartNode("Ayothaya Fields");
AddMap("Ayothaya Field 1", "ayo_fild01", 173, 134);
AddMap("Ayothaya Field 2", "ayo_fild02", 212, 150);
EndNode();
StartNode("Comodo Fields");
AddMap("Comodo Field 1", "cmd_fild01", 180, 178);
AddMap("Comodo Field 2", "cmd_fild02", 231, 160);
AddMap("Comodo Field 3", "cmd_fild03", 191, 172);
AddMap("Comodo Field 4", "cmd_fild04", 228, 194);
AddMap("Comodo Field 5", "cmd_fild05", 224, 203);
AddMap("Comodo Field 6", "cmd_fild06", 190, 223);
AddMap("Comodo Field 7", "cmd_fild07", 234, 177);
AddMap("Comodo Field 8", "cmd_fild08", 194, 175);
AddMap("Comodo Field 9", "cmd_fild09", 172, 172);
EndNode();
StartNode("Einbroch Fields");
AddMap("Einbroch Field 1", "ein_fild01", 142, 225);
AddMap("Einbroch Field 2", "ein_fild02", 182, 141);
AddMap("Einbroch Field 3", "ein_fild03", 187, 228);
AddMap("Einbroch Field 4", "ein_fild04", 185, 173);
AddMap("Einbroch Field 5", "ein_fild05", 216, 173);
AddMap("Einbroch Field 6", "ein_fild06", 195, 148);
AddMap("Einbroch Field 7", "ein_fild07", 272, 220);
AddMap("Einbroch Field 8", "ein_fild08", 173, 214);
AddMap("Einbroch Field 9", "ein_fild09", 207, 174);
AddMap("Einbroch Field 10", "ein_fild10", 196, 200);
EndNode();
StartNode("Geffen Fields");
AddMap("Geffen Field 0", "gef_fild00", 46, 199);
AddMap("Geffen Field 1", "gef_fild01", 213, 204);
AddMap("Geffen Field 2", "gef_fild02", 195, 212);
AddMap("Geffen Field 3", "gef_fild03", 257, 192);
AddMap("Geffen Field 4", "gef_fild04", 188, 171);
AddMap("Geffen Field 5", "gef_fild05", 166, 263);
AddMap("Geffen Field 6", "gef_fild06", 248, 158);
AddMap("Geffen Field 7", "gef_fild07", 195, 191);
AddMap("Geffen Field 8", "gef_fild08", 186, 183);
AddMap("Geffen Field 9", "gef_fild09", 221, 117);
AddMap("Geffen Field 10", "gef_fild10", 178, 218);
AddMap("Geffen Field 11", "gef_fild11", 136, 328);
AddMap("Geffen Field 12", "gef_fild12", 240, 181);
AddMap("Geffen Field 13", "gef_fild13", 235, 235);
AddMap("Geffen Field 14", "gef_fild14", 211, 185);
EndNode();
StartNode("Gonryun Fields");
AddMap("Gonryun Field 1", "gon_fild01", 220, 227);
EndNode();
StartNode("Hugel Fields");
AddMap("Hugel Field 1", "hu_fild01", 268, 101);
AddMap("Hugel Field 2", "hu_fild02", 222, 193);
AddMap("Hugel Field 3", "hu_fild03", 232, 185);
AddMap("Hugel Field 4", "hu_fild04", 252, 189);
AddMap("Hugel Field 5", "hu_fild05", 196, 106);
AddMap("Hugel Field 6", "hu_fild06", 216, 220);
AddMap("Hugel Field 7", "hu_fild07", 227, 197);
EndNode();
StartNode("Lighthalzen Fields");
AddMap("Lighthalzen Field 1", "lhz_fild01", 240, 179);
AddMap("Lighthalzen Field 2", "lhz_fild02", 185, 235);
AddMap("Lighthalzen Field 3", "lhz_fild03", 240, 226);
EndNode();
StartNode("Louyang Field");
AddMap("Louyang Field 1", "lou_fild01", 229, 187);
EndNode();
StartNode("Lutie Field");
AddMap("Lutie Field 1", "xmas_fild01", 115, 145);
EndNode();
StartNode("Manuk Fields");
AddMap("Manuk Field 1", "man_fild01", 200, 210);
AddMap("Manuk Field 2", "man_fild02", 206, 219);
EndNode();
StartNode("Mjolnir Fields");
AddMap("Mjolnir Field 1", "mjolnir_01", 204, 120);
AddMap("Mjolnir Field 2", "mjolnir_02", 175, 193);
AddMap("Mjolnir Field 3", "mjolnir_03", 208, 213);
AddMap("Mjolnir Field 4", "mjolnir_04", 179, 180);
AddMap("Mjolnir Field 5", "mjolnir_05", 181, 240);
AddMap("Mjolnir Field 6", "mjolnir_06", 195, 270);
AddMap("Mjolnir Field 7", "mjolnir_07", 235, 202);
AddMap("Mjolnir Field 8", "mjolnir_08", 188, 215);
AddMap("Mjolnir Field 9", "mjolnir_09", 205, 144);
AddMap("Mjolnir Field 10", "mjolnir_10", 245, 223);
AddMap("Mjolnir Field 11", "mjolnir_11", 180, 206);
AddMap("Mjolnir Field 12", "mjolnir_12", 196, 208);
EndNode();
StartNode("Moscovia Fields");
AddMap("Okrestnosti of Moscovia Field 1", "mosk_fild01", 82, 104);
AddMap("Okrestnosti of Moscovia 2", "mosk_fild02", 131, 147);
EndNode();
StartNode("Niflheim Fields");
AddMap("Niflheim Field 1", "nif_fild01", 215, 229);
AddMap("Niflheim Field 2", "nif_fild02", 167, 234);
EndNode();
StartNode("Odin Temple");
AddMap("Odin Temple 1", "odin_tem01", 298, 167);
AddMap("Odin Temple 2", "odin_tem02", 224, 149);
AddMap("Odin Temple 3", "odin_tem03", 266, 280);
EndNode();
StartNode("Payon Forests");
AddMap("Payon Forest 1", "pay_fild01", 158, 206);
AddMap("Payon Forest 2", "pay_fild02", 151, 219);
AddMap("Payon Forest 3", "pay_fild03", 205, 148);
AddMap("Payon Forest 4", "pay_fild04", 186, 247);
AddMap("Payon Forest 5", "pay_fild05", 134, 204);
AddMap("Payon Forest 6", "pay_fild06", 193, 235);
AddMap("Payon Forest 7", "pay_fild07", 200, 177);
AddMap("Payon Forest 8", "pay_fild08", 137, 189);
AddMap("Payon Forest 9", "pay_fild09", 201, 224);
AddMap("Payon Forest 10", "pay_fild10", 160, 205);
AddMap("Payon Forest 11", "pay_fild11", 194, 150);
EndNode();
StartNode("Prontera Fields");
AddMap("Prontera Field 0", "prt_fild00", 184, 235);
AddMap("Prontera Field 1", "prt_fild01", 190, 206);
AddMap("Prontera Field 2", "prt_fild02", 240, 206);
AddMap("Prontera Field 3", "prt_fild03", 190, 143);
AddMap("Prontera Field 4", "prt_fild04", 307, 252);
AddMap("Prontera Field 5", "prt_fild05", 239, 213);
AddMap("Prontera Field 6", "prt_fild06", 185, 188);
AddMap("Prontera Field 7", "prt_fild07", 193, 194);
AddMap("Prontera Field 8", "prt_fild08", 187, 218);
AddMap("Prontera Field 9", "prt_fild09", 210, 183);
AddMap("Prontera Field 10", "prt_fild10", 195, 149);
AddMap("Prontera Field 11", "prt_fild11", 198, 164);
EndNode();
StartNode("Rachel Fields");
AddMap("Rachel Field 1", "ra_fild01", 192, 162);
AddMap("Rachel Field 2", "ra_fild02", 235, 166);
AddMap("Rachel Field 3", "ra_fild03", 202, 206);
AddMap("Rachel Field 4", "ra_fild04", 202, 208);
AddMap("Rachel Field 5", "ra_fild05", 225, 202);
AddMap("Rachel Field 6", "ra_fild06", 202, 214);
AddMap("Rachel Field 7", "ra_fild07", 263, 196);
AddMap("Rachel Field 8", "ra_fild08", 217, 201);
AddMap("Rachel Field 9", "ra_fild09", 87, 121);
AddMap("Rachel Field 10", "ra_fild10", 277, 181);
AddMap("Rachel Field 11", "ra_fild11", 221, 185);
AddMap("Rachel Field 12", "ra_fild12", 175, 200);
AddMap("Rachel Field 13", "ra_fild13", 174, 197);
EndNode();
StartNode("Sograt Deserts");
AddMap("Sograt Desert 1", "moc_fild01", 219, 205);
AddMap("Sograt Desert 2", "moc_fild02", 177, 206);
AddMap("Sograt Desert 3", "moc_fild03", 194, 182);
//AddMap("Sograt Desert 4", "moc_fild04", 184, 217);
//AddMap("Sograt Desert 5", "moc_fild05", 203, 213);
//AddMap("Sograt Desert 6", "moc_fild06", 213, 208);
AddMap("Sograt Desert 7", "moc_fild07", 224, 170);
//AddMap("Sograt Desert 8", "moc_fild08", 229, 177);
//AddMap("Sograt Desert 9", "moc_fild09", 195, 198);
//AddMap("Sograt Desert 10", "moc_fild10", 209, 168);
AddMap("Sograt Desert 11", "moc_fild11", 198, 216);
AddMap("Sograt Desert 12", "moc_fild12", 156, 187);
AddMap("Sograt Desert 13", "moc_fild13", 185, 263);
//AddMap("Sograt Desert 14", "moc_fild14", 209, 219);
//AddMap("Sograt Desert 15", "moc_fild15", 223, 188);
AddMap("Sograt Desert 16", "moc_fild16", 206, 228);
AddMap("Sograt Desert 17", "moc_fild17", 208, 238);
AddMap("Sograt Desert 18", "moc_fild18", 209, 223);
AddMap("Sograt Desert 19", "moc_fild19", 85, 97);
AddMap("Sograt Desert 20", "moc_fild20", 85, 97);
AddMap("Sograt Desert 21", "moc_fild21", 85, 97);
AddMap("Sograt Desert 22", "moc_fild22", 85, 97);
EndNode();
StartNode("Splendide Fields");
AddMap("Splendide Field 1", "spl_fild01", 175, 186);
AddMap("Splendide Field 2", "spl_fild02", 236, 184);
AddMap("Splendide Field 3", "spl_fild03", 188, 204);
EndNode();
StartNode("Umbala Fields");
AddMap("Umbala Field 1", "um_fild01", 217, 206);
AddMap("Umbala Field 2", "um_fild02", 223, 221);
AddMap("Umbala Field 3", "um_fild03", 237, 215);
AddMap("Umbala Field 4", "um_fild04", 202, 197);
EndNode();
StartNode("Veins Fields");
AddMap("Veins Field 1", "ve_fild01", 186, 175);
AddMap("Veins Field 2", "ve_fild02", 196, 370);
AddMap("Veins Field 3", "ve_fild03", 222, 45);
AddMap("Veins Field 4", "ve_fild04", 51, 250);
AddMap("Veins Field 5", "ve_fild05", 202, 324);
AddMap("Veins Field 6", "ve_fild06", 150, 223);
AddMap("Veins Field 7", "ve_fild07", 149, 307);
EndNode();
StartNode("Yuno Fields");
AddMap("Yuno Field 1", "yuno_fild01", 189, 224);
AddMap("Yuno Field 2", "yuno_fild02", 192, 207);
AddMap("Yuno Field 3", "yuno_fild03", 221, 157);
AddMap("Yuno Field 4", "yuno_fild04", 226, 199);
AddMap("Yuno Field 5", "yuno_fild05", 223, 177);
AddMap("Yuno Field 6", "yuno_fild06", 187, 232);
AddMap("Yuno Field 7", "yuno_fild07", 231, 174);
AddMap("Yuno Field 8", "yuno_fild08", 196, 203);
AddMap("Yuno Field 9", "yuno_fild09", 183, 214);
AddMap("Yuno Field 10", "yuno_fild10", 200, 124);
AddMap("Yuno Field 11", "yuno_fild11", 195, 226);
AddMap("Yuno Field 12", "yuno_fild12", 210, 304);
EndNode();
EndNode();
StartNode("Dungeons");
StartNode("Abbey, Cursed Monastery");
AddMap("Abbey, Cursed Monastery - Lvl 1", "abbey01", 51, 14);
AddMap("Abbey, Cursed Monastery - Lvl 2", "abbey02", 150, 11);
AddMap("Abbey, Cursed Monastery - Lvl 3", "abbey03", 120, 10);
EndNode();
StartNode("Abyss Lakes");
AddMap("Abyss Lakes - Lvl 1", "abyss_01", 192, 207);
AddMap("Abyss Lakes - Lvl 2", "abyss_02", 275, 270);
AddMap("Abyss Lakes - Lvl 3", "abyss_03", 116, 27);
EndNode();
StartNode("Amatsu Dungeon");
AddMap("Amatsu Dungeon - Lvl 1", "ama_dun01", 228, 11);
AddMap("Amatsu Dungeon - Lvl 2", "ama_dun02", 34, 41);
AddMap("Amatsu Dungeon - Lvl 3", "ama_dun03", 119, 14);
EndNode();
StartNode("Anthell");
AddMap("Anthell - Lvl 1", "anthell01", 35, 262);
AddMap("Anthell - Lvl 2", "anthell02", 168, 170);
EndNode();
StartNode("Beach Dungeon");
AddMap("Beach Dungeon - Lvl 1", "beach_dun", 266, 67);
AddMap("Beach Dungeon - Lvl 2", "beach_dun2", 255, 244);
AddMap("Beach Dungeon - Lvl 3", "beach_dun3", 23, 260);
EndNode();
StartNode("Ayothaya Dungeons");
AddMap("Ancient Shrine Maze", "ayo_dun01", 275, 19);
AddMap("Inside Ancient Shrine", "ayo_dun02", 24, 26);
EndNode();
StartNode("Byalan Dungeon");
AddMap("Byalan Dungeon - Lvl 1", "iz_dun00", 168, 168);
AddMap("Byalan Dungeon - Lvl 2", "iz_dun01", 253, 252);
AddMap("Byalan Dungeon - Lvl 3", "iz_dun02", 236, 204);
AddMap("Byalan Dungeon - Lvl 4", "iz_dun03", 32, 63);
AddMap("Byalan Dungeon - Lvl 5", "iz_dun04", 26, 27);
EndNode();
StartNode("Clock Tower");
AddMap("Clock Tower - Lvl 1", "c_tower1", 199, 159);
AddMap("Clock Tower - Lvl 2", "c_tower2", 148, 283);
AddMap("Clock Tower - Lvl 3", "c_tower3", 65, 147);
AddMap("Clock Tower - Lvl 4", "c_tower4", 56, 155);
AddMap("Clock Tower - Basement 1", "alde_dun01", 297, 25);
AddMap("Clock Tower - Basement 2", "alde_dun02", 127, 169);
AddMap("Clock Tower - Basement 3", "alde_dun03", 277, 178);
AddMap("Clock Tower - Basement 4", "alde_dun04", 268, 74);
EndNode();
StartNode("Coal Mines");
AddMap("Coal Mines - Lvl 1", "mjo_dun01", 52, 17);
AddMap("Coal Mines - Lvl 2", "mjo_dun02", 381, 343);
AddMap("Coal Mines - Lvl 3", "mjo_dun03", 302, 262);
EndNode();
StartNode("Culverts");
AddMap("Culverts - Lvl 1", "prt_sewb1", 131, 247);
AddMap("Culverts - Lvl 2", "prt_sewb2", 19, 19);
AddMap("Culverts - Lvl 3", "prt_sewb3", 180, 169);
AddMap("Culverts - Lvl 4", "prt_sewb4", 100, 92);
EndNode();
StartNode("Einbroch Dungeons");
AddMap("Einbroch Dungeons - Lvl 1", "ein_dun01", 22, 14);
AddMap("Einbroch Dungeons - Lvl 2", "ein_dun02", 292, 290);
EndNode();
StartNode("Gefenia");
AddMap("Gefenia - Lvl 1", "gefenia01", 40, 103);
AddMap("Gefenia - Lvl 2", "gefenia02", 203, 34);
AddMap("Gefenia - Lvl 3", "gefenia03", 266, 168);
AddMap("Gefenia - Lvl 4", "gefenia04", 130, 272);
EndNode();
StartNode("Geffen Dungeon");
AddMap("Geffen Dungeon - Lvl 1", "gef_dun00", 104, 99);
AddMap("Geffen Dungeon - Lvl 2", "gef_dun01", 115, 236);
AddMap("Geffen Dungeon - Lvl 3", "gef_dun02", 106, 132);
AddMap("Geffen Dungeon - Lvl 4", "gef_dun03", 203, 200);
EndNode();
StartNode("Glast Heim");
AddMap("Glast Heim - Entrance", "glast_01", 375, 304);
AddMap("Glast Heim - Castle 1", "gl_cas01", 199, 29);
AddMap("Glast Heim - Castle 2", "gl_cas02", 104, 25);
AddMap("Glast Heim - Chivalry 1", "gl_knt01", 150, 15);
AddMap("Glast Heim - Chivalry 2", "gl_knt02", 157, 287);
AddMap("Glast Heim - Churchyard", "gl_chyard", 147, 15);
AddMap("Glast Heim - Culvert 1", "gl_sew01", 258, 255);
AddMap("Glast Heim - Culvert 2", "gl_sew02", 108, 291);
AddMap("Glast Heim - Culvert 3", "gl_sew03", 171, 283);
AddMap("Glast Heim - Culvert 4", "gl_sew04", 68, 277);
AddMap("Glast Heim - St.Abbey", "gl_church", 156, 7);
AddMap("Glast Heim - Staircase Dungeon", "gl_step", 12, 7);
AddMap("Glast Heim - UG Cave 1", "gl_dun01", 133, 271);
AddMap("Glast Heim - UG Cave 2", "gl_dun02", 224, 274);
AddMap("Glast Heim - UG Prison 1", "gl_prison", 14, 70);
AddMap("Glast Heim - UG Prison 2", "gl_prison1", 150, 14);
EndNode();
StartNode("Gonryun Dungeon");
AddMap("Gonryun Dungeon - Lvl 1", "gon_dun01", 153, 53);
AddMap("Gonryun Dungeon - Lvl 2", "gon_dun02", 28, 113);
AddMap("Gonryun Dungeon - Lvl 3", "gon_dun03", 68, 16);
EndNode();
StartNode("Hidden Dungeon");
AddMap("Hidden Dungeon - Lvl 1", "prt_maze01", 176, 7);
AddMap("Hidden Dungeon - Lvl 2", "prt_maze02", 94, 9);
AddMap("Hidden Dungeon - Lvl 3", "prt_maze03", 23, 8);
EndNode();
StartNode("Ice Dungeon");
AddMap("Ice Dungeon - Lvl 1", "ice_dun01", 157, 14);
AddMap("Ice Dungeon - Lvl 2", "ice_dun02", 151, 155);
AddMap("Ice Dungeon - Lvl 3", "ice_dun03", 149, 22);
AddMap("Ice Dungeon - Lvl 4", "ice_dun04", 33, 158);
EndNode();
StartNode("Juperos Dungeons");
AddMap("Juperos Dungeons - Lvl 1", "juperos_01", 53, 247);
AddMap("Juperos Dungeons - Lvl 2", "juperos_02", 37, 63);
AddMap("Juperos Dungeons - Core", "jupe_core", 150, 285);
EndNode();
StartNode("Kiel Dungeons");
AddMap("Kiel Dungeons - Lvl 1", "kh_dun01", 28, 226);
AddMap("Kiel Dungeons - Lvl 2", "kh_dun02", 41, 198);
EndNode();
StartNode("Lighthalzen Dungeons");
AddMap("Lighthalzen Dungeons - Lvl 1", "lhz_dun01", 150, 288);
AddMap("Lighthalzen Dungeons - Lvl 2", "lhz_dun02", 150, 18);
AddMap("Lighthalzen Dungeons - Lvl 3", "lhz_dun03", 140, 130);
EndNode();
StartNode("Louyang Dungeons");
AddMap("The Royal Tomb", "lou_dun01", 218, 196);
AddMap("Inside the Royal Tomb", "lou_dun02", 282, 20);
AddMap("Suei Long Gon", "lou_dun03", 165, 38);
EndNode();
StartNode("Magma Dungeon");
AddMap("Magma Dungeon - Lvl 1", "mag_dun01", 126, 68);
AddMap("Magma Dungeon - Lvl 2", "mag_dun02", 47, 30);
EndNode();
StartNode("Moscovia Dungeons");
AddMap("Les Forest", "mosk_dun01", 132, 124);
AddMap("Temny Forest", "mosk_dun02", 155, 123);
AddMap("Dremuci Forest", "mosk_dun03", 122, 130);
EndNode();
StartNode("Orc Dungeon");
AddMap("Orc Dungeon - Lvl 1", "orcsdun01", 32, 170);
AddMap("Orc Dungeon - Lvl 2", "orcsdun02", 21, 185);
EndNode();
StartNode("Payon Dungeon");
AddMap("Payon Dungeon - Lvl 1", "pay_dun00", 21, 183);
AddMap("Payon Dungeon - Lvl 2", "pay_dun01", 19, 33);
AddMap("Payon Dungeon - Lvl 3", "pay_dun02", 19, 63);
AddMap("Payon Dungeon - Lvl 4", "pay_dun03", 155, 159);
AddMap("Payon Dungeon - Lvl 5", "pay_dun04", 201, 204);
EndNode();
StartNode("Pyramids");
AddMap("Pyramids - Lvl 1", "moc_pryd01", 192, 9);
AddMap("Pyramids - Lvl 2", "moc_pryd02", 10, 192);
AddMap("Pyramids - Lvl 3", "moc_pryd03", 100, 92);
AddMap("Pyramids - Lvl 4", "moc_pryd04", 181, 11);
AddMap("Pyramids - Basement 1", "moc_pryd05", 94, 96);
AddMap("Pyramids - Basement 2", "moc_pryd06", 192, 8);
EndNode();
StartNode("Rachel Sanctuary");
AddMap("Rachel Sanctuary - Lvl 1", "ra_san01", 140, 11);
AddMap("Rachel Sanctuary - Lvl 2", "ra_san02", 32, 21);
AddMap("Rachel Sanctuary - Lvl 3", "ra_san03", 4, 149);
AddMap("Rachel Sanctuary - Lvl 4", "ra_san04", 204, 218);
AddMap("Rachel Sanctuary - Lvl 5", "ra_san05", 150, 9);
EndNode();
StartNode("Sphinx");
AddMap("Sphinx - Lvl 1", "in_sphinx1", 288, 9);
AddMap("Sphinx - Lvl 2", "in_sphinx2", 149, 81);
AddMap("Sphinx - Lvl 3", "in_sphinx3", 210, 54);
AddMap("Sphinx - Lvl 4", "in_sphinx4", 10, 222);
AddMap("Sphinx - Lvl 5", "in_sphinx5", 100, 99);
EndNode();
StartNode("Sunken Ship");
AddMap("Sunken Ship - Lvl 1", "treasure01", 69, 24);
AddMap("Sunken Ship - Lvl 2", "treasure02", 102, 27);
EndNode();
StartNode("Thanatos Tower");
AddMap("Thanatos Tower - Lvl 1", "tha_t01", 150, 39);
AddMap("Thanatos Tower - Lvl 2", "tha_t02", 150, 136);
AddMap("Thanatos Tower - Lvl 3", "tha_t03", 220, 158);
AddMap("Thanatos Tower - Lvl 4", "tha_t04", 59, 143);
AddMap("Thanatos Tower - Lvl 5", "tha_t05", 62, 11);
AddMap("Thanatos Tower - Lvl 6", "tha_t06", 89, 221);
AddMap("Thanatos Tower - Lvl 7", "tha_t07", 35, 166);
AddMap("Thanatos Tower - Lvl 8", "tha_t08", 93, 148);
AddMap("Thanatos Tower - Lvl 9", "tha_t09", 29, 107);
AddMap("Thanatos Tower - Lvl 10", "tha_t10", 159, 138);
AddMap("Thanatos Tower - Lvl 11", "tha_t11", 19, 20);
AddMap("Thanatos Tower - Lvl 12", "tha_t12", 130, 52);
EndNode();
StartNode("Thor Volcano");
AddMap("Thor Volcano - Lvl 1", "thor_v01", 21, 228);
AddMap("Thor Volcano - Lvl 2", "thor_v02", 75, 205);
AddMap("Thor Volcano - Lvl 3", "thor_v03", 34, 272);
EndNode();
StartNode("Toy Factory");
AddMap("Toy Factory - Lvl 1", "xmas_dun01", 205, 15);
AddMap("Toy Factory - Lvl 2", "xmas_dun02", 129, 133);
EndNode();
StartNode("Turtle Dungeon");
AddMap("Turtle Dungeon - Entrance", "tur_dun01", 154, 49);
AddMap("Turtle Dungeon - Lvl 1", "tur_dun02", 148, 261);
AddMap("Turtle Dungeon - Lvl 2", "tur_dun03", 132, 189);
AddMap("Turtle Dungeon - Lvl 3", "tur_dun04", 100, 192);
EndNode();
StartNode("Umbala Dungeons");
AddMap("Carpenter's Shop in the Tree", "um_dun01", 42, 31);
AddMap("Passage to a Foreign World", "um_dun01", 48, 30);
AddMap("Hvergermil's Fountain", "yggdrasil01", 204, 78);
EndNode();
EndNode();
StartNode("Guild Dungeons");
AddMap("Baldur Guild Dungeon", "gld_dun01", 119, 93);
AddMap("Luina Guild Dungeon", "gld_dun02", 39, 161);
AddMap("Valkyrie Guild Dungeon", "gld_dun03", 50, 44);
AddMap("Britoniah Guild Dungeon", "gld_dun04", 116, 45);
EndNode();
StartNode("Castles");
StartNode("Aldebaran Castles");
AddMap("Neuschwanstein(Aldebaran)", "alde_gld", 48, 83, "mapUsers", "aldeg_cas01");
AddMap("Hohenschwangau(Aldebaran)", "alde_gld", 95, 249, "mapUsers", "aldeg_cas02");
AddMap("Nuenberg(Aldebaran)", "alde_gld", 142, 85, "mapUsers", "aldeg_cas03");
AddMap("Wuerzburg(Aldebaran)", "alde_gld", 239, 242, "mapUsers", "aldeg_cas04");
AddMap("Rothenburg(Aldebaran)", "alde_gld", 264, 90, "mapUsers", "aldeg_cas05");
EndNode();
StartNode("Geffen Castles");
AddMap("Repherion(Geffen)", "gef_fild13", 214, 75, "mapUsers", "gefg_cas01");
AddMap("Eeyolbriggar(Geffen)", "gef_fild13", 308, 240, "mapUsers", "gefg_cas02");
AddMap("Yesnelph(Geffen)", "gef_fild13", 143, 240, "mapUsers", "gefg_cas03");
AddMap("Bergel(Geffen)", "gef_fild13", 193, 278, "mapUsers", "gefg_cas04");
AddMap("Mersetzdeitz(Geffen)", "gef_fild13", 305, 87, "mapUsers", "gefg_cas05");
EndNode();
StartNode("Payon Castles");
AddMap("Bright Arbor(Payon)", "pay_gld", 121, 233, "mapUsers", "payg_cas01");
AddMap("Scarlet Palace(Payon)", "pay_gld", 295, 116, "mapUsers", "payg_cas02");
AddMap("Holy Shadow(Payon)", "pay_gld", 317, 293, "mapUsers", "payg_cas03");
AddMap("Sacred Altar(Payon)", "pay_gld", 140, 160, "mapUsers", "payg_cas04");
AddMap("Bamboo Grove Hill(Payon)", "pay_gld", 204, 266, "mapUsers", "payg_cas05");
EndNode();
StartNode("Prontera Castles");
AddMap("Kriemhild(Prontera)", "prt_gld", 134, 65, "mapUsers", "prtg_cas01");
AddMap("Swanhild(Prontera)", "prt_gld", 240, 128, "mapUsers", "prtg_cas02");
AddMap("Fadhgridh(Prontera)", "prt_gld", 153, 137, "mapUsers", "prtg_cas03");
AddMap("Skoegul(Prontera)", "prt_gld", 111, 240, "mapUsers", "prtg_cas04");
AddMap("Gondul(Prontera)", "prt_gld", 208, 240, "mapUsers", "prtg_cas05");
EndNode();
StartNode("Schwaltzvalt Castles");
AddMap("Himinn(Schwaltzvalt)", "sch_gld", 293, 100, "mapUsers", "schg_cas01");
AddMap("Andlangr(Schwaltzvalt)", "sch_gld", 288, 252, "mapUsers", "schg_cas02");
AddMap("Viblainn(Schwaltzvalt)", "sch_gld", 97, 196, "mapUsers", "schg_cas03");
AddMap("Hljod(Schwaltzvalt)", "sch_gld", 137, 90, "mapUsers", "schg_cas04");
AddMap("Skidbladnir(Schwaltzvalt)", "sch_gld", 71, 315, "mapUsers", "schg_cas05");
EndNode();
StartNode("Arunafeltz Castles");
AddMap("Mardol(Arunafeltz)", "aru_gld", 158, 272, "mapUsers", "arug_cas01");
AddMap("Cyr(Arunafeltz)", "aru_gld", 83, 47, "mapUsers", "arug_cas02");
AddMap("Horn(Arunafeltz)", "aru_gld", 68, 155, "mapUsers", "arug_cas03");
AddMap("Gefn(Arunafeltz)", "aru_gld", 299, 345, "mapUsers", "arug_cas04");
AddMap("Bandis(Arunafeltz)", "aru_gld", 292, 107, "mapUsers", "arug_cas05");
EndNode();
StartNode("Other");
AddMap("Casino", "cmd_in02", 179, 129);
EndNode();
debugmes "TOASTYWARPER - Map Data Loaded: " + .mapCount + " maps, " + (gettimetick(0) - .@startLoadTime) + "ms";
cleararray(.buildStack$[0], "", 128);
//debugmes "gotos: " + .gotoCount;
sleep(1);
end;
//-----------------------------------------------------------
//TEST FUNCTIONS
//-----------------------------------------------------------
function TestMenus {
sleep2(1);
set @gotoCount, 1;
while(.@i < .nodeCount) {
set .@nodePtr$, ".menu_" + .@i + "$";
set .@menu$, ComputeMenu(.@nodePtr$);
if(getstrlen(.@menu$) >= 2000) {
set .@check, 1;
mes "Menu (" + getd(.@nodePtr$ + "[0]") + ") may overflow (" + getstrlen(.@menu$) + " chars)";
}
set .@i, .@i + 1;
set @gotoCount, @gotoCount + 2;
sleep2(@gotoCount >= .gotoLimit);
set @gotoCount, @gotoCount * (@gotoCount < .gotoLimit);
}
if(.@check == 0)
mes "No overflows detected";
next;
}
//-----------------------------------------------------------
//TREE MAPPING FUNCTIONS
//-----------------------------------------------------------
function AddLastWarpsNode {
set .@parentNodePtr$, .buildStack$[.stackLevel - 1];
//add to parent node
setd(.@parentNodePtr$ + "[1]", getd(.@parentNodePtr$ + "[1]") + "Last Warp" + ":");
setd(.@parentNodePtr$ + "[" + getarraysize(getd(.@parentNodePtr$)) + "]", .mapOffset);
//infinte loop check
set .gotoCount, .gotoCount + 3;
sleep(.gotoCount >= .gotoLimit);
set .gotoCount, .gotoCount * (.gotoCount < .gotoLimit);
}
function StartNode {
set .@header$, getarg(0, "");
set .nodeCount, .nodeCount + 1;
set .@nodePtr$, ".menu_" + .nodeCount + "$";
set .@parentNodePtr$, .buildStack$[.stackLevel - 1];
//clear the node just in case there was something in it
cleararray(getd(.@nodePtr$), "", 128);
//add to parent node
setd(.@parentNodePtr$ + "[1]", getd(.@parentNodePtr$ + "[1]") + .@header$ + ":");
setd(.@parentNodePtr$ + "[" + getarraysize(getd(.@parentNodePtr$)) + "]", .nodeCount);
setd(.@nodePtr$ + "[0]", .@header$);
//carry down node data
set .@node_zeny, .stack_zeny[.stackLevel - 1];
set .@node_gm, .stack_gm[.stackLevel - 1];
set .@node_woe, .stack_woe[.stackLevel - 1];
set .@node_job, .stack_job[.stackLevel - 1];
set .@node_upper, .stack_upper[.stackLevel - 1];
set .@node_gender, .stack_gender[.stackLevel - 1];
set .@node_blvl, .stack_blvl[.stackLevel - 1];
set .@node_mapUsers$, .stack_mapUsers$[.stackLevel - 1];
set .@node_flag$, .stack_flag$[.stackLevel - 1];
set .@node_function$, .stack_function$[.stackLevel - 1];
//check for modifiers
set .@i, 1;
while((getarg(.@i, "") + "") != "" && (getarg(.@i + 1, "") + "") != "") {
set .@modIndex, getd(".modifier_" + getarg(.@i));
setd(.tempModPtrs$[.@modIndex], getarg(.@i + 1));
set .@i, .@i + 2;
set .gotoCount, .gotoCount + 1;
}
set .gotoCount, .gotoCount + 1;
setarray .buildStack$[.stackLevel], .@nodePtr$; //add to stack
//push data to stack
setarray .stack_zeny[.stackLevel], .@node_zeny;
setarray .stack_gm[.stackLevel], .@node_gm;
setarray .stack_woe[.stackLevel], .@node_woe;
setarray .stack_job[.stackLevel], .@node_job;
setarray .stack_upper[.stackLevel], .@node_upper;
setarray .stack_gender[.stackLevel], .@node_gender;
setarray .stack_blvl[.stackLevel], .@node_blvl;
setarray .stack_mapUsers$[.stackLevel], .@node_mapUsers$;
setarray .stack_flag$[.stackLevel], .@node_flag$;
setarray .stack_function$[.stackLevel], .@node_function$;
//store node applicable mods
set .@a$, "_" + (.nodeCount / 128) + "[" + (.nodeCount % 128) + "]";
set .@b$, "_" + (.nodeCount / 128) + "$[" + (.nodeCount % 128) + "]";
setd(".menus_gm" + .@a$, .@node_gm);
setd(".menus_woe" + .@a$, .@node_woe);
setd(".menus_job" + .@a$, .@node_job);
setd(".menus_upper" + .@a$, .@node_upper);
setd(".menus_gender" + .@a$, .@node_gender);
setd(".menus_blvl" + .@a$, .@node_blvl);
setd(".menus_flag" + .@b$, .@node_flag$);
setd(".menus_function" + .@b$, .@node_function$);
set .stackLevel, .stackLevel + 1;
//infinte loop check
set .gotoCount, .gotoCount + 3;
sleep(.gotoCount >= .gotoLimit);
set .gotoCount, .gotoCount * (.gotoCount < .gotoLimit);
}
function EndNode {
set .stackLevel, .stackLevel - 1;
set .@nodePtr$, .buildStack$[.stackLevel];
setd(.@nodePtr$ + "[1]", getd(.@nodePtr$ + "[1]") + "Back"); //add back option to menu
setarray .buildStack$[.stackLevel], ""; //remove from stack
//pop the stack
setarray .stack_zeny[.stackLevel], .@node_zeny;
setarray .stack_gm[.stackLevel], 0;
setarray .stack_woe[.stackLevel], 0;
setarray .stack_job[.stackLevel], 0x0FFFFFFF;
setarray .stack_upper[.stackLevel], 8;
setarray .stack_gender[.stackLevel], 2;
setarray .stack_blvl[.stackLevel], 0;
setarray .stack_mapUsers$[.stackLevel], "";
setarray .stack_flag$[.stackLevel], "";
setarray .stack_function$[.stackLevel], "";
//infinte loop check
set .gotoCount, .gotoCount + 2;
sleep(.gotoCount >= .gotoLimit);
set .gotoCount, .gotoCount * (.gotoCount < .gotoLimit);
}
function AddMap {
set .@nodePtr$, .buildStack$[.stackLevel - 1];
if(getmapusers(getarg(1)) >= 0) { //makes sure it's a real map
//add to map arrays (basically 4x SetArrayValue calls..but put inline to prevent infinite loop error)
set .@a$, "_" + (.mapCount / 128) + "[" + (.mapCount % 128) + "]";
set .@b$, "_" + (.mapCount / 128) + "$[" + (.mapCount % 128) + "]";
setd ".maps_name" + .@b$, getarg(0);
setd ".maps_map" + .@b$, getarg(1);
setd ".maps_x" + .@a$, getarg(2);
setd ".maps_y" + .@a$, getarg(3);
//carry down node data
set .@node_zeny, .stack_zeny[.stackLevel - 1];
set .@node_gm, .stack_gm[.stackLevel - 1];
set .@node_woe, .stack_woe[.stackLevel - 1];
set .@node_job, .stack_job[.stackLevel - 1];
set .@node_upper, .stack_upper[.stackLevel - 1];
set .@node_gender, .stack_gender[.stackLevel - 1];
set .@node_blvl, .stack_blvl[.stackLevel - 1];
set .@node_mapUsers$, .stack_mapUsers$[.stackLevel - 1];
set .@node_flag$, .stack_flag$[.stackLevel - 1];
set .@node_function$, .stack_function$[.stackLevel - 1];
//check for modifiers
set .@i, 4;
while((getarg(.@i, "") + "") != "" && (getarg(.@i + 1, "") + "") != "") {
set .@modIndex, getd(".modifier_" + getarg(.@i));
setd(.tempModPtrs$[.@modIndex], getarg(.@i + 1));
set .@i, .@i + 2;
set .gotoCount, .gotoCount + 1;
}
set .gotoCount, .gotoCount + 1;
//store map applicable modifiers
setd(".maps_zeny" + .@a$, .@node_zeny);
setd(".maps_gm" + .@a$, .@node_gm);
setd(".maps_woe" + .@a$, .@node_woe);
setd(".maps_job" + .@a$, .@node_job);
setd(".maps_upper" + .@a$, .@node_upper);
setd(".maps_gender" + .@a$, .@node_gender);
setd(".maps_blvl" + .@a$, .@node_blvl);
setd(".maps_mapUsers" + .@b$, .@node_mapUsers$);
setd(".maps_flag" + .@b$, .@node_flag$);
setd(".maps_function" + .@b$, .@node_function$);
//add to parent node
setd(.@nodePtr$ + "[1]", getd(.@nodePtr$ + "[1]") + "- " + getarg(0) + ":");
setd(.@nodePtr$ + "[" + getarraysize(getd(.@nodePtr$)) + "]", .mapCount + .mapOffset);
//set index lookup for map
setd(".map_" + getarg(1), .mapCount);
set .mapCount, .mapCount + 1;
} else {
debugmes("TOASTYWARPER - BADMAP: " + getarg(0) + " - " + getarg(1));
}
//infinte loop check
set .gotoCount, .gotoCount + 3;
sleep(.gotoCount >= .gotoLimit);
set .gotoCount, .gotoCount * (.gotoCount < .gotoLimit);
}
//-----------------------------------------------------------
//INFINITE ARRAY FUNCTIONS
//-----------------------------------------------------------
function SetArrayValue {// , , {, = 0}
//debugmes("setarrayvalue: " + (getarg(0) + "_" + (getarg(1) / 128) + "[" + (getarg(1) % 128) + "]"));
setd getarg(0) + "_" + (getarg(1) / 128) + (getarg(3, 0)?"$":"") + "[" + (getarg(1) % 128) + "]", getarg(2);
return;
}
function GetArrayValue { // , {, = 0}
//debugmes("getarrayvalue: " + getarg(0) + "_" + (getarg(1) / 128) + (getarg(2, 0)?"$":"") + "[" + (getarg(1) % 128) + "]");
return getd(getarg(0) + "_" + (getarg(1) / 128) + (getarg(2, 0)?"$":"") + "[" + (getarg(1) % 128) + "]");
}
function WipeArray { //, {{, = 0}, = 0}
set .@count, getarg(1) / 128 + 1;
for(set .@i, 0; .@i < .@count; set .@i, .@i + 1)
cleararray(getd(getarg(0) + "_" + .@i + (getarg(3, 0)?"$":"") + "[0]"), getarg(2, 0), 128);
return;
}
//-----------------------------------------------------------
//LAST WARPS STORAGE FUNCTIONS
//-----------------------------------------------------------
function PrepLastWarpsMenu {
set @menu_lastwarps$[0], "Last Warps";
while(.@i < 128 && .@count < .numLastWarps) {
set .@map, @toasty_savedMaps[(@toasty_stackStart + .@i) % 128] - 1;
if(.@map > 0 && .@map < .mapCount) {
set .@mapName$, getd(".maps_name_" + (.@map / 128) + "$" + "[" + (.@map % 128) + "]");
set @menu_lastwarps$[.@count + 2], .@map + .mapOffset;
set .@count, .@count + 1;
set .@menu$, .@menu$ + .@mapName$ + ":";
}
set .@i, .@i + 1;
}
set @menu_lastwarps$[1], .@menu$ + "Back";
return;
}
function InitialiseMapData {
while(.@i < getarraysize(@toasty_savedMaps)) {
setd("@toasty_map" + @toasty_savedMaps[.@i], (@toasty_savedMaps[.@i] > 0)?.@i + 1:0);
set .@i, .@i + 1;
}
PrepLastWarpsMenu();
return;
}
function AddMapToList { //
set .@map, getarg(0);
if(getd("@toasty_map" + .@map) > 0) {
if(@toasty_savedMaps[getd("@toasty_map" + .@map) - 1] == .@map) { //double checking
set @toasty_savedMaps[getd("@toasty_map" + .@map) - 1], 0;
}
}
set @toasty_stackStart, (@toasty_stackStart + 127) % 128;
set @toasty_savedMaps[@toasty_stackStart], .@map;
setd("@toasty_map" + .@map, @toasty_stackStart + 1);
set toasty_mapSave$, GenerateMapSaveString();
return;
}
function ListMaps { //debug
while(.@i < 128 && .@count < .numLastWarps) {
if( @toasty_savedMaps[(@toasty_stackStart + .@i) % 128] > 0) {
set .@count, .@count + 1;
set .@out$, .@out$ + @toasty_savedMaps[(@toasty_stackStart + .@i) % 128] + ", ";
}
set .@i, .@i + 1;
}
return .@out$;
}
function GenerateMapSaveString {
while(.@i < 128 && .@count < .numLastWarps) {
set .@index, (@toasty_stackStart + .@i) % 128;
if( @toasty_savedMaps[(@toasty_stackStart + .@i) % 128] > 0) {
set .@count, .@count + 1;
set .@out$, .@out$ + .char$[(@toasty_savedMaps[.@index] % 64)] + .char$[(@toasty_savedMaps[.@index] / 64)];
}
set .@i, .@i + 1;
}
return .@out$;
}
function ConvertStringToChrArray {
if ( getstrlen( getarg(0) ) > 128 ) return 0;
set .@charsize, getarraysize(.char$);
set .@str$, getarg(0);
set .@len, getstrlen(.@str$);
sleep2 1;
do {
set .@range[0], .@charsize;
set .@range[1], 0;
//ignore repetiton, it keeps the gotos down
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@charIndex, (.@range[0] + .@range[1]) / 2 + (.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"));
set .@temp$, .@temp$ + .char$[.@charIndex];
set .@arr[.@i / 2], .@arr[.@i / 2] + .@charIndex * (1 + 63 * (.@i % 2));
set .@i, .@i + 1;
} while( .@i < .@len );
sleep2 1; //used alot of gotos..sleep for good measure
deletearray getd(getarg(1));
copyarray getd(getarg(1)), .@arr, .@len / 2;
return .@len / 2;
}
end;
}
prontera,151,186,5 script Warper#toasty 721,{
doevent "toastywarperbase::OnStartNPC";
}
rachel.gat,122,148,4 duplicate(Warper#toasty) Warper#toasty2-2 721
alberta,110,137,4 duplicate(Warper#toasty) Warper#toasty3-1 721
aldebaran,147,117,4 duplicate(Warper#toasty) Warper#toasty4-1 721
amatsu,190,86,1 duplicate(Warper#toasty) Warper#toasty5-1 721
ayothaya,147,123,6 duplicate(Warper#toasty) Warper#toasty6-1 721
comodo,206,77,4 duplicate(Warper#toasty) Warper#toasty7-1 721
einbech,196,83,4 duplicate(Warper#toasty) Warper#toasty8-1 721
einbroch,182,172,4 duplicate(Warper#toasty) Warper#toasty9-1 721
einbroch,243,189,2 duplicate(Warper#toasty) Warper#toasty9-2 721
hugel,88,151,5 duplicate(Warper#toasty) Warper#toasty10-1 721
lighthalzen,165,94,6 duplicate(Warper#toasty) Warper#toasty11-1 721
geffen,116,59,0 duplicate(Warper#toasty) Warper#toasty12-1 721
izlude,122,94,3 duplicate(Warper#toasty) Warper#toasty13-1 721
xmas,149,136,4 duplicate(Warper#toasty) Warper#toasty14-1 721
morocc,156,95,4 duplicate(Warper#toasty) Warper#toasty15-1 721
payon,148,228,4 duplicate(Warper#toasty) Warper#toasty16-1 721
yuno,160,170,4 duplicate(Warper#toasty) Warper#toasty17-1 721
moc_fild04.gat,207,331,4 duplicate(Warper#toasty) Warper#toasty18-1 721
izlu2dun.gat,104,82,4 duplicate(Warper#toasty) Warper#toasty19-1 721
mjolnir_02.gat,85,363,4 duplicate(Warper#toasty) Warper#toasty20-1 721
prt_fild05.gat,273,215,4 duplicate(Warper#toasty) Warper#toasty21-1 721
glast_01.gat,370,308,4 duplicate(Warper#toasty) Warper#toasty22-1 721
yuno_fild03.gat,37,135,4 duplicate(Warper#toasty) Warper#toasty23-1 721
gef_fild10.gat,71,339,4 duplicate(Warper#toasty) Warper#toasty24-1 721
pay_arche.gat,39,135,4 duplicate(Warper#toasty) Warper#toasty25-1 721
moc_ruins.gat,64,166,4 duplicate(Warper#toasty) Warper#toasty26-1 721
moc_fild19.gat,106,97,4 duplicate(Warper#toasty) Warper#toasty27-1 721
alb2trea.gat,73,101,4 duplicate(Warper#toasty) Warper#toasty28-1 721
tur_dun01.gat,148,239,4 duplicate(Warper#toasty) Warper#toasty29-1 721
gonryun,162,122,4 duplicate(Warper#toasty) Warper#toasty30-1 721
louyang,221,120,4 duplicate(Warper#toasty) Warper#toasty31-1 721
umbala,95,164,4 duplicate(Warper#toasty) Warper#toasty32-1 721
moscovia,220,198,4 duplicate(Warper#toasty) Warper#toasty33-1 721
veins,217,127,4 duplicate(Warper#toasty) Warper#toasty34-1 721
rachel,133,115,4 duplicate(Warper#toasty) Warper#toasty35-1 721 -
No spoon feed today.. hahahah just want to say it's nice to see you here again.
-
either the user is having modified client or added a hook for empty mac.Any one experiencing this on your server? players getting Now logging out issue when online ingame?
and user doesn't send mac ip address only 00-00-00-00?
havent experiencing log out on windows 8, maybe its connection spike from your vps?
Maybe not vps issue since those players are few. I also remote to their computer and found nothing that blocks users to send mac ip.
So when other user send 0000000 ip and other account also send 000000 the script detected a dual login.
-
Any one experiencing this on your server? players getting Now logging out issue when online ingame?
and user doesn't send mac ip address only 00-00-00-00?
-
yeah, your correct. just look at it.
Frost you know where should i donwload client files for this client 20140205
-
Other thing when using selected weapons that decreases ASPD to 0. Damage become 9999999 on random atttack.
Mace decreases aspd, while other mace dont. Other wand is okay while arc wand and evil wand descrease aspd. same with axe, and other bow, -
yes i did i just need we're should I look to fix this? i have the logs of updates...
-
What do you mean? ASPD is 2? can show screen shots?
It is more serious problem.. Some items like Mace_, Evil Bone wand, Gakung, Axe, when equipped ASPD drop to 0. looks like -150aspd penalty
when i try to put bonus bAspd,0; script the problem is fixed.
What do you think is causing this?
-
I have this problem on my server when wearing MACE any mace ASPD drop from 170 down to 2 where should I look ??
Maintenance mode
in Plugin Releases
Posted
Annie, same.