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Adam

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Everything posted by Adam

  1. Just a question tho, "item_db_re"; do I have to adapt to "item_db_pre-re" to make it suit my server ?
  2. Thanks to both of you then, evilpuncker and Annie
  3. Hey there Can you help please ? I want to attach the @autoloot function to a miscellaneous item (that cannot be "consummed"), also for a week duration; so when the times expires, item gets deleted By the way I read in a different topic the "attachtimer" function shouldn't be used too often, is it relevant in this case ? Thanks.
  4. Hello Hercules~, I'm requesting a script for a hat which should give the Level 1 "spirit" corresponding to the job of the person wearing it. ie: If an assassin wears this hat, he gets "Assassin spirit lv 1"; if he is a knight then he gets "Knight spirit lv1"; etc... You get the idea Thanks
  5. Hi all, First, I'm just wondering if this file here is correct Then ; I have some questions: [*]Where do I modify files to turn any mob aggressive ? Thanks I got helped, topic closed. Thanks.
  6. Adam

    koe modification

    Hello, May I ask for little customizations to your nice script please ? [*]Upon talking to the KoE warper, people are not randomly warped on the map but they choose which entry they wanna spawn at (north,south,east,west); this would allow more tactic plans [*]When KoE ends, the Guild Leader (only him) would be granted access to a treasure room where [Choose an amount here] different boxes will spawn with customs rewards in it [*]Guild Leader has until the next KoE starts to redeem the boxes, if he doesn't then the boxes are lost Thanks !
  7. Alright Annie, thanks for keeping in touch and updated with something you created, very appreciated.
  8. Hello Shackles, This -annoying- bug has already been reported here Regards.
  9. Hello again Testing your script Annie, I have come into this weird behaviour. Testing settings: Testing procedure: With a timer by my side, I'm being active for 30 seconds (moving around) and it works great; I m getting rewarded after 30 seconds. The tick system is working good until after "being active" for 15 seconds I intentionally logged off and in again: Moving around again, I'm then getting rewarded more than I should since I got rewarded 3 times within 30 seconds... Am I wrong to think that the previous activity somehow stacked its rewards with the rewards of the new session (when I re-logged) ? Not sure my question was understandable, sorry about that if it's not. Anyways, can you confirm (or make sure) in case someone who has been tagged as idle/@at/Jailed, gets his timer back to zero. For instance; if someone plays for 54 minutes but is AFK for 5 minutes; then his timer goes back to zero and that person will have to play another full hour (60 minutes) in order to get his reward. (using this example, I feel like your script does like this : I play 54 minutes and afk 5/10/15/XXX minutes...When I m active again I only have to play 6 minutes to get the reward.) Thanks Annie and don't hesitate to let me know if my explanations were a bit too obscur, hehe.
  10. Thanks Annie. Just a question tho, I can't see the jail check (anyone jailed shouldn't get rewarded); in your script. Should i use something like strcharinfo(3) == "sec_pri" as it was scripted in the original file ?
  11. Hello everyone, Based on Annie's notice Consequently, I tried to re-write a script I'm using so it doesn't use the "attachtimer" function but the "sleep" function instead. Unfortunately it seems It's not as simple as putting "B" instead of "A" My original script Can anyone help with the edits, please ? Thanks
  12. It looks good and seems very promising in terms of new Role/Game -play
  13. I thought Hercules features were blocking WPE "activities" but couldn't do anything against bots; tho I'd be the happiest man in the world if I am proven wrong Confirmation (or not) is indeed very welcome
  14. Original topic :http://rathena.org/board/topic/66834-antibot-botkiller-6/ All credits and thanks go to Myzter for creating and maintaining up-to-date for FREE such a great tool for years. This antibot script is originally written for *Athena platforms, but there's no reason why people running Hercules shouldn't enjoy such a useful tool, right ? (Especially when you don't have much of a choice for replacement out there.) Copy/Paste of the rAthena topic: Ok, it seems this module needs adjustments to be fully working on Hercules.. For instance I ran into this issue: Another issue; some check modules seem buggy; like this WordNumber module which gives things like these: Counting on our people skills to make this 100% compatible with Hercules
  15. Well Patskie, both scenarios are cool anyways; I just want to make sure I know exactly how things run on the server Just out of curiosity; is the 2nd scenario even script-able? Like the random reward gets randomly to someone in the party? Thank you for the help, greatly appreciated.
  16. Ok, good. Last question to make things 100% clear: How does it exactly work the way you've written it ? Little scenario: (K, S1, S2 and s3 are partying; K is the main killer, S are support classes.) Scenario #1: Anytime K gets randomly rewarded for killing a monster, everyone in the party also is (S1, S2 and S3) Or Scenario #2: Any of K, S1, S2 and S3 can randomly and individually (not everyone get rewarded but just one partymember) get rewarded for a kill made by K Thanks.
  17. Thanks Patskie. The script still works even if the killer isn't in a party, right ? He -alone- will still randomly get item ?
  18. Well thanks anyways for trying /no1
  19. Works very nice now, thanks for your help Angelmelody
  20. Thanks, I'm changing the folders accordingly and come back at you /no1
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