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depomguss

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  1. Upvote
    depomguss reacted to raPalooza~ in WASD Movement.   
    Well, i'm that guy that stay a whole year away from ragnarok and then comes back with a crazy idea!

    So the ideia is to make ragnarok a little more like those new called "action RPG" with a hack'n'slash feel to it, for example making Tyr auto cast in front of you without clicking, or making JupterThunder also go in a straigt line you're facing.

    But first of all, create a WASD movement...(or arrow keys) x_x

    I begun with a custom skill that moves the player 1 step at time, but as it doesn't record the "hold down" function, it's not effective (also used the skill level for the direction)
     
    case ALL_ARROWKEYS: { if (skill_lv == 1 ) { x = src->x + 1; y = src->y + 0;} else if(skill_lv == 2 ){ x = src->x - 1; y = src->y + 0;} else if(skill_lv == 3 ) { x = src->x + 0; y = src->y + 1;} else if(skill_lv == 4 ) { x = src->x + 0; y = src->y - 1;} if(map->getcell(src->m,x,y,CELL_CHKREACH)) { unit->walktoxy(&sd->bl, x, y, 4); } }  also thought about a custom dll that sends the arrow keys as a packet but i dont even know where to start nor if its possible.
     
    Any suggestions?
  2. Upvote
    depomguss reacted to Mystery in [Help] Quest Window issues !   
    Dealing with client-side resources. Topic moved.
  3. Upvote
    depomguss reacted to Dastgir in [Help] Quest Window issues !   
    1)
    Its in msgstringtable.txt
    2)
    You are missing those quest entries , maybe from questid2display.txt
  4. Upvote
    depomguss reacted to Dastgir in [Help] About clan system ?   
    Clan system is not working,
    We have full packets to make it working, but we don't have information on how one gets to clan, what are benefits and restrictions. And all those things.
  5. Upvote
    depomguss reacted to Kuya Jeo in Is it possible to use .png on cutin?   
    @@depomguss maybe only read BMP file
  6. Upvote
    depomguss reacted to Ai4rei in Is it possible to use .png on cutin?   
    No you cannot, but whether the bitmap is compressed in GRF or saved as PNG does not make that much difference anyway (among others because they use the same kind of compression). Also JPG is lossy, so transparency magenta would bleed out. 
    Example:

    - Bitmap: 622 KB
    - Bitmap in GRF: 125 KB
    - PNG: 107 KB
    - PNG in GRF: 107 KB
  7. Upvote
    depomguss reacted to Kuya Jeo in Is it possible to use .png on cutin?   
    @@depomguss yes you can use but the problem is you cannot make the background transparent, only BMP with pink background can make the background transparent
  8. Upvote
    depomguss reacted to Ragnar Lothbrok in Change item name color   
    name is already black w/ or w/o slot
  9. Upvote
    depomguss reacted to Ragnar Lothbrok in Change item name color   
    no slot item is purple color, 1 slot yellowish, 2 slots cyan, 3 slot green
  10. Upvote
    depomguss reacted to Ragnar Lothbrok in Change item name color   
    old and newer
     

  11. Upvote
    depomguss reacted to Dastgir in Change item name color   
    Make it slotted and color changes
    all slots have different colours.
     
    If you want item to have definite colour, that might require client expert to hex the client that way.
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