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AnyThing

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  1. I downloaded and clicking Scripts-master\Lua\multi-tools\conf2db.bat and it said: 'lua53.exe' is not recognized as an internal or external command, operable program or batch file. Which lua53.exe should I use? I tried to download lua5.3.2 from web and now it said: Enter .Conf FileName: item_db.conf Enter Output FileName: item_db.txt Enter Format("RE",Or see README.md): RE lua53.exe: multi-tools.lub: size_t size mismatch in precompiled chunk
  2. Do you mind to also look at show aura other than lv99 and lv175? It seems that 2014 client locks the aura to only show at these 2 levels, no matter what setting the server enforces. For example, maybe get a diff than can show auras all the way from lv 175 to lv 255. Or only show aura on level 255.
  3. The problem is, ordeal_1-1 is already used by other event, so I'm thinking to use map instancing of ordeal_1-1 instead. So every hour, new instance created, and destroyed after we make sure all other player warped out when events end. // Made:By Kirlein (Tyirial Script Concept) //// Devil Square based off the mmorpg Muonline //// Have Fun and feel free to leave suggestions //// Leave This intacted //// + Translated by Stillhard aka Dewa //// + Add times for 24 hours of play //// + Add a little bit infos for newbie users //// Completely rewrite by ~AnnieRuru~ //// + Tested with rAthena 17101 //// http://rathena.org/board/topic/77632-devil-square//////////////////////////////////////////////////prontera,156,185,5 script Devil Square 100,{ mes "[Devil Square Guardian]"; mes "Welcome to the entrance door to ^FF0000Devil Square^000000"; mes "If you failed or die, the door will be closed and you have to wait until it start to open again"; next; if ( select ( "Enter", "Info", "Cancel " ) == 3 ) { mes "[Devil Square Guardian]"; mes "See ya"; close; } else if ( @menu == 2 ) { // Info mes "[Devil Square Guardian]"; mes "There are 3 level monster you'll encounter"; mes "Each level the enemies will grow stronger"; mes "If you succeded to win all 3 level monster, you'll get the opportunity to open 10 Treasure Box with items, equips, and rare cards inside!!"; close; } else if ( .start != 1 ) { // time mes "[Devil Square Guardian]"; mes "Devil Square is now closed"; mes "It'll be open again at:"; mes "00:00 , 02:00 , 04:00 , 06:00"; // display your time here mes "08:00 , 10:00 , 12:00 , 14:00"; mes "16:00 , 18:00 , 20:00 , 22:00"; close; } else if ( baselevel < 70 || zeny < 20000 ) { // requirement mes "[Devil Square Guardian]"; mes "Minimum base level to enter is 70"; mes "The registration fee is 20,000z"; close; } else if ( .register_num >= .register_limit ) { // room FULL mes "[Devil Square Guardian]"; mes "I'm sorry but the Devil Square is FULL"; mes "Maximum users to enter is "+ .register_limit +" players"; close; } zeny = zeny - 20000; announce strcharinfo(0)+" has entered the Devil Square", bc_npc; percentheal 100,100; warp "ordeal_1-1",183,182; .register_aid[ .register_num ] = getcharid(3); .register_num++; end;OnInit: .register_limit = 10; // maximum amount of players can play in this event .ann_survive = 30000; // the rate at which announce the players that still survive in devil square, in mili-seconds bindatcmd "devilsquare", strnpcinfo(0)+"::Onatcmd", 99,100; end;Onatcmd: if ( compare( .@atcmd_parameters$, "on" ) || compare( .@atcmd_parameters$, "start" ) ) { if ( .start ) dispbottom "Devil Square Event already started."; else goto L_Start; } else if ( compare( .@atcmd_parameters$, "off" ) || compare( .@atcmd_parameters$, "end" ) ) { if ( !.start ) dispbottom "Devil Square Event not yet start."; else goto L_End; } else if ( !.start ) { dispbottom "Devil Square Event is currently not running."; dispbottom "Use "+ .@atcmd_command$ +" on | start to start the event."; dispbottom "Use "+ .@atcmd_command$ +" off | end to end this event"; } else if ( .start == 1 ) dispbottom "Devil Square Event is currently accepting participations."; else dispbottom "Devil Square Event is currently running. Currently on Round "+ .round +" with "+ .mob +" mobs left."; end;L_Start:OnClock0000: // yeah I know about OnMinute ... it just that more people knows better using OnClockOnClock0200:OnClock0400:OnClock0600:OnClock0800:OnClock1000:OnClock1200:OnClock1400:OnClock1600:OnClock1800:OnClock2000:OnClock2200: if ( .start ) end; .start = 1; disablenpc "Exit#DS"; mapannounce "ordeal_1-1","Devil Square is now closed", bc_map; getmapxy .@map$, .@x, .@y, 1; mapwarp "ordeal_1-1", .@map$, .@x, .@y; killmonsterall "ordeal_1-1"; announce "Devil Square is OPENED NOW!! 5 Minutes until it starts..!!", bc_all; sleep 60000; announce "Devil Square will begin in 4 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 3 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 2 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 1 minutes..!!", bc_all; sleep 60000; announce "Devil Square is STARTED NOW !!", bc_all; if ( !.register_num ) goto L_End; .start = 2; donpcevent strnpcinfo(0)+"::OnSurvive"; .round = 1; .mob = 75; areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::Ondevildead"; end;Ondevildead: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs to enter the 2nd round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 2nd round", bc_map; goto Ondevil2; } end;Ondevil2: .round = 2; .mob = 70; areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] INJUSTICE",1257,10,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,15,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,10,strnpcinfo(0)+"::Ondevildead2"; end;Ondevildead2: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to enter the 3rd round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 3rd round", bc_map; goto Ondevil3; } end;Ondevil3: .round = 3; .mob = 58; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,strnpcinfo(0)+"::Ondevildead3"; end;Ondevildead3: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to VICTORY", bc_map; else if ( !.mob ) { announce "Devil Square : CONGRATULATION - 10 Treasure Boxs will be yours now", bc_map; goto Ondevil4; } end;Ondevil4: .round = 4; .mob = 10; monster "ordeal_1-1",231,250,"Treasure Box",1324,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",234,247,"Treasure Box",1328,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",237,244,"Treasure Box",1332,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",240,241,"Treasure Box",1336,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",243,238,"Treasure Box",1340,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",246,235,"Treasure Box",1344,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",249,232,"Treasure Box",1348,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",252,229,"Treasure Box",1352,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",249,241,"Treasure Box",1356,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",240,249,"Treasure Box",1360,1,strnpcinfo(0)+"::Onboxdead"; end;Onboxdead: .mob--; announce "Devil Square : "+ strcharinfo(0) +" has opened the treasure box at Devil Square", bc_all; if ( !.mob ) goto L_End; end;L_End: killmonsterall "ordeal_1-1"; enablenpc "Exit#DS"; deletearray .register_aid; .start = .round = .mob = .register_num = 0; end;OnPCDieEvent:OnPCLogoutEvent: if ( .start && strcharinfo(3) == "ordeal_1-1" ) { while ( .register_aid[.@i] != getcharid(3) && .@i < .register_num ) .@i++; deletearray .register_aid[.@i], 1; .register_num--; if ( !.register_num ) { announce "All players failed to survive at Devil Square", bc_all; killmonsterall "ordeal_1-1"; goto L_End; } } end;OnSurvive: while ( .start == 2 ) { mapannounce "ordeal_1-1", .register_num +" players is still survive at Devil Square", bc_map; sleep .ann_survive; } end;}ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "See ya"; next; warp "SavePoint", 0,0 ; close;}ordeal_1-1 mapflag nowarpordeal_1-1 mapflag nowarptoordeal_1-1 mapflag noteleportordeal_1-1 mapflag nosave SavePointordeal_1-1 mapflag nomemoordeal_1-1 mapflag nobranchordeal_1-1 mapflag nopenaltyordeal_1-1 mapflag noicewall
  4. Any idea why is this happened? Below buffPlayer: percentheal 100, 100; specialeffect2 EF_HEAL;skilleffect 8,0; sc_start SC_ENDURE,0,10;getitem 7139,1; // Get the Glistering Coat needed to cast FCPatcommand "@useskill 479 5 " +strcharinfo(0); // Full chemical protection lvl 5skilleffect 29,0; sc_start SC_INCREASEAGI,0,10; ^ FCP will cast percentheal 100, 100; specialeffect2 EF_HEAL;skilleffect 8,0; sc_start SC_ENDURE,0,10;skilleffect 29,0; sc_start SC_INCREASEAGI,0,10;getitem 7139,1; // Get the Glistering Coat needed to cast FCPatcommand "@useskill 479 5 " +strcharinfo(0); // Full chemical protection lvl 5 ^ FCP will not cast
  5. prontera,162,184,4 script Heall 4_PORING,{specialeffect2 EF_HEAL2; percentheal 100,100;getitem 7139,1; // Get the Glistering Coat needed to cast FCPatcommand "@useskill 479 5 " +strcharinfo(0); // Full chemical protection lvl 5close;buffPlayer:specialeffect2 EF_HEAL2; percentheal 100,100;getitem 7139,1; // Get the Glistering Coat needed to cast FCPatcommand "@useskill 479 5 " +strcharinfo(0); // Full chemical protection lvl 5end;OnInit: defpattern 1, "([^:]+):.*sbuffme(s.*)?", "buffPlayer"; activatepset 1; end;} If I click the NPC, it will heal me and give me FCP. But if i type 'buffme' in a view range of NPC, it will only heal me and give me 1 glistening coat without actually giving me FCP. I think the problem is on strcharinfo(0). But on eathena, it's used to work. In hercules no longer work.
  6. My bad, it's now changed to pc_readglobalreg(sd, script->add_str("variable")); instead of pc_readglobalreg(sd, "variable"); Case closed.
  7. On pc.h #define pc_readglobalreg(sd,reg) (pc->readregistry((sd),(reg)))#define pc_setglobalreg(sd,reg,val) (pc->setregistry((sd),(reg),(val)))#define pc_readglobalreg_str(sd,reg) (pc->readregistry_str((sd),(reg)))#define pc_setglobalreg_str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val)))#define pc_readaccountreg(sd,reg) (pc->readregistry((sd),(reg)))#define pc_setaccountreg(sd,reg,val) (pc->setregistry((sd),(reg),(val)))#define pc_readaccountregstr(sd,reg) (pc->readregistry_str((sd),(reg)))#define pc_setaccountregstr(sd,reg,val) (pc->setregistry_str((sd),(reg),(val)))#define pc_readaccountreg2(sd,reg) (pc->readregistry((sd),(reg)))#define pc_setaccountreg2(sd,reg,val) (pc->setregistry((sd),(reg),(val)))#define pc_readaccountreg2str(sd,reg) (pc->readregistry_str((sd),(reg)))#define pc_setaccountreg2str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val))) On old system, I can do pc_readglobalreg(sd, "variablename") and the data will be read from global_reg_value sql table. But, ever since Hercules 1st mega update, setd command in npc script is now stored in char_reg_num_db sql table. The problem is now I can't read it anymore in a source by using pc_readglobalreg(sd, "variablename"). It will just return 0. May I know what's the right source command now that can be used to retrieve the data in the source? Ref: http://herc.ws/board/topic/3886-hercules-1st-2014-megapatch/ http://herc.ws/wiki/PC_Readglobalreg /** * Serves the following variable types: * - 'type' (permanent nuneric char reg) * - '#type' (permanent numeric account reg) * - '##type' (permanent numeric account reg2) **/int pc_readregistry(struct map_session_data *sd, int64 reg) { struct script_reg_num *p = NULL; if (!sd->vars_ok) { ShowError("pc_readregistry: Trying to read reg %s before it's been loaded!n", script->get_str(script_getvarid(reg))); //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. //intif->request_registry(sd,type==3?4:type); set_eof(sd->fd); return 0; } p = i64db_get(sd->regs.vars, reg); return p ? p->value : 0;}
  8. Executing diffed ragexe.exe with -Replay parameters will make diffed ragexe.exe enter a Replay playing mode. I just now tried Open URL, and it didn't do anything. "File" mode is working, but currently it only supports executing ragexe.exe without any parameters in it. Can you make something like this in config.ini: ClientEXE='ragexe.exe' ClientParameter='-1rag1' ClientParameter2='-Replay' ^ It will make something like this: Start button: ragexe.exe -1rag1 Replay button: ragexe.exe -Replay Client hash and patcher hashing is a great feature, why would you want to deprecate it? I'm not using it for security. Some people like to use it because it can update the patcher and client to latest version without any patch numbering. For example, if I change something in the ThorPatcher.exe (button design, etc) they may be able to redownload the new patcher without any hassle. The same also for client hash. Thanks for the reply, really appreciate it
  9. Any way to make custom button to also recognize parameter? [button:Setup] Mode=2 Action='Setup.exe' It will launch setup.exe, but I'm looking for Ragnarok Replay button function: [button:Replay] Mode=2 Action='patched-ragexe.exe -Replay' If you launch this in command prompt / shortcut, it will work. But Thor patcher seems didn't recognize this parameter format. 2nd suggestion, currently we have a way to check a hash of the patcher and game client itself. If it doesn't match, it will redownload from the patch server. Would you mind to add this feature to the target grf as well (if not match, will redownload whole grf in .thor format)? I don't mind the additional cpu processing time in case of a big grf.
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