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apuadofrancisco

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Posts posted by apuadofrancisco


  1. Hi Guys,

    Why is that my guild emblem is not showing? Im using the FF:
    1) latest Hercules

    2) Asheraf and ZackdreaverRE English Data folder

    3) 2019-06-26bRagexeRE
    4) Patches:

    Spoiler

    1 Use Tilde for Matk
    258 Enable Shortcut All Item
    264 Set Tip Button
    8 Custom Window Title
    265 Set Shop Button
    9 Disable 1rag1 type parameters (Recommended)
    13 Disable Ragexe Filename Check (Recommended)
    16 Disable Swear Filter
    17 Enable Official Custom Fonts
    19 Enable Title Bar Menu
    20 Extend Chat Box
    21 Extend Chat Room Box
    22 Extend PM Box
    23 Enable /who command (Recommended)
    24 Fix Camera Angles (Recommended)
    28 Increase Headgear ViewID
    289 Fix Homunculus attack AI
    290 Hide build info in client (Recommended)
    34 Enable /showname (Recommended)
    291 Hide packets from peek (Recommended)
    35 Read Data Folder First
    36 Read msgstringtable.txt (Recommended)
    38 Remove Gravity Ads (Recommended)
    295 Change Max Party Value
    39 Remove Gravity Logo (Recommended)
    41 Disable Nagle Algorithm (Recommended)
    43 Always Use Email for Char Deletion
    44 Translate Client (Recommended)
    46 Use Normal Guild Brackets (Recommended)
    305 Hide tip button
    50 Skip License Screen
    64 @ Bug Fix (Recommended)
    65 Load Custom lua file instead of iteminfo*.lub (Recommended)
    75 Enable Flag Emoticons
    76 Enforce Official Login Background
    84 Remove Serial Display (Recommended)
    90 Enable DNS Support (Recommended)
    95 Use SSO Login Packet
    106 Hide BG Button
    109 Hide Rodex Button
    110 Hide Achievements Button
    113 Hide Quest Button
    205 Enable Monster Tables
    208 Restore Cash Shop Icon
    210 Use Custom Icon
    213 Disable Help Message on Login (Recommended)
    218 Show Exp Numbers
    229 Enable Emblem hover for BG
    231 Remove hardcoded address/port (Recommended)
    232 Restore old login packet (Recommended)
    234 Ignore Lua Errors
    235 Enable guild while in clan
    248 Remove wrong chars from cash shop
    253 Skip some hidden menu icon buttons
     



    Things I already did:
    1) Created emblem folder inside RO folder
    2) Created 24x24 (16, 24, 256bit) bmp emblem
    3) Emblem is not showing when clicking it. See image below:
    image.png.227e481cf38ed8b7f6210e3e9a8a8dd2.png

     

    Thanks,
    Francisco Apuado


  2. @@Gerz

    Ill try to debug this first :D 

     

    First error:

     

     


    2>..srcmapitemdb.c(948): error C2065: 'parse' : undeclared identifier
    2>..srcmapitemdb.c(948): error C2223: left of '->script' must point to struct/union

     

     

    Second error:

     

     2>..srcmapstatus.c(2244): warning C4047: '==' : 'int' differs in levels of indirection from 'char [2]'
    2>..srcmapstatus.c(2252): warning C4013: 'run_script' undefined; assuming extern returning int

  3. 2>..srcmapitemdb.c(948): warning C4013: 'parse_script' undefined; assuming extern returning int
    2>..srcmapitemdb.c(948): warning C4047: '=' : 'script_code *' differs in levels of indirection from 'int'
     

     

     static int itemdb_readbonus(void)
    {
    char* filename = "extra_bonuses.txt";
    uint32 lines = 0, count = 1;
    char line[1024], path[256];
    FILE* fp;
    sprintf(path, "%s/%s", map->db_path, filename);
    fp = fopen(path, "r");
    if( fp == NULL )
    {
    ShowWarning("itemdb_readbonus: File not found "%s", skipping.n", path);
    return 0;
    }
    while(fgets(line, sizeof(line), fp))
    {
    char *str, *p;
    lines++;
    if(line[0] == '/' && line[1] == '/')
    continue;
    str = "0";
    p = line;
    while( ISSPACE(*p) )
    ++p;
    if( *p == '0' )
    continue;
    if( *p != '{' )
    {
    ShowError("itemdb_readbonus: Invalid format in line %d of "%s", skipping.n", lines, path);
    continue;
    }
    str = p;
    p = strstr(p+1,"}");
    if ( strchr(p,',') != NULL )
    {
    ShowError("itemdb_readbonus: Extra columns in line %d of "%s", skipping.n", lines, path);
    continue;
    }
    extra_bonus[count].script = parse_script(str, path, lines, 0);
    count++;
    }
    fclose(fp);
    ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.n", count-1, filename);
     
    return 0;
    }

     

    and this....

     

    2>..srcmapstatus.c(2245): warning C4047: 'function' : 'int64' differs in levels of indirection from 'char [12]'
    4>  core.c
    2>..srcmapstatus.c(2245): warning C4024: 'function through pointer' : different types for formal and actual parameter 2
    2>..srcmapstatus.c(2245): warning C4047: 'function' : 'int64' differs in levels of indirection from 'char [12]'
    2>..srcmapstatus.c(2245): warning C4024: 'function through pointer' : different types for formal and actual parameter 2
    2>..srcmapstatus.c(2246): warning C4013: 'run_script' undefined; assuming extern returning int
    2>..srcmapstatus.c(2246): warning C4047: 'function' : 'int64' differs in levels of indirection from 'char [12]'
    2>..srcmapstatus.c(2246): warning C4024: 'function through pointer' : different types for formal and actual parameter 2
     

     

     if(battle_config.enable_extra_bonus){
    if(battle_config.enable_extra_bonus == 2){
    if(pc_readglobalreg(sd,"extra_bonus") && extra_bonus[pc_readglobalreg(sd,"extra_bonus")].script)
    run_script(extra_bonus[pc_readglobalreg(sd,"extra_bonus")].script,0,sd->bl.id,0);
    if (!calculating)
    return 1;
    } else {
    for(i=1;i<ARRAYLENGTH(extra_bonus);i++) {
    if(extra_bonus.script)
    run_script(extra_bonus.script,0,sd->bl.id,0);
    if (!calculating)
    return 1;
    }
    }
    }

     

     

    The red lines are the one stated in warning compilation... 

     

    Thank you

     


  4. Hi Devs,

    Im kinda confused between  Pre-Renewal(DATA + SYSTEM FOLDER) and  data + System 

    in https://github.com/ROClientSide/Translation 

     

    im using pre-re server. so do i need to download  Pre-Renewal(DATA + SYSTEM FOLDER) or still, i can use data + System even though my server runs in pre-re?

     

    btw, anyone of you have encounter this error? 

     

     

    [ Error ] : skill_unit_move_sub: Reached limit of unit objects per cell!

     

     

    Thanks!


  5. 1>..srcmappc.c(186): error C2143: syntax error : missing ';' before 'type'
    1>..srcmappc.c(187): error C2065: 'result' : undeclared identifier
    1>..srcmappc.c(188): error C2065: 'result' : undeclared identifier
    1>..srcmappc.c(190): error C2065: 'result' : undeclared identifier
    1>..srcmappc.c(191): error C2065: 'result' : undeclared identifier
    1>..srcmappc.c(192): error C2065: 'result' : undeclared identifier
    1>..srcmappc.c(193): error C2065: 'result' : undeclared identifier


    This is line 186 - 193

     

    int result = pc->checkskill(sd, MO_CALLSPIRITS);
    if ( min && result < min )
    result = min;
    else if ( sd->sc.data[sC_RAISINGDRAGON] )
    result += sd->sc.data[sC_RAISINGDRAGON]->val1;
    if ( result > MAX_SPIRITBALL )
    result = MAX_SPIRITBALL;
    return result;

     

    Thanks!


  6. you can change them directly in sources from this line onward

     

    Alright thanks, ill try this one!

    @@evilpuncker

     

    Can you explain to me this lines?

     

    sc_def = st->vit*100; --> 100 meas player need to have 100 vit?
    sc_def2 = st->luk*10 + SCDEF_LVL_DIFF(bl, src, 99, 10); --> can you explain this line? especially those in parameter?
    tick_def2 = st->luk*10;  --> is this the duration time right? still confused..
     
    Thanks!

  7. HI Devs,

    I already read some topics about this. but i cant find exact answer for this issue.

     

    I want to resist all negative status if you have 235 and above luk. and it also changes the status duration.

    eg:i have 230 luk, i only freeze about .5sec

     

    in my old Status.conf before i moved to hercules... here's my configure

     

     

    // Adjustment for the natural rate of resistance from status changes.
    // If 50, status defense is halved, and you need twice as much stats to block
    // them (eg: 200 vit to completely block stun)
    pc_status_def_rate: 35
    mob_status_def_rate: 100
     
    // Required luk to gain inmunity to status changes.
    // Luk increases resistance by closing the gap between natural resist and max 
    // linearly. This setting indicates required luk to gain complete immunity.
    // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. 
    //     So 40% + (50% of 60%) = 70%
    pc_luk_status_def: 235
    mob_luk_status_def: 100

     

    Now, my question is... where i can find this configuration? 
     

     

    // Required luk to gain inmunity to status changes.
    // Luk increases resistance by closing the gap between natural resist and max 
    // linearly. This setting indicates required luk to gain complete immunity.
    // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. 
    //     So 40% + (50% of 60%) = 70%
    pc_luk_status_def: 235
    mob_luk_status_def: 100


    Thanks!


  8. What is the BIG difference between the two 2014-02-05 vs 2014-04-16?

     

    Ive read 2014-02-05 is stable and working well, also for 2014-04-16....
     

    Can anyone explain it to me? like...

     2014-02-05

    - stable

    - used by many

    - etc....

     

     2014-04-16

    - so far the latest updated stable client

    - supported by many

    - etc...
     

    Thanks!


  9. If you download "Full_kRO_Renewal_20150301.exe" <<<< this one is corrupt, many people have reported it.

    try other link installer

    yeah, i just read your guide. thanks!

     

     

    You might need the file: ½ºÅ²Á¦À۸Ŵº¾ó.txt (probably could just make an empty text file named like that, if not see attachment)

    And/or replace your skin folder with a working one. I thought that was the issue with NickyZai's corrupt download.

    COOL! replacing the SKIN FOLDER WORKS WELL! THANKS!

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