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Tio Akima

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Posts posted by Tio Akima


  1. Hii
     
    How to make the sprite player disappears while using a skill, and after finishing the skill, to sprite (the player) appears again ????
     
    It has some skills in the rag that produce this effect
     
    The sprite player disappears during the skill, and then appears.

     

     

    thanks :D


  2. Hello
     
    i changed the skill lightningbolt so she no longer point click.
     
    Thus, the player has the possibility of making mistakes the skill:
     
     
    20,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0, MG_LIGHTNINGBOLT,Lightning Bolt
     
    But by doing this, changing "enemy" to "place"
     
    The casting time occurs, but nothing happens (Neither damage nor the skill or anything).
     
    It must change into more somewhere else?
     
    Gracie!

  3. There might be more errors at startup, that you haven't applied XYZ sql update.

    Apply those updates from sql-files/upgrades

     

    Yes I understand.
     
    I did not do any updates to the SQL tables.
     
    how should I do?
     
    just upload all the tables that are in the "sql-files / upgrades" ??

  4. Something like this?

     

    find in battle.c - 

    struct Damage battle_calc_attack

     

    Add the following right before #ifdef HMAP_ZONE_DAMAGE_CAP_TYPE

    if(target && !skill_id && attack_type == BF_WEAPON && bl->type == BL_PC){	npc->event((TBL_PC*)src,"CalcBasicAttack::OnBasicAttack",0);}

     

    And then make an npc :

     

    -	script	CalcBasicAttack	-1,{end;OnBasicAttack:	@attackcount++;	if(@attackcount == 10) {	// Dance for me.	}}

     

    Just a rough idea , I haven't tested this.

     

    hi Smokexyz

     

    Where is "dance for me" should I replace the skill to be cast?

     

    if not there, where I'm going to set the skill to be cast?


  5. @Tio Akihama

     

    you could try to check how it is done in other skills that have a AoE effect and try to replicate that.

     

     
     
    I tried looking in many other skills ... but none of them could understand how to make ...
     
    My idea is to do a skill similar to kamehameha ...
    That is, a burst of energy that damages all monsters in front of me (straight) ... But not figured out how damaging these straight cells
     
    I looked for example, Skill Stormgust from Wizz
    because their damage is in area ... but nothing.
     
    most skills in Ragnarok are '' point click "
     
    =/

  6. Is this server advert or project?

    Kinda confused

     

    sorry for the lack of information

     

     

    hi! :D

    I'm finishing the work of the website

    When you finish I post here.   :D

    Yes. Now I'm confused too. It looks more like a project instead so I'll be moving it until you have proper information to advertise.
     
    I will update the post with server information
     
    this is a server using Herc. but it is still off
     
    I'm finishing

  7.  

     

    Looks good! Good luck!

     

    hiiii Mysteriouss very thanksss!!!  :lv:

    Please add your websites btw. 

     

    hi! :D

    I'm finishing the work of the website
    When you finish I post here.   :D
     
     
    @@Aeromesi Yes, the future is precisely this idea.
    make everything DBZ! : D
    but still lack a lot .. And really is a lot of work all that.

  8. logoss2.png

     

     

    Based server in dragon ball z  brings epic battles, characters from Akira Toriyama universe and a history linked to ragnarok.
    The world is being thoroughly customized.
     
    The most epic ragnamod!
     
    new sprites, new maps, new races, new monsters, new MVP's, new quests, new items, new Skills
     
    link videos:
     

     
     

    Info
    - Max lvl: 255 (provisório)
    - Max stats: 200
    - Max ASPD: 197
    - All Drops: 40%
    - Drops Cards MVP: 0,01%

     

    Event
    martial arts tournament
    Z martial arts tournament (Cell Game)
    - battle of base - 5 vs 5
    Earth Invasion

    - War Z

    and more
     
    more videos:
     

     


  9. hi
     
    I'm trying to make a passive skill
     
    A skill passive to do the following
     
     
    After hitting some normal blows,  he hit a stronger blow!
     
    accompanied by this strong blow,it would have an effect that I'm doing.
     
    Releasing the effect is simple, just use the command clif-> SpecialEffect ()
     
    but calculate this time is the problem
     
     
    I just want to produce a stronger blow and an explosion effect after a series of blows.
     
    Not necessarily need an exact count!
     
    It may be a variance ... I do not know.
     
    A skills that approaches this idea is the skill Double Attack. (Thief) ... or even the skill Triple Attack (Monk / Champion)
     
    I do not know how they calculate the time of action of these skills.
     
     
    But the main idea is this:
     
      produce a stronger hit and an explosion effect after a series of blows.

     


  10. Hello,
     
    I want to edit the skill Body Relocation MONK / CHAMPION
     
     
    The original works for you by clicking somewhere on the ground, the character moves quickly to this place.
     
     
    Instead move, I want to get him Warpe to this place.
     
    However, on one condition: He Warpa only if the ASPD is above 189
     
    Someone with this knowledge?

  11. seems like you forgot to re-compile your emulator, since it is still trying to find the .txt file instead of .conf file

     

    I am even a distracted!
     
    I forgot to recompile the emulator
    sorry about that
     
     
    solved

  12. hello staff
     
    I updated my emulator yesterday, and started giving the following error:
     
     
    any status point that distribute no effect on character
     
    How can I fix this error ???

    post-6014-0-26032600-1430599782_thumb.png


  13. I've watched Olrox using 3D models for subsituir the 2D sprites of classes
     
    It is possible to replace all 2D sprites (classes) for 3D models?
     
    for example, putting a 3D model for the Monk class
     
    if possible, how to do it?
     
    Or perhaps use another route, using a 3D monster and the player take on this way ... I do not know, can be a way forward ...
     
    thanks
     
    :D

     

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