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Everything posted by Tio Akima
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I thought that possibility too, but still do not know how to do ... yes, it is urgent. My server starts with a specific class. This class specifies should only have a visual.
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How can I to set just a hair (as an option) to create the character? [When creating the character, the player have only one hair option.] thus being able to change / modify your character just the stylist. [sAME DOUBT AS TO COLOR] thanks
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help how to make a skill that shows the sp_max the opponent? thanks
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thank you very much! I will test!
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hello, I would like the damage was based on the amount of current SP. does anyone know how I do it?
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our, I am very distracted, did not realize this. my apologies. and thank you for your help. was very enlightening. like+1 thanks [solved]
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hello I am trying my diffar hexed 22/10/2014 Client But it turns out the following error: And also I can not select some recommended options. Does anyone know what can it be?
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Ouw!!! yeah solved!! like+1 thanks!
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Hello does anyone know how to use the clif_soundeffect () function; in a skill? the intention is to draw a sound effect. tried the following: clif->soundeffect(sd,&sd->bl,"teste.wav",type); as a way to debug, I left out the file the intention was to show the error which folder gets its sound (not found.) to learn which folder is the correct massss ... I did not succeed. Nothing happens ...
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sorry my bad English. I want to use a skill and be able to choose which the sprite frame he will show. equal to Pickstone skill Thief you use the skill and the sprite changes its position.
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hello It is possible to perform a certain position of the sprite with the skill? or is this just set the client side? I wanted to increase the arsenal of positions of a sprite ... raised up, but ... use that position in the skill that is the problem. is it possible? using a position of the sprite with a skill?
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my skill custom not available... how come? what is the problem? she put on all files I followed the tutorial on Wiki my skill ''Example 2'' not available: screen: @EDIT Error in Skill ID Over! Solved http://herc.ws/board/topic/512-skill-id-processing-overhaul/
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Hello everybody, I want to make some more changes on the World map so if anyone knows the responsible files, give that help. - Change the NPC - Change the fate of these yellow arrows: The third doubt is how to add these blocks location on the map? thanks!
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yes! managed to solve the problem. adiconar missing hair on the client side. thanks topic solved!
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I have a little problem ... Released to put 43 hair styles in the folder conf / battle / cliente.conf put 43 styles ... but in game, appears only to the 30 ... from the 30 it shows a single standard style! folders are correct, why not show the other style? a problem with the customer? he did not show the styles from the 30th ....
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The idea is to automate the alt + s explain: whenever you use the @job or @jobchange command, it automatically uses "alt + s" this will close the table of skills (if open) or open (if closed) REASON: This updates the skills table. A DOUBT: how to @jobchange function use the "alt + s" ???? /
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nice! +1
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so can equip the item without creating it ... if(sd){ struct item_data *id; id = itemdb->exists(ItemId); sd->status.head_top = id->look; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } now I need to cut it
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hello, I'm in trouble to add custom items .. already follow the tutorial in the wiki but I am still in trouble and some doubts: - Diff my Hexed with NEMO, one of the additions were the possibility of IDs of items up pro maximum in the case is 32000 so far so good .... I was looking at the ItemInfo.lub and see items with over 32,000 ID ... as is possible !? - ' Well, I added my item with ID 30000 (got on top of an existing item already but ... okay ...) What ID should I use? finally appeared the item added ... (appeared the pictures of Texture / item-Collection folder appear correctly) ... But the item does not appear in the char .. (not the sprite item appears in the char) I know it's a mistake al communication ... but where? would be in the View? the item is correct, but the sprite does not appear in char... @EDIT My client is 2014-02-05
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olá, estou com problemas pra adicionar itens custom.. ja segui o tutorial feito pelo JulioFC mas ainda estou com problemas e algumas duvidas: - diff meu Hexed com o NEMO, uma das adições foram a possiblidade dos IDs dos itens subir pro maximo que no caso é 32000 até ai tudo bem.... Fui olhar o ItemInfo.lub e vejo itens com ID acima de 32000... como é possivel!? --'' Bom, adicionei meu item com ID 30000 (ficou em cima de um item ja existente mas... tudo bem...) por fim, apareceu o item que adicionei... (as imagens da pasta Texture/ item-Collection aparecem corretamente)... Mas o item não aparece no char.. (a sprite do item nao aparece no char) Onde sei que tem algum erro ai de comunicação mas... aonde? seria no View?
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Look, I'm trying this: clif.h void (*equipitem_on) (int id_item); clif.c void clif_equipitem_on(int id_item){ if ( sd ) { struct item_data *item_data; int itemid = id_item; // cotton shirt if ( (item_data = itemdb->exists(itemid)) != NULL ) { struct item it; memset(&it, 0, sizeof(it)); it.nameid = itemid; it.identify = 1; item_data->flag.autoequip = 1; clif->skill_nodamage(src, bl, skill_id, skill_lv, !pc->additem(sd, &it, 1, LOG_TYPE_NONE)); } } break; } but the build error of several undeclared variables ... @EDIT: actually I do not want the player to receive an item. when using the Skill, is equipped in the player an item that he has not. and use the skill again, this item disappears. A purely visual item: look at this: the player with a hat equipped but no slot used. the skill is to equip and unequip this item ... what I'm trying to do! [NOTE: This skill I want to do is to add an item in the player ... but only visual item ... through skill!]
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Nice Maluffet! thanks you much! if I want to put this code in Clif.c file need to change something? the variables are the same? because I will this code in various skills ... so putting in a function in clif.c file .... I just use the function. would be more automated and much easier!
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thanks maluffet! that aura is just a custom command @aura for xAmod Please use search button@TopicStarter, http://herc.ws/board/topic/5057-auraset/ Dastgir, I did all the procedure to add the plugin ... but ... when trying to use: "aura is Unknown Command." I followed this tutorial http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC WHAT did I do wrong? @EDIT is giving this error on the console! --------------------------------------------------------------------------------- @EDIT2 solved! only lacked uncomment the "HPMHooking" in plugin.conf file. But, take me one more doubt ... every time I use the Aura command he will give a refresh on the screen? this refresh is just what I did not want to! sad!
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Do not understand what you meant!
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I think you do not know what I want ... want to make a skill to equip an item! to make a skill that ... I need a function that does it! but thanks for trying to help...