Jump to content

Tio Akima

Members
  • Content Count

    349
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Tio Akima

  1. Hello guys. I'm having a water error (within the game) in my custom map. I saved my map with Browedit version 586 and I'm still having this error. The floor bug has been fixed saving with version 586, but the water error continues ... Does anyone know how to fix it?
  2. @Update - CDZ Sprites: Sprites based on anime, but with the style of ragnarok.
  3. Hello everyone, does anyone know how to solve this problem?
  4. Friend does the following, delete the topic, lock it, throw it away, do what you want! I have no intention of bothering, selling services, or any relationship with you or the community. I lost my will. Thank you. I copied the text to avoid writing this boring "bla bla bla" that everyone already knows. and.. is it a crime to have similar rules? anyway... hugs
  5. Hi, I'm Tio Akima. I work with pixel art and do work directed towards ragnarok. These are some of my works, I hope you like this. ^^ - NPC's - Npcs with some specific elements. CDZ Sprites: Sprites based on anime, but with the style of ragnarok. Other sprites: - Custom Heads - heads sprites based on anime, but with the style of ragnarok. - works - OBs: It is forbidden to use my work / and or my images without prior authorization, or size them as yours. That's all, folks. att, Tio Akima
  6. Is there any command to reload the folder data in game? thanks
  7. hi What is the file that defines the map as inside (inside the house) so that the camera is locked? ? thanks
  8. Hello I came across this problem and do not know how to proceed. I want to align the GATs on the bridge, but as they have undergone modifications, I do not know how to align them. I want to line them up on the bridge. how to make?
  9. Hi guys (iam using 3d max) Hi, I was converting a model today (FBX to rsm), and it gave error. The strange thing is that this model I had already converted ... I found it strange .. so I created a simple Box (I applied Poly edit) and then, extract that box in FBX ... I tried converting this simple box to rsm .. and the same error. What's the problem? What is going on? Why did you suddenly start making that mistake when trying to convert a model? This was not happening before. Is giving error with any model...
  10. thanks Aeromesi Solved! So I was right? Yay! xD
  11. Does anyone know why they are giving this error to my model? This error does not appear in browedit, only when you log in to the game. Problem in texture? I've already reviewed the entire texture, and I can not figure it out. Sure this problem comes from texture, or mapping ... but ... how to solve this? I'm using browedit 620
  12. Yes, it carries the normal texture. However, the problem is, I'm using browedit itself to convert model.3ds to rsm. And from what I've noticed, it does not maintain texture mapping. So when I open the template in browedit, it puts the texture anyway.
  13. I need an idea, a suggestion. I need and want to make a scene that has yellow clouds. Or yellow smoke. Does anyone have any idea how to do this? I thought of doing it in 3d max ... Using the particle system. But when will I convert to RSM from error. maybe not have particle system support. Anyway ... Anyone have any ideas on how to make smoke or clouds? thanks example:
  14. Many thanks, Kahzou. Will be very useful. I tried to open my map using your file ... Through the opened 620 normal. But in 586 the error persists! hahaha Maybe it's a curse! hahahaha very strange. Well, I'll try to fix it somehow. Thank you very much for your attention my friend. [print for error]
  15. Is it possible to limit the number of heads (to only 1) when creating your character? I want to have only one choice of head when creating the character.
  16. Please, pass me this your browedit folder with both versions. I've already downloaded so many versions of browedit Do you have both working in a single folder? Can you make it available for download, if it will not disturb you? Thank you very much for your help.
  17. Hi Kahzo thanks for answering. I understood the logic. But I have a problem Look .. I build my map in 620 .. I put my custom model, everything ok. But when I open my map on 586 to save it ... From error, the map does not open. But in 620 everything is ok ... how can you make a mistake? So I think the following: I need to put these custom models in the 586 too, so I can open the maps ... right? how should I proceed? I tried to put my custom model in 586, but it does not work .. What a sadness!
  18. Hii x13th thanks for helping me.. Now there are doubts. I should create an SC for this skill, right? and.. This if ... should i put in that part of skill.c? I tried putting my case My_Skill inside the function int skill_attack () But it did not work there @EDIT ... and.. t_bl is an undeclared identifier why? thanks
  19. Hello guys, I'm trying to do a passive skill, to count the basic attacks on the enemy. And accumulate that number in a variable. if(src->type==BL_PC){ ataq++; printf("basic hit number: ", ataq); } I've tried the following, but it's not working. Someone with knowledge to give birth? Ps: skill must be passive
  20. Thank you but this video is not served me! In nothing. Anyone have any suggestions?
  21. Hello guys. I added my customizaos models in browedit 620. but I can not add to 586! WTF? much difference the two? in 620 typically added. Someone can tell me how to add models in the 586? It should not be the same as the 620? And what is the difference between them in this part. thank you
  22. Hello guys. I have a problem. I made my model in 3d max. I did all right, did the mapping texture. Then I exported the model in 3ds format. I opened the BrowEdit and converted the model for rsm. Then I open the RSM Editor and applied the texture to the model. But the texture is all wrong. What did I do wrong? Does anyone know where I am going wrong point? @EDIT in 3d max texture is correct: look
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.