luis.seifert
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luis.seifert reacted to Dastgir in bonus bAtkRate problem
bonus bAtk,readparam(bAtk)*15/100; ^ Above will increase Atk by 15%,
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luis.seifert got a reaction from JulioCF in item custom - sprite erro
Pergunta: usa iteminfo.lub?
iteminfo.lub [30720] = { unidentifiedDisplayName = "", unidentifiedResourceName = "", unidentifiedDescriptionName = { }, identifiedDisplayName = "Anjo da Morte", identifiedResourceName = "anjo_da_morte", identifiedDescriptionName = { }, slotCount = 0, ClassNum = 0 },
accname.lub[ACCESSORY_IDs.anjo_da_morte] = "_anjo_da_morte",
accessoryid.lubanjo_da_morte = 1720,
item_db2(30720, 'Anjo_da_Morte', 'Anjo da Morte', 5, 100, 10, 100, 0, NULL, 0, 0, 0, 4294967295, 7, 2, 512, 0, NULL, NULL, 1, 1720, NULL, NULL, NULL, NULL),
só lembrando que devias ter postado em alguma sessão de gráficos ou client-side, não tem nada com database a sua dúvida -
luis.seifert got a reaction from Senos in [Resolvido] Problema com comando recovery
Obrigado pela ajuda pixel,
mas acabei resolvendo meu problema de uma outra forma, como era pra battleground eu usei o seguinte e funcionou:
recovery BG, 3, $@red; recovery BG, 3, $@blue; Agradeço a ajuda.
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luis.seifert got a reaction from JulioCF in [Resolvido] Problema com comando recovery
Obrigado pela ajuda pixel,
mas acabei resolvendo meu problema de uma outra forma, como era pra battleground eu usei o seguinte e funcionou:
recovery BG, 3, $@red; recovery BG, 3, $@blue; Agradeço a ajuda.
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luis.seifert reacted to ρixєℓ in Quest Tab (alt+u) null
db/quest_db.txt
Verifique se tem essa linha:
2208,0,0,0,0,0,0,0,"Bathroom Ghost"
Se não estiver adicione.
Agora na sua pasta data:
data/questid2display.txt
Verifique se tem:
Se não estiver adicione.
Informações sobre a quest:
Isso deve resolver o problema
Luis, os emuladores atuais mesmo que você remova a renovação muitas coisas da renovação não são desabilitadas, então te aconselho a buscar um emulador antigo que seja apenas pre-ré, vai ser bem melhor para você.
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luis.seifert reacted to evilpuncker in Dividir experiência em grupo
se vc estiver usando hercules
inter-server.conf
// Level range for sharing within a party party_share_level: 15 -
luis.seifert reacted to evilpuncker in Nome de items traduzidos nos comandos
traduza o seu item_db.conf
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luis.seifert reacted to Mystery in Quest Tab (alt+u) null
Please try not to duplicate your topic in another language. One topic should be more than suffice.
Other topic: http://herc.ws/board/topic/8087-quest-tab-altu-null/
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luis.seifert got a reaction from N e s s in client date :)
Something about 2012, check for the latest hexed that harmony support, i think its the better call for you.
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luis.seifert reacted to Dastgir in iteminfo.lua or iteminfo.lub convert to old idnum2item?
The new guide :updated 7 hours before, says it all different.
Make idnum tables from itemInfo:1)Copy itemInfo.lub to "SeperateItemInfo" Folder, If you have .lua, just change the extension to .lub2)If you have lua installed, just double-click "SeperateItemInfo.lua" and it will do the work.3)If you don't have lua installed, just run Seperate.bat4)The files will be stored in "idnum" folder.Note: This can even convert the compiled .lub file to idnum table and lua installed means this package: https://code.google.com/p/luaforwindows/downloads/list
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luis.seifert reacted to jaBote in [Help] Battleground script
Oh, true. You get respawned because you still belong to a BG team.
Look on your src/map/pc.c for something like this inside your pc_dead function:
//GvG if( map_flag_gvg2(sd->bl.m) ) { timer->add(tick+1, pc->respawn_timer, sd->bl.id, 0); return 1|8; } else if( sd->bg_id ) { struct battleground_data *bgd = bg->team_search(sd->bg_id); if( bgd && bgd->mapindex > 0 ) { // Respawn by BG timer->add(tick+1000, pc->respawn_timer, sd->bl.id, 0); return 1|8; } }
Comment the following lines:
} else if( sd->bg_id ) { struct battleground_data *bgd = bg->team_search(sd->bg_id); if( bgd && bgd->mapindex > 0 ) { // Respawn by BG timer->add(tick+1000, pc->respawn_timer, sd->bl.id, 0); return 1|8; }
And recompile. Now none of your BGs will do the automatic warp out, but you should ask them not to "go back to savepoint" because that will cause them to abandon BG.
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luis.seifert reacted to GmOcean in [Help] Battleground script
You could edit:
/// Response to the death/system menu (CZ_RESTART)./// 00b2 <type>.B/// type:/// 0 = restart (respawn)/// 1 = char-select (disconnect)void clif_parse_Restart(int fd, struct map_session_data *sd) { switch(RFIFOB(fd,2)) { case 0x00: pc->respawn(sd,CLR_OUTSIGHT); break; case 0x01: /* Rovert's Prevent logout option - Fixed [Valaris] */ if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] && !sd->sc.data[SC__INVISIBILITY] && (!battle_config.prevent_logout || DIFF_TICK(timer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) { //Send to char-server for character selection. chrif->charselectreq(sd, session[fd]->client_addr); } else { clif->disconnect_ack(sd, 1); } break; }} To just not work in BG's or resurrect you at that spot.
void clif_parse_Restart(int fd, struct map_session_data *sd) { switch(RFIFOB(fd,2)) { case 0x00: if( sd->bg_id ) { if( !pc_isdead(sd) ) return; status->revive(&sd->bl, 100, 100); clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); break; } else { pc->respawn(sd,CLR_OUTSIGHT); break; } case 0x01: /* Rovert's Prevent logout option - Fixed [Valaris] */ if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] && !sd->sc.data[SC__INVISIBILITY] && (!battle_config.prevent_logout || DIFF_TICK(timer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) { //Send to char-server for character selection. chrif->charselectreq(sd, session[fd]->client_addr); } else { clif->disconnect_ack(sd, 1); } break; }} You just gotta add the 10second timer there so if they do CLICK the button, it'll need to wait 10seconds D:
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luis.seifert reacted to AnnieRuru in [Help] Battleground script
if you modify like jabote did, that will affect any other battleground script, which possibly caused them bug
I won't touch the source if I were you
the practical way to do this, is make them wait inside a room
http://rathena.org/board/topic/97602-annierurus-bg-emp-edit-request/?p=267413
I've seen 2 battleground script using this method
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luis.seifert reacted to Only4fun in [Help] Battleground script
src/map/pc.c } else if( sd->bg_id ) { struct battleground_data *bgd = bg->team_search(sd->bg_id); if( bgd && bgd->mapindex > 0 ) { // Respawn by BG if(strcmp( mapindex_id2name(sd->mapindex), "guild_vs3" )){ timer->add(tick+1000, pc->respawn_timer, sd->bl.id, 0); return 1|8; } } } Change "guild_vs3" to your map and recompile. Or you can use: .red=createbgid("",0,0,strnpcinfo(3)+"::OnRedQuit",strnpcinfo(3)+"::OnRedDead"); This way the respawn map do not exist, and will display a little error in map-server, what don't disrupts nothing. -
luis.seifert reacted to jaBote in [Help] Battleground script
Mapflags gvg, battlegrounds and gvg_castle cause this behavior. Once you're dead, you're immediately teleported back to savepoint (BG savepoint if on BG).
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luis.seifert reacted to Neo-Mind in NEMO - Client Patcher
@evilpuncker: dunno about RE clients but the main clients mentioned are not packed. Latest usable Ragexe client is 2014-06-13a. I know about the Restore Login Window issue its just a small fix will push that later today.
@luis : I need to check that patch. People have been saying they are facing issue with shields not appearing at all.