Jump to content

JulioCF

Int'l Portuguese Moderators
  • Content Count

    791
  • Joined

  • Days Won

    10

Reputation Activity

  1. Upvote
    JulioCF reacted to Adel in Adel's Sprite Showcase   
    Valentines Sprites
     
                
            

        
                
  2. Upvote
    JulioCF reacted to Slicer in Sobre o hexed 20140305 nao funfa no Hercules?   
    Todos funcionam se o administrador souber o que está fazendo.
  3. Upvote
    JulioCF reacted to mlupa in Hexed 2016-03-16   
    Pode Fecha, Acabei trocando de emulador e hexed. agora vou usar o hercules + hexed 2018-01-24
  4. Upvote
    JulioCF reacted to Mystery in Digests Galore 2017-2018   
    January Digest 2018
    The following digest covers the month of January 1st - January 31st 2018

    Team Changes
    None  
    Development Highlights
    Added support for the AllowReproduce flag in the skill DB. This supersedes the skill_reproduce_db. (#1943) Added support for the ZC_PROGRESS_ACTOR packet. The packet is exposed to the script engine through the progressbar_unit() command (available on PACKETVER 20130821 and newer). (#1929) Added support for the new item drop packet for the Zero clients. The packet is controlled by the ShowDropEffect and DropEffectMode item DB flags and ignored by non-Zero clients. (#1939) Added support for the new Map Server Change packet 0x0ac7. (part of #1948)  
    Developmental Changes
    Removed the skill_reproduce_db, now superseded by the AllowReproduce skill flag. (part of #1943) Always enabled assertions and null pointer checks. In order to disable them (very discouraged, as it may lead to security issues), it is now necessary to edit nullpo.h. (#1937) Disabled the address sanitizer's memory leak detector in the travis builds, since it produced failures in third libraries. (#1949, #1952) Applied script standardization to the Nydhogg's Nest instance script. (#1871) Split packet_keys.h into separate files for main clients and zero clients. (part of #1948) Split packets_shuffle.h into separate files for main clients and zero clients. (part of #1948) Replaced the custom bank unavailable error message with the actual bank check error packet. (part of #1948) Updated and corrected the party member and party info packets. (part of #1948) Updated README.md with more relevant badges and links (added Discord, removed Waffle, added more GitHub information). (#1951)  
    Bug Splat Fixes
    Updated Xcode project to include the RODEX related files. (#1942) Fixed RODEX loading mails when it requires multiple packets. (#1945, issue #1933)  
     
     
    December Digest 2017
    The following digest covers the month of December 1st - December 31st 2017

    Team Changes
    None  
    Development Highlights
    Implemented Homunculus Autofeeding, available on the 2017 clients. The feature can be disabled by flipping features.enable_homun_autofeed in feature.conf. (#1898) Added support for the newly released Ragnarok Zero clients. The client type is controlled with the --enable-packetver-zero configure-time flag (disabled by default). (#1923)  
    Developmental Changes
    Applied script standardization to the Old Glast Heim instance script. (#1883) Split packets.h into two files: packets.h and packets_shuffle.h. (part of #1923)  
    Bug Splat Fixes
    Corrected a wrong path displayed in an error message pointing to the map-server configuration. (#1913) Fixed the natural expiration of the Poison status when under the effect of Slow Poison. (#1925)  
     
     
    November Digest 2017
    The following digest covers the month of November 1st - November 30th 2017

    Team Changes
    None  
    Development Highlights
    Added several missing members to the login interface. (Part of #1891) Added support for colored character server population counter in the service selection list. Configurable through users_count in login-server.conf. (#1891) Added top-level command miniboss_monster to label monsters as minibosses, and to send them as such to the client. (part of #1889) Added support for 2017-10-25 - 2017-11-01 clients. (#1889) Added support to display NPCs with player classes, including equipment and styles (best with clients starting from 20170726). This extends getunitdata() and setunitdata() with support for UDT_SEX, UDT_HAIRSTYLE, UDT_HAIRCOLOR, UDT_HEADBOTTOM, UDT_HEADMIDDLE, UDT_HEADTOP, UDT_CLOTHCOLOR, UDT_SHIELD, UDT_WEAPON, UDT_ROBE, UDT_BODY2. (#1893) Added type constants for the getiteminfo() and setiteminfo() script commands. Existing third party code must be updated to use the new constants (see the pull request description and the command documentation for details). (#1902) Added global function F_GetAmmoType(), counterpart to F_GetWeaponType() for ammunitions. Both functions have now been updated to only check the subtype if the item type is correct (IT_AMMO and IT_WEAPON respectively). (part of #1902) Added support for the Skill Scale packet, available in client versions 20151223 and newer. (#1903)  
    Developmental Changes
    The use of numeric type constants with getiteminfo() and setiteminfo() is deprecated. For technical reasons, no deprecation notice is displayed. (part of #1902) The MAX_SKILL constant has been removed, in favor of the more clear MAX_SKILL_DB, to be used in all places that use the compacted Skill DB array. For use with the non-compacted clientside Skill IDs, the MAX_SKILL_ID constant is still available. (part of #1896) Applied script standardization to the Octopus Cave instance script. (#1882) Applied script standardization to the Ghost Palace instance script. (#1879) Applied script standardization to the Sara's Memory instance script. (#1884) Extended the script command setequipoption() with the possibility to remove item options from an equipment piece. (#1865) Updated the QTYPE_* constants (questinfo(), showevent()) to support the new 2017 client icons. (#1894) Applied script standardization to the Orc's Memory instance script. (#1872) Applied script standardization to the Sealed Shrine instance script. (#1873) Extended the global function F_GetArmorType() to support costumes and shadow equipment. (#1836) Extended the script commands has_instance() and has_instance2() with suport to search instances of type IOT_NONE. (#1397) Applied script standardization and improvements to the Endless Tower instance script. (#1862) Cleared some confusion between skill IDs and indexes through the codebase. Rewritten Skill DB accessors in a safer, more readable way. (part of #1896)  
    Bug Splat Fixes
    Fixed compilation warnings when compiling with gcc-7. (#1887) Fixed the display flag for monsters labeled as boss_monster to be that of MVP monsters instead of miniboss monsters. (part of #1889) Fixed a subtle error in case skill->unit_group_newid overflows, causing certain skill unit entries to get stuck and never get deleted correctly. This can manifest itself with some monster spawns becoming immune to certain AoE spells having the UF_NOOVERLAP flag (Storm Gust, Lord of Vermillion, etc). (#1896) Implemented MATK support in the getiteminfo() and setiteminfo(). This functionality was previously advertised as availble in the command documentation, but was not implemented. (part of #1902) Restored View Sprite support in the getiteminfo() and setiteminfo(). This functionality was lost with #1828. (part of #1902, issue #1895) Reimplemented the global function F_GetArmorType() to reflect the fact that ITEMINFO_LOC returns a bitmask. The function now handles multi-slot headgears and other uncommon cases better. (part of #1902) Corrected some incorrect data types passed to the SQL StmtBind functions, causing query errors and data loss. Said functions will now have a runtime assertion to ensure the right data type is passed. Third party code needs to be updated to reflect this stricter requirement. (#1901, issue #1531) Corrected some RODEX related queries in case MAX_SLOTS or MAX_ITEM_OPTIONS are set to custom values. (part of #1901) Suppressed assertions in the Skill DB accessors when called with skill_id = 0 (normal attacks). (#1910, issue #1909) Fixed an item loading failure in RODEX. (#1917, issue #1912) Fixed invisible NPCs (such as FAKE_NPC) being displayed as novices. (#1918, issue #1916)  
     
     
    October Digest 2017
    The following digest covers the month of October 1st - October 31st 2017

    Team Changes
    None  
    Development Highlights
    Added the script command getmapinfo(), which allows to obtain misc information about a map. (#1852) Added an option to restrict party leader changes to characters on the same map. Controlled by the setting party_change_leader_same_map (defaults to true). (#1812) Added initial support (shuffle packets, obfuscation keys) for clients 2017-09-27, 2017-10-02, 2017-10-11, 2017-10-18. (#1859) Added the noautoloot mapflag, allowing to disable the @autoloot functionality on a map by map basis. (#1833)  
    Developmental Changes
    Extended the script command logmes() with an option to log to the atcommandlog table. (#1843) Updated RoDEX, with support for packetver 20170419 and newer. (#1859) Updated Exp-related packets and handling functions to support values larger than 2 billions (as seen in packetver 20170830 and newer). (#1859) Changed the diagnostic message in skill_init_unit_layout() to report the skill ID instead of its index. (#1854)  
    Bug Splat Fixes
    Corrected the Kafra dialog in case a Doram without the Summoner's Basic Skill attempts to open the Storage. (#1864) Changed the cell stack counting algorithm to ignore invisible NPCs, improving the Dancer Quest experience as well as other cases of hidden NPCs blocking off certain cells. (#1827) Improved the handling of the cardfix value to make it more resistant to overflows, especially in renewal mode. Simplified the related renewal/pre-renewal conditional code. (#1825) Fixed some compilation warnings occurring in VS2017. (#1870) Fixed a wrong null pointer check in logmes(), which caused the command to never log and instead print debug information.  
  5. Upvote
    JulioCF reacted to Murilo BiO' in problema do video do hexed   
    Muda o modo de compatibilidade, as vezes o modo tela cheia fica dando esses problemas de vídeo.
    Procura postar em área correta.... Fora da área de Português você DEVE usar inglês....
     
    @JulioCF Desisto desse cara e.e
     
  6. Upvote
    JulioCF reacted to BURAOT in sobre homuculos   
    Ive tried to translate using google translator so others can help you
    hello good night I would like some of you help me I'm having a problem with my server ragnarok I created a creator the bug ta in the homunculus I put him to kill some bug he attacked well his problem is that he does not upa you see him exp of it rising more when going to see alt + r stays in the same lv 1 and does not leave this level wanted to know how to act this step by step
  7. Upvote
    JulioCF reacted to Rytech in r840 - More Rebel Skill Updates / Number of Other Skill Updates / Recode For Chorus Bonuses   
    =General
    *Added the "NK_FORCE_RANGED_DAMAGE" setting for skills.
    -This forces the skill to deal ranged damage at ranges below 5.
    *Recoded the handling of Minstrel/Wanderer party checks for chorus
    -skills to only be called on when needed. This should further
    -save on cpu cycles used on skill use.
    *skill_chorus_count
    -Added this function for counting performers in a party.
    *mass_spiral_max_def
    *rebel_base_lv_skill_effect
    -Added these config settings to the skill battle config.
     
    =Skills
    *RK_DRAGONBREATH
    *RK_DRAGONBREATH_WATER
    -Corrected the AoE for level 9 to be 9x9.
    *RA_WUGDASH
    *RA_WUGSTRIKE
    *RA_WUGBITE
    -Corrected a issue where the damage increase from Dance With Wug
    -wasn't counting the chorus bonus correctly.
    *SR_RAMPAGEBLASTER
    -Is now treated as a ranged attack.
    *RL_MASS_SPIRAL
    -Damage formula updated.
    -No longer ignores the target's flee.
    *RL_S_STORM
    -Updated the equip break chance formula to official.
    *RL_H_MINE
    -Grenade explosion AoE is now 5x5.
    *RL_FIRE_RAIN
    -Is now treated as a ranged attack.
    -AoE stepping speed adjusted to official.
    *RL_HAMMER_OF_GOD
    -AoE for the random strike area on unmarked target's is now 15x15
    *RA_UNLIMIT
    *GN_ILLUSIONDOPING
    *WM_FRIGG_SONG
    *AB_OFFERTORIUM
    -Corrected a issue where the casting of these skills were not interruptable.
    *RK_LUXANIMA
    -Added cooldown time.
    *GD_GUILD_STORAGE
    -Now requires level 10 Guild Extension.
  8. Upvote
    JulioCF reacted to Murilo BiO' in sore alguns comandos   
    Olha, há muitas informações faltando...
    Esse emulador que você baixou é Hercules? Você baixou de um terceiro, então provavelmente foi modificado e se você não sabe o que foi modificado não tem como dar suporte, sem contar o próximo ponto. 2012? Estamos em 2018, MUITA coisa mudou, essa sua deve estar cheia de bugs e falhas, então aconselho a baixar uma versão nova. Área errada pra postar em português, use inglês nessa área ou vá na área em português: Link.
  9. Upvote
    JulioCF reacted to Mystery in qual emulador compativel hexed 30-07-2010   
    Certifique-se de publicar na seção de suporte apropriado; na comunidade portuguesa ----> http://herc.ws/board/forum/79-portuguese-community/
  10. Upvote
    JulioCF reacted to Murilo BiO' in Ninho de Nidhogg   
    O que foi editado:
     
    // Arquivo: npc/quests/quests_13_2.txt // Linha: 1075 // de: else if (ep13_mdrama > 5) { // para: else if (ep13_mdrama > 5 || ep13_mdrama == 0) { // Arquivo: npc/instances/NydhoggsNest.txt // Linha: 37 // de: if (ins_nyd == 0) { // para: if (ins_nyd == 0 && false) { // Linha: 102 // de: } else if (ins_nyd == 131 || ins_nyd == 132 || ins_nyd > 199) { // para: } else if (ins_nyd == 131 || ins_nyd == 132 || ins_nyd > 199 || true) {  
    Com isso fui capaz de entrar no calabouço, gerar a instância e completá-la com sucesso.
    O que as mudanças fizeram foi pular o requisito da quest, mas se alguém quiser terminar a quest, não vai conseguir.
  11. Upvote
    JulioCF got a reaction from Lecter in closed connection from 127.0.0.1   
    Desativou o patcket obfuscation
  12. Upvote
    JulioCF reacted to Hyvraine in Stellar - FluxCP (Herc FluxCP)   
    View File Stellar - FluxCP (Herc FluxCP)
    Stellar by HTML5 UP | @ajlkn | html5up.net
    Free for personal and commercial use under the CCA 3.0 license (html5up.net/license)
    Integrated to FluxCP (Hercules) by Hyvraine of Hyvraine Designs | facebook.com/HyvraineDesigns
    ================================
    Ported this to FluxCP (Herc) as I was fiddling with responsive templates. It's semi-responsive, I think.
    FEATURES:
    WoE Countdown Top Guild Top Player (based on FluxCP's Character Ranking module) HOW TO INSTALL:
    This follows the default theme of FluxCP, it acts similar like Emphaino where it inherits the default FluxCP pages.
    Extract the RAR file in the themes folder.  In application.php: make sure 'stellar' comes first and then 'default' next 'ThemeName' => array('stellar','default'), // Names of the themes you would like to use. Themes are in FLUX_ROOT/themes. First theme listed will be default theme. And you should be good to go.
    HOW TO EDIT:
    Site title is still dependent on the variable SiteTitle inside application.php.
    Edit index.php in stellar/main/ for the front page stuff.
    For the Favicon, Logo, Description, WoE Hours, Site Navigation, please visit settings.php for more instructions.
     
    Submitter Hyvraine Submitted 01/09/18 Category Web Resources  
  13. Upvote
    JulioCF reacted to 4144 in PEEK fork   
    This is fork of peek packet extractor.
    Can be downloaded here: https://gitlab.com/4144/peek
     
    Changes:
    For now fixed packets extraction for new clients.
    Fixed packets extraction if client not have encryption packets (not kro)
     
    Known issues:
    Packet captures not works for new clients.
  14. Upvote
    JulioCF reacted to Ridley in [Collection] Official Full Clients + latest kRO   
    Changelog:
    - Updated all Clients
    - Updated twRO BGMS (3 new ones)
    NOTE: to disable the Snow effect in Prontera, open your grf and navigate to data/etcinfo.txt
    Then add (or edit) the following:
    weather# //prontera.rsw# //snow# Collection of official Full Clients. Those are vanilla, not modified in any way or whatever. They are patched up to date. Let me know if I've missed something.
    Server Name
    With BGM
    Without BGM
    BGM only
    South Korea (kRO)
    21. Dec. 2018
    2,70 GB
    Mega
    OneDrive
    2,42 GB
    Mega
    OneDrive
    294 MB
    Mega
    OneDrive
    South Korea (Ragnarok Zero)
    21. Dec. 2018
    2,22 GB
    Mega
    OneDrive
        Taiwan and Hongkong (twRO)
    21. Dec. 2018
    2,24 GB
    Mega
    OneDrive
    1,95 GB
    Mega
    OneDrive
    310 MB
    Mega
    OneDrive
    Japan (jRO)
    21. Dec. 2018
    2,23 GB
    Mega
    OneDrive
    1,93 GB
    Mega
    OneDrive
    311 MB
    Mega
    OneDrive
    Thailland (tRO)
    21. Dec. 2018
    1,67 GB
    Mega
    OneDrive
    1,41 GB
    Mega
    OneDrive
    272 MB
    Mega
    OneDrive
    International (iRO)
    21. Dec. 2018
    2,42 GB
    Mega
    OneDrive
    2,14 GB
    Mega
    OneDrive
    294 MB
    Mega
    OneDrive
    Philippines (pRO)
    21. Dec. 2018
    1,5 GB
    Mega
    OneDrive
    1,25 GB
    Mega
    OneDrive
    272 MB
    Mega
    OneDrive
    Indonesia (idRO)
    21. Dec. 2018
    1,88 GB
    Mega
    OneDrive
    1,61 GB
    Mega
    OneDrive
    282 MB
    Mega
    OneDrive
    Brazil (bRO)
    21. Dec. 2018
    1,95 GB
    Mega
    OneDrive
    1,69 GB
    Mega
    OneDrive
    273 MB
    Mega
    OneDrive
    France, Europe (fRO, euRO) 21. Dec. 2018
    1,85 GB
    Mega
    OneDrive
    1,59 GB
    Mega
    OneDrive
    273 MB
    Mega
    OneDrive
  15. Upvote
    JulioCF reacted to master@ragna in [Yug-WebDev] Services [Web-Dev] [Server-Dev]   
    Hello everyone !!

    Status :- Available [ exclusive design ] [ designers can contact me I am available at the moment ]
     
    Contact Details :-
    Skype :- yuglighting
    Discord : yug-webdev#8417
    -or else you can send me a message.



    my services






    Responsive Design + all sections are Animated.

    the design is made for easy setup and easy configuration + [ free configuration and small modification from myside ]
    [100% support after sell is included]
    Compatibility :- eAthena, Herc and Rathena
     
     
    Responsive theme Simplistic theme in 3 color option.
    check website for prices https://rothemes.com





    DarkWar and GoldenSky Responsive Designed by Daifuku and Coded by Yug-WebDev
    check website for prices https://rothemes.com
     
     
     

    Responsive Nifflheim Theme Designed and Coded by Yug-WebDev
    check website for prices https://rothemes.com
     
     
     

    Responsive Light-Weight [not much scroll yet responsive]
    check website for prices https://rothemes.com
     
     
     

    Responsive Simple-Priest theme Designed and Coded by Yug-WebDev
    check website for prices https://rothemes.com



    Custom Website as per client


    more Custom Website as per client

    Contact me for Custom Designs/Coding :-
    skype :- yuglighting
    discord:- yug-webdev #8417
    or you can message me on here.
    Now Buy Website Instantly
     
     
  16. Upvote
    JulioCF reacted to Mystery in Ragnarok Zero - Pre-Renewal (kRO)   
    If some of you haven't been keeping up with the news, I post a lot of it on MC (for this news, you can see more info here: https://www.midgard-community.com/information/ragnarok-zero-new-adventures-begin-r25/). 
     
    kRO has announced a new Ragnarok.... Ragnarok Zero. What is Ragnarok Zero? Basically put, Ragnarok Zero is going to be a new beginning... back to when it wasn't Renewal! With this in mind, they want you to remember the olden day memories we all have bundled in our heads. They are also doing a lot of new UI changes and adding tons of new content... of course keeping everything Trans-based and no Third Jobs.  We all remember those days of playing RO before renewal... and well, kRO wants to make sure we keep them and relive them through Ragnarok Zero.
     
    Here are some infographics that I translated to give us more of a sense of what's in store for us. 






     
    What are you thoughts? I really love that new navigation interface along with the character creation... and glad they are putting the random options enchantments in this mode.
     
     
    Here is their opening animation for Ragnarok Zero:
    PS: You'll see the Doram Race as well.
     
     
    Correction: The navigation UI isn't -new-. It may have just been slightly modified a tad (according to the translation). 
     
    Topic Updated: November 29th 2017
     
    kRO has released more information about Ragnarok Zero. Here is a low down:
     
    System:
    Ragnarok Online ZERO will be using a pre-renewal status system. They believe having a random item options for equipment will make it beneficial to farm equipment (as oppose to the way it use to be). There will be an increase in armor resistance by 3x compared to previously. Experience based on level difference and Drop Penalty have been adjusted. Global cooldown of the skills have been limited to a maximum of 0.3 seconds.
     
    Change to the Quest Structure:
    Levelling up and farming in the new system makes it easier to progress through various quests.
    1) Quest rewards
    This system that has been added provides a certain amount of quest rewarded experience towards a certain overall experience gained. As a result, if you continue you complete various quests, you can obtain a ton of equipment easily and you can also find various items such as consumables.

    2) Tips Box Reorganization:
    Normally, the Tipbox offers a variety of information. There are tons of quests throughout Midgard and this tipbox will provide you a vast amount of information pertaining to various quests you can do throughout Midgard. You will be able to search for information.

    3) Change the UI Structure and the structure of Quests
    A lot of information and the UI of the Quest system has been changed. Everything has been adjusted so that it's easier to navigate through quests by selecting on options. Doing so will open up the navigation window. 

     
    Billing System
    This part doesn't really pertain much to private servers... but overall: 
    Ragnarok Online: ZERO offers partial subscription services like Ragnarok Online. 
    This is to allow more Ragnarok users to enjoy the game. 
    In addition, Ragnarok Online: ZERO will sell the monthly premium service and character premium service, which 
    will change the billing system by introducing a new product called "gelstar".   > Premium Service Products Ragnarok Online: ZERO offers a wide range of premium services.   1) Account Premium Service: Account Package The monthly premium service is a service that increases experience, drop rate, death penalty, and warehouse capacity. 
    This service applies to all characters in your account at the time of purchase.   2) Character Premium Service: Essential Package The Essential Package is a character premium service that adds convenience to the progress of the game. 
    This product has a 20% increase in experience and drop rate, and it also provides a limited number of 10 [Dew Water of the World] with some functions of Gelstar every day. (Please be aware that the dew of the world number will be redeemed every time you receive the remainder of the world.) 
    Through the dew of the world number, you can conveniently use the world map transfer service or receive special buffs.   3) Character Premium Service: Hunting Package The hunting package is a character that can receive 50% experience and 100% increase in drop rate twice daily for 1 hour each day. Premium package. 
    Ragnarok Online: At ZERO, you can sell or combine the effects of an existing combat manual or bubble gum as a separate item. This is a very attractive premium item for users who want to nurture quickly.   4) About PC room premium service We will inform you about PC room premium service. Ragnarok Online: ZERO no longer offers 
    experience points and drop rates, death penalty effects, and proverbial buffs on PC room premium services . 
    The main effect is transferred to "Essential Package", and only "PC room mileage" is served in PC room. 
    "PC room mileage" through the special toolbox coupon and costume helmet replacement coupon can be used to exchange.  
    Fiver Field:
    In Ragnarok Zero, they are introducing a new field titled "Fiver Field". This field will contain stronger monsters compared to normal monsters. Killing these strong monsters will provide you a chance to obtain powerful equipment / items (better random options).   
    Item Farming Structure:
    1) Random Option: Ragnarok Zero provides players with random option for dropped equipment. It is more vast which allows items to be more specialized towards short range, ranged, and magical weapons. There are also options such as HP/SP absorption, fixed casting reduction, and some options that are exempt from all in-game equipment.  2) Specialized Equipment Upgrade: Players will now be able to get occupational specialized gear when completing Memorial Dungeons. These gears can be upgraded based on your level. 3) Advanced Equipment Combination: You will be able to collection various items / materials throughout Midgard to help you upgrade certain equipment. These items collected must be given to an NPC to upgrade your gear. The material needed is Mithril.  4) The Flame: Torre, the ruler of Ore Beside every refiner NPC, Torre, the ruler of Ore, will also be there. He is able to exchange ores you find into other various ores. He will also be able to refine Mithril Ores you find into Mithril Gemstones. 
    it's basically renewal with a level cap and 0.9% base exp rates and you lose 10% base/job exp on death instead of 1%. you reach job lv.50 at base lv.30. it's likely p2w with those random box buff potions (it may be removed on official release but i doubt it) these retards aren't even up to date with how much lootboxes are hated right now.
    drop table is different, it's infested with quests and half of them don't even work.. despite having a new client they haven't addressed the cell lag. the episodes will basically be the same. all of this can be done from a day of scripting, many koreans were enraged and disappointed.
    they claimed in the interview that they won't include cash items that directly effect the gameplay but they added a npc in izlude that sells random boxes that give upto 18 different buff potions. jelstar will be the token currency like silvervine in re:start to open these boxes / warp to a certain map (not released yet) 
    players hoped  it to be far from p2w but it seems to be clear at this point.. and i haven't even got to the part that the game has 3 different vip systems.

    the status formula will be the same as the renewal.
    shadow equipment will not be included in this version.
    they are considering not to implent rerolls on random options from dropped items, there can be upto 3 options and the drop effect colors are (white for 1 option, blue for 2 options, gold for 3 options) mp regen % is extremely common and i've seen stats like 164 defense on tights.
    their goal is to implent upto trans lv.99 their cash shop / random box idea is directly from lineage m. their plan is to reach top 1 in sales (LOL)
    the dynamic field which has a trigger that must be met to spawn a certain boss monster. (example: kill 200 poring 100 lunatic 50 pupa to spawn a eclipse. (example2: examine (click) a certain object(s) to spawn a boss)
    the exp penalty for fighting monsters +15 levels higher than you will be removed (-15 levels lower will still remain) - this may be wrong, it's confusing.
    overpowered cards like golden thief bug or trash boss cards will have their card stats changed or swap their equip slot
    they are using a new engine so we might get some bugs fixed. ie: cell bug
    it will also not be possible to run multiple clients.
    the after delay for skills will be limited to a maximum of 0.3 seconds so it will likely be easier to spam skills.
    there will be some craftable costumes like this one at lv.30 and wings (some are afraid it may require cash ingredients)

     
     
  17. Upvote
    JulioCF reacted to Hidekitakase in [Pedido/Ajuda Script] Costume Weapon / Custom mob   
    É possível sim, você teria que criar um script para : (npc/instances/EndlessTower.txt) e verificar se o player é vip ou não pegando os valores da database com essa função(http://herc.ws/wiki/Query_sql).
    O foco vai ser mais ou menos nessas linhas aqui ,pois elas estão setando o delay(604800 = 1 semana), estude bem para ver o que cada função faz.
    E também irá ter que trabalhar com /db/quest_db.conf. Porque é aqui que seta a quest e sua duração. Vê que são os mesmos valores do arquivo acima(604800 tempo de delay).
    Esse é o caminho que estou ti dando, estou com pouco tempo n posso ti ajudar muito com o code, espero que entenda ;D
  18. Upvote
    JulioCF reacted to fxfreitas in Hair Costume   
    Provavelmente está usando um ID inválido ou ocupado, 1:
    Client-Side
    Grf:
    Adicione a sua sprite junto com a dos outros mobs.
    Lua files:
    Datainfo/jobidenty.lua, jobname e npcidenty.lua
    Nos 3 você define os IDs, lembre-se de seguir o modelo dos mobs que já existem, eu recomendo encontrar o ultimo mob da lista de cada arquivo e colocar o seu depois dele usando o ID seguinte ao do ultimo mob existente (não pode ser maior que 3998) ah sim, os arquivos contem o monster_last, um ID reservado que define que a database de mobs acaba ali, geralmente ele fica com o ultimo id disponível (no caso 3999), então por conta disso digamos que seu mob terá o id 3998.
    Server-side:
    Na mob_db, novamente seguindo o modelo dos mobs já existentes (aqui recomendo até pegar mobs que existem e copiar para fazer o seu, tentando sempre encontrar um mob com configurações de modo que você precise alterar o minimo possivel)
    Depois de copiar o mob Altere para o seu id (no exemplo 3998) e o nome da sprite que deve ser igual a do seu grf e das lua files, daí pra frente ajuste hp, sp, exp, drops, status, de forma que te agrade.
    Com isso feito teste in-game
     
    Nã pude explicar mais detalhadamente pois estou respondendo via celular, mas espero que tenha entendido.
  19. Upvote
    JulioCF reacted to fxfreitas in Hair Costume   
    O item não vai aparecer ao colocar em slots dos shadow items (armadura, arma, escudo, bota, anel, pingente) apenas em topo, meio, baixo e manto. É uma limitação do client.
    Mas items de cabeça no slot de manto não ficam bem. Pois funcionam de maneira diferente.
  20. Upvote
    JulioCF reacted to Temtaime in New life for RO   
    Hello everybody !
    I'm working about two years on writing a complete new RO client. I hadn't so much time, as I'd wish, but now it's almost ready for a basic gameplay.
    So what are the advantages of having own RO client ?
    RO doesn't depend anymore on Koreans. It gives an ability for releasing of any new feature, whatever the players want: new 3D mobs, dynamically generated locations, everything you want.
    The client is cross-platform and can work on Windows, Linux, Mac OS X and Android natively.
    Thanks to using of new computer graphics features, the client works faster, consumes fewer resources, providing better graphics. For example, it loads a location instantly(to be more precise, it takes ~15 ms to load a map) - so no waiting anymore !
    What are the features we have today ?
    Dynamic shadows and per-pixel shading(no strange blur on the ground anymore!).
    Correct rendering of all the sprites and locations including all the animations on the locations.
    Rendering the best part of effects.
    The most part of UI.
    All the network communications with server.
    But there are some missing features: some part of UI(skill UI for example), and some in-game interactions are missed. But all these will be fixed soon.
    I would find those who are interested in that project, because it will be the only project, which will be used on the servers providing better game experience.
    Also, a development of the project requires some means and other help, so if you have a mind and in the position, you can write to me in PM or in these comments.
     
    Some screenshots:






  21. Upvote
    JulioCF reacted to 4144 in Nemo patcher   
    This topic about Nemo fork https://gitlab.com/4144/Nemo
    Most changes present in ChangeLog
    Patches reports service: http://nemo.herc.ws
     
    For test Ragnarok zero clients need:
     
    this nemo fork and enable at least patches from https://gitlab.com/4144/Nemo/blob/master/profiles/zero_minimal.log this or similar clientinfo.xml https://gitlab.com/4144/Nemo/blob/master/configs/zero/clientinfo.xml  
    From 2018-11-14 in all clients must be enabled patch Remove hard coded address/port
    For clients newer than 2018-03-09:
    Need manually copy cdclient.dll from Nemo/input or enable patch "Copy patched Cheat Defender Game Guard"
     
    Clients exe downloads: http://nemo.herc.ws/downloads/
    Full client downloads: http://nemo.herc.ws/downloads/#downloadable-full-clients
     
    Discord: https://discord.com/invite/ByEQHDf
     
     
  22. Upvote
    JulioCF reacted to keough in New Payon Town!   
    Good Day guys!
    It's been a long long time since i post my last map  and now here is another piece of my work,
    I created the new payon town inspired on the new RO-Mobile payon, it's not that similar but I mixed the old and new payon also the newest payon.
    Just check it and enjoy!
    Thank you for viewing!
     
     
  23. Upvote
    JulioCF reacted to kukayasko in [Pedido ] Canto de Batalha não tirar buff   
    emulador/src/map/skill.c

            case PA_GOSPEL:             if (sce && sce->val4 == BCT_SELF) {                 status_change_end(src, SC_GOSPEL, INVALID_TIMER);                 return 0;             } else {                 sg = skill->unitsetting(src,skill_id,skill_lv,src->x,src->y,0);                 if (!sg) break;                 if (sce)                     status_change_end(src, type, INVALID_TIMER); //Was under someone else's Gospel. [Skotlex]                 status->change_clear_buffs(src,3);                 sc_start4(src,src,type,100,skill_lv,0,sg->group_id,BCT_SELF,skill->get_time(skill_id,skill_lv));                 clif->skill_poseffect(src, skill_id, skill_lv, 0, 0, tick); // PA_GOSPEL music packet             }             break;
     
    Coloque "//" na frente de:

                        status_change_end(src, type, INVALID_TIMER); //Was under someone else's Gospel. [Skotlex]                 status->change_clear_buffs(src,3);
     
    Veja se é isso.
    Não esqueça de recompilar o emulador.
  24. Upvote
    JulioCF reacted to IndieRO in [Client-Side] Chat geral / chat genneral (Tradução/Translate)   
    u can setting on your RO folder find folder "savedata/chatWndInfo_U.lua"
      sorry with english i just try to help you
  25. Upvote
    JulioCF reacted to fxfreitas in mapas bugados ajuda   
    baixe o weemapcache, abra, encontre seu mapcache.dat na pasta db(?) depois que o weemapcache carregar seu mapcache, encontre os mapas de izlude, alberta e morocc e delete.
    ainda dentro da pasta db tem um arquivo que se chama grf-files, abra e leia o que o arquivo detalha, colocando o caminho da sua pasta data e o caminho do data.grf, exatamente como o arquivo exemplifica.
    agora basta executar o arquivo mapcache.bat dentro da pasta raiz do emulador e o mesmo irá readicionar os mapas que foram deletados, porem com as configurações corretas.
     
    Se não der certo, procure aqui na seção de downloads as versões antigas dos mapas, baixe, coloque no seu grf, adicione o seu grf no grf-files.txt e repita o processo acima.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.