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ellandson

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Posts posted by ellandson


  1. Olá sou ellandson, a muito tempo estava desenvolvendo um servidor de ragnarok, porem o tempo curto me dificultou, já tive vários privates durante os anos, confesso que esse jogo me meche e nunca vou esquece-lo, estou com vontade de reconstruir algum projeto antigo, mas para isso preciso de ajuda, quem tiver interesse em participar entre em contato, estou recrutando uma staff para começar algo novo. tenho muitos itens exclusivos, script feitos por mim, ideias jamais vistas, gostaria de criar algo novo, mais como faz muito tempo que não jogo preciso de pessoas que entendam bastante do jogo para ajudar com ideias, testes etc.


  2. Hello,

     

    affer update, not work my custom class.

     

    Quote

    [Warning]: Class ?? (4219 - 246) does not have a base exp table.
    [Warning]: Class ?? (4219 - 246) does not have a job exp table.
    [Warning]: Class ?? (4220 - 247) does not have a base exp table.
    [Warning]: Class ?? (4220 - 247) does not have a job exp table.

     

     


  3. after this update the pin code does not work correctly

    https://github.com/HerculesWS/Hercules/commit/2a05dbfc2f62c6bbac7983dcec120502914567f1

    the problem is when the user connects for the first time,
    when you log in with an empty pin, the system prompts you to create it,
    Until then everything works!

    aaa1 > image

    after creating the pin normally,
    you create the character!
    shortly after you click to log in the character,
    the pin screen appears again!

    aaa2 > image

    the problem is that the field of entering with pin this icorreto,
    the pin has already been created, the screen and as if it were to create the pin again,
    simply do not click anything anymore.
    have to close the game and enter again,
    when you close and open the game again the pin already being created it normally enters.

    this problem only happens at the first login, the rest does not!

    aaa1.png

    aaa2.png


  4.  

    before in the old clients of ragnarok, we had how to see where was problem in the known gravity errors, but in the new operating systems and new clients, we only have the message that the program stopped working, some time were created .dmp files, but my client is not able to generate such a file, what is wrong? something I can do to get these files?

    exemple :

    WorldRO.20161122184952.dmp


  5. @4144 >  it worked out, just as I predicted, thank you!

     

    Miríade > 
    My problem was solved without an issue in the source, I did not think it was possible to search for hours on end, I feel more comfortable without changing anything on the source for this problem, but I thank you for the help.

     

     


  6.  

     Posted Today, 06:54 AM

    If you want it to appear as a Doram you will have to use the client which supports it. Doram uses different set of tables.

     

    Did you add the job to Baby_List inside PCIds.lub? 

     

    yes, add baby_list.

     

    however the items are still large.

     

     

    kHptw4d.pngizpl3FV.png

     

    which client you refer me to solve this problem, since 2015 10 29 is not being supported by herc, I add packs and other things to get constant errors on the map server.

     

    @@Neo


  7. after adding a custom class I'm getting a Warning to compile.

     

     

    itemdb.c: In function ‘itemdb_jobmask2mapid’:
    itemdb.c:542:20: warning: left shift count >= width of type [-Wshift-count-overflow]
       bclass[0] |= 1ULL<<MAPID_DORAM;
    

     

     

     

     

    itemdb.c

    	if (jobmask & 1ULL<<30) //Rebellion
    		bclass[1] |= 1ULL<<MAPID_GUNSLINGER;
    	if (jobmask & 1ULL<<31)
    		bclass[0] |= 1ULL<<MAPID_DORAM;
    

  8. I added the Doram class as a custom class, everything is already working however like to know why the custons item is not treated as a baby class example

     

    item X in a normal class is X

    the X item in a baby class is x

     

    however the X item in a custom Doram class is X

    I would leave the X item in a Doram class x

     

    x, X = item size.

     

    g1yHcxv.png7kScCwu.pngJMITpQw.png

     

    the screenshots to see clearly not the most items are great for Doram.


  9. I created a new class with new were, however when equip equipment they are great as if they were in a normal class "large", follows the screenshot.

     

     g1yHcxv.png7kScCwu.pngJMITpQw.png4Ug7leb.png

     

    when compiling am getting this warning

     

    itemdb.c:542:20: warning: left shift count >= width of type [-Wshift-count-overflow]
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    @@Neo


  10. I just recompiled my emulator using linux and get this information, you have not the slightest idea WHAT is, someone can explain me?

     

     

     


     

     

    Compile Flags: -g -O2 -pipe -ffast-math -Wall -Wextra -Wno-sign-compare -std=c99 -Wno-unused-parameter -Wno-clobbered -Wempty-body -Wint-conversion -Winit-self -Wpointer-arith -Wswitch-bool -Wformat-security -Wformat -Wformat-signedness -Wformat-y2k -Wsuggest-attribute=noreturn -Wundef -Wlogical-op -Wnested-externs -Wold-style-definition -Woverlength-strings -Wredundant-decls -Wcast-qual -Wno-format-nonliteral -Wno-switch -Wno-missing-field-initializers -Wshadow -fno-strict-aliasing -g -DHAVE_EXECINFO -DMAXCONN=16384 -I../common -DHAS_TLS -DHAVE_SETRLIMIT -DHAVE_STRNLEN -DDEBUG -DHAVE_MONOTONIC_CLOCK

     

     

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