ellandson
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Posts posted by ellandson
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Obrigado, fiquei louco tentando resolver isso.
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Using the newest version of hercules, the Ankle Snare skill does not affect monsters! I would like to change that, thank you.
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Olá sou ellandson, a muito tempo estava desenvolvendo um servidor de ragnarok, porem o tempo curto me dificultou, já tive vários privates durante os anos, confesso que esse jogo me meche e nunca vou esquece-lo, estou com vontade de reconstruir algum projeto antigo, mas para isso preciso de ajuda, quem tiver interesse em participar entre em contato, estou recrutando uma staff para começar algo novo. tenho muitos itens exclusivos, script feitos por mim, ideias jamais vistas, gostaria de criar algo novo, mais como faz muito tempo que não jogo preciso de pessoas que entendam bastante do jogo para ajudar com ideias, testes etc.
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Hello,
affer update, not work my custom class.
Quote[Warning]: Class ?? (4219 - 246) does not have a base exp table.
[Warning]: Class ?? (4219 - 246) does not have a job exp table.
[Warning]: Class ?? (4220 - 247) does not have a base exp table.
[Warning]: Class ?? (4220 - 247) does not have a job exp table.SkittleNugget reacted to this -
after this update the pin code does not work correctly
https://github.com/HerculesWS/Hercules/commit/2a05dbfc2f62c6bbac7983dcec120502914567f1
the problem is when the user connects for the first time,
when you log in with an empty pin, the system prompts you to create it,
Until then everything works!aaa1 > image
after creating the pin normally,
you create the character!
shortly after you click to log in the character,
the pin screen appears again!aaa2 > image
the problem is that the field of entering with pin this icorreto,
the pin has already been created, the screen and as if it were to create the pin again,
simply do not click anything anymore.
have to close the game and enter again,
when you close and open the game again the pin already being created it normally enters.this problem only happens at the first login, the rest does not!
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before in the old clients of ragnarok, we had how to see where was problem in the known gravity errors, but in the new operating systems and new clients, we only have the message that the program stopped working, some time were created .dmp files, but my client is not able to generate such a file, what is wrong? something I can do to get these files?
exemple :
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I would block the use of any item when a npc box is open, this is possible if anyone can help me with this task?
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not that would be unfeasible, some items are for all class.
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Posted Today, 06:54 AMIf you want it to appear as a Doram you will have to use the client which supports it. Doram uses different set of tables.
Did you add the job to Baby_List inside PCIds.lub?
yes, add baby_list.
however the items are still large.
which client you refer me to solve this problem, since 2015 10 29 is not being supported by herc, I add packs and other things to get constant errors on the map server.
@@Neo
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after adding a custom class I'm getting a Warning to compile.
itemdb.c: In function ‘itemdb_jobmask2mapid’: itemdb.c:542:20: warning: left shift count >= width of type [-Wshift-count-overflow] bclass[0] |= 1ULL<<MAPID_DORAM;
itemdb.c
if (jobmask & 1ULL<<30) //Rebellion bclass[1] |= 1ULL<<MAPID_GUNSLINGER; if (jobmask & 1ULL<<31) bclass[0] |= 1ULL<<MAPID_DORAM;
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I added the Doram class as a custom class, everything is already working however like to know why the custons item is not treated as a baby class exampleitem X in a normal class is Xthe X item in a baby class is xhowever the X item in a custom Doram class is XI would leave the X item in a Doram class xx, X = item size.the screenshots to see clearly not the most items are great for Doram.
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for the development and test environment Debianproduction environment centoshowever you use as you see fit,if what it is easier and more practical for you.
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File Name: Lasagna MAPS
File Submitter: ellandson
File Submitted: 13 Apr 2016
File Category: Maps & Textures
Alls doram's Maps.
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I created a new class with new were, however when equip equipment they are great as if they were in a normal class "large", follows the screenshot.
when compiling am getting this warning
itemdb.c:542:20: warning: left shift count >= width of type [-Wshift-count-overflow]@@Neo
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I just recompiled my emulator using linux and get this information, you have not the slightest idea WHAT is, someone can explain me?
Compile Flags: -g -O2 -pipe -ffast-math -Wall -Wextra -Wno-sign-compare -std=c99 -Wno-unused-parameter -Wno-clobbered -Wempty-body -Wint-conversion -Winit-self -Wpointer-arith -Wswitch-bool -Wformat-security -Wformat -Wformat-signedness -Wformat-y2k -Wsuggest-attribute=noreturn -Wundef -Wlogical-op -Wnested-externs -Wold-style-definition -Woverlength-strings -Wredundant-decls -Wcast-qual -Wno-format-nonliteral -Wno-switch -Wno-missing-field-initializers -Wshadow -fno-strict-aliasing -g -DHAVE_EXECINFO -DMAXCONN=16384 -I../common -DHAS_TLS -DHAVE_SETRLIMIT -DHAVE_STRNLEN -DDEBUG -DHAVE_MONOTONIC_CLOCK
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I do not know why the staff did not inform about this race...
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brief one or two months?
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Solved!
src/map/clif.c
/*else if( sd->progressbar.npc_id ) clif->progressbar_abort(sd);*/TO> else if( sd->progressbar.npc_id ) clif->progressbar_abort(sd);
thx
[Release] ExtendedBG for Hercules (with eAmod BG modes)
in Projects
Posted
added everything without problems, but when I talk to npc he does not list the teams! What can it be?