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Takizuki

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  1. i thought of that but it might get confuse on which the answer is for... hmmm... where exactly should i put that? item db?
  2. tried it but it wont allow them to use @item even the item is not restricted on this line if(@item$ == "" || @item$ == "" && getgroupid() < 99) { also even a GM 99 cant also do @item saying that Your group ID is not authorized to create that item. i think the script wont allow the use of @item on any group id no error in the console
  3. thank you ill try this out
  4. Hi, is it possible to disable specific item using @item command? only npc can release it what i mean is... example if i type @item 607 (ygg) it wont give me the item i want, but if i talk to ygg dealer npc it can gives me a ygg. ( make sense? ) coz i know that you can disable an item on itemdb so that you cant get it even your using @item.
  5. yeah i think that should do the job thans
  6. Hi, is there a way to disable specific or list of items in all map except to one ? like example ygg is disable in all maps except prontera meaning you can only use it, wear it in prontera map ONLY
  7. Hi, im just wondering if is it possible to add a specific skills and items to a group ID ? or only group id 2 can use this item id or skills
  8. Hi i have this script that i found i think on rathena its a long time ago so credits who ever made this its a Party Battle How can i make the script that Warp winning parties to a specific map? because it only warps the last man standing only the warp code was on the last part of the script here's the code // ------------------------------------------------------------------------------------------// ------ rAthena Script Release// Title: Simple 4 vs 4 PVP Gateway// Author: jTynne - [email protected]// Version: 0.1 (Beta)// Modification: paopao - [email protected]// ------------------------------------------------------------------------------------------prontera,161,190,4 script Battle Manager 603,{set .@n$,"[^FF0000Party Battle Royale Manager^000000]";set .@charid,getcharid(0);mes .@n$;mes "Would you like to register to the Party Battle Royale Tournament?";next;menu "Yes",-,"No",L_cancel;if(getmapusers("bat_b02") > 0){mes .@n$; mes "There appears to be a match currently in session. Check back momentarily."; close;end;}mes .@n$;mes "Which side of the arena would you like to join?";next;menu "Odin ("+$pvp4nA+"/2)",L_odinparty,"Freya ("+$pvp4nB+"/2)",L_freyaparty,"Cancel",L_cancel,"CLEAR",L_clear;L_odinparty:if (getcharid(1) == 0){mes "You must be a member of a party to register.";close;end;}if ($pvp4nA == 0){set $partyid1,getcharid(1);mes "You have registered " + getpartyname($partyid1) + " for this tournament session.";mes " ";goto L_odin;}if (getcharid(1) != $partyid1){mes "Team " + getpartyname($partyid1) + " has already registered for this match. Please wait until the match is over or renewed.";close;end;}if ($pvp4nA > 0){goto L_odin;}L_freyaparty:if (getcharid(1) == 0){mes "You must be a member of a party to register.";close;end;}if ($pvp4nB == 0){set $partyid2,getcharid(1);mes "You have registered " + getpartyname($partyid2) + " for this tournament session.";mes " ";goto L_freya;}if (getcharid(1) != $partyid2){mes "Team " + getpartyname($partyid2) + " has already registered for this match. Please wait until the match is over or renewed.";close;end;}if ($pvp4nB > 0){goto L_freya;}L_odin:if(.@charid == $pvp4nAchar1 || .@charid == $pvp4nAchar2 || .@charid == $pvp4nBchar1 || .@charid == $pvp4nBchar2){ mes "Registration Cancelled! You may only register once per round."; close; end; }if($pvp4nA < 2) {set $pvp4nA,$pvp4nA+1;if($pvp4nA == 1) { set $pvp4nAchar1,getcharid(0); set $regidA1,getcharid(3); }if($pvp4nA == 2) { set $pvp4nAchar2,getcharid(0); set $regidA2,getcharid(3);}if($pvp4nA == 1 || $pvp4nB == 1) { if($pvp4timer == 0 ) { initnpctimer; } else {set $pvp4timer,1; } }mes "You've joined the selected team. Once the other four teams have filled up, you'll automatically be transferred into the PVP arena. If all four teams do not fill up within the next 30 seconds, this session will be cleared.";npctalk strcharinfo(0)+" has entered the round on the West side.";if($pvp4nA == 2 && $pvp4nB == 2) { stopnpctimer; goto L_begin;}close;end;}goto L_full;L_freya:if(.@charid == $pvp4nAchar1 || .@charid == $pvp4nAchar2 || .@charid == $pvp4nBchar1 || .@charid == $pvp4nBchar2){ mes "Registration Cancelled! You may only register once per round."; close; end; }if($pvp4nB < 2) {set $pvp4nB,$pvp4nB+1;if($pvp4nB == 1) { set $pvp4nBchar1,getcharid(0); set $regidB1,getcharid(3); }if($pvp4nB == 2) { set $pvp4nBchar2,getcharid(0); set $regidB2,getcharid(3); }if($pvp4nA == 1 || $pvp4nB == 1) { if($pvp4timer == 0 ) { initnpctimer; } else {set $pvp4timer,1; } }mes "You've joined the selected team. Once the other four teams have filled up, you'll automatically be transferred into the PVP arena. If all four teams do not fill up within the next 30 seconds, this session will be cleared.";npctalk strcharinfo(0)+" has entered the round on the East side.";if($pvp4nA == 2 && $pvp4nB == 2) { stopnpctimer; goto L_begin;}close;end;}goto L_full;L_full:mes .@n$;mes "Sorry, but this team is full. Try another team, please.";close;end;L_begin:pvpon "bat_b02";gvgoff "bat_b02";npctalk "All four teams have been filled. All participants currently logged in will be transferred to the arena in ten seconds.";sleep2 10000;set .@x,0;L_warploop: while (.@x < 5) { if (.@x == 0) { warpchar "bat_b02",59,149,$pvp4nAchar1; } else if (.@x == 1) { warpchar "bat_b02",59,149,$pvp4nAchar2; } else if (.@x == 2) { warpchar "bat_b02",331,149,$pvp4nBchar1; } else if (.@x == 3) { warpchar "bat_b02",331,149,$pvp4nBchar2; } else { npctalk "A round is now in session."; announce "[Party Battle Royale] Battle Royale match has started.",bc_all,0xD6A4E6; goto L_startround; } set .@x, .@x + 1; }goto L_warploop;end;L_cancel:mes .@n$;mes "Do come back if you change your mind.";close;end;OnTimer10000:announce "[Party Battle Royale] Entry to the Battle Royale ends in 20 seconds.",bc_all,0xD6A4E6;npctalk "Ten seconds have passed. Entry to the round ends in 20 seconds.";end;OnTimer20000:announce "[Party Battle Royale] Entry to the Battle Royale ends in 10 seconds.",bc_all,0xD6A4E6;npctalk "Twenty seconds have passed. Entry to the round ends in 10 seconds.";end;OnTimer30000:announce "[Party Battle Royale] Battle Royale registration has ended and renewed.",bc_all,0xD6A4E6;npctalk "Thirty seconds have passed and thus I have canceled the round.";stopnpctimer;goto L_clear;L_clear:set $pvp4timer,0;set $pvp4nA,0;set $pvp4nB,0;set $pvp4nAchar1,0;set $pvp4nAchar2,0;set $pvp4nBchar1,0;set $pvp4nBchar2,0;end;L_startround:end;}- script paonpc -1,{OnPCDieEvent:getmapxy (.@map$, .@x, .@y, 0);if(.@map$ == "bat_b02"){}end;OnPCKillEvent:getmapxy (.@map$, .@x, .@y, 0); if( .@map$ == "bat_b02"){ set .@tempn1$,strcharinfo(0); set .@tempnid,killedrid; set .@tempn2$,rid2name(killedrid); mapannounce "bat_b02",""+.@tempn1$+" has killed "+.@tempn2$+".",1,0xD6A4E6;} getitem 7829,5; mapannounce "bat_b02",""+killedrid+" "+$pvp4nAchar1+""+$pvp4nAchar2+"",1,0xD6A4E6; mapannounce "bat_b02",""+killedrid+" "+$pvp4nBchar1+""+$pvp4nBchar2+"",1,0xD6A4E6; mapannounce "bat_b02",""+$pvp4nA+""+$pvp4nB+"",1,0xD6A4E6; if ($regidA1 == .@tempnid || $regidA2 == .@tempnid) {set $pvp4nA, $pvp4nA - 1;} if ($regidB1 == .@tempnid || $regidB2 == .@tempnid) {set $pvp4nB, $pvp4nB - 1;} if ($pvp4nA == 0 || $pvp4nB == 0) { set $pvp4nA, 0; set $pvp4nB, 0; set $pvp4nAchar1,0; set $pvp4nAchar2,0; set $pvp4nBchar1,0; set $pvp4nBchar2,0; announce "[Party Battle Royale] Battle Royale match has ended.",bc_all,0xD6A4E6; warp "guild_vs2",100,100; // Warp player } end;} thanks in advance
  9. hmmm tried it but even the character dont have points they can still use the warps... but thanks anyways atleast i have an idea on what to do on this one
  10. hi, i have this script for Hunting Mission it will ask you to take a mission that need to kill a list of monsters once done it will give you a points and zeny as reward. can anyone add additional feature that if the player reach 5 points she/he can use the Warp menu and they will be warp to an area like turbo_room here's the script ( i disabled some of the features like mission shop) //===== Hercules Script ======================================//= Hunting Mission//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.4a//===== Description: =========================================//= Random Hunting Mission.//= Rewards are based on quest difficulty.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.1 Small improvements and fixes.//= 1.2 Added party support and replaced blacklists with an//= SQL query, both thanks to AnnieRuru.//= 1.3 Re-added a blacklist adapted for the SQL query.//= 1.3a Added mission reset options.//= 1.4 Fix ranking table using new SQL database [ossi0110]//= 1.4a Fix a bug when a character has deleted, that account//= can't do mission. [AnnieRuru]//============================================================prontera,150,187,5 script Bounty Hunter 404,{function Chk; function Cm; mes "[Bounty Hunter]"; mes "Hello, "+strcharinfo(0)+"!"; if (!#Mission_Delay) { next; mes "[Bounty Hunter]"; mes "I can't find any records..."; mes "You must be new here!"; emotion e_omg; next; callsub Mission_Info; emotion e_go; set #Mission_Delay,1; close; } mes rand(2)?"Working hard, as always...":"Not slacking, I hope..."; mes "Is there anything I can help"; mes "you with?"; mes " "; mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000"; next; switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ View Top Hunters: ~ ^777777Cancel^000000")) { case 1: mes "[Bounty Hunter]"; if ( query_sql( "SELECT 1 FROM `char_reg_num_db` WHERE `key` = 'Mission0' AND `char_id` IN ( SELECT `char_id` FROM `char` WHERE `account_id` = "+ getcharid(3) +" )", .@dummy ) && #Mission_Count ) { mes "You've started a mission"; mes "on another character."; close; } if (#Mission_Delay > gettimetick(2) && .Delay) { set .@i, #Mission_Delay-gettimetick(2); if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s"); else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s"); else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s"); mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission."; close; } mes "You must hunt:"; query_sql("SELECT ID FROM `mob_db` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT "+.Quests, .@mob); for (set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i, .@mob[.@i]; setd "Mission"+.@i +"_",0; } set #Mission_Count, rand(.Count[0],.Count[1]); callsub Mission_Status; next; mes "[Bounty Hunter]"; mes "Report back when"; mes "you've finished."; mes "Good luck!"; close; case 2: mes "[Bounty Hunter]"; mes "Mission status:"; callsub Mission_Status; close; case 3: mes "[Bounty Hunter]"; mes "Do you really want to"; mes "abandon your mission?"; if (.Reset < 0 && .Delay) mes "Your delay time will not be reset."; else if (.Reset > 0) mes "It will cost "+Cm(.Reset)+" Zeny."; next; switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { case 1: if (.Reset > 0) { if (Zeny < .Reset) { mes "[Bounty Hunter]"; mes "You don't have enough"; mes "Zeny to drop this mission."; emotion e_sry; close; } Zeny -= .Reset; emotion e_cash; } mes "[Bounty Hunter]"; mes "Alright, I've dropped"; mes "your current mission."; specialeffect2 EF_STORMKICK4; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Count,0; if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); close; case 2: mes "[Bounty Hunter]"; mes "I knew you were kidding!"; mes "Keep up the good work."; emotion e_heh; close; } case 4: callsub Mission_Info; close; case 5: mes "[Bounty Hunter]"; mes "The top hunters are:"; query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `char_reg_num_db` WHERE `key` = 'Mission_Total' ORDER BY `value` DESC LIMIT 5",.@id,.@name$,.@val); for(set .@i,0; .@i<5; set .@i,.@i+1) mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000"; close; case 7: mes "[Bounty Hunter]"; mes "Nothing? Okay..."; emotion e_hmm; close; }//OnClock1218:OnMinute30: npctalk "Hi, want to have 5m & +10 Rental items? you can have it just do a Bounty Mission and reach 10pts and be the Top 1 Bounty Hunter come talk to me."; close;Mission_Status: set @f,0; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]); set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; } // Reward formulas: set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2]; next; mes "[Bounty Hunter]"; mes "Mission rewards:"; //mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; //mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; //mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; mes " > Zeny: ^0055FF"+Cm(.@zeny)+"^000000"; if (@f) { set @f,0; return; } next; mes "[Bounty Hunter]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion e_no1; specialeffect2 EF_ANGEL; specialeffect2 EF_TRUESIGHT; set #Mission_Points, #Mission_Points+.@Mission_Points; set BaseExp, BaseExp+.@Base_Exp; set JobExp, JobExp+.@Job_Exp; Zeny += .@zeny; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Count,0; if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); set Mission_Total, Mission_Total+1; if (Mission_Total == 1) query_sql("INSERT INTO `char_reg_num_db` (`char_id`,`key`,`index`,`value`) VALUES ("+getcharid(0)+",'Mission_Total','0',1)"); else query_sql("UPDATE `char_reg_num_db` SET `value` = "+Mission_Total+" WHERE `char_id` = "+getcharid(0)+" AND `key` = 'Mission_Total'"); close;Mission_Info: mes "[Bounty Hunter]"; mes "If you so choose, I can assign"; mes "you a random hunting quest."; mes "Some are easier than others, but"; mes "the rewards increase with difficulty."; next; mes "[Bounty Hunter]"; mes "Missions points are shared"; mes "amongst all your characters."; if (.Delay) mes "Delay time is, too."; mes "You can't take missions on"; mes "multiple characters at once."; next; mes "[Bounty Hunter]"; mes "You can start a quest"; if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours."); else mes "whenever you want."; mes "That's everything~"; return;function Chk { if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; } else return "^00FF00"; }function Cm { set .@str$, getarg(0); for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) set .@str$, insertchar(.@str$,",",.@i); return .@str$; }OnBuyItem: set @cost,0; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } mes "[Bounty Hunter]"; if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; } set #Mission_Points, #Mission_Points-@cost; mes "Deal completed."; emotion e_cash; } set @cost,0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close;OnNPCKillEvent: if (!getcharid(1) || !.Party) { if (!#Mission_Count || !Mission0) end; for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) { if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) { if (getd("Mission"+.@i+"_") < #Mission_Count) { dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+"."; end; } } } } else if (.Party) { set .@mob, killedrid; getmapxy(.@map1$,.@x1,.@y1,0); getpartymember getcharid(1),1; getpartymember getcharid(1),2; for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) { if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { attachrid $@partymemberaid[.@i]; if (#Mission_Count && Mission0 && Hp > 0) { getmapxy(.@map2$,.@x2,.@y2,0); if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) { for(set .@j,0; .@j<.Quests; set .@j,.@j+1) { if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) { if (getd("Mission"+.@j+"_") < #Mission_Count) { dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+"."; break; } } } } } } } } end;OnInit: set .Delay,0; // Quest delay, in hours (0 to disable). set .Quests,4; // Number of subquests per mission (increases rewards). set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) set .Reset,-1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time) setarray .Count[0], // Min and max monsters per subquest (increases rewards). 60,100; setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards. getbattleflag("base_exp_rate")/5,getbattleflag("job_exp_rate")/5,3; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 12210,20,13889,5,13890,5,16396,80,16394,80,6241,20,6240,20,12350,3,12032,3,12114,5,12115,5,12116,5,12117,5,14587,5,14527,10,14581,20,1084,10; set .Blacklist$, // Blacklisted mob IDs. "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+ "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+ "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+ "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+ "1975,1976,1977,1978,1979"; npcshopdelitem "mission_shop",512; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; end;}- shop mission_shop -1,512:-1
  11. Hi i have this pvp warper but can anyone add a features that show counts of players in the pvp area? if possible the counts will be shown as Pub like "Player Counts [5]" if not possible any ways that can show player counts inside pvp area.... here's my pvp warper script prontera,147,174,6 script PVP Warper 419,{ mes "[Pvp Warper]"; mes "Would You Like to Join atRO Pvp Arena"; next; menu "PvP Arena",ranking,"Cancel",Cancel; ranking: mes "[Pvp Warper]"; mes "PvP Ranking Arena will give you ^ff00001 Points^000000 for killing your Opponent and will add to PvP Ladder"; next; mes "Are You Ready?"; menu "Yes",yes2,"Cancel",Cancel; yes2: warp "guild_vs2",0,0; announce "[Pvp Warper]: "+strcharinfo(0)+" Has Enter PvP Ranking Arena come and Kill him!",bc_all,0xFF9500; close; Cancel: mes "[Pvp Warper]"; mes "Wah !! So Fast u're Surrender"; next; mes "See You Again"; next; emotion e_pif; close;OnClock2100: enablenpc "PVP Warper"; end; //OnInit:OnClock2000: disablenpc "PVP Warper"; end;}morocc.gat,163,97,4 duplicate(PVP Warper) PVP Warper#p1-2 419geffen.gat,111,63,4 duplicate(PVP Warper) PVP Warper#p1-3 419geffen.gat,111,63,4 duplicate(PVP Warper) PVP Warper#p1-4 419payon.gat,169,229,4 duplicate(PVP Warper) PVP Warper#p1-5 419alberta.gat,188,149,4 duplicate(PVP Warper) PVP Warper#p1-6 419izlude.gat,138,110,4 duplicate(PVP Warper) PVP Warper#p1-7 419aldebaran.gat,144,123,4 duplicate(PVP Warper) PVP Warper#p1-8 419xmas.gat,142,126,4 duplicate(PVP Warper) PVP Warper#p1-9 419comodo.gat,207,152,4 duplicate(PVP Warper) PVP Warper#p1-10 419hugel.gat,102,149,4 duplicate(PVP Warper) PVP Warper#p1-11 419
  12. how about error when trying to whisper somebody? it was fix when using other clients but the problem is im having problem with wizard job in other clients
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