dikapramantya
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Everything posted by dikapramantya
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Why /skip command removed in 20200902 ?
dikapramantya replied to dikapramantya's question in Client-Side Support
Thank you @4144 i will try it. -
Why /skip command removed in 20200902 ?
dikapramantya replied to dikapramantya's question in Client-Side Support
Sorry about this i forget change about "hello" word . But yes, i'm sure its disable . When i try use "/skip" commands, its will appear like a "normal chat" Please see my attachment for the details. -
Hello Hercules. i've some question regarding the new client. I'm use 20200902 client and some player asking why command /skip Removed ? Anyone know how to enable /skip in new client? Because in 2019 / 2018 client /skip is still working. Source : https://irowiki.org/wiki/Basic_Game_Control
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Hi.. I'm using 2018-04-04cRagexeRE.exe Using Asheraf lastest patch translation data Using KRO 21-04-2018 data. Get this ERROR Anyone know about this problem? when i skipped it, client will crash before reach login screen.
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Can you make a banner for gathering event? but i'm still waiting the logo
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Aeromesi's Fast as the Wind Ragnarok Services
dikapramantya replied to Aeromesi's topic in Paid Services
please reply my skype if you're not busy -
[Help] My Custom Instance have little error.
dikapramantya replied to dikapramantya's topic in Scripts
bug is : use custom map / duplicate map for instance . i have try use original script orcs memory and just change the map to duplicate map. and the result is CRASH . anyone know about it? how to make a custom instance use duplicate map no crash?? @aeromesi -
Aeromesi's Fast as the Wind Ragnarok Services
dikapramantya replied to Aeromesi's topic in Paid Services
Add me on Skype. PS: https://www.twitch.tv/aeromesi for anyone who wants to watch me live when I'm making my scripts~ :3 you can also find me in Twitch if you search for Ragnarok Online streamers xD hello whats your skype sir? i will add XD -
Haziel do you make a 533 color kamishi pack for a new job sprite??
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Aeromesi's Fast as the Wind Ragnarok Services
dikapramantya replied to Aeromesi's topic in Paid Services
Can you make a custom instance for 3ceam emulator script? -
r814 - New Baby Configs And Hidden Bugs With Baby's Fixed
dikapramantya replied to Rytech's topic in Revision Info
very nice -
r u serious ministrell and wanderer sprite have released ??
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[Help] My Custom Instance have little error.
dikapramantya replied to dikapramantya's topic in Scripts
anyone can help me? still error @_@ -
[Help] My Custom Instance have little error.
dikapramantya replied to dikapramantya's topic in Scripts
yes i declare it, 2013-12-23. if i try use @warp no instance mode its normal but if i try warp use npc instance mode its crash. -
[Help] My Custom Instance have little error.
dikapramantya replied to dikapramantya's topic in Scripts
Hello sir, but i've try Original Instance (Orc Memory) its working fine, no crash/error , and my script instance its copy from it (just change map name + mob only) -
Hello 3ceam. anyone can help me? i have make a custom instance. i'm use basic orc memory instance dungeon and just change map + mobs , no change other script. https://github.com/3CeAM/3CeAM/blob/master/rewrite/npc/instances/OrcsMemory.txt i'm use a duplicate map 1@orcs and 2@orcs and named it 1@memhall and 2@memhall. before i start the instance, i try @warp to 1@memhall and 2@memhall no error here. after that i try to start the instance. and 'Enter to the dungeon' and warped to 1@memhall. After loading screen my ragnarok is crash. and only crash if use npc to warp in instance mode. Anyone can help me, how to fix it and not make it crash??
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[Ask] Storm Blast Skill is bug / not?
dikapramantya replied to dikapramantya's topic in 3CeAM Support
@rytech i mean, if the caster its in invicible mode. He can attack use storm blast. but enemy can't attack him because caster still in invicible mode (after we go portal, and change map, if we dont move, we on a invicible mode for a 5 second) -
If we use rune skill. System will think player use item not skill . its make a (for me it is bug) if player use portal to attack enemy use STORM BLAST SKILL . its very imbalance. Example : This is i'm use storm blast skill, monster no action to me Monster attack me after invicible mode (after warp portal) Difference time its 5 second ++ in invicible mode, RK can't attacked, dispelled, cursed circle , etc. its very imbalance to me.. any one know how to fix it? make a rune skill its system thinked to skill not item
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R> Convert GM Ocean Slot Machine script to 3ceam?
dikapramantya replied to dikapramantya's topic in Scripts
its work thankl you !! -
R> Convert GM Ocean Slot Machine script to 3ceam?
dikapramantya replied to dikapramantya's topic in Scripts
thanks, i will test it XD -
can anyone convert this script for support 3ceam? https://rathena.org/board/topic/98001-quests-games-slot-machine/ i want this game but i can't use it. still have errorr like this This is full code all_one,187,160,5 script EnOri Slot Machine 563,{ if( getgmlevel() == 99 ) { mes "Welcome Administrator."; mes "What would you like to do?"; menu "Play Game",-,"Change Slot Machine Mode",iMode; next; } switch( getd(".mode"+strnpcinfo(3)+"") ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .ssm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .ssm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .ssm_payment_message$[0] +" & "+ .payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { set Zeny,zeny - .ssm_payment[0]; } if( .payment ) { delitem( .ssm_payment[1], .ssm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } .@a = rand(1,100); if( .@a < atoi(.ssm_animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.ssm_animate$[.@a]) ) { cutin .ssm_animate$[3] + .@b,4; sleep2 ( ( atoi(.ssm_animate$[4]) * 1000 ) / atoi(.ssm_animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; dispbottom "Failed"; } else { cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; if( !.prize || .prize == 2 ) { Zeny += .ssm_prize[0]; } if( .prize ) { getitem .ssm_prize[1], .ssm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal coin.wav",0; } } if( select("Another Round:I'm done") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .tsm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .tsm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .tsm_payment_message$[0] +" & "+ .tsm_payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .tsm_payment[0]; } if( .payment ) { delitem( .tsm_payment[1], .tsm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.tsm_animate$[0]) && .@3 > atoi(.tsm_animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.tsm_animate$[.@a+1]) ) { cutin .tsm_animate$[.@a] + .@b,4; sleep2 ( ( atoi(.tsm_animate$[10]) * 1000 ) / atoi(.tsm_animate$[.@a+1]) ); .@b++; } cutin .tsm_animate$[.@a] + atoi(.tsm_animate$[.@a+1]),4; if( .@a == 2 ){ if( !.prize || .prize == 2 ) { Zeny += .tsm_prize[0]; } if( .prize ) { getitem .tsm_prize[1], .tsm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal_coin.wav",1; } } else { dispbottom "Failed"; } if( select("Another Round:I'm done") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ cutin "",255; close; } } end; } OnSingleSlot: setd ".mode"+strnpcinfo(3)+"",0; end; OnTripleSlot: setd ".mode"+strnpcinfo(3)+"",1; end; iMode: next; mes "Which did you want to do?"; menu "Change THIS machine's mode:Change ALL machine's mode",-; if( @menu == 1 ) { next; mes "What mode would you like this machine to have?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { setd ".mode"+strnpcinfo(3)+"",0; } else { setd ".mode"+strnpcinfo(3)+"",1; } close; } else { next; mes "What mode would you like to change all slot machines to?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { donpcevent "::OnSingleSlot"; } else { donpcevent "::OnTripleSlot"; } close; } OnInit: // 0 = Disabled, 1 = Enabled. .soundeffects = 0; //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] setd ".mode"+strnpcinfo(3)+"",1; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results ) setarray .ssm_animate$[0],"80","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results ) setarray .tsm_animate$[0],"80","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; // Prize Settings // Prize Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .prize = 1; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_prize[0],125,501,10; setarray .tsm_prize[0],800000,7620,1; // Payment Settings // Payment Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .payment = 2; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_payment[0],100,984,35; // Single Slot Machine Payment Price setarray .tsm_payment[0],800000,984,35; // Triple Slot Machine Payment Price // DO NOT CHANGE BELOW // Payment Text Syntax setarray .ssm_payment_message$[0],""+ .ssm_payment[0] +" zeny",""+ getitemname(.ssm_payment[1]) +" x"+ .ssm_payment[2] +""; setarray .tsm_payment_message$[0],""+ .tsm_payment[0] +" zeny",""+ getitemname(.tsm_payment[1]) +" x"+ .tsm_payment[2] +""; end; } //Duplicates all_one,187,160,5 duplicate(EnOri Slot Machine) EnOri Slot Machine#2slot 563 all_one,187,160,5 duplicate(EnOri Slot Machine) EnOri Slot Machine#3slot 563
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Request ticket_refiner, blessed refiner work for 3ceam
dikapramantya replied to dikapramantya's topic in Scripts
sorry @chao93 , can you explain me about f_insertcomma and successrefitem? you say should be set .@str$, insertchar(.@str$,",",.@i); but its same with script before it function script F_InsertComma { set .@str$, getarg(0); for (set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) set .@str$, insertchar(.@str$,",",.@i); return .@str$; } i just dont know whats wrong with set .@str$, insertchar(.@str$,",",.@i); or for (set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) -
Bug Masquerade Gloomy make Pet back to EGG
dikapramantya replied to dikapramantya's topic in 3CeAM Support
how to make it not affected by gloomy? any solution? @monsieur panda -
If enemy using pet, and SC using skill masquerade gloomy. if success the enemy pet will back to egg. i think it is a bug , because if enemy inventory is full, egg will drop .