Bringer
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Posts posted by Bringer
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@ZelosAvalon
do you mind to share the PSD of this ?
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You can use this if you want:
It behaves just like the barricade at novice ground.
Please report any error found.
http://upaste.me/c2e636755046b6638
Note: Only 99 GM can activate the command.
how about display the barricade monster?
EDITED
BARRICADE is not working rathena i change to id # fixed thanks for this
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how about can still open even you have 100 items the items from obb/opb/gift will be drop on the floor like aeis setting on eathena
That message happens when you have 100 items in inventory.WHEN USING OBB WHEN INVENTORY is full remove restriction
//src/map/pc.c::pc_isUseitem
1477: Item cannot be opened when inventory is full
How to do it?
You can change the MAX_INVENTORY setting, but client won't support it...
It's anyhow common among players to have some free slots in inventory while opening boxes
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even i have 100+ inventory ican open gift box or obb but the items will be drop on the floor bcuz my inventory is fullMind explaining what exact behavior you want?
If it's not dropped, then what should be done?
sample i have all dyeatuff in my inventory i will get all dyetuff from obb or gift other loots on the floor
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no i want even my inventory full i can open it and the itema will be automatic drop on the groundSo you want to disable OBB/OPB or any gift box to be opened when inventory's still full?
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Max Level : 1
Type : Active
Target : Player/Emperium
Effect : Swaps location with target unit.
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Please do not bump consecutively. You MUST wait a minimum of 24hours before bumping again.
can help me?
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How i can make it Per Summon 2 Monster by Level ?
Go to skill_check_condition_castend at skill.c and look for case AM_CANNIBALIZE:
Below that you will see
maxcount = 6-skill_lv;
change it to
maxcount = 2;
save and recompile.
can you check my Private Msg to you sir?
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can you help me?To set a new skill for any job you just have to navigate to your db/(pre-)re folder and edit skill_db.conf
That file handles what skill is being used by whom.
Study how the AM_CANNIBALIZE works in the source and use it as a base to start a new skill, or edit that one, but you will have to set conditions everywhere if the base class of an user is alchemist or priest, and as far as I know, you won't be able to edit the skill icon to show two different sprites.
I've never done a new custom skill, just edited existing ones so I don't know the preliminar steps. Also you need to be more specific. Check for a tutorial in how to add a new custom skill.
How i can make it Per Summon 2 Monster by Level ?
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title said ?
How To revert this Setting?
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is possible to Add Buffs Icon Of Bragi & Idun Apple?
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can you help me?To set a new skill for any job you just have to navigate to your db/(pre-)re folder and edit skill_db.conf
That file handles what skill is being used by whom.
Study how the AM_CANNIBALIZE works in the source and use it as a base to start a new skill, or edit that one, but you will have to set conditions everywhere if the base class of an user is alchemist or priest, and as far as I know, you won't be able to edit the skill icon to show two different sprites.
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case AM_SPHEREMINE: case AM_CANNIBALIZE: { int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_GEOGRAPHER }; int class_ = skill_id==AM_SPHEREMINE?MOBID_MARINE_SPHERE:summons[skill_lv-1]; int ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; struct mob_data *md; // Correct info, don't change any of this! [celest] md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, ai); if (md) { md->master_id = src->id; md->special_state.ai = (enum mob_ai)ai; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn (md); //Now it is ready for spawning. } } break;
case AM_CANNIBALIZE: case AM_SPHEREMINE: { int c=0; int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_MANDRAGORA }; int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill_get_maxcount(skill_id,skill_lv); int mob_class = (skill_id==AM_CANNIBALIZE)? summons[skill_lv-1] :MOBID_MARINE_SPHERE; if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) { i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if(c >= maxcount || (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) { //Fails when: exceed max limit. There are other plant types already out. clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return false; } } break; }
How i can make it Per Summon 2 Monster by Level ?
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thiss script work on rathena?
my Server rate is 999/120
Stats 500 all
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i want to wipeout ONLY THE +10Weapon
id # 1100,1400,1600,1700 Only the +10 will be deleted
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can you add Stone Curse Word?
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bump
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this script use on rathena?Are you talking about a treasure hunter SCRIPT? I don't quite understand what you mean by shop.
I made a script that is a treasure hunting script, please review the whole post, it contains @commands to aid you in executing this Treasure Hunt event.
If you want it to be castle drops, please supply me the ID's. (I put a randomized list of a whole bunch of different treasure chests so I MAY have included the Castle drops without intentionally doing so.)
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bump
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nothing happen
try this, i dont know if it will workrequesting for Sniper nonstop Sonic Blow When Using Injustice Card or Iset When under status of Hunter Spirit
On src/map/skill.c
if (skill == AS_SONICBLOW) pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
What Code i need to put ONLY Work For Sniper ?
if (skill == AS_SONICBLOW) if( sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 != SL_HUNTER ) pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
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requesting for Sniper nonstop Sonic Blow When Using Injustice Card or Iset When under status of Hunter Spirit
On src/map/skill.c
if (skill == AS_SONICBLOW)
pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
What Code i need to put ONLY Work For Sniper ?
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what i mean is this part
case 3: mes "[MVP Ladder]"; mes "Last month ranking"; if ( gettime(6) > 10 ) .@store_date$ = gettime(7) +"-"+( gettime(6) -1 )+"-00 00:00:00"; else if ( gettime(6) > 1 ) .@store_date$ = gettime(7) +"-0"+( gettime(6) -1 )+"-00 00:00:00"; else .@store_date$ = ( gettime(7) -1 ) +"-12-00 00:00:00"; .@nb = query_sql( "select name, points from mvp_rank_archive where `date` = '"+ .@store_date$ +"' order by pos", .@name$, .@count ); if ( !.@nb ) { mes "no entry"; close; } for ( .@i = 0; .@i < .@nb; .@i++ ) mes ( .@i +1 )+". "+ .@name$[.@i] +" -> "+ .@count[.@i] +" points"; close; } close;
i need to edit that part all gettime (4) right?
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