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Bringer

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Everything posted by Bringer

  1. wd.damage = 10*sstatus->str +skill_lv / 5*(sstatus->hp/10 + 35); this?
  2. wd.damage = 10*sstatus->str +skill_lv5*(sstatus->hp/10 + 35); like that?
  3. The formula given nothing change at all what part i need change in the formula to reduce the dmg
  4. NPC Menu the npc will pick random items 25pcs and 5 token if someone finished the quest the npc will pick another random item if you finished the quest will you get an prize and the npc will announce it you can repeat the quest every 1 day
  5. Bringer

    treasure land

    First you need to meet this guy on the middle of the map, Vendor Allows you to buy a Fan of Wind which cost 500,000 zeny. Treasure Hunter Submit Civil Servant Egg - Allows you to trade collected Civil Servant Egg for a Treasure Bag. If you still haven't notice it, the whole point of Treasure Land Event is to tame Civil Servants in exchange for goods. But Pet Taming chance is gradually reduced inside the map not only that players can Tame-Steal or simply kill Civil Servants to annoy everyone. You only have an hour to collect as many eggs as possible and exchange them for Treasure Bag thru Treasure Hunter NPC. If your tired or all zennies got burned then you can return to Prontera via Warp Out
  6. i want change prize item can anyone guide me?
  7. 0.the script will trigger by random time once a day 1.NPC announce : Great Demon Baphomet will rise in about 3 minutes @ Poring Land 2.once the player entered the map @autoloot and @alootid effect is removed. Example, a player used @autoloot or @alootid on a different map, after entering the map it will be removed or it wont be effective anymore, because i want players to manually pick the loots on the floor from the boss, not by claiming loots easily using @autoloot/ @alootid commands 3.once 3mins is over the npc will start the Countdown from 10 to 1 and the monster will appear on the middle of the map 4.once the monster killed all players will be revc an items on the map and they will warped on there save point.
  8. server rate is 999 almost 1.2m each final strike stats 500 if ninja use thana card final strike reach almost 3.7m dmg
  9. pwede po ba paki change ito script 1.pag naka patay poh isng player count yun sa taas Paki remove naman poh yun WALL SA 2 crystal and gaurdian monster tapos pag nag basag na yun crystal tapos na yun event salamat poh //===== Hercules Script ======================================// BattleGround System - Flavius//===== By: ==================================================//= L0ne_W0lf//===== Current Version: =====================================//= 1.5//===== Description: =========================================//= [Official Conversion]//= Flavius Battleground.//= - Winning Team: 9 badges//= - Losing Team: 3 badge//===== Additional Comments: =================================//= 1.0 First Version.//= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf]//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]//= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell.//= 1.4 Label standardization. [Euphy]//= 1.5 Added GM management function. [Euphy]//============================================================// Waiting Room NPCs//============================================================bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{ end;OnInit: waitingroom "Battle Station",8,"start#bat_b01::OnReadyCheck",1,0,80; end;OnEnterBG: $@FlaviusBG1_id1 = waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit",""); end;}bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{ end;OnInit: waitingroom "Battle Station",8,"start#bat_b01::OnReadyCheck",1,0,80; end;OnEnterBG: $@FlaviusBG1_id2 = waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit",""); end;}//bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150//bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{ end;OnInit:OnEnable: initnpctimer; end;OnStop: stopnpctimer; end;OnTimer1000: stopnpctimer; initnpctimer; .@chk_bat_a01 = getmapusers("bat_b01"); if (.@chk_bat_a01 < 1) { $@FlaviusBG1 = 0; if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; $@FlaviusBG1_id1 = 0; } if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; $@FlaviusBG1_id2 = 0; } donpcevent "start#bat_b01::OnReadyCheck"; } end;}// Flavius Battleground Engine//============================================================bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{OnInit: mapwarp "bat_b01","bat_room",154,150; end;OnReadyCheck: if( $@FlaviusBG1 ) end; .@Guillaume = getwaitingroomstate(0,"Lieutenant Ator"); .@[member=Croix] = getwaitingroomstate(0,"Lieutenant Thelokus"); if( !.@Guillaume && !.@[member=Croix] ) { donpcevent "#bat_b01_timer::OnStop"; end; } if( .@Guillaume < 7 || .@[member=Croix] < 7 ) end; $@FlaviusBG1 = 1; $@FlaviusBG1_Victory = 0; $@[member=Croix]_ScoreBG1 = 0; $@Guill_ScoreBG1 = 0; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@[member=Croix]_ScoreBG1; donpcevent "Lieutenant Ator::OnEnterBG"; donpcevent "Lieutenant Thelokus::OnEnterBG"; donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; donpcevent "guardian#bat_b01_a::OnKill"; donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; donpcevent "cell#bat_b01_a::OnRed"; donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; disablenpc "Vintenar#bat_b01_aover"; disablenpc "Vintenar#bat_b01_bover"; bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; donpcevent "countdown#bat_b01::OnEnable"; initnpctimer; end;OnReset: donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; donpcevent "guardian#bat_b01_a::OnKill"; donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; donpcevent "cell#bat_b01_a::OnRed"; donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; disablenpc "Vintenar#bat_b01_aover"; disablenpc "Vintenar#bat_b01_bover"; bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; end;OnGuillaumeQuit:OnCroixQuit: bg_leave; end;OnTimer10000: stopnpctimer; donpcevent "#bat_b01_timer::OnEnable"; end;}bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Red Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"; end;OnKill: killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead"; end;OnMyMobDead: if (mobcount("bat_b01","OBJ#bat_b01_a::OnMyMobDead") < 1) { mapannounce "bat_b01", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00"; if ($@[member=Croix]_ScoreBG1 > 0) { $@FlaviusBG1_Victory = 2; ++$@[member=Croix]_ScoreBG1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; donpcevent "time#bat_b01::OnStop"; } else { $@[member=Croix]_ScoreBG1 = 1; donpcevent "time#bat_b01::OnEnable"; donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@[member=Croix]_ScoreBG1; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; donpcevent "#bat_b01_timer::OnEnable"; } end;}bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"; end;OnKill: killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead"; end;OnMyMobDead: if (mobcount("bat_b01","OBJ#bat_b01_b::OnMyMobDead") < 1) { mapannounce "bat_b01", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00"; if ($@Guill_ScoreBG1 > 0) { $@FlaviusBG1_Victory = 1; ++$@Guill_ScoreBG1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; donpcevent "time#bat_b01::OnStop"; } else { $@Guill_ScoreBG1 = 1; donpcevent "time#bat_b01::OnEnable"; donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@[member=Croix]_ScoreBG1; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; donpcevent "#bat_b01_timer::OnEnable"; } end;}bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; end;OnKill: killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead"; end;OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) { donpcevent "cell#bat_b01_a::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; } end;}bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; end;OnKill: killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead"; end;OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) { donpcevent "cell#bat_b01_b::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; } end;}bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{OnRed: setcell "bat_b01",62,149,60,151,cell_basilica,1; setcell "bat_b01",62,149,60,151,cell_walkable,0; end;OnGreen: setcell "bat_b01",62,149,60,151,cell_basilica,0; setcell "bat_b01",62,149,60,151,cell_walkable,1; end;}bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{OnRed: setcell "bat_b01",327,151,329,149,cell_basilica,1; setcell "bat_b01",327,151,329,149,cell_walkable,0; end;OnGreen: setcell "bat_b01",327,151,329,149,cell_basilica,0; setcell "bat_b01",327,151,329,149,cell_walkable,1; end;}bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{OnEnable: donpcevent "Battle Therapist#b01_a::OnEnable"; donpcevent "Battle Therapist#b01_b::OnEnable"; end;OnStop: donpcevent "Battle Therapist#b01_a::OnStop"; donpcevent "Battle Therapist#b01_b::OnStop"; end;}bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; mes "and take a deep breath."; mes "You can be free from pain."; close;OnTimer25000: specialeffect EF_SANCTUARY; enablenpc "bat_b01_rp1_a_warp"; end;OnTimer26000: disablenpc "bat_b01_rp1_a_warp"; end;OnTimer26500: stopnpctimer; donpcevent "Battle Therapist#b01_a::OnEnable"; end;OnEnable: initnpctimer; enablenpc "Battle Therapist#b01_a"; end;OnStop: disablenpc "bat_b01_rp1_a_warp"; disablenpc "Battle Therapist#b01_a"; stopnpctimer; end;}bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{OnInit: disablenpc "bat_b01_rp1_a_warp"; end;OnTouch: percentheal 100,100; warp "bat_b01",87,73; end;}bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; mes "and take a deep breath."; mes "You can be free from pain."; close;OnTimer25000: specialeffect EF_SANCTUARY; enablenpc "bat_b01_rp1_b_warp"; end;OnTimer26000: disablenpc "bat_b01_rp1_b_warp"; end;OnTimer26500: stopnpctimer; donpcevent "Battle Therapist#b01_b::OnEnable"; end;OnEnable: initnpctimer; enablenpc "Battle Therapist#b01_b"; end;OnStop: disablenpc "bat_b01_rp1_b_warp"; disablenpc "Battle Therapist#b01_b"; stopnpctimer; end;}bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{OnInit: disablenpc "bat_b01_rp1_a_warp"; end;OnTouch: percentheal 100,100; warp "bat_b01",312,225; end;}bat_b01,87,76,0 script A_CODE#bat_b01 -1,5,5,{OnTouch: if (!questprogress(2070)) setquest 2070; end;}bat_b01,312,224,0 script B_CODE#bat_b01 -1,5,5,{OnTouch: if (!questprogress(2070)) setquest 2070; end;}bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ if ($@FlaviusBG1_id1 == getcharid(4)) { if ($@FlaviusBG1_Victory == 1) { .@your_medal = countitem(25469); .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 8) { mes "[Axl Rose]"; mes "Blessed Guillaume!"; mes "Let's enjoy our glorious victory!"; mes ""+strcharinfo(0)+", it's a sign reflecting victory."; close2; getitem 25469,9; //BF_Badge2 } else { mes "[Axl Rose]"; mes "Blessed Guillaume!"; mes "Let's enjoy our glorious victory!"; mes ""+strcharinfo(0)+", it's a sign reflecting victory."; close2; getitem 25469,.@medal_gap; //BF_Badge2 } } else { .@your_medal = countitem(25469); .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Axl Rose]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat as a lesson, next time you will definitely win."; close2; getitem 25469,3; //BF_Badge2 } else { mes "[Axl Rose]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat as a lesson, next time you will definitely win."; close2; getitem 25469,.@medal_gap; //BF_Badge2 } } } bg_leave; warp "poring_w02",98,70; end;OnInit: disablenpc "Guillaume Vintenar#b01_a"; end;}bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ if ($@FlaviusBG1_id2 == getcharid(4)) { if ($@FlaviusBG1_Victory == 2) { .@your_medal = countitem(25469); .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 8) { mes "[Swandery]"; mes "Blessed Croix!"; mes "Let's enjoy our glorious victory!"; mes ""+strcharinfo(0)+", it's a sign reflecting victory."; close2; getitem 25469,9; //BF_Badge2 } else { mes "[Swandery]"; mes "Blessed Croix!"; mes "Let's enjoy our glorious victory!"; mes ""+strcharinfo(0)+", it's a sign reflecting victory."; close2; getitem 25469,.@medal_gap; //BF_Badge2 } } else { .@your_medal = countitem(25469); .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Swandery]"; mes "Oh, "+strcharinfo(0)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; getitem 25469,3; //BF_Badge2 } else { mes "[Swandery]"; mes "Oh, "+strcharinfo(0)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; getitem 25469,.@medal_gap; //BF_Badge2 } } } bg_leave; warp "poring_w02",98,70; end;OnInit: disablenpc "Croix Vintenar#b01_b"; end;}bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{OnInit: stopnpctimer; end;OnEnable: stopnpctimer; initnpctimer; end;OnStop: stopnpctimer; end;OnTimer7000: mapannounce "bat_b01", "Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!",bc_map,"0xFF9900"; end;OnTimer8000: mapannounce "bat_b01", "Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power.",bc_map,"0xFF99CC"; end;OnTimer1800000: mapannounce "bat_b01", "Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!",bc_map,"0x99CC00"; end;OnTimer1803000: mapannounce "bat_b01", "Marollo VII : Both camps are competitive, so it's hard to judge which team is superior.",bc_map,"0x99CC00"; end;OnTimer1808000: mapannounce "bat_b01", "Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress.",bc_map,"0x99CC00"; end;OnTimer1822000: mapannounce "bat_b01", "Marollo VII : If you can't accept the results, try again in another valley battle!",bc_map,"0x99CC00"; end;OnTimer1825000: mapannounce "bat_b01", "Axl Rose, Swandery : Yes, sir.",bc_map,"0x99CC00"; end;OnTimer1830000: donpcevent "time#bat_b01::OnStop"; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; enablenpc "Vintenar#bat_b01_aover"; enablenpc "Vintenar#bat_b01_bover"; end;OnTimer1900000: mapwarp "bat_b01","bat_room",154,150; donpcevent "countdown#bat_b01::OnStop"; end;}bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; }bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; }bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; }bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; }bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; }bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; }bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; }bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; }bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; }bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; }bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; }bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; }bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; }bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; }bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; }bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; }bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; }bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; }bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; }bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; }bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; }bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; }bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ .@A_B_gap = $@Guill_ScoreBG1 - $@[member=Croix]_ScoreBG1; if ($@FlaviusBG1_id1 == getcharid(4)) { if (.@A_B_gap > 0) { .@your_medal = countitem(25469); .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 8) { mes "[Axl Rose]"; mes "Blessed Guillaume!"; mes "Let's enjoy our glorious victory!"; mes ""+strcharinfo(0)+", it's a sign reflecting victory."; close2; getitem 25469,9; //BF_Badge2 } else { mes "[Axl Rose]"; mes "Blessed Guillaume!"; mes "Let's enjoy our glorious victory!"; mes ""+strcharinfo(0)+", it's a sign reflecting victory."; close2; getitem 25469,.@medal_gap; //BF_Badge2 } } else if (.@A_B_gap == 0) { .@your_medal = countitem(25469); .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Axl Rose]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat as a lesson, next time you will definitely win."; close2; getitem 25469,3; //BF_Badge2 } else { mes "[Axl Rose]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat as a lesson, next time you will definitely win."; close2; getitem 25469,.@medal_gap; //BF_Badge2 } } else { .@your_medal = countitem(25469); .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Axl Rose]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat as a lesson, next time you will definitely win."; close2; getitem 25469,3; //BF_Badge2 } else { mes "[Axl Rose]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat as a lesson, next time you will definitely win."; close2; getitem 25469,.@medal_gap; //BF_Badge2 } } } else { mes "[Axl Rose]"; mes "Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!"; close; } bg_leave; warp "poring_w02",98,70; end;OnInit: disablenpc "Vintenar#bat_b01_aover"; end;}bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ .@A_B_gap = $@Guill_ScoreBG1 - $@[member=Croix]_ScoreBG1; if ($@FlaviusBG1_id2 == getcharid(4)) { if (.@A_B_gap > 0) { .@your_medal = countitem(25469); .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Swandery]"; mes "Oh, "+strcharinfo(0)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; getitem 25469,3; //BF_Badge2 } else { mes "[Swandery]"; mes "Oh, "+strcharinfo(0)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; getitem 25469,.@medal_gap; //BF_Badge2 } } else if (.@A_B_gap == 0) { .@your_medal = countitem(25469); .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes "[Swandery]"; mes "Oh, "+strcharinfo(0)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; getitem 25469,3; //BF_Badge2 } else { mes "[Swandery]"; mes "Oh, "+strcharinfo(0)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; getitem 25469,.@medal_gap; //BF_Badge2 } } else { .@your_medal = countitem(25469); .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 8) { mes "[Swandery]"; mes "Blessed Croix!"; mes "Let's enjoy our glorious victory!"; mes ""+strcharinfo(0)+", it's a sign reflecting victory."; close2; getitem 25469,9; //BF_Badge2 } else { mes "[Swandery]"; mes "Blessed Croix!"; mes "Let's enjoy our glorious victory!"; mes ""+strcharinfo(0)+", it's a sign reflecting victory."; close2; getitem 25469,.@medal_gap; //BF_Badge2 } } } else { mes "[Swandery]"; mes "Why do you come here as a Guillaume? You will be sent to where you should be!"; close; } bg_leave; warp "bat_room",154,150; end;OnInit: disablenpc "Vintenar#bat_b01_bover"; end;}bat_b01,1,10,3 script Release all#b01 4_DOG01,{ .@i = callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; close; } else if (.@i == 0) { end; } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { case 1: mes "Bye."; close2; mapwarp "bat_b01","bat_room",154,150; end; case 2: mes "Cancelled."; close; } }}
  10. http://herc.ws/wiki/Custom_Items
  11. http://herc.ws/board/topic/5055-party-vs-party-blue-team-vs-red-team/
  12. Question where i can edit the guild month prize of this script?
  13. the event will last 10mins ADD WINNER 1st 2nd 3rd Rewards 1st 1 TCG Card 2nd : 5 Event Token 3rd : 3 Event Token All players with 500 points will get 1 Event Token When the event is over it should announce "The Fabre Punch is over" and it will announce the name of the 1st placer only. The only can get the reward are 1st, 2nd and 3rd placer that i indicate in #7 . I hope someone will get interested in this request of mine. help! http://pastebin.com/ypZ9DPAD
  14. can anyone make me a Event Warper for this event NPC Name : Event Transporter Menu Enter warp will be "pvp_n_1-2",0,0; if the event close disbottom : Farbe Punch is currently closed! http://pastebin.com/ypZ9DPAD
  15. here with menu poring_w02,96,95,5 script Donkey 955,{mes "[Donkey]";mes "Good day "+strcharinfo(0);mes "If you want to refine your items to +10, please give me 75 ^3355FFProof of Donation^000000 so I can refine it without failing.";next;mes "[Donkey]";mes "Now, what do you want to refine?";next;function Refine;set @itemid, 7179; //Proof of Donationset @itemquantity, 75; // item quantityset @maxrefine, 10; // max Refinemenu "Refine equipment",REFIN,"Nothing at all",QUIT;REFIN:next;mes "[Donkey]";mes "To refine a item you need:";mes "^FF0000 "+@itemquantity+" "+getitemname(@itemid)+"^000000";set @headtop$, getequipname(1);set @armor$, getequipname(2);set @handl$, getequipname(3);set @handr$, getequipname(4);set @garment$, getequipname(5);set @shoes$, getequipname(6);set @accl$, getequipname(7);set @accr$, getequipname(8);set @headmid$, getequipname(9);set @headlow$, getequipname(10);menu"[Head - Top] "+@headtop$,HEADTOP,"[Head - Mid] "+@headmid$,HEADMID,"[Head - Low] "+@headlow$,HEADLOW,"[Armor] "+@armor$,ARMOR,"[Garment] "+@garment$,GARMENT,"[Left Hand] "+@handl$,HANDL,"[Right Hand] "+@handr$,HANDR,"[Left Acc] "+@accl$,ACCL,"[Right Acc] "+@accr$,ACCR,"[Shoes] "+@shoes$,Shoez,"Cancel",QUIT;HEADTOP:set @slot, 1;callfunc Refine;HEADMID:set @slot, 9;callfunc Refine;HEADLOW:set @slot, 10;callfunc Refine;ARMOR:set @slot, 2;callfunc Refine;GARMENT:set @slot, 5;callfunc Refine;HANDL:set @slot, 3;callfunc Refine;HANDR:set @slot, 4;callfunc Refine;ACCL:set @slot, 7;callfunc Refine;ACCR:set @slot, 8;callfunc Refine;Shoez:set @slot, 6;callfunc Refine;QUIT:next;mes "[Donkey]";mes "Okay, see you.";close;LATER:next;mes "[Donkey]";mes "Thanks, have a nice day.";close;CANCEL:next;mes "[Donkey]";mes "Okay, come back another time.";close;maz:next;mes "[Donkey]";mes "Sorry, but I can't refine this anymore.";close;NOWAY:next;mes "[Donkey]";mes "Oh my, I can't refine this item!!!";close;NOREQ:next;mes "[Donkey]";mes "Sorry, but you don't have the items I need";close;// ---------------Refine Equipmentfunction Refine {if (getequiprefinerycnt(@slot) >= @maxrefine) goto maz;menu "Do it!",-,"Cancel",CANCEL;if (countitem(@itemid) < @itemquantity) goto NOREQ;delitem @itemid, @itemquantity;set @repeat, (@maxrefine - getequiprefinerycnt(@slot));while (@repeat > 0) {successrefitem(@slot);set @repeat, @repeat - 1;}goto LATER;}}
  16. go to any dun map type @doommap you will see the monster gone
  17. maybe your right sir can help me about this script?
  18. WOR - War over Rune 1. The NPC will broadcast " War Of Rune Registration will start at 5 minutes " 2. After 5 minutes, the NPC will broadcast again " War Of Rune registration has been started you may now register! in 5 minutes" 3. Player can start registering, after clicking the NPC "War of rune" it have 2 choices "Join or Leave" 4. If they choose join they will randomize join 50% to Green and 50% to Red Team ex. You will be in Green Team! *(change the cloth color to green - To show he is in green team. else You will be in Red Team! *(Change the cloth color to red - To show he is in Red Team. 5. After 5 minutes, The npc will broadcast "War of Rune Registration has been ended" at the same time all Green Team the 2 teams will have their own room then there will be an npc they can talk to to enter the arena if they die they goe back to their respective rooms exiting WoR was allowed but not allowed to rejoin the npc inside the respective team's rooms will have an option to show the current scores of the teams their total kills and deaths at the end each members from the winning team will receive 50 bonus kill points all the players who joined will be warped to a non-pk area the npc for exit will be there and gives them 20 Cash Points warped to protnera players from the same team can attack each other so they need to make parties there is always 1 player who is colored brown from the 2 teams the king when he is killed he gives more points than normal players when a brown player dies he will be replaced by a teammate as soon as the teammate enters the arena. Thank you in advance! can anyone help me about this script? //Registration NPCporing_w02,108,101,5 script WoR Manager 734,{set look,rand(1,2);set .@name$,"[WoR Manager]";mes .@name$;;mes "Greetings, how can be any help for you today?";menu "Register",register, "What is WoR?",what_is_wor, "WoR Schedules",wor_schedules, "I'm just passing by",im_just_passing_by;register:if ( $@wor == 1 ) {next;if ( woralready == 1 ) { mes .@name$; mes "I'm sorry adventurer, but leaving the arena means quitting the entire event. Please try again next time."; close;} if ( look == 1 ) { mes .@name$; mes "You will be participating in the '^0000FFBlue Team^000000'."; close2; setlook 7,374; warp "bat_b01",319,150; set woralready,1; end;} mes .@name$; mes "You will be participating in the '^FF0000Red Team^000000'."; close2; setlook 7,407; warp "bat_b01",79,151; set woralready,1; end;}next;mes .@name$;mes "The War Over Rune is not available during this hour, please try again next time.";close;wor_schedules:next;mes .@name$;mes "The current WoR Schedules are:";mes "^0000FF12:00^000000";mes "^0000FF21:00^000000";mes "^0000FF03:00^000000";close;what_is_wor:next;mes .@name$;mes "WoR is the short term for 'War over Rune'.";next;mes .@name$;mes "WoR is a PvP-Based Event where in you have 20 minutes to kill anyone in the opposing team.";next;mes .@name$;mes "There are two teams in the event: The ^0000FFBlue Team^000000 and The ^FF0000Red Team^000000";next;mes .@name$;mes "The Goal of the event is to gain points by killing other team's members.";next;mes .@name$;mes "After 20 minutes, an NPC will appear in the middle of the map to give rewards to players.";next;mes .@name$;mes "The reward for the winning team is 100 PvP Points and 20 PvP Points for the losing team.";close;im_just_passing_by:next;mes .@name$;mes "Okay, see yah later.";close;}//Team NPC (Red Team)prt_are01,75,228,5 script Red Team Manager 733,{mes "[Team Manager]";mes "What do you want to know?";menu "Standings",standings_red;standings_red: next; mes "[Team Manager]"; mes "Red Team: "+red_score+""; mes "Blue Team: "+blue_score+""; mes "Death(s): "+deaths_player_red+"";close;}//Team NPC (Blue Team)prt_are01,223,80,5 script Blue Team Manager 733,{ mes "[WoR Score]"; mes "[ ^ff0000Blue^000000 ] - "+blue_score+" Points"; mes "[ ^3355FFRed^000000 ] - "+red_score+" Points"; mes "Your total Deaths - "+deaths_player_blue+"";close;}//Player Dies in the event- script wordie -1,{set red_score,0;set blue_score,0;set deaths_player_red,0;OnPCDieEvent: if( strcharinfo(3) == "bat_b01" && getlook(7) == 374 ) { set red_score,red_score+1; set deaths_player_red,deaths_player_red+1; warp "bat_b01",319,150; sleep2 1000; atcommand "@alive";repair(1);repair(2);repair(3);repair(4);repair(5);repair(6);repair(7);repair(8);repair(9);repair(10); sleep2 10000; warp "bat_b01",249,155; end; } if( strcharinfo(3) == "bat_b01" && getlook(7) == 407 ) { set blue_score,blue_score+1; set deaths_player_red,deaths_player_blue+1; warp "bat_b01",79,151; sleep2 1000; atcommand "@alive";repair(1);repair(2);repair(3);repair(4);repair(5);repair(6);repair(7);repair(8);repair(9);repair(10); sleep2 10000; warp "bat_b01",150,150; end; }}
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