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mofo

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Everything posted by mofo

  1. I don't know how to compile a plugin using linux so I started this topic in order to figure out where it went wrong. I hope this will serve as a guide to those who want to use plugins as well. Here's what I did so far. 1. Download Ind's SkillErrorMessage.c plugin file. 2. Put the plugin file in src/plugins folder. 3. Add the plugin names in /conf/plugins.conf file. 4. Edit Makefile.in following this guide... http://herc.ws/wiki/Building_HPM_Plugin_for_gcc 5. "./configure" 6. "make plugins" It doesn't work for me, when I start the server, the console says... HPM:plugin_load: failed to load 'plugins/sample.so', skipping So if anyone knows what I missed or did wrong, please tell me. I didn't know I needed to "make plugins" in order to get it to work so thanks to Xgear. It works now but my console gets stuck at "Awaiting maps from map server." whenever I enable plugins (also happens when I enable PK). I don't have major source edits to my folder so I don't know why it stops there. But it does say the plugins are loaded, so I guess it's mission accomplished.
  2. I did those, i still get the error message. Even if i used just the sample plugin.
  3. HPM:plugin_load: failed to load 'plugins/SkillErrorMessages.so', skipping... How do I fix that? Here are the things I did... Put the file in src/plugins Edit Makefile.in Edit plugins.conf Used ./configure I'm on centos, please let me know what I missed. Thanks
  4. Yes i did and moon1.bmp looks pretty close to what the costume looks like when equipped in-game if you mix the other effects with it. I have a feeling this might require hexing the client, which I don't know alot about.
  5. The cast delay timer shows up fine when using skills. But the cooldown timer (individual skill) doesn't show. I've edited my mmo.h and commented packetver_re. I don't get any errors and everything else is fine. Scenario: Warlock uses comet - skillbar shows cast delay for all skills Cast delay timer is over - other skills are now usable. Comet icon in hotbar should still have a cooldown timer but it doesn't. Player has to estimate when he can use comet again. As you see it's a minor inconvenience, but it would help if the cooldown timer shows up so players wouldn't have to guess when to re-use the skill. Could this be a packet issue? I'm working with the latest version of hercules with no major source edits.
  6. git fetch upstream && git merge upstream/master when i try this it says... fatal: upstream does not appear to be a git repository fatal: the remote end hung up unexpectedly update: it works now, i just needed to configure the upstream.
  7. mofo

    Tetra Vortex aspd

    Not the cast time, I'm talking about how fast the hits drop. Just like chain lightning, if your aspd is slow, the damage has higher delay in between.
  8. mofo

    Tetra Vortex aspd

    Hello again, I'd like to find out what I need to edit to make aspd affect how fast tetra vortex hits. Right now if i use TV, all 4 hits drop instantaneously. How can I change that behavior?
  9. I was hoping for a flag in the channel conf file. I guess I'll just add that script then. Thanks
  10. Is there a way to make players autojoin the default channels on login?
  11. Where in the source can I find the lines to change the weapon aspd penalty? I want to keep renewal aspd but it's a little slow for my taste. I'd like to atleast implement half the penalty instead of getting the full deductions. Thanks in advance
  12. When i use @costume hanbok, the sprite doesn't show. I know I have the right sprites because I renamed is as gm sprite and it works. I have those alongside the original files named ÇѺ¹_¿© (girl sprite). Am I missing anything?
  13. the data folder is empty. just like before, no equip sprite and only drop sprite. i also looked into data/texture/effect and found files named moonstar.str and moonstar.evz now i'm not sure if that helps but i suspect those files have something to do with these costumes. looking further into moonstar.str, this file is linked to these other files star1.bmp star1.bmp pika02.bmp pika02.bmp pika02.bmp pika02.bmp pang.bmp pang.bmp moon1.bmp moon1.bmp again don't quote me on this, these costumes behave like aura?
  14. There are about 3-4 sub grfs in pRO for each server. Each one is about 70mb unpatched and 119mb fully patched. I checked all grfs and only found the drop sprite. I even looked into the main data grf to no avail. I will do another check later and see if it's hidden somewhere in there.
  15. Yeah, i can't find the equip sprite from any of pRO's grf files. These costumes seem to work differently, they might be using files from the effects folder. Don't quote me on that, I'm not 100% sure.
  16. mofo

    SQL help

    I'd like to ask our resident sql experts for a query/code to alter the table for characters level 151-160. I want to change them back to 150. And if possible include the syntax to change all stats and skills to 0. Please help, thanks in advance Hercules.
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