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Radian

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Posts posted by Radian


  1.  

     

    Hi Mhalicot! can i ask a question how do you change the " costume " word when converting the headgear into the users name?

     

     

    if( battle_config.reserved_costume_id && battle_config.reserved_costume_id == charid )
    {
    clif_solved_charname(sd->fd, charid, "Costume");
     return;
    }
     

    replace costume into sd->status.name

    it will become like

    		clif->solved_charname(sd->fd, charid, sd->status.name);

     

    Thanks for the reply i will test it :)


  2.  

    I think the ID of the monster stated is not available on the mob_db.txt try to look for that ID and enable it.

    Not necessary to add mob o_O, its just script not checking if mob exist or not, so adding a condition will fix it.

     

    Oh sorry xD how about in this line?

    "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";

    should it be like this?

    "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496";

  3. Hi Mhalicot! can i ask a question how do you change the " costume " word when converting the headgear into the users name?

     

     

    if( battle_config.reserved_costume_id && battle_config.reserved_costume_id == charid )
    {
    clif_solved_charname(sd->fd, charid, "Costume");
     return;
       }
     

  4.  

    It's not possible unless the new card item is added on the item DB. In case it is, the code should be like this (change YOUR_CARD_ID to your actual card ID or you'll experience an error ingame:

     

    prontera,150,150,4	script	Fused Cards seller	60,{	mes "Wanna get a fused card?";	mes "For that, I need:";	mes "1x Red Potion";    // Item ID: 501	mes "1x Blue Potion";   // Item ID: 505	mes "1x Yellow Potion"; // Item ID: 503	mes "1x White Potion";  // Item ID: 504	next;	if (select("Yes:No")==2){ // No		mes "Get out of here!";		close;	}	if (countitem(501) && countitem(503) && countitem(504) && countitem(505)){		delitem 501,1;		delitem 503,1;		delitem 504,1;		delitem 505,1;		getitem YOUR_CARD_ID,1;		mes "There you go!";	}	else {		mes "You're missing items!";	}	close;}

     

    Yes I am planning to create na new id for the fused card. thanks for the help  :D


  5. Hello Everyone, I would like to request a script that works like this

    • [*]Combine Cards. [*]Has a chance of success. [*]Multiple Requirements.

    something like this (thanks in advance)

    [ Fused Card ]-- Fused Phreeoni Card -- -- Requirements --1x Red Potion1x Blue Potion1x Yellow Potion1x White Potion -- New Effect --HIT +150Add a 5% chance of auto casting Stone Curse status when hit by enemy. -- Success Rate --90% Fail and 10% success.
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