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15peaces

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Posts posted by 15peaces


  1. favorite tab

    • Don't forget to apply the 3ceam_favorite_tab.sql & 3ceam_favorite_tab_log.sql files.

    • Added patch for the "favorite item tab" feature.
      -This feature requires 2011-11-22aRagexeRE or newer to work.

    • Note: For this patch I also needed to change the nameid variable in item struct to unsigned short.
      -The mmo_charstatus struct is getting to large to be send between char and map server.
      -By changing the nameid from int to unsigned char I was able to reduce the size significantly without any disadvantages.
      -The server still supports a max of 65,535 item ids.
      -This also adjusted the CARD0_PET from -256 to 256.

    Commit
    Patch


  2. yes, you can. But you could also use 3ceam / herc / rA and disable all of these features. All of these use the same old eAthena coding as a base.

    3ceam and 15-3athena only try to keep the old style of coding/configs, etc and also skip renewal calculations. 

    If you want to use my emulator, please keep in mind that this is mainly a testing emu for adding new features to my life-server / create feature- patches for 3ceam. However, if you don't want to use any renewal area features, you can do it without any problems. ^^

    (Might be interesting: This is a completely unmodified eA rev. 15265, which is one of the last revs before they stopped the project completely: https://github.com/15peaces/15-3athena/tree/55efa2abe96db1f9295421ef42552481983e1c1a)


  3. On 28.10.2018 at 0:39 AM, Meuhmeuh said:

    Hello ! First of all thanks for all of this patches :D

    I need some help about the banking patches. Im experiencing an issue where my zeny arn't saved when my char logout :/ 

    Do you have any idea where it can come from ? 

    Im on r863 with client 2018-06-20. 

     

    I guess packets may have changed. This patch is designed and working for 2013 - 2015 clients.
    Since I don't have a working 2018 setup yet, I didn't test it with this client. ^^

    Also the patch was last tested with r795... I guess I'll re-check it on a more recent 3ceam version. ^^


  4. ebm Converter


    Overview

    This is a small and easy-to-use tool for converting Gravity’s Emblem files. It can decode ebm files to bmp and bmp files back to ebm format. This is the first tool of my long planned RO-Tool project. Orginally it was only a test-tool for testing my libebm. But after the work was done I’ve decided to release it as a simple standalone tool. I didn't update this for long time, but it's working fine.

     

    Features:

    • Encode bmp files to Gravity’s ebm-format
    • Decode ebm-files to bmp

     

    latest Changes:

    • Fixed Bug in For-loops (first file in folder was skipped)
    • now uses libebm 1.01
    • first release version

     

    Project page: http://15peaces.com/blog/index.php/ebm-converter/


     


  5. added:

    Bard/Dancer:
    Tarot Card of Fate:

    • The Death:
      -Poison seems to be triggering much more then the other 2 statusses (Coma / Curse)
    • The High Priestness:
      -Is acting like a pseudo-Dispell. But it's supposed to cancel ALL Buffs no matter what equip or buffs the enemy has. It's supposed to ignore all equip and buffs and cancel all buffs.
    • The Devil:
      -Has no Curse-effect.
    • The Hanged Man:
      -There should apply Stone Curse, Frozen or Stop status at a 100% base chance. However, the chance seems to be much less... Often the Card triggers without any effect.
    • The Chariot:
      -Should destroy equip even if FCP is active: http://irowiki.org/classic/Full_Chemical_Protection
    • Temperance/The Star:
      -seems to be the same as with The Hanged Man... no 100% base chance...

  6. It's a problem with the nvidia display driver... there is no permanent fix right now (and for years now ^^"), you can use ctrl+alt+del, then escape.

    This should fix the graphic side issues (not only this one, also some other graphic-bugs) as long as you don't restart the client (however, sometimes the client will crash ^^").


  7. New Bugs added:

    Lord Knight:
    Bowling Bash:

    • based on RateMyServer's forums info:
      - Bowling Bash knocks the target monster into the direction you last walked into, after the knockback, there will be a 3x3 splash damage around the target cell of the knockback
      --> working.
      - Every monsters hit by the splash damage will itself be knocked back one cell into a random direction and causes its own 3x3 splash damage
      --> doesn't work.
      - Every monster can be hit up to 2 times per bowling bash, after that it will be immune; only on the first hit, it will cause a 3x3 splash itself
      --> cannot be tested.(Point 2)
      - The chain reaction will continue until no new monsters are hit anymore, until the monster is knocked into a wall or until the max number of chains has been reached

      --> cannot be tested. (Point 2)
      - There is a gutter line from coordinates dividable by 40 with a certain size (see table above), at max level that would be 40-44, 80-84, etc.
      --> there is not a gutter line, so below points doesn't work.
      - On the gutter line monsters are immune to the chain reaction from bowling bash, even if they haven't been hit 2 times yet, instead they will be knocked back by x tiles whereas x is equal to the gutter line size; the initially targetted monsters will always take 1 hit even if on the gutter line
      - When there is knockback immunity, targets won't be knocked back by bowling bash, however, the splash will still be around the cell where the target would have ended up if knockback was possible

      --> cannot be tested. (Point 2)
      - Consequently, hitting a target into a wall will cause the chain reaction to stop, even if no knockback is actually possible
      --> cannot be tested. (Point 2)

     

    Sura:

    Tiger Cannon:

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