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Skyline

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Posts posted by Skyline


  1. If you look at the names of the palette files and directorys for them in my dress pack file youll get a idea. Also because its a different sprite entirely, new palettes have to be made for them. Keep in mind that jRO made these sprites and not kRO meaning it might be a bit different with them. Maybe Kamishi can make some for them.

    Kamishi wer r u...............................................


  2. I agree with Haru. There have been several CPs that I've tested such as Cora and FluxCP is more "over complicated" than simple. I'd be willing to look over the FluxCP any merging any fixes / requests. FluxCP has always had holes =/

    Maybe its time to make a new FluxCP?


  3.  

    Hello!

    Help me with this?

    I can't seem to pin point where exactly the error is.

     

    check this: @reloadscript

    [Info]: Done loading '13258' NPCs:        -'3096' Warps        -'33' Shops        -'10039' Scripts        -'3915' Spawn sets        -'41911' Mobs Cached        -'14' Mobs Not Cached[Error]: npc_parse_mapflag: Invalid mapflag definition in file '', line '1'. * w1= * w2= * w3=weapon_damage_rate * w4=60[Error]: npc_parse_mapflag: Invalid mapflag definition in file '', line '1'. * w1= * w2= * w3=magic_damage_rate * w4=60[Error]: npc_parse_mapflag: Invalid mapflag definition in file '', line '1'. * w1= * w2= * w3=misc_damage_rate * w4=60[Error]: npc_parse_mapflag: Invalid mapflag definition in file '', line '1'. * w1= * w2= * w3=long_damage_rate * w4=70[Error]: npc_parse_mapflag: Invalid mapflag definition in file '', line '1'. * w1= * w2= * w3=short_damage_rate * w4=80

    You should check your mapflag file skillmodifier.txt inside npc/mapflag

     

     

    Hello!

    Help me with this?

    I can't seem to pin point where exactly the error is.

     

    check this: @reloadscript

    [Info]: Done loading '13258' NPCs:        -'3096' Warps        -'33' Shops        -'10039' Scripts        -'3915' Spawn sets        -'41911' Mobs Cached        -'14' Mobs Not Cached[Error]: npc_parse_mapflag: Invalid mapflag definition in file '', line '1'. * w1= * w2= * w3=weapon_damage_rate * w4=60[Error]: npc_parse_mapflag: Invalid mapflag definition in file '', line '1'. * w1= * w2= * w3=magic_damage_rate * w4=60[Error]: npc_parse_mapflag: Invalid mapflag definition in file '', line '1'. * w1= * w2= * w3=misc_damage_rate * w4=60[Error]: npc_parse_mapflag: Invalid mapflag definition in file '', line '1'. * w1= * w2= * w3=long_damage_rate * w4=70[Error]: npc_parse_mapflag: Invalid mapflag definition in file '', line '1'. * w1= * w2= * w3=short_damage_rate * w4=80

    You should check your mapflag file skillmodifier.txt inside npc/mapflag.


  4.  

    mMkOX2m.jpg

     

    Ok, how do I solve this thing? should I download that said .dll file? If yes, where do I put it?

     

    EDIT: .dll solved.

     

     

    But this is the prob now.

    D0ozDQ6.jpg

     

     

     

     I have the same problem, could u tell me how did u solve it, please??

     

    I just followed the directions again and compiled it. :D


  5.  

    mmo.h

     

    #define PACKETVER 20120410 //MY VERSION HEXED

    What do I need to do?

    Open your hercules folder, goto src/common/ then open mmo.h using sublime text or notepad++.

     

    Then edit that line, define PACKETVER 20120410 << to the client version that you will use.

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