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Miнαєl

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  1. Upvote
    Miнαєl reacted to sbk_ in [V1.0R1] DeathArena - O Full dos Full PvP   
    Download V1.0R1: Download
     
    Ultimas atualizações:
     
    [2014/06/21] - SoulBlakerApurado todos os erros da versão 1.0, posto em release para testes ao publico.  
    Changelog V1.0R1:
     
    O npc está estável, ou seja está funcionando e qualquer erro não é prejudicial ao servidor ou ao sistema da death arena.
     
     
    Funções especifica do npc:
     
    3 tipos de arena, facilmente podendo ser desabilitado o menu de acordo com os tipos das arenas cadastradas. [100%] - Jogadores vs Jogadores. [100%] - Clãns vs Clãns. [100%] - Grupos vs Grupos.
    [*]Ranking inGame e Web.
    [100%] - Suporte a configurações de ranking. [100%] - Ranking Web em PHP.
    [*][100%] - Sons da arena do Unreal Torunament. [*][100%] - Visuais indicando quem matou. [*]Gerenciamento inGame.
    [100%] - Cadastro/Edição/Remoções de arena, suporta o máximo de 120 arenas por tipo. [100%] - Máximo de jogadores para X arena. [100%] - Itens restringidos para X arena. [100%] - Classes restringidas X arena.
    [*]Possíveis acontecimentos
    Painel Web para gerenciar isso tudo. Sistema de Eventos.



    ----------------------------------------------------------------------------------------------------------------
     
    Perguntas:
     
    P: Agora, do que vou precisar?
    R: Dos usuários dar sugestões para mods no sistema, reportarem os bugs e etc.
     
     
    ----------------------------------------------------------------------------------------------------------------
     
    Desenvolvimento em: https://github.com/SoulBlaker/scripts_test/blob/master/DeathArena/
    Documentação Oficial: https://github.com/SoulBlaker/scripts_test/blob/master/DeathArena/Readme.txt
    ----------------------------------------------------------------------------------------------------------------
    1ª Impressão Oficial do NPC

    Bem-vindo a Corporação Kafra, entre agora e morra ou viva para contar a história! 
     
    Layout do Ranking
    (Modo de Visualização Completa)
     

    (Obs: Está faltando o filtro que irá selecionar por vitórias/derrotas ou proporcional)​
     
    (Modelo Compact)

     
    O modelo bar será adicionado  site via iframe, com o fundo transparente da página ele poderá ser colocado em qualquer plano da página se posicionando com os elementos. OBS: a imagem acima foi tirada testando com o iframe no qual a página de teste o fundo era preto e a do bar transparente.
     
    Exemplo do código: 
    <iframe frameborder="0" src="/compact.php" width="222" height="500" scrolling="no">
    O Ranking Compact e Visualização Completa está 100% concluído, o seu core é totalmente PHP+HTML+CSS.
     
    ----------------------------------------------------------------------------------------------------------------
    Planos para a V1.1R1 ​Novo Tipo de arena para eventos, acho que não vai ser muito nescessário. Novo Tipo de arena para Monstros vs Jogadores. Sistema de DeathPoints, configuração individual para cada arena. Sistema de Lojas via DeathPoints. Sistema de remoções de buffs, configuração individual para cada arena.



    ----------------------------------------------------------------------------------------------------------------
    Tópico Oficial: https://forum.cronus-emulator.com/topic/141275-release-v10r1-deatharena-o-full-dos-full-pvp/
  2. Upvote
    Miнαєl reacted to JulioCF in [Salve Info] Shake/Quake Skill Effect Remove Hex, v1.1 - last updated 2010/11/20   
    Original; http://www.eathena.ws/board/index.php?showtopic=249328&st=0&p=1358549entry1358549
     
    http://web.archive.org/web/20110419042432/http://www.eathena.ws/board/index.php?showtopic=249328&st=0&p=1358549entry1358549
  3. Upvote
    Miнαєl reacted to Rytech in 2016-12-28aRagexeRE Client   
    File Name: 2016-12-28aRagexeRE Client
    File Submitter: Rytech
    File Submitted: 27 Jan 2017
    File Category: Client Resources

    Release for the 2016-12-28aRagexeRE client.

    Be sure to set your DATA.INI to read rdata.grf first and data.grf 2nd.

    Click here to download this file

    After seeing the success of the unpacking of the last 2 clients I felt its time to finally get a new one out. A very new one to help drive things in motion again. So here's a late xmas president to everyone. Packet lengths, shuffles, and encryption keys are provided in the text file.
     
    Big thanks to Nova for helping with the testing of the client and the connection fixes and giving me the motivation to make this possible.
     
    1. Due to a big change in how regular client are being packed by Gravity, its not possible to do a stable unpacking of them. Only RE clients can be done without issues. So please don't ask for regular ones.
     
    2. Because RE clients are sakray test clients, im only doing releases that I feel are stable and will only make them as needed. So maybe one or 2 clients will be released a year.
     
    3. As with all newly released clients itl take time to get them fully supported. This is a very new client and will have some issues at the start. Its stable but do expect some things to not work right away. DO NOT PM ME OR ANY OTHER DEV'S ON HOW TO GET IT TO WORK!!!! Your PM's will be ignored.
     
    4. Currently as of this time, the client will not work with Hercules or rAthena even if you add the shuffles and encryption keys. Ive tested and gotten this to work on 3CeAM and a friend's test server that uses rAthena with a small fix. ill provide info on how to fix this. You can apply it yourself or wait for dev's to add it.
     
    Other Info: Here's what to expect so far....
     
    Nemo
    Msgstringtable.txt and exe's english translation patches do not work. Its not possible to extract the latest msgstringtable ether. Also got word that the hair style patch also fails. Don't know what else fails but do expect a number of patches to not work or cause issues. If you find any other patches that fails, report them in the Nemo Patcher topic.
     
    Hercules / rAthena
    The client's login and character select will function. But after selecting a character, the client will sit for a moment and then time out. This is because Gravity is no longer using the ZC_ACCEPT_ENTER3 packet and went back to using the older ZC_ACCEPT_ENTER2. So you have to edit the source to have it use the 2nd version of ACCEPT_ENTER or else the timeout issue will happen. Im not going into tech details on how to apply the change. Thats for you to do or just wait for someone to do it.
     
    Client
    Be sure to have your client's data.grf and rdata.grf patched to 2016-12-28 or newer to support the client. Being behind this date could result in client file errors and/or crashes. Do I even need to say this?
     
    If anyone has any questions, ask here. Again, DO NOT PM ME OR OTHER DEV'S FOR HELP!!!!! ASK HERE FOR HELP AND INFO!!!!!
  4. Upvote
    Miнαєl reacted to Gerz in Enabling HighJump on noteleport mapflag   
    if( strcmp(map->list[src->m].name,"pvp_room") != 0 && map->list[src->m].flag.noteleport && !(map->list[src->m].flag.battleground || map_flag_gvg2(src->m)) ) {
  5. Upvote
    Miнαєl reacted to Ai4rei in RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31   
    RO Credentials


    About
    Simple and tiny client launcher+login. Has no prerequisites and runs on all Windows versions. Known Issues
    [aavc] This tool is not safe for computers running Avast Anti-Virus. Download
    binary, reference source Q & A Is it customizable?
    Yes. How?
    With resource editing tools, such as ResourceHacker. All text and icons can be customized. Settings can be edited in an INI file, instructions on how to do that are provided in the example files together with the launcher. What is "reference source"?
    You cannot compile it (unless you provide the missing components), but see what functionality the latest binary contains. I want it to be xyz.exe, but it does not read the INI file. Why?
    You have to match the INI name to the EXE name. rocred.exe -> rocred.ini mytest.exe -> mytest.ini  
    How can I embed an INI file into the EXE?
    Add the INI file as RCDATA resource named CONFIG with ResourceHacker. How do I use background skinning?
    Create a file named bgskin.bmp (magenta #ff00ff is considered transparent). You can also embed the file as BITMAP resource with the name BGSKIN. Window size is adjusted to the bitmap size, position of controls must be set in the INI. Buttons can be skinned as well, see the INI for names.
    Can I add custom buttons, if so, how many?
    Yes, see the INI template for details. There is no defined limit on how many, the only constraints are available memory, GDI resources and INI size limit on some platforms. By the way, custom buttons can be skinned as well. Why does the client not auto-login when I press "Start" / Why do I have to login twice?
    The client must be 2010-08-04aRagexeRE or newer and must not have the "Restore Login Window" patch and should have the "Use SSO Login Packet" patch.
    This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
     
  6. Upvote
    Miнαєl reacted to raPalooza~ in [Guide] Removing "Battleground" and "Navigation" buttons   
    The "Battleground" and the "Navigation" buttons are somehow useless for our clients, so i'm going to show you how to remove them from the client, keep in mind that this Technic is a little hackish as it consist in changing the HEX value, misleading the image information for those buttons.

    Needed:
    [*] HxD ( Or some other HEX editor ) [*]Your patched client ( Tested on 08.07a )

    Search and replace the following Hex values to hide the buttons:

    Navigation:
    Search:
    [cbox]5C 62 74 6E 5F 4E 61 76 69 67 61 74 69 6F 6E[/cbox]
    Replace
    [cbox]5F 62 74 6E 5F 4E 61 76 69 67 61 74 69 6F 6E[/cbox]

    Battleground:
    Search:
    [cbox]5C 62 74 6E 5F 62 61 74 74 6C 65 5F 66 69 65 6C 64[/cbox]
    Replace
    [cbox]5F 62 74 6E 5F 62 61 74 74 6C 65 5F 66 69 65 6C 64[/cbox]

    Replacing the first 5C for a 5F is what i'm doing.


    What it does?
    It changes the image path, so the client do not reach and load the buttons.

    It goes well with the skin that I've released, where i hided the navigation from the menu for a better fit.

    raPzLight Skin Renewal 1.0
    Category: Other Graphics Last Updated Jul 14 2014 02:57 AM




    That's it yall.  
  7. Upvote
    Miнαєl reacted to JulioCF in [solved][Dúvida] Sobre Proteções do Emulador.   
    Ainda, SE bem configurado. Harmony
     
    Sobre WPE: http://herc.ws/board/topic/1105-hercules-wpe-free-june-14th-patch/
     
    O restante, é pelo conhecimento, estudo, luta e responsabilidade do dono do projeto.
  8. Upvote
    Miнαєl reacted to Olrox in Browedit 2.0 - a new revision by Borf   
    Revision 279 added. (2014-08-28_browedit_20_rev-279.rar)
    Full BrowEdit 2.0 SVN Log: http://svnlog.borf.info/browedit.log
    Download Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa
    Edit: config.borf.json with your current RO directories. Input with your keyboard your config name once you open browedit.exe and asks for it. Your graphic card must support OpenGL 2.0+~ to run this software.
     
    Whats new:
    [*]Major Update: Mirror or Simmetry at object edit mode: allows to mirror complete maps at the RSW file. Useful for simmetry maps. Experimental for now. (press M to simmetry)
    [*]Major Update: Bug reporting: Extension, once you have a crash, a crashlog can be send to borf by mail.
    [*]Major Update: Height edit mode: Initial work at this mode. Left click to select an amount of tiles, right click and drag to add height or decrease it. Look for the radial menu (spacebar) to find the "height edit tools option" and disable the smoothness at heights.
    [*]General bugs fixed and clean ups.

    Introduction:
     
    We all know how great and useful is browedit these days, that it has become the unique choice at Ragnarok Mapping. We will always be thankful to @Borf, who has created this tool years ago, and now, since the past year, he has been working with a new version of it.
     
    This project replaces the old one [link] that was the previous and Old Java version of Browedit 2.0 *which is no longer used*. This thread will have regular updates about the project. Any kind of feedbacks and suggestions are always welcome.
     
     
    Video:
     
    (Video pretty says all of how browedit has improved greatly)
     
    Screenshots:
     
     
     
    Features already working:
    [*]Faster and more efficient, even at complex camera distances.
    [*]Real-Time Rendering of Changes Made
    [*]Multi Core support (before, past browedits were only for 1 core)
    [*]RSM Animation
    [*]Texture Edit mode *partially*
    [*]Texture window list (which is optimized and loads fast)
    [*]Object Edit Mode *partially* (which now, replaces object group edit mode of past brows)
    [*]Rotate, Position, Resizing and multi selection are supported.
    [*]Sounds
    [*]Effects

    Some TODO:
    [*]Water rendering
    [*]Add Undo Structure (probably Redo aswell)
    [*]Config Window
    [*]Start Working on More Edit Modes.
    [*]Saving.
    [*]Add Skybox (a fancy feature that will add sky to maps. Probably it can be linked to fogparametertable.txt)

    Possible New Features:
    [*]New Lightmaps
    [*]Proper Lightmap calculations across models
    [*]3D RSM Models editor inside Browedit probably with animation support (/me hopes)
    [*]Multi-User Share Mapping (multiple mappers could work on a same map in real time)

    We have to be thankful with @Borf that has been working on this project for a long time. If you have programming skills, you can be part of this project, please  don't hesitate to contact me by PM. Please support the project by giving us feedback and nice or useful ideas that would make browedit 2.0 improve. Also, please avoid to report constantly bugs or glitches, one time is enough. Keep in mind this is under progress and not a release version. 
     
    Motivation is always welcome. Share this project and show us your support to make it possible.
  9. Upvote
    Miнαєl got a reaction from Chemical Crush in [Showcase] Night Garden Prontera And Vend   
    Awesome, good job
  10. Upvote
    Miнαєl reacted to Niunzin in Gerando seu próprio itemInfo.lua em português!   
    Gerando seu próprio itemInfo.lua em português!

     
    Introdução
    Com a chegada dos novos hexeds, o modo de leitura dos arquivos mudou, e para ser sincero ficou bem melhor. Os dados ficam armazenados em uma única tabela feita em .lua, o que facilita muito a vida de quem faz itens customizados. O que vou ensinar a fazer nesse tutorial, é converter aquela porrada de arquivos .txt para o único arquivo itemInfo.lua.
     
    Sobre o programa
    # = item na ordem de leitura ID = identificação do item (id) Name = nome do item Description = descrição do item uName = nome do item quando não identificado uDescription = descrição do item quando não identificado uResource = arquivo do item quando não identificado Resource = arquivo do item Slots = (precisa mesmo falar desse?) NumClass = Algo como o tipo do item, não sei explicar, desculpa.

    O programa pode vir a retornar uma série de erros quando terminado, o mais comum é falha ao obter o NumClass, isso significa que um item que foi encontrado na pasta data não foi encontrado no item_db.conf, então o programa deixa como padrão. (0)
    +Extra: é possível alterar os valores na tabela do programa #fikdik.
     
    Requisitos
    ItemSolution (Mega | Github | Mediafire) .NET Framework 2.0 (ou superior)

     
    Primeiro passo
    Você deve criar sua própria pasta data pelo método tradicional, abrindo a grf do bRO e pegando alguns arquivos, para isso eu recomendo o GRF Editor, pois basta abrir a pasta data, digitar .txt no filtro e copiar todos os arquivos.
    Os arquivos que o programa irá precisar obrigatoriamente pois ele irá ler são:
    idnum2itemdisplaynametable.txtidnum2itemdesctable.txtidnum2itemresnametable.txtnum2itemdisplaynametable.txtnum2itemdesctable.txtnum2itemresnametable.txtitemslotcounttable.txtitem_db.conf  
    Segundo passo
    Como você deve ter percebido, no final da lista há o item_db.conf. Esse arquivo é crucial, pois ele irá obter o NumClass dos itens, ele precisa estar no formato novo (pelo menos novo para mim, não sei para vocês haha) que é parecido com JSON: (o item_db.conf deverá estar junto com os outros arquivos na pasta data)
    O programa irá ler a seguinte linha:
    View: (alguma coisa)  
    Terceiro passo
    O mais simples, abra o ItemSolution, selecione a sua pasta data e aguarde. Esse processo demorou cerca de 10 minutos comigo, é demorado pois faz uma busca por todos esses arquivos.
     
    Quarto passo (opcional)
    Escolha o método de orientação que irá ser gerado, você pode escolher por id, nome, descrição ou pela ordem do arquivo que ele leu, basta clicar no título como na imagem:
    O método padrão é pela ordem dos arquivos que ele leu.
     
     
     
    Quinto passo
    O mais fácil, clique em salvar e aguarde!
     
    Sexto passo
    Se você teve algum problema na hora de gerar o arquivo ou algo parecido, ou se você é simplesmente um preguiçoso de plantão (que vergonha rs) você pode baixar o arquivo itemInfo.lua em meu repositório: https://github.com/Niunzin/Diversos
     
    Créditos
    ItemSolution - Niunzin data - LUG Tutorial - Niunzin

     
    Vídeo demonstrativo
    Em breve!
  11. Upvote
    Miнαєl reacted to jaBote in Hercules Radio   
    Find this line:
    announce strnpcinfo(1) +": Now playing '"+ .song$[.@option] +"' by "+ .artist$[.@option] +".", bc_map;  
    and change to this:
    announce strnpcinfo(1) +": Now playing '"+ .song$[.@option] +"' by "+ .artist$[.@option] +" as requested by "+ strcharinfo(0) +".", bc_map;
  12. Upvote
    Miнαєl reacted to Tokeiburu in What do you think about the new Prontera?   
    Seems like a lua issue to me! You can either delete the luafiles folder in newprontera.grf or you can update your effect file here : https://github.com/ROClientSide/Translation/blob/master/Data/luafiles514/lua%20files/effecttool/effectfunc.lub
  13. Upvote
    Miнαєl reacted to karazu in Request new izlude map   
    Why not just update ur KRO? and rip it away..
  14. Upvote
    Miнαєl reacted to karazu in Request new izlude map   
    I will check mine..
  15. Upvote
    Miнαєl reacted to karazu in Request new izlude map   
    Is this the correct one?

     

  16. Upvote
    Miнαєl reacted to OverLord in [Suggestion] Return to Guilds System   
    HUE BR DETECT!!!  Pasquale kkkkkk
  17. Upvote
    Miнαєl reacted to Dastgir in [Suggestion] Return to Guilds System   
    Ind had been working on it a LONG time ago,
    its called as "Clan"
    http://herc.ws/board/blog/1/entry-48-a-peek-on-clans/
    Last Message by Ind was last year "We have all the packets necessary to implement it, we however lack information on how it should be implemented (e.g. official data on how clans are used)"
  18. Upvote
    Miнαєl got a reaction from Arkwright in [Suggestion] Return to Guilds System   
    Hello, I would suggest a return to development of this system:
     
    Guild System (CTRL + G):

     
     
     
    As I found it quite interesting and I imagine it would be very useful in today ragnarok.
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